Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Ant Defense v1[1].8.w3x
Variables
Initialization
Hide Farmers
Starting
Set Player1
Set Player2
Set Player3
Set Player4
Set Player5
Set Player6
Set Player7
Set Player8
Set Player9
Set Player10
Farmers Food
Invulnerable Units
Ants Lumber Starting
Ants Die
Builders to Spirits
Buildings
Destroy
Income Farmers
Income Farmer
Spirits
Move Back
Ant Revive
Victory Farmers
Victory F
Victory Ants
Victory A
Flags
Turn on All
Farmers Die
Farmer1
Farmer2
Players not there
Farmers
Farmer NT1
Farmer NT2
Ants
Ant NT1
Ant NT2
Ant NT3
Ant NT4
Ant NT5
Ant NT6
Ant NT7
Ant NT8
Ant NT9
Ant NT10
Floating Text
Text1
Text2
Steal Crops
Give Crops
Quests
Credits
Farmers
Ants
Changelog
Players Leave
Ants Leave
Farmers Leave 11
Farmers Leave 12
Ants Survival
Give Reward
Kick System
Kick Player 2
Kick Player 3
Kick Player 4
Kick Player 5
Kick Player 6
Kick Player 7
Kick Player 8
Kick Player 9
Kick Player 10
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
DeadAnts
integer
No
DeadFarmers1
boolean
No
DeadFarmers2
boolean
No
Players
player
Yes
TotalPlayers
integer
No
Hide Farmers
Events
Map initialization
Conditions
Actions
Unit - Hide Farmer 0023 <gen>
Unit - Hide Farmer 0024 <gen>
Trigger - Turn off (This trigger)
Starting
Events
Map initialization
Conditions
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Player - Limit training of Heroes to 1 for (Player((Integer A)))
Game - Display to (All players) for 5.00 seconds the text: Welcome to |c00FF0000Ant Defense|r by |c00FF0000A.o.C|r
Wait 8.00 seconds
Game - Display to (All players) for 13.00 seconds the text: |c00FFA400The Farmers are coming! Run! 30 seconds!|r (Cannot steal Crops Yet) |c00FFA400New people get to a safe location and read Map Info,|r F9|c00FFA400, for Help!|r
Game - Display to Player Group - Player 11 (Dark Green) the text: Get ready to squash some ants in 30 seconds!
Game - Display to Player Group - Player 12 (Brown) the text: Get ready to squash some ants in 30 seconds!
Wait 30.00 seconds
Sound - Play KnightPissed1 <gen>
Unit - Unhide Farmer 0023 <gen>
Unit - Unhide Farmer 0024 <gen>
Camera - Pan camera for Player 11 (Dark Green) to (Position of Farmer 0024 <gen>) over 0 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of Farmer 0024 <gen>) over 0 seconds
Game - Display to (All players) for 6.00 seconds the text: |c00FFA400The Farmers are here!|r (Can steal crops now)
Trigger - Turn on Give_Crops <gen>
Trigger - Turn off (This trigger)
Set Player1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is playing
Actions
Set Variable Set TotalPlayers = (TotalPlayers + 1)
Set Player2
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Set Variable Set TotalPlayers = (TotalPlayers + 1)
Set Player3
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Actions
Set Variable Set TotalPlayers = (TotalPlayers + 1)
Set Player4
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Actions
Set Variable Set TotalPlayers = (TotalPlayers + 1)
Set Player5
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Set Variable Set TotalPlayers = (TotalPlayers + 1)
Set Player6
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Set Variable Set TotalPlayers = (TotalPlayers + 1)
Set Player7
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is playing
Actions
Set Variable Set TotalPlayers = (TotalPlayers + 1)
Set Player8
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Actions
Set Variable Set TotalPlayers = (TotalPlayers + 1)
Set Player9
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Actions
Set Variable Set TotalPlayers = (TotalPlayers + 1)
Set Player10
Events
Time - Elapsed game time is 1.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Actions
Set Variable Set TotalPlayers = (TotalPlayers + 1)
Farmers Food
Events
Map initialization
Conditions
Actions
Player - Set Player 11 (Dark Green) . Food cap to 10
Player - Set Player 12 (Brown) . Food cap to 10
Invulnerable Units
Events
Map initialization
Conditions
Actions
Unit - Make Farmer's Hospital 0074 <gen> Invulnerable
Unit - Make Farmer's Hospital 0075 <gen> Invulnerable
Ants Lumber Starting
Events
Map initialization
Conditions
Actions
Player - Set Player 1 (Red) . Current gold to 30
Player - Set Player 2 (Blue) . Current gold to 30
Player - Set Player 3 (Teal) . Current gold to 30
Player - Set Player 4 (Purple) . Current gold to 30
Player - Set Player 5 (Yellow) . Current gold to 30
Player - Set Player 6 (Orange) . Current gold to 30
Player - Set Player 7 (Green) . Current gold to 30
Player - Set Player 8 (Pink) . Current gold to 30
Player - Set Player 9 (Gray) . Current gold to 30
Player - Set Player 10 (Light Blue) . Current gold to 30
Builders to Spirits
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Ant Builder
Actions
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + ( |c00FF0000was killed|r + (|c00FF0000by |r + (Name of (Owner of (Killing unit))))))
Sound - Play PeasantYesAttack4 <gen>
Unit Group - Pick every unit in (Units owned by (Owner of (Dying unit)).) and do (Kill (Picked unit))
Unit - Create 1 . Ant Spirit for (Owner of (Dying unit)) at (Center of Ant_Capture <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Ant_Capture <gen>) over 0 seconds
Set Variable Set DeadAnts = (DeadAnts + 1)
Destroy
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Destroy
Actions
Unit - Remove (Casting unit) from the game
Income Farmer
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 2 to Player 11 (Dark Green) . Current gold
Player - Add 2 to Player 12 (Brown) . Current gold
Move Back
Events
Unit - A unit enters Spirit_Leave_1 <gen>
Unit - A unit enters Spirit_Leave_2 <gen>
Unit - A unit enters Spirit_Leave_3 <gen>
Unit - A unit enters Spirit_Leave_4 <gen>
Conditions
(Unit-type of (Entering unit)) Equal to Ant Spirit
Actions
Unit - Move (Entering unit) instantly to (Center of Ant_Capture <gen>)
Camera - Pan camera for (Owner of (Dying unit)) to (Center of Ant_Revive <gen>) over 0 seconds
Ant Revive
Events
Unit - A unit Dies
Conditions
((Unit-type of (Dying unit)) Equal to Ant Spirit) and ((Unit-type of (Killing unit)) Equal to Ant Builder)
Actions
Unit - Create 1 . Ant Builder for (Owner of (Dying unit)) at (Center of Ant_Revive <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Position of (Last created unit)) over 0 seconds
Selection - Select (Last created unit) for (Owner of (Triggering unit))
Game - Display to (All players) the text: ((Name of (Owner of (Dying unit))) + ( |c00FF0000has escaped!|r + ((Name of (Owner of (Killing unit))) + |c00FF0000is a brave one and has been awarded 40 dirt!|r)))
Player - Add 40 to (Owner of (Killing unit)) . Current gold
Set Variable Set DeadAnts = (DeadAnts - 1)
Victory F
Events
Time - Every 5.00 seconds of game time
Conditions
DeadAnts Equal to TotalPlayers
Actions
Game - Display to (All players) the text: The Farmers have defeated the Ants!
Wait 5.00 seconds
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 1 (Red) with the message: Squashed!
Game - Defeat Player 2 (Blue) with the message: Squashed!
Game - Defeat Player 3 (Teal) with the message: Squashed!
Game - Defeat Player 4 (Purple) with the message: Squashed!
Game - Defeat Player 5 (Yellow) with the message: Squashed!
Game - Defeat Player 6 (Orange) with the message: Squashed!
Game - Defeat Player 7 (Green) with the message: Squashed!
Game - Defeat Player 8 (Pink) with the message: Squashed!
Game - Defeat Player 9 (Gray) with the message: Squashed!
Game - Defeat Player 10 (Light Blue) with the message: Squashed!
Victory A
Events
Conditions
Actions
Game - Display to (All players) the text: The Farmers have been defeated!
Wait 5.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Defeat Player 11 (Dark Green) with the message: Killed!
Game - Defeat Player 12 (Brown) with the message: Killed!
Turn on All
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Farmer1
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Farmer
Actions
Set Variable Set DeadFarmers1 = "true"
Trigger - Turn on Farmer2 <gen>
Trigger - Turn off (This trigger)
Farmer2
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Farmer
Actions
Set Variable Set DeadFarmers2 = "true"
Trigger - Turn off (This trigger)
Farmer NT1
Events
Map initialization
Conditions
(Player 11 (Dark Green) slot status) Equal to Is unused
Actions
Unit - Remove Farmer 0023 <gen> from the game
Farmer NT2
Events
Map initialization
Conditions
(Player 12 (Brown) slot status) Equal to Is unused
Actions
Unit - Remove Farmer 0024 <gen> from the game
Ant NT1
Events
Map initialization
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Remove Ant Builder 0013 <gen> from the game
Ant NT2
Events
Map initialization
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Remove Ant Builder 0014 <gen> from the game
Ant NT3
Events
Map initialization
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Remove Ant Builder 0015 <gen> from the game
Ant NT4
Events
Map initialization
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Remove Ant Builder 0016 <gen> from the game
Ant NT5
Events
Map initialization
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Remove Ant Builder 0017 <gen> from the game
Ant NT6
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove Ant Builder 0018 <gen> from the game
Ant NT7
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove Ant Builder 0019 <gen> from the game
Ant NT8
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Remove Ant Builder 0020 <gen> from the game
Ant NT9
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Remove Ant Builder 0021 <gen> from the game
Ant NT10
Events
Map initialization
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Remove Ant Builder 0022 <gen> from the game
Text1
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Farmer's Crop at (Center of Text_1 <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Enable permanence
Text2
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Floating Text - Create floating text that reads Farmer's Crop at (Center of Text_2 <gen>) with Z offset 0 , using font size 8.00 , color ( 100 %, 50.00 %, 50.00 %), and 0 % transparency
Floating Text - Change (Last created floating text) : Enable permanence
Give Crops
Events
Unit - A unit Begins casting an ability
Conditions
((Crop1 <gen> contains (Casting unit)) Equal to True) or ((Crop2 <gen> contains (Casting unit)) Equal to True)
Actions
Game - Display to (All players) the text: |c0081690FAn Ant is stealing Crops!
Player - Add 2 to (Owner of (Casting unit)) . Current lumber
Credits
Events
Map initialization
Conditions
Actions
Wait 2 seconds
Quest - Create a Required quest titled |c00FF690FCredits|r with the description |c00FF690FDesigners:|rA.o.C|c00FF690FTerrain:|rA.o.C|c00FF690FTriggers:|rA.o.C, srbgodsmack|c00FF690FMap Encouragements:|rPigz vs FarmerzIsland DefenseVampirism FirEVampirism IcE|c00FF690FTesters:|r(List starting at Version 1.2) , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Farmers
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled |c00FF0000Farmers|r with the description |c00FF0000Farmers:|rKill the Ants!Killing buildings and units will grant EXP and GOLD- levels gained will increase your overall power, and gold can buy you anti-ant items to make you stronger!Don't let the ants get your crops! If any ants get your crops, their technology might grow beyond your control!|c00FF0000GET GUARD DOGS!|r - they can help camp those dirty ant captives, but beware of enemy ant troopers moving in for the attack. , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
Ants
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled |c00C33C78Ants|r with the description |c00C33C78Ants:|rSurvive from the Farmers long enough to kill them! Hunt them down with your powerful soldiers and heroes and bring and end to the torment!|c00C33C78GET CROPS!|r - they will help you get stronger and more powerful buildings through ant technology. , using icon path ReplaceableTextures\CommandButtons\BTNnerubianSpiderLord.blp
Quest - Create a Optional quest titled |c00C33C78Crops|r with the description |c00C33C78Crops:|rTo aquire a crop, cast "Steal Crop" in a farmer's crop circle of power. If successful, you will be rewarded 1 Crop. Crops can allow newer technology and stronger units and structures. , using icon path ReplaceableTextures\CommandButtons\BTNNightElfBuild.blp
Changelog
Events
Map initialization
Conditions
Actions
Wait 3.00 seconds
Quest - Create a Required quest titled |c00FF690FChangelog|r with the description |c00FF690FChanges:|r|c00FF690Fv1.1 to 1.4 Betas|r-Balancing Farmers vs Ants-Changing Buildings-Modifying Item Stats-Modifying Farmers-Removing/Adding Spells and Abilities|c00FF690Fv1.5Beta|r-Increased Farmer HP and Armor-Increased Tower Damage-Removed Farmer's Invisibility Spell|c00FF690Fv1.6Beta|r-Decreased Tower Damage-Modified Farmer's Items-Modified Farmer's Health House-Changed Health House to Hospital-Balanced Ant Troop-Type Units-Balanced Ant Heroes-1 Hero Per Ant Player, No Longer Unlimited|c00FF690Fv1.6a|r-Final "Released Version", Updates Will Begin to Take Place-No Longer In Beta Stage-Modified Farmer vs Ants Balance-Added "Destroy Ability" For Ants-Changed Ant Hills Food Given From 20 to 0-Changed Hatchery's Food Given to 5-Changed Hatchery's Cost to 30|c000000FF-Added this Changelog|r-Increased Farmer's HP and Armor-Moved Farmer's Crop Areas Closer to Ant Capture Circle-Improved Guard Dogs-Increased Price of Guard Dogs|c00FF690Fv1.7|r - 4/9/08-Ant defender armor boosted-Hotkeys for farmer spells fixed-Added 'rescue ant'-Changed farmer abilities-Added ant spirit abilities-Added award for rescues-Unbugged leaving player's ant spirits-Upgraded some triggers , using icon path ReplaceableTextures\CommandButtons\BTNTomeOfRetraining.blp
Wait 3.00 seconds
Quest - Create a Required quest titled |c00FF690FKicking|r with the description |c00FF690FPlayer 1 Kicking:|rPlayer 1 (RED) can kick by typing -kick (color)this instantly forces a player to leave the game. Please do not use abusively. , using icon path ReplaceableTextures\CommandButtons\BTNWirtsOtherLeg.blp
Ants Leave
Events
Player - Player 1 (Red) leaves the game
Player - Player 2 (Blue) leaves the game
Player - Player 3 (Teal) leaves the game
Player - Player 4 (Purple) leaves the game
Player - Player 5 (Yellow) leaves the game
Player - Player 6 (Orange) leaves the game
Player - Player 7 (Green) leaves the game
Player - Player 8 (Pink) leaves the game
Player - Player 9 (Gray) leaves the game
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: ((Name of (Triggering player)) + has left the game!)
Wait 0.15 seconds
Unit Group - Pick every unit in (Units owned by (Triggering player).) and do (Remove (Picked unit) from the game)
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Ant_Capture <gen>) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Picked unit)) Equal to (Triggering player)
Then - Actions
Unit - Remove (Triggering unit) from the game
Else - Actions
Do nothing
Farmers Leave 11
Events
Player - Player 11 (Dark Green) leaves the game
Conditions
Actions
Unit - Change ownership of Farmer 0023 <gen> to Player 12 (Brown) and Change color
Game - Display to (All players) the text: A farmer has left the game!
Trigger - Turn off (This trigger)
Farmers Leave 12
Events
Player - Player 12 (Brown) leaves the game
Conditions
Actions
Unit - Change ownership of Farmer 0024 <gen> to Player 11 (Dark Green) and Change color
Game - Display to (All players) the text: A farmer has left the game!
Trigger - Turn off (This trigger)
Give Reward
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) the text: |c00FFA400The Ants have survived for 10 minutes!|r A shipment of crops spills along the way, and the Ants manage to gather 5 crops each!
Player - Add 5 to Player 1 (Red) . Current lumber
Player - Add 5 to Player 2 (Blue) . Current lumber
Player - Add 5 to Player 3 (Teal) . Current lumber
Player - Add 5 to Player 4 (Purple) . Current lumber
Player - Add 5 to Player 5 (Yellow) . Current lumber
Player - Add 5 to Player 6 (Orange) . Current lumber
Player - Add 5 to Player 7 (Green) . Current lumber
Player - Add 5 to Player 8 (Pink) . Current lumber
Player - Add 5 to Player 9 (Gray) . Current lumber
Player - Add 5 to Player 10 (Light Blue) . Current lumber
Trigger - Turn off (This trigger)
Kick Player 2
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: -=KICKED NOOB=-
Kick Player 3
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: -=KICKED NOOB=-
Kick Player 4
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: -=KICKED NOOB=-
Kick Player 5
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: -=KICKED NOOB=-
Kick Player 6
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: -=KICKED NOOB=-
Kick Player 7
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: -=KICKED NOOB=-
Kick Player 8
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: -=KICKED NOOB=-
Kick Player 9
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: -=KICKED NOOB=-
Kick Player 10
Events
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: -=KICKED NOOB=-
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.