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Model validation: Annihilan - Battlemaster

Annihilan_Battlemaster.mdx

0 errors 36 severe 57 warnings 190 unused
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 23
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 24
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 25
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 26
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 27
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 28
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 29
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 30
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 31
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 32
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 33
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 34
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 35
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 36
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 37
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 38
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 39
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 40
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 41
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 42
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 43
    • Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 10 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_collision_00_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 98 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "flag_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Material 8
    • 1 Layer 0
      • 1 Alpha
        • Track 11 at frame 11533 has exactly the same value as tracks 10 and 12
  • 5 Material 12
    • 5 Layer 0
      • 5 Alpha
        • Track 1 at frame 800 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 833 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 2500 has exactly the same value as tracks 2 and 4
        • Track 10 at frame 65800 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 67800 has exactly the same value as tracks 10 and 12
  • 1 Material 21
    • 1 Layer 0
      • 1 Alpha
        • Track 11 at frame 11533 has exactly the same value as tracks 10 and 12
  • 1 Material 24
    • 1 Layer 0
      • 1 Alpha
        • Track 11 at frame 11533 has exactly the same value as tracks 10 and 12
  • 19 Material 28
    • 19 Layer 0
      • 19 Alpha
        • Track 4 at frame 63400 has exactly the same value as tracks 3 and 5
        • Track 33 at frame 124433 has exactly the same value as tracks 32 and 34
        • Track 34 at frame 124467 has exactly the same value as tracks 33 and 35
        • Track 35 at frame 127133 has exactly the same value as tracks 34 and 36
        • Track 36 at frame 127167 has exactly the same value as tracks 35 and 37
        • Track 37 at frame 128833 has exactly the same value as tracks 36 and 38
        • Track 38 at frame 128867 has exactly the same value as tracks 37 and 39
        • Track 39 at frame 129833 has exactly the same value as tracks 38 and 40
        • Track 40 at frame 129867 has exactly the same value as tracks 39 and 41
        • Track 41 at frame 130833 has exactly the same value as tracks 40 and 42
        • Track 42 at frame 130867 has exactly the same value as tracks 41 and 43
        • Track 43 at frame 132533 has exactly the same value as tracks 42 and 44
        • Track 44 at frame 132567 has exactly the same value as tracks 43 and 45
        • Track 45 at frame 133733 has exactly the same value as tracks 44 and 46
        • Track 46 at frame 133767 has exactly the same value as tracks 45 and 47
        • Track 47 at frame 135100 has exactly the same value as tracks 46 and 48
        • Track 48 at frame 135133 has exactly the same value as tracks 47 and 49
        • Track 49 at frame 137800 has exactly the same value as tracks 48 and 50
        • Track 50 at frame 137833 has exactly the same value as tracks 49 and 51
  • 19 Material 29
    • 19 Layer 0
      • 19 Alpha
        • Track 4 at frame 63400 has exactly the same value as tracks 3 and 5
        • Track 33 at frame 124433 has exactly the same value as tracks 32 and 34
        • Track 34 at frame 124467 has exactly the same value as tracks 33 and 35
        • Track 35 at frame 127133 has exactly the same value as tracks 34 and 36
        • Track 36 at frame 127167 has exactly the same value as tracks 35 and 37
        • Track 37 at frame 128833 has exactly the same value as tracks 36 and 38
        • Track 38 at frame 128867 has exactly the same value as tracks 37 and 39
        • Track 39 at frame 129833 has exactly the same value as tracks 38 and 40
        • Track 40 at frame 129867 has exactly the same value as tracks 39 and 41
        • Track 41 at frame 130833 has exactly the same value as tracks 40 and 42
        • Track 42 at frame 130867 has exactly the same value as tracks 41 and 43
        • Track 43 at frame 132533 has exactly the same value as tracks 42 and 44
        • Track 44 at frame 132567 has exactly the same value as tracks 43 and 45
        • Track 45 at frame 133733 has exactly the same value as tracks 44 and 46
        • Track 46 at frame 133767 has exactly the same value as tracks 45 and 47
        • Track 47 at frame 135100 has exactly the same value as tracks 46 and 48
        • Track 48 at frame 135133 has exactly the same value as tracks 47 and 49
        • Track 49 at frame 137800 has exactly the same value as tracks 48 and 50
        • Track 50 at frame 137833 has exactly the same value as tracks 49 and 51
  • 19 Material 30
    • 19 Layer 0
      • 19 Alpha
        • Track 4 at frame 63400 has exactly the same value as tracks 3 and 5
        • Track 33 at frame 124433 has exactly the same value as tracks 32 and 34
        • Track 34 at frame 124467 has exactly the same value as tracks 33 and 35
        • Track 35 at frame 127133 has exactly the same value as tracks 34 and 36
        • Track 36 at frame 127167 has exactly the same value as tracks 35 and 37
        • Track 37 at frame 128833 has exactly the same value as tracks 36 and 38
        • Track 38 at frame 128867 has exactly the same value as tracks 37 and 39
        • Track 39 at frame 129833 has exactly the same value as tracks 38 and 40
        • Track 40 at frame 129867 has exactly the same value as tracks 39 and 41
        • Track 41 at frame 130833 has exactly the same value as tracks 40 and 42
        • Track 42 at frame 130867 has exactly the same value as tracks 41 and 43
        • Track 43 at frame 132533 has exactly the same value as tracks 42 and 44
        • Track 44 at frame 132567 has exactly the same value as tracks 43 and 45
        • Track 45 at frame 133733 has exactly the same value as tracks 44 and 46
        • Track 46 at frame 133767 has exactly the same value as tracks 45 and 47
        • Track 47 at frame 135100 has exactly the same value as tracks 46 and 48
        • Track 48 at frame 135133 has exactly the same value as tracks 47 and 49
        • Track 49 at frame 137800 has exactly the same value as tracks 48 and 50
        • Track 50 at frame 137833 has exactly the same value as tracks 49 and 51
  • 19 Material 31
    • 19 Layer 0
      • 19 Alpha
        • Track 4 at frame 63400 has exactly the same value as tracks 3 and 5
        • Track 33 at frame 124433 has exactly the same value as tracks 32 and 34
        • Track 34 at frame 124467 has exactly the same value as tracks 33 and 35
        • Track 35 at frame 127133 has exactly the same value as tracks 34 and 36
        • Track 36 at frame 127167 has exactly the same value as tracks 35 and 37
        • Track 37 at frame 128833 has exactly the same value as tracks 36 and 38
        • Track 38 at frame 128867 has exactly the same value as tracks 37 and 39
        • Track 39 at frame 129833 has exactly the same value as tracks 38 and 40
        • Track 40 at frame 129867 has exactly the same value as tracks 39 and 41
        • Track 41 at frame 130833 has exactly the same value as tracks 40 and 42
        • Track 42 at frame 130867 has exactly the same value as tracks 41 and 43
        • Track 43 at frame 132533 has exactly the same value as tracks 42 and 44
        • Track 44 at frame 132567 has exactly the same value as tracks 43 and 45
        • Track 45 at frame 133733 has exactly the same value as tracks 44 and 46
        • Track 46 at frame 133767 has exactly the same value as tracks 45 and 47
        • Track 47 at frame 135100 has exactly the same value as tracks 46 and 48
        • Track 48 at frame 135133 has exactly the same value as tracks 47 and 49
        • Track 49 at frame 137800 has exactly the same value as tracks 48 and 50
        • Track 50 at frame 137833 has exactly the same value as tracks 49 and 51
  • 1 Material 33
    • 1 Layer 0
      • 1 Alpha
        • Track 11 at frame 11533 has exactly the same value as tracks 10 and 12
  • 5 Material 36
    • 5 Layer 0
      • 5 Alpha
        • Track 1 at frame 800 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 833 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 2500 has exactly the same value as tracks 2 and 4
        • Track 10 at frame 65800 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 67800 has exactly the same value as tracks 10 and 12
  • 5 Material 37
    • 5 Layer 0
      • 5 Alpha
        • Track 1 at frame 800 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 833 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 2500 has exactly the same value as tracks 2 and 4
        • Track 10 at frame 65800 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 67800 has exactly the same value as tracks 10 and 12
  • 5 Material 38
    • 5 Layer 0
      • 5 Alpha
        • Track 1 at frame 800 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 833 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 2500 has exactly the same value as tracks 2 and 4
        • Track 10 at frame 65800 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 67800 has exactly the same value as tracks 10 and 12
  • 5 Material 39
    • 5 Layer 0
      • 5 Alpha
        • Track 1 at frame 800 has exactly the same value as tracks 0 and 2
        • Track 2 at frame 833 has exactly the same value as tracks 1 and 3
        • Track 3 at frame 2500 has exactly the same value as tracks 2 and 4
        • Track 10 at frame 65800 has exactly the same value as tracks 9 and 11
        • Track 11 at frame 67800 has exactly the same value as tracks 10 and 12
  • 1 Bone 1 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 335 at frame 141367 has roughly the same value as tracks 334 and 336
  • 1 Bone 7 - "base_head_bind_jnt"
    • 1 Translation
      • Track 23 at frame 933 has roughly the same value as tracks 22 and 24
  • 1 Bone 9 - "L_shoulder_bind_jnt"
    • 1 Translation
      • Track 44 at frame 148767 has roughly the same value as tracks 43 and 45
  • 1 Bone 11 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 97 at frame 5833 has roughly the same value as tracks 96 and 98
  • 1 Bone 13 - "L_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 327 at frame 146100 has roughly the same value as tracks 326 and 328
  • 2 Bone 14 - "L_pnk_finger_02_bind_jnt"
    • 2 Rotation
      • Track 329 at frame 146100 has roughly the same value as tracks 328 and 330
      • Track 401 at frame 149300 has roughly the same value as tracks 400 and 402
  • 1 Bone 15 - "L_pnk_finger_03_bind_jnt"
    • 1 Rotation
      • Track 276 at frame 146100 has roughly the same value as tracks 275 and 277
  • 1 Bone 17 - "L_mid_finger_02_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 600 has roughly the same value as tracks 11 and 13
  • 1 Bone 18 - "L_mid_finger_03_bind_jnt"
    • 1 Rotation
      • Track 12 at frame 600 has roughly the same value as tracks 11 and 13
  • 2 Bone 20 - "L_ind_finger_02_bind_jnt"
    • 2 Rotation
      • Track 12 at frame 600 has roughly the same value as tracks 11 and 13
      • Track 35 at frame 2733 has roughly the same value as tracks 34 and 36
  • 1 Bone 21 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 39 at frame 2733 has roughly the same value as tracks 38 and 40
  • 3 Bone 23 - "L_tmb_02_bind_jnt"
    • 3 Rotation
      • Track 4 at frame 333 has roughly the same value as tracks 3 and 5
      • Track 10 at frame 2100 has roughly the same value as tracks 9 and 11
      • Track 187 at frame 141033 has roughly the same value as tracks 186 and 188
  • 2 Bone 27 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 21 at frame 1933 has roughly the same value as tracks 20 and 22
      • Track 366 at frame 47900 has roughly the same value as tracks 365 and 367
  • 1 Bone 31 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 22 at frame 15933 has roughly the same value as tracks 21 and 23
  • 1 Bone 38 - "R_pnk_finger_01_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 16233 has roughly the same value as tracks 26 and 28
  • 1 Bone 43 - "lower_L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 479 at frame 146900 has roughly the same value as tracks 478 and 480
  • 1 Bone 46 - "lower_R_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 348 at frame 19233 has roughly the same value as tracks 347 and 349
  • 2 Bone 47 - "lower_R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 104 at frame 9000 has roughly the same value as tracks 103 and 105
      • Track 587 at frame 149267 has roughly the same value as tracks 586 and 588
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 2133 has roughly the same value as tracks 7 and 9
  • 2 Bone 51 - "L_leg_03_bind_jnt"
    • 2 Rotation
      • Track 292 at frame 141667 has roughly the same value as tracks 291 and 293
      • Track 337 at frame 143600 has roughly the same value as tracks 336 and 338
  • 1 Bone 52 - "L_leg_04_bind_jnt"
    • 1 Rotation
      • Track 83 at frame 9000 has roughly the same value as tracks 82 and 84
  • 2 Bone 55 - "R_leg_03_bind_jnt"
    • 2 Rotation
      • Track 288 at frame 141933 has roughly the same value as tracks 287 and 289
      • Track 350 at frame 145167 has roughly the same value as tracks 349 and 351
  • 1 Bone 56 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 90 at frame 9000 has roughly the same value as tracks 89 and 91
  • 1 Bone 57 - "tail_01_bind_jnt"
    • 1 Rotation
      • Track 8 at frame 2600 has roughly the same value as tracks 7 and 9
  • 2 Bone 59 - "tail_03_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 367 has roughly the same value as tracks 5 and 7
      • Track 78 at frame 5033 has roughly the same value as tracks 77 and 79
  • 3 Bone 64 - "L_upr_eyelid_bind_jnt"
    • 3 Translation
      • Track 43 at frame 10367 has roughly the same value as tracks 42 and 44
      • Track 67 at frame 12867 has roughly the same value as tracks 66 and 68
      • Track 76 at frame 13900 has roughly the same value as tracks 75 and 77
  • 1 Bone 66 - "L_lwr_eyelid_bind_jnt"
    • 1 Translation
      • Track 40 at frame 7667 has roughly the same value as tracks 39 and 41
  • 1 Bone 76 - "shield_02_ctrl"
    • 1 Translation
      • Track 645 at frame 114267 has roughly the same value as tracks 644 and 646
  • 2 Bone 91 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 321 at frame 146100 has roughly the same value as tracks 320 and 322
    • 1 Rotation
      • Track 129 at frame 146100 has roughly the same value as tracks 128 and 130
  • 2 Bone 92 - "R_lwr_lip_bind_jnt"
    • 2 Translation
      • Track 245 at frame 10533 has roughly the same value as tracks 244 and 246
      • Track 290 at frame 14067 has roughly the same value as tracks 289 and 291
  • 2 Bone 94 - "L_lwr_lip_bind_jnt"
    • 2 Translation
      • Track 245 at frame 10533 has roughly the same value as tracks 244 and 246
      • Track 290 at frame 14067 has roughly the same value as tracks 289 and 291
  • 2 Bone 95 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 321 at frame 146100 has roughly the same value as tracks 320 and 322
    • 1 Rotation
      • Track 129 at frame 146100 has roughly the same value as tracks 128 and 130
  • 14 Bone 96 - "R_lwr_arm_twist_01_bind_jnt"
    • 14 Rotation
      • Track 34 at frame 3933 has roughly the same value as tracks 33 and 35
      • Track 279 at frame 17900 has roughly the same value as tracks 278 and 280
      • Track 280 at frame 17933 has roughly the same value as tracks 279 and 281
      • Track 281 at frame 17967 has roughly the same value as tracks 280 and 282
      • Track 282 at frame 18000 has roughly the same value as tracks 281 and 283
      • Track 283 at frame 18033 has roughly the same value as tracks 282 and 284
      • Track 284 at frame 18067 has roughly the same value as tracks 283 and 285
      • Track 285 at frame 18100 has roughly the same value as tracks 284 and 286
      • Track 286 at frame 18133 has roughly the same value as tracks 285 and 287
      • Track 287 at frame 18167 has roughly the same value as tracks 286 and 288
      • Track 288 at frame 18200 has roughly the same value as tracks 287 and 289
      • Track 339 at frame 140400 has roughly the same value as tracks 338 and 340
      • Track 346 at frame 141000 has roughly the same value as tracks 345 and 347
      • Track 482 at frame 147033 has roughly the same value as tracks 481 and 483
  • 4 Bone 97 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 28 at frame 2067 has roughly the same value as tracks 27 and 29
      • Track 65 at frame 4333 has roughly the same value as tracks 64 and 66
      • Track 333 at frame 145900 has roughly the same value as tracks 332 and 334
      • Track 350 at frame 147300 has roughly the same value as tracks 349 and 351
  • 2 Bone 108 - "R_Wing_C_bind_jnt"
    • 2 Rotation
      • Track 37 at frame 4333 has roughly the same value as tracks 36 and 38
      • Track 69 at frame 8500 has roughly the same value as tracks 68 and 70
  • 4 Bone 109 - "R_Wing_C_01_bind_jnt"
    • 4 Rotation
      • Track 82 at frame 8500 has roughly the same value as tracks 81 and 83
      • Track 94 at frame 9367 has roughly the same value as tracks 93 and 95
      • Track 351 at frame 140700 has roughly the same value as tracks 350 and 352
      • Track 506 at frame 147367 has roughly the same value as tracks 505 and 507
  • 2 Bone 111 - "R_Wing_D_01_bind_jnt"
    • 2 Rotation
      • Track 72 at frame 8500 has roughly the same value as tracks 71 and 73
      • Track 81 at frame 9367 has roughly the same value as tracks 80 and 82
  • 1 Bone 116 - "L_Wing_D_bind_jnt"
    • 1 Rotation
      • Track 67 at frame 5867 has roughly the same value as tracks 66 and 68
  • 2 Bone 117 - "L_Wing_C_01_bind_jnt"
    • 2 Rotation
      • Track 16 at frame 2467 has roughly the same value as tracks 15 and 17
      • Track 361 at frame 140700 has roughly the same value as tracks 360 and 362
  • 1 Bone 120 - "L_Wing_B_bind_jnt"
    • 1 Rotation
      • Track 27 at frame 3667 has roughly the same value as tracks 26 and 28
  • 1 Bone 122 - "L_Wing_04_bind_jnt"
    • 1 Rotation
      • Track 68 at frame 5067 has roughly the same value as tracks 67 and 69
  • 1 EventObject 15 - "SNDxKPD2"
    • Track 1 at frame 200733 is not in any sequence
  • 1 EventObject 16 - "SNDxKPD3"
    • Track 1 at frame 205100 is not in any sequence
  • 1 EventObject 18 - "SNDxKPS2"
    • Track 1 at frame 207933 is not in any sequence
  • 2 CollisionShape 1 - "B_KGS_Head"
    • 2 Translation
      • Track 609 at frame 41967 has roughly the same value as tracks 608 and 610
      • Track 678 at frame 116700 has roughly the same value as tracks 677 and 679
  • 1 CollisionShape 4 - "B_KGS_Wing_L"
    • 1 Translation
      • Track 645 at frame 102000 has roughly the same value as tracks 644 and 646
  • 1 CollisionShape 5 - "B_KGS_Wing_R"
    • 1 Translation
      • Track 653 at frame 64033 has roughly the same value as tracks 652 and 654
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