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Model validation: Annihilan - Battlemaster (Portrait)

Annihilan_Battlemaster_Portrait.mdx

0 errors 2 severe 40 warnings 29 unused
  • 2 Model
    • Missing "Stand" sequence
    • Missing "Death" sequence
  • 1 Geoset 0
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 1
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 2
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 3
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 4
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 5
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 6
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 7
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 8
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 9
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 11
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 12
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 13
    • This geoset has both skin/weights and vertex groups
  • 1 Geoset 14
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 1 - "pelvis_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 41 - "lower_L_upr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 42 - "lower_L_lwr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "lower_L_hand_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 45 - "lower_R_upr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 46 - "lower_R_lwr_arm_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 47 - "lower_R_hand_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 48 - "L_leg_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 49 - "L_leg_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 50 - "L_leg_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 29 at frame 9767 has roughly the same value as tracks 28 and 30
  • 1 Bone 51 - "L_leg_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 52 - "R_leg_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 53 - "R_leg_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 54 - "R_leg_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 55 - "R_leg_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 56 - "tail_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "tail_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 58 - "tail_03_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 5 at frame 333 has roughly the same value as tracks 4 and 6
      • Track 32 at frame 3033 has roughly the same value as tracks 31 and 33
  • 1 Bone 59 - "tail_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "shield_02_ctrl"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "shield_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 101 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 32 at frame 7200 has roughly the same value as tracks 31 and 33
  • 1 Bone 102 - "flag_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 123 - "L_lwr_arm_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 3 at frame 1133 has roughly the same value as tracks 2 and 4
      • Track 13 at frame 3833 has roughly the same value as tracks 12 and 14
  • 1 Bone 124 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "bone_chest"
    • 1 Rotation
      • Track 16 at frame 7200 has roughly the same value as tracks 15 and 17
  • 1 Bone 7 - "base_head_bind_jnt"
    • 1 Rotation
      • Track 32 at frame 7200 has roughly the same value as tracks 31 and 33
  • 4 Bone 25 - "R_upr_arm_bind_jnt"
    • 4 Rotation
      • Track 6 at frame 733 has roughly the same value as tracks 5 and 7
      • Track 29 at frame 3433 has roughly the same value as tracks 28 and 30
      • Track 56 at frame 7200 has roughly the same value as tracks 55 and 57
      • Track 68 at frame 9933 has roughly the same value as tracks 67 and 69
  • 4 Bone 27 - "R_hand_bind_jnt"
    • 4 Rotation
      • Track 6 at frame 733 has roughly the same value as tracks 5 and 7
      • Track 29 at frame 3433 has roughly the same value as tracks 28 and 30
      • Track 56 at frame 7200 has roughly the same value as tracks 55 and 57
      • Track 68 at frame 9933 has roughly the same value as tracks 67 and 69
  • 2 Bone 61 - "R_upr_eyelid_bind_jnt"
    • 1 Translation
      • Track 4 at frame 1533 has roughly the same value as tracks 3 and 5
    • 1 Rotation
      • Track 17 at frame 1600 has roughly the same value as tracks 16 and 18
  • 1 Bone 63 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 17 at frame 1600 has roughly the same value as tracks 16 and 18
  • 1 Bone 66 - "L_Wing_01_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 9100 has roughly the same value as tracks 33 and 35
  • 1 Bone 90 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 79 at frame 11767 has roughly the same value as tracks 78 and 80
  • 1 Bone 103 - "R_Wing_02_bind_jnt"
    • 1 Rotation
      • Track 61 at frame 12900 has roughly the same value as tracks 60 and 62
  • 1 CollisionShape 1 - "B_KGS_Head"
    • 1 Rotation
      • Track 32 at frame 7200 has roughly the same value as tracks 31 and 33
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 44 at frame 7200 has roughly the same value as tracks 43 and 45
  • 1 CollisionShape 3 - "B_KGS_Arm_R"
    • 1 Rotation
      • Track 61 at frame 7233 has roughly the same value as tracks 60 and 62
  • 1 CollisionShape 4 - "B_KGS_Wing_L"
    • 1 Rotation
      • Track 113 at frame 13167 has roughly the same value as tracks 112 and 114
  • 1 CollisionShape 7 - "B_KGS_Leg_BB"
    • 1 Rotation
      • Track 24 at frame 9867 has roughly the same value as tracks 23 and 25
  • 1 CollisionShape 8 - "B_KGS_Weapon_BB"
    • 1 Rotation
      • Track 32 at frame 7200 has roughly the same value as tracks 31 and 33
  • 1 CollisionShape 9 - "B_KGS_collision_00_BB"
    • 1 Rotation
      • Track 32 at frame 7200 has roughly the same value as tracks 31 and 33
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