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Triggers
Annihilation Valley.w3x
Variables
Initialization
CCCC
Initialization
Initialization2
pre stuff
Ai Initialization 2
Ai Initialization 3
Ai Initialization 4
Ai Initialization 5
Ai Initialization 6
Ai Initialization 7
Ai Initialization 8
timer
Info
Info main
Story
Confused
Instruction
cont
Credits
Blood potion
fix
Glow teloport
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 005
Untitled Trigger 006
Untitled Trigger 007
Untitled Trigger 008
Spell sounds
finger of death Archi
mass life drain
life sphere
doom
Players
single player
two players red
two players blue
melee
Lightning effects
eye candy
Name
Type
is_array
initial_value
Archimonde
unitcode
No
Kiljaeden
unitcode
No
lef1
lightningtype
No
lef2
lightningtype
No
lef3
lightningtype
No
lef4
lightningtype
No
titan
unitcode
No
Samo sloga Srbina spasava
Default melee game initialization for all players
Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Enforce victory/defeat conditions (for all players)
pre stuff
Events
Map initialization
Conditions
Actions
Set Variable Set Archimonde = "Uwar"
Set Variable Set Kiljaeden = "Nklj"
Set Variable Set lef1 = Finger of Death
Set Variable Set lef2 = Finger of Death
Set Variable Set lef3 = Finger of Death
Set Variable Set lef4 = Finger of Death
Set Variable Set titan = "n009"
Place for Ai
Ai Initialization 2
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
If ((Race of Player 2 (Blue)) Equal to Human) then do (Start melee AI script for Player 2 (Blue): war3mapImported\Human.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 2 (Blue)) Equal to Undead) then do (Start melee AI script for Player 2 (Blue): war3mapImported\WyrmMonger.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 2 (Blue)) Equal to Orc) then do (Start melee AI script for Player 2 (Blue): war3mapImported\Razbijach.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 2 (Blue)) Equal to Night Elf) then do (Start melee AI script for Player 2 (Blue): war3mapImported\NightElf.v2.0_(By_R.m.X).ai (Unexpected type: 'aiscript')) else do (Do nothing)
Place for Ai
Ai Initialization 3
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
If ((Race of Player 3 (Teal)) Equal to Human) then do (Start melee AI script for Player 3 (Teal): war3mapImported\Human.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 3 (Teal)) Equal to Undead) then do (Start melee AI script for Player 3 (Teal): war3mapImported\WyrmMonger.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 3 (Teal)) Equal to Orc) then do (Start melee AI script for Player 3 (Teal): war3mapImported\Razbijach.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 3 (Teal)) Equal to Night Elf) then do (Start melee AI script for Player 3 (Teal): war3mapImported\NightElf.v2.0_(By_R.m.X).ai (Unexpected type: 'aiscript')) else do (Do nothing)
Place for Ai
Ai Initialization 4
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
If ((Race of Player 4 (Purple)) Equal to Human) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Human.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 4 (Purple)) Equal to Undead) then do (Start melee AI script for Player 4 (Purple): war3mapImported\WyrmMonger.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 4 (Purple)) Equal to Orc) then do (Start melee AI script for Player 4 (Purple): war3mapImported\Razbijach.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 4 (Purple)) Equal to Night Elf) then do (Start melee AI script for Player 4 (Purple): war3mapImported\NightElf.v2.0_(By_R.m.X).ai (Unexpected type: 'aiscript')) else do (Do nothing)
Place for Ai
Ai Initialization 5
Events
Map initialization
Conditions
(Player 5 (Yellow) controller) Equal to Computer
Actions
If ((Race of Player 5 (Yellow)) Equal to Human) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Human.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 5 (Yellow)) Equal to Undead) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\WyrmMonger.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 5 (Yellow)) Equal to Orc) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\Razbijach.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 5 (Yellow)) Equal to Night Elf) then do (Start melee AI script for Player 5 (Yellow): war3mapImported\NightElf.v2.0_(By_R.m.X).ai (Unexpected type: 'aiscript')) else do (Do nothing)
Place for Ai
Ai Initialization 6
Events
Map initialization
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
If ((Race of Player 6 (Orange)) Equal to Human) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Human.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 6 (Orange)) Equal to Undead) then do (Start melee AI script for Player 6 (Orange): war3mapImported\WyrmMonger.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 6 (Orange)) Equal to Orc) then do (Start melee AI script for Player 6 (Orange): war3mapImported\Razbijach.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 6 (Orange)) Equal to Night Elf) then do (Start melee AI script for Player 6 (Orange): war3mapImported\NightElf.v2.0_(By_R.m.X).ai (Unexpected type: 'aiscript')) else do (Do nothing)
Place for Ai
Ai Initialization 7
Events
Map initialization
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
If ((Race of Player 7 (Green)) Equal to Human) then do (Start melee AI script for Player 7 (Green): war3mapImported\Human.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 7 (Green)) Equal to Undead) then do (Start melee AI script for Player 7 (Green): war3mapImported\WyrmMonger.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 7 (Green)) Equal to Orc) then do (Start melee AI script for Player 7 (Green): war3mapImported\Razbijach.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 7 (Green)) Equal to Night Elf) then do (Start melee AI script for Player 7 (Green): war3mapImported\NightElf.v2.0_(By_R.m.X).ai (Unexpected type: 'aiscript')) else do (Do nothing)
Place for Ai
Ai Initialization 8
Events
Map initialization
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
If ((Race of Player 8 (Pink)) Equal to Human) then do (Start melee AI script for Player 8 (Pink): war3mapImported\Human.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 8 (Pink)) Equal to Undead) then do (Start melee AI script for Player 8 (Pink): war3mapImported\WyrmMonger.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 8 (Pink)) Equal to Orc) then do (Start melee AI script for Player 8 (Pink): war3mapImported\Razbijach.ai (Unexpected type: 'aiscript')) else do (Do nothing)
If ((Race of Player 8 (Pink)) Equal to Night Elf) then do (Start melee AI script for Player 8 (Pink): war3mapImported\NightElf.v2.0_(By_R.m.X).ai (Unexpected type: 'aiscript')) else do (Do nothing)
timer
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 150.00 seconds
Countdown Timer - Create a timer window for (Last started timer) with title Summoning
Wait 150.00 seconds
Countdown Timer - Destroy (Last created timer window)
Wait 3.00 seconds
Camera - Pan camera as necessary for Player 1 (Red) to (Center of dune_worm_region <gen>) over 0.60 seconds
Camera - Pan camera as necessary for Player 2 (Blue) to (Center of dune_worm_region <gen>) over 0.60 seconds
Camera - Pan camera as necessary for Player 3 (Teal) to (Center of dune_worm_region <gen>) over 0.60 seconds
Camera - Pan camera as necessary for Player 4 (Purple) to (Center of dune_worm_region <gen>) over 0.60 seconds
Camera - Pan camera as necessary for Player 5 (Yellow) to (Center of dune_worm_region <gen>) over 0.60 seconds
Camera - Pan camera as necessary for Player 6 (Orange) to (Center of dune_worm_region <gen>) over 0.60 seconds
Camera - Pan camera as necessary for Player 7 (Green) to (Center of dune_worm_region <gen>) over 0.60 seconds
Camera - Pan camera as necessary for Player 8 (Pink) to (Center of dune_worm_region <gen>) over 0.60 seconds
Sound - Play HalloweenGhost2 <gen>
Wait 2.00 seconds
Sound - Play LightningBolt1 <gen> at 100 % volume, located at (Center of dune_worm_region <gen>) with Z offset 0
Unit - Create 1 . titan for Neutral Hostile at (Center of dune_worm_region <gen>) facing Default building facing degrees
Wait 10.00 seconds
Trigger - Turn off eye_candy <gen>
Info main
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Quest - Display to (All players) the Hint message: See the quest meni, if you want.
Sound - Play U08Archimonde19 <gen> at 100 % volume, located at (Position of (Picked unit)) with Z offset 0
Quest - Flash the quest dialog button
Wait 15.00 seconds
Quest - Display to (All players) the Hint message: Type : "-give me hero" without quotes.
Trigger - Turn off (This trigger)
Story
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Story with the description Well. beside the fact that my imagination is greatly corrupted by computer, tv, Warcraft an so on, i will try to tell you how all this started.You remember that Archimonde died in battle at Mount Hyjal (those cowardly wisps who came from behind, killed him - curse them, i hate them so much). You also remember that Kil'jaeden died (if you remember that then something is wrong with you ; he didn't died and i used his model becouse he is warlock an so on ... who cares right). Those two and other big bosses are now in Twisted Nether. There are partying there 24/7. You can find there Gul'dan, Illidan, Admiral Proudmore, Sargeras, Noob Saibot, Shinock and many more boys and girls having fun all the time. But one day Archimonde decided to leave because he was sick of that kind of life. He suggested to Kil'jaeden to make a run. And so they escaped ... but the forces of nether were not happy about it and they sent troops to hunt them and bring them back. , using icon path ReplaceableTextures\CommandButtons\BTNHire.blp
Confused
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled Confused? with the description -Some of the Human Undead and Orc units have campaign models. -Night elves don't have any new unit models for now.-This is a single player vs computers , two players vs computers and melee game or whatever you want.-I case of single player, player Red types "-give me hero"-I case of two players versus computer each player types "-give me hero"-If any other player except Red and Blue player is user then map can be played as melee, so if you have any other player (who is user not computer) beside red and blue player then command "-give me hero" doesn't work.-Food limit is 150.-Humans, Orcs, Undeads and Night elves have custom AI. , using icon path ReplaceableTextures\CommandButtons\BTNMaskOfDeath.blp
Instruction
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Info with the description -In case of single player type -give me hero or see "Confused?"-To win kill all enemy units (just like in standard games :)-Creeps on central island are real challenge (this is optional).-Towers will kill every unit except heroes.-If you dont know how to kill dreadlords, well... you're on your own.-If you kill them each of them will give you... :)-In future i will try to add new models for Night elves and i will certanly add many cinematic scenes (i would added them before but i'm so lazy). , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
cont
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Contact with the description -If you notice any bugs please email me at [email protected] map is not quite balanced, so if you have any suggestions, critics, conspiracy theories :) or anything related to this map mail me. -I'm a beginer at mapmaking so don't criticize me too much :) , using icon path ReplaceableTextures\CommandButtons\BTNBerserkForTrolls.blp
Credits
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Credits with the description -Credits--Thanks:SerbianBeast for Razbijach AICatcherOfSouls for Human AIR.m.X for Night elves v2.0 AIPeople who made those awsome icons (i don't know their names :) , using icon path ReplaceableTextures\CommandButtons\BTNBarkskin.blp
fix
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Blood Potion
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Set life of (Triggering unit) to 1.00
Untitled Trigger 001
Events
Unit - A unit enters up_left <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of up_left <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Special Effect - Create a special effect at (Center of up_left <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Trigger - Turn off (This trigger)
Untitled Trigger 002
Events
Unit - A unit enters down_left <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of down_left <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect at (Center of down_left <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Trigger - Turn off (This trigger)
Untitled Trigger 003
Events
Unit - A unit enters Down_left_dest <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of Down_left_dest <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect at (Center of Down_left_dest <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Trigger - Turn off (This trigger)
Untitled Trigger 004
Events
Unit - A unit enters down_right <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of down_right <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect at (Center of down_right <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Trigger - Turn off (This trigger)
Untitled Trigger 005
Events
Unit - A unit enters down_right_dest <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of down_right_dest <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect at (Center of down_right_dest <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Trigger - Turn off (This trigger)
Untitled Trigger 006
Events
Unit - A unit enters up_left_dest <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of up_left_dest <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect at (Center of up_left_dest <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Trigger - Turn off (This trigger)
Untitled Trigger 007
Events
Unit - A unit enters up_right <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of up_right <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect at (Center of up_right <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Trigger - Turn off (This trigger)
Untitled Trigger 008
Events
Unit - A unit enters up_right_dest <gen>
Conditions
Actions
Special Effect - Create a special effect at (Center of up_right_dest <gen>) using Abilities\Spells\Orc\Voodoo\VoodooAura.mdl
Special Effect - Create a special effect at (Center of up_right_dest <gen>) using Doodads\Cinematic\Lightningbolt\Lightningbolt.mdl
Trigger - Turn off (This trigger)
finger of death Archi
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to -Finger of Death- (Archimonde)
Actions
Sound - Play N01Archimonde30 <gen> at 100 % volume, attached to (Casting unit)
mass life drain
Events
Unit - A unit Begins channeling an ability
Conditions
(Ability being cast) Equal to Mass Life Drain (Neutral Hostile)
Actions
Sound - Play FrostmourneChant1 <gen> at 100.00 % volume, attached to (Casting unit)
life sphere
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Life Sphere
Actions
Sound - Play HalloweenGameOverEvilLaugh <gen> at 100 % volume, attached to (Casting unit)
doom
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Hell's Doom
Actions
Sound - Play SargerasLaugh <gen> at 100 % volume, attached to (Casting unit)
single player
Events
Player - Player 1 (Red) types a chat message containing -give me hero (Unexpected type: 'stringnoformat') as An exact match
Conditions
((Triggering player) controller) Equal to User
Or - Any (Conditions) are true
Conditions
(Player 2 (Blue) controller) Equal to Computer
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
(Player 7 (Green) controller) Equal to Computer
(Player 8 (Pink) controller) Equal to Computer
Actions
Camera - Pan camera for Player 1 (Red) to (Center of camera_snap <gen>) over 2.00 seconds
Unit - Create 1 . Archimonde for (Triggering player) at (Center of Archimonde <gen>) facing Default building facing degrees
Unit - Create 1 . Kiljaeden for (Triggering player) at (Center of Kiljaeden <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
two players red
Events
Player - Player 1 (Red) types a chat message containing -give me hero (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) controller) Equal to User
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
(Player 7 (Green) controller) Equal to Computer
(Player 8 (Pink) controller) Equal to Computer
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Kiljaeden <gen>) over 1.00 seconds
Unit - Create 1 . Kiljaeden for Player 1 (Red) at (Center of Archimonde <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off single_player <gen>
two players blue
Events
Player - Player 2 (Blue) types a chat message containing -give me hero (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 1 (Red) controller) Equal to User
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) controller) Equal to Computer
(Player 4 (Purple) controller) Equal to Computer
(Player 5 (Yellow) controller) Equal to Computer
(Player 6 (Orange) controller) Equal to Computer
(Player 7 (Green) controller) Equal to Computer
(Player 8 (Pink) controller) Equal to Computer
Actions
Camera - Pan camera for Player 2 (Blue) to (Center of Archimonde <gen>) over 1.00 seconds
Unit - Create 1 . Archimonde for Player 2 (Blue) at (Center of Archimonde <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Trigger - Turn off single_player <gen>
melee
Events
Map initialization
Conditions
Or - Any (Conditions) are true
Conditions
(Player 3 (Teal) controller) Equal to User
(Player 4 (Purple) controller) Equal to User
(Player 5 (Yellow) controller) Equal to User
(Player 6 (Orange) controller) Equal to User
(Player 7 (Green) controller) Equal to User
(Player 8 (Pink) controller) Equal to User
Actions
Trigger - Turn off single_player <gen>
Trigger - Turn off two_players_red <gen>
Trigger - Turn off two_players_blue <gen>
eye candy
Events
Time - Every 16.60 seconds of game time
Conditions
Actions
Lightning - Create a lef1 lightning effect from source (Center of le_1 <gen>) to target (Center of center <gen>)
Wait 2.00 seconds
Lightning - Destroy (Last created lightning effect)
Wait 2.00 seconds
Lightning - Create a lef2 lightning effect from source (Center of le_2 <gen>) to target (Center of center <gen>)
Wait 2.00 seconds
Lightning - Destroy (Last created lightning effect)
Wait 2.00 seconds
Lightning - Create a lef3 lightning effect from source (Center of le_3 <gen>) to target (Center of center <gen>)
Wait 2.00 seconds
Lightning - Destroy (Last created lightning effect)
Wait 2.00 seconds
Lightning - Create a lef4 lightning effect from source (Center of le_4 <gen>) to target (Center of center <gen>)
Wait 2.00 seconds
Lightning - Destroy (Last created lightning effect)
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