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Model validation: Annihilan - Battlemaster
Annihilan_Battlemaster.mdx
0errors36severe57warnings190unused
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 19
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 20
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 21
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 22
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 23
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 24
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 25
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 26
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 27
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 28
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 29
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 30
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 31
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 32
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 33
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 34
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 35
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 36
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 37
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 38
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 39
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 40
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 41
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 42
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 43
Alpha is 1.000 at end of "Decay Bone" (frame 140333); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
10
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Wing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Wing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_collision_00_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 0
This geoset has both skin/weights and vertex groups
1
Geoset 1
This geoset has both skin/weights and vertex groups
1
Geoset 2
This geoset has both skin/weights and vertex groups
1
Geoset 3
This geoset has both skin/weights and vertex groups
1
Geoset 4
This geoset has both skin/weights and vertex groups
1
Geoset 5
This geoset has both skin/weights and vertex groups
1
Geoset 6
This geoset has both skin/weights and vertex groups
1
Geoset 7
This geoset has both skin/weights and vertex groups
1
Bone 0 - "root_bind_jnt"
There are no vertices attached to this bone
1
Bone 98 - "bone_head"
There are no vertices attached to this bone
1
Bone 104 - "flag_bind_jnt"
There are no vertices attached to this bone
1
Material 8
1
Layer 0
1
Alpha
Track 11 at frame 11533 has exactly the same value as tracks 10 and 12
5
Material 12
5
Layer 0
5
Alpha
Track 1 at frame 800 has exactly the same value as tracks 0 and 2
Track 2 at frame 833 has exactly the same value as tracks 1 and 3
Track 3 at frame 2500 has exactly the same value as tracks 2 and 4
Track 10 at frame 65800 has exactly the same value as tracks 9 and 11
Track 11 at frame 67800 has exactly the same value as tracks 10 and 12
1
Material 21
1
Layer 0
1
Alpha
Track 11 at frame 11533 has exactly the same value as tracks 10 and 12
1
Material 24
1
Layer 0
1
Alpha
Track 11 at frame 11533 has exactly the same value as tracks 10 and 12
19
Material 28
19
Layer 0
19
Alpha
Track 4 at frame 63400 has exactly the same value as tracks 3 and 5
Track 33 at frame 124433 has exactly the same value as tracks 32 and 34
Track 34 at frame 124467 has exactly the same value as tracks 33 and 35
Track 35 at frame 127133 has exactly the same value as tracks 34 and 36
Track 36 at frame 127167 has exactly the same value as tracks 35 and 37
Track 37 at frame 128833 has exactly the same value as tracks 36 and 38
Track 38 at frame 128867 has exactly the same value as tracks 37 and 39
Track 39 at frame 129833 has exactly the same value as tracks 38 and 40
Track 40 at frame 129867 has exactly the same value as tracks 39 and 41
Track 41 at frame 130833 has exactly the same value as tracks 40 and 42
Track 42 at frame 130867 has exactly the same value as tracks 41 and 43
Track 43 at frame 132533 has exactly the same value as tracks 42 and 44
Track 44 at frame 132567 has exactly the same value as tracks 43 and 45
Track 45 at frame 133733 has exactly the same value as tracks 44 and 46
Track 46 at frame 133767 has exactly the same value as tracks 45 and 47
Track 47 at frame 135100 has exactly the same value as tracks 46 and 48
Track 48 at frame 135133 has exactly the same value as tracks 47 and 49
Track 49 at frame 137800 has exactly the same value as tracks 48 and 50
Track 50 at frame 137833 has exactly the same value as tracks 49 and 51
19
Material 29
19
Layer 0
19
Alpha
Track 4 at frame 63400 has exactly the same value as tracks 3 and 5
Track 33 at frame 124433 has exactly the same value as tracks 32 and 34
Track 34 at frame 124467 has exactly the same value as tracks 33 and 35
Track 35 at frame 127133 has exactly the same value as tracks 34 and 36
Track 36 at frame 127167 has exactly the same value as tracks 35 and 37
Track 37 at frame 128833 has exactly the same value as tracks 36 and 38
Track 38 at frame 128867 has exactly the same value as tracks 37 and 39
Track 39 at frame 129833 has exactly the same value as tracks 38 and 40
Track 40 at frame 129867 has exactly the same value as tracks 39 and 41
Track 41 at frame 130833 has exactly the same value as tracks 40 and 42
Track 42 at frame 130867 has exactly the same value as tracks 41 and 43
Track 43 at frame 132533 has exactly the same value as tracks 42 and 44
Track 44 at frame 132567 has exactly the same value as tracks 43 and 45
Track 45 at frame 133733 has exactly the same value as tracks 44 and 46
Track 46 at frame 133767 has exactly the same value as tracks 45 and 47
Track 47 at frame 135100 has exactly the same value as tracks 46 and 48
Track 48 at frame 135133 has exactly the same value as tracks 47 and 49
Track 49 at frame 137800 has exactly the same value as tracks 48 and 50
Track 50 at frame 137833 has exactly the same value as tracks 49 and 51
19
Material 30
19
Layer 0
19
Alpha
Track 4 at frame 63400 has exactly the same value as tracks 3 and 5
Track 33 at frame 124433 has exactly the same value as tracks 32 and 34
Track 34 at frame 124467 has exactly the same value as tracks 33 and 35
Track 35 at frame 127133 has exactly the same value as tracks 34 and 36
Track 36 at frame 127167 has exactly the same value as tracks 35 and 37
Track 37 at frame 128833 has exactly the same value as tracks 36 and 38
Track 38 at frame 128867 has exactly the same value as tracks 37 and 39
Track 39 at frame 129833 has exactly the same value as tracks 38 and 40
Track 40 at frame 129867 has exactly the same value as tracks 39 and 41
Track 41 at frame 130833 has exactly the same value as tracks 40 and 42
Track 42 at frame 130867 has exactly the same value as tracks 41 and 43
Track 43 at frame 132533 has exactly the same value as tracks 42 and 44
Track 44 at frame 132567 has exactly the same value as tracks 43 and 45
Track 45 at frame 133733 has exactly the same value as tracks 44 and 46
Track 46 at frame 133767 has exactly the same value as tracks 45 and 47
Track 47 at frame 135100 has exactly the same value as tracks 46 and 48
Track 48 at frame 135133 has exactly the same value as tracks 47 and 49
Track 49 at frame 137800 has exactly the same value as tracks 48 and 50
Track 50 at frame 137833 has exactly the same value as tracks 49 and 51
19
Material 31
19
Layer 0
19
Alpha
Track 4 at frame 63400 has exactly the same value as tracks 3 and 5
Track 33 at frame 124433 has exactly the same value as tracks 32 and 34
Track 34 at frame 124467 has exactly the same value as tracks 33 and 35
Track 35 at frame 127133 has exactly the same value as tracks 34 and 36
Track 36 at frame 127167 has exactly the same value as tracks 35 and 37
Track 37 at frame 128833 has exactly the same value as tracks 36 and 38
Track 38 at frame 128867 has exactly the same value as tracks 37 and 39
Track 39 at frame 129833 has exactly the same value as tracks 38 and 40
Track 40 at frame 129867 has exactly the same value as tracks 39 and 41
Track 41 at frame 130833 has exactly the same value as tracks 40 and 42
Track 42 at frame 130867 has exactly the same value as tracks 41 and 43
Track 43 at frame 132533 has exactly the same value as tracks 42 and 44
Track 44 at frame 132567 has exactly the same value as tracks 43 and 45
Track 45 at frame 133733 has exactly the same value as tracks 44 and 46
Track 46 at frame 133767 has exactly the same value as tracks 45 and 47
Track 47 at frame 135100 has exactly the same value as tracks 46 and 48
Track 48 at frame 135133 has exactly the same value as tracks 47 and 49
Track 49 at frame 137800 has exactly the same value as tracks 48 and 50
Track 50 at frame 137833 has exactly the same value as tracks 49 and 51
1
Material 33
1
Layer 0
1
Alpha
Track 11 at frame 11533 has exactly the same value as tracks 10 and 12
5
Material 36
5
Layer 0
5
Alpha
Track 1 at frame 800 has exactly the same value as tracks 0 and 2
Track 2 at frame 833 has exactly the same value as tracks 1 and 3
Track 3 at frame 2500 has exactly the same value as tracks 2 and 4
Track 10 at frame 65800 has exactly the same value as tracks 9 and 11
Track 11 at frame 67800 has exactly the same value as tracks 10 and 12
5
Material 37
5
Layer 0
5
Alpha
Track 1 at frame 800 has exactly the same value as tracks 0 and 2
Track 2 at frame 833 has exactly the same value as tracks 1 and 3
Track 3 at frame 2500 has exactly the same value as tracks 2 and 4
Track 10 at frame 65800 has exactly the same value as tracks 9 and 11
Track 11 at frame 67800 has exactly the same value as tracks 10 and 12
5
Material 38
5
Layer 0
5
Alpha
Track 1 at frame 800 has exactly the same value as tracks 0 and 2
Track 2 at frame 833 has exactly the same value as tracks 1 and 3
Track 3 at frame 2500 has exactly the same value as tracks 2 and 4
Track 10 at frame 65800 has exactly the same value as tracks 9 and 11
Track 11 at frame 67800 has exactly the same value as tracks 10 and 12
5
Material 39
5
Layer 0
5
Alpha
Track 1 at frame 800 has exactly the same value as tracks 0 and 2
Track 2 at frame 833 has exactly the same value as tracks 1 and 3
Track 3 at frame 2500 has exactly the same value as tracks 2 and 4
Track 10 at frame 65800 has exactly the same value as tracks 9 and 11
Track 11 at frame 67800 has exactly the same value as tracks 10 and 12
1
Bone 1 - "pelvis_bind_jnt"
1
Rotation
Track 335 at frame 141367 has roughly the same value as tracks 334 and 336
1
Bone 7 - "base_head_bind_jnt"
1
Translation
Track 23 at frame 933 has roughly the same value as tracks 22 and 24
1
Bone 9 - "L_shoulder_bind_jnt"
1
Translation
Track 44 at frame 148767 has roughly the same value as tracks 43 and 45
1
Bone 11 - "L_lwr_arm_bind_jnt"
1
Rotation
Track 97 at frame 5833 has roughly the same value as tracks 96 and 98
1
Bone 13 - "L_pnk_finger_01_bind_jnt"
1
Rotation
Track 327 at frame 146100 has roughly the same value as tracks 326 and 328
2
Bone 14 - "L_pnk_finger_02_bind_jnt"
2
Rotation
Track 329 at frame 146100 has roughly the same value as tracks 328 and 330
Track 401 at frame 149300 has roughly the same value as tracks 400 and 402
1
Bone 15 - "L_pnk_finger_03_bind_jnt"
1
Rotation
Track 276 at frame 146100 has roughly the same value as tracks 275 and 277
1
Bone 17 - "L_mid_finger_02_bind_jnt"
1
Rotation
Track 12 at frame 600 has roughly the same value as tracks 11 and 13
1
Bone 18 - "L_mid_finger_03_bind_jnt"
1
Rotation
Track 12 at frame 600 has roughly the same value as tracks 11 and 13
2
Bone 20 - "L_ind_finger_02_bind_jnt"
2
Rotation
Track 12 at frame 600 has roughly the same value as tracks 11 and 13
Track 35 at frame 2733 has roughly the same value as tracks 34 and 36
1
Bone 21 - "L_ind_finger_03_bind_jnt"
1
Rotation
Track 39 at frame 2733 has roughly the same value as tracks 38 and 40
3
Bone 23 - "L_tmb_02_bind_jnt"
3
Rotation
Track 4 at frame 333 has roughly the same value as tracks 3 and 5
Track 10 at frame 2100 has roughly the same value as tracks 9 and 11
Track 187 at frame 141033 has roughly the same value as tracks 186 and 188
2
Bone 27 - "R_lwr_arm_bind_jnt"
2
Rotation
Track 21 at frame 1933 has roughly the same value as tracks 20 and 22
Track 366 at frame 47900 has roughly the same value as tracks 365 and 367
1
Bone 31 - "R_tmb_03_bind_jnt"
1
Rotation
Track 22 at frame 15933 has roughly the same value as tracks 21 and 23
1
Bone 38 - "R_pnk_finger_01_bind_jnt"
1
Rotation
Track 27 at frame 16233 has roughly the same value as tracks 26 and 28
1
Bone 43 - "lower_L_lwr_arm_bind_jnt"
1
Rotation
Track 479 at frame 146900 has roughly the same value as tracks 478 and 480
1
Bone 46 - "lower_R_upr_arm_bind_jnt"
1
Rotation
Track 348 at frame 19233 has roughly the same value as tracks 347 and 349
2
Bone 47 - "lower_R_lwr_arm_bind_jnt"
2
Rotation
Track 104 at frame 9000 has roughly the same value as tracks 103 and 105
Track 587 at frame 149267 has roughly the same value as tracks 586 and 588
1
Bone 50 - "L_leg_02_bind_jnt"
1
Rotation
Track 8 at frame 2133 has roughly the same value as tracks 7 and 9
2
Bone 51 - "L_leg_03_bind_jnt"
2
Rotation
Track 292 at frame 141667 has roughly the same value as tracks 291 and 293
Track 337 at frame 143600 has roughly the same value as tracks 336 and 338
1
Bone 52 - "L_leg_04_bind_jnt"
1
Rotation
Track 83 at frame 9000 has roughly the same value as tracks 82 and 84
2
Bone 55 - "R_leg_03_bind_jnt"
2
Rotation
Track 288 at frame 141933 has roughly the same value as tracks 287 and 289
Track 350 at frame 145167 has roughly the same value as tracks 349 and 351
1
Bone 56 - "R_leg_04_bind_jnt"
1
Rotation
Track 90 at frame 9000 has roughly the same value as tracks 89 and 91
1
Bone 57 - "tail_01_bind_jnt"
1
Rotation
Track 8 at frame 2600 has roughly the same value as tracks 7 and 9
2
Bone 59 - "tail_03_bind_jnt"
2
Rotation
Track 6 at frame 367 has roughly the same value as tracks 5 and 7
Track 78 at frame 5033 has roughly the same value as tracks 77 and 79
3
Bone 64 - "L_upr_eyelid_bind_jnt"
3
Translation
Track 43 at frame 10367 has roughly the same value as tracks 42 and 44
Track 67 at frame 12867 has roughly the same value as tracks 66 and 68
Track 76 at frame 13900 has roughly the same value as tracks 75 and 77
1
Bone 66 - "L_lwr_eyelid_bind_jnt"
1
Translation
Track 40 at frame 7667 has roughly the same value as tracks 39 and 41
1
Bone 76 - "shield_02_ctrl"
1
Translation
Track 645 at frame 114267 has roughly the same value as tracks 644 and 646
2
Bone 91 - "R_lip_corner_bind_jnt"
1
Translation
Track 321 at frame 146100 has roughly the same value as tracks 320 and 322
1
Rotation
Track 129 at frame 146100 has roughly the same value as tracks 128 and 130
2
Bone 92 - "R_lwr_lip_bind_jnt"
2
Translation
Track 245 at frame 10533 has roughly the same value as tracks 244 and 246
Track 290 at frame 14067 has roughly the same value as tracks 289 and 291
2
Bone 94 - "L_lwr_lip_bind_jnt"
2
Translation
Track 245 at frame 10533 has roughly the same value as tracks 244 and 246
Track 290 at frame 14067 has roughly the same value as tracks 289 and 291
2
Bone 95 - "L_lip_corner_bind_jnt"
1
Translation
Track 321 at frame 146100 has roughly the same value as tracks 320 and 322
1
Rotation
Track 129 at frame 146100 has roughly the same value as tracks 128 and 130
14
Bone 96 - "R_lwr_arm_twist_01_bind_jnt"
14
Rotation
Track 34 at frame 3933 has roughly the same value as tracks 33 and 35
Track 279 at frame 17900 has roughly the same value as tracks 278 and 280
Track 280 at frame 17933 has roughly the same value as tracks 279 and 281
Track 281 at frame 17967 has roughly the same value as tracks 280 and 282
Track 282 at frame 18000 has roughly the same value as tracks 281 and 283
Track 283 at frame 18033 has roughly the same value as tracks 282 and 284
Track 284 at frame 18067 has roughly the same value as tracks 283 and 285
Track 285 at frame 18100 has roughly the same value as tracks 284 and 286
Track 286 at frame 18133 has roughly the same value as tracks 285 and 287
Track 287 at frame 18167 has roughly the same value as tracks 286 and 288
Track 288 at frame 18200 has roughly the same value as tracks 287 and 289
Track 339 at frame 140400 has roughly the same value as tracks 338 and 340
Track 346 at frame 141000 has roughly the same value as tracks 345 and 347
Track 482 at frame 147033 has roughly the same value as tracks 481 and 483
4
Bone 97 - "L_lwr_arm_twist_01_bind_jnt"
4
Rotation
Track 28 at frame 2067 has roughly the same value as tracks 27 and 29
Track 65 at frame 4333 has roughly the same value as tracks 64 and 66
Track 333 at frame 145900 has roughly the same value as tracks 332 and 334
Track 350 at frame 147300 has roughly the same value as tracks 349 and 351
2
Bone 108 - "R_Wing_C_bind_jnt"
2
Rotation
Track 37 at frame 4333 has roughly the same value as tracks 36 and 38
Track 69 at frame 8500 has roughly the same value as tracks 68 and 70
4
Bone 109 - "R_Wing_C_01_bind_jnt"
4
Rotation
Track 82 at frame 8500 has roughly the same value as tracks 81 and 83
Track 94 at frame 9367 has roughly the same value as tracks 93 and 95
Track 351 at frame 140700 has roughly the same value as tracks 350 and 352
Track 506 at frame 147367 has roughly the same value as tracks 505 and 507
2
Bone 111 - "R_Wing_D_01_bind_jnt"
2
Rotation
Track 72 at frame 8500 has roughly the same value as tracks 71 and 73
Track 81 at frame 9367 has roughly the same value as tracks 80 and 82
1
Bone 116 - "L_Wing_D_bind_jnt"
1
Rotation
Track 67 at frame 5867 has roughly the same value as tracks 66 and 68
2
Bone 117 - "L_Wing_C_01_bind_jnt"
2
Rotation
Track 16 at frame 2467 has roughly the same value as tracks 15 and 17
Track 361 at frame 140700 has roughly the same value as tracks 360 and 362
1
Bone 120 - "L_Wing_B_bind_jnt"
1
Rotation
Track 27 at frame 3667 has roughly the same value as tracks 26 and 28
1
Bone 122 - "L_Wing_04_bind_jnt"
1
Rotation
Track 68 at frame 5067 has roughly the same value as tracks 67 and 69
1
EventObject 15 - "SNDxKPD2"
Track 1 at frame 200733 is not in any sequence
1
EventObject 16 - "SNDxKPD3"
Track 1 at frame 205100 is not in any sequence
1
EventObject 18 - "SNDxKPS2"
Track 1 at frame 207933 is not in any sequence
2
CollisionShape 1 - "B_KGS_Head"
2
Translation
Track 609 at frame 41967 has roughly the same value as tracks 608 and 610
Track 678 at frame 116700 has roughly the same value as tracks 677 and 679
1
CollisionShape 4 - "B_KGS_Wing_L"
1
Translation
Track 645 at frame 102000 has roughly the same value as tracks 644 and 646
1
CollisionShape 5 - "B_KGS_Wing_R"
1
Translation
Track 653 at frame 64033 has roughly the same value as tracks 652 and 654
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