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Triggers
anime_war(aroy2).w3x
Variables
Spells
Tsyukiyomi
Sapok
Ikkaku bankai
Ikkaku bankai Copy
Ikkaku bankai Copy Copy
Green Cero
Black Cero
Lanza
Enclose
FIREBALL
Itachi Amateratsu
goukgakyu
Rasengan
Fuuton Rasen Shuuriken
Senbornzakura
Bakudo 61
Tensa Zangetsu
Getsuga tenshou
Black Getsuga
Hado 91
Chidori
Senpuu Oodama Rasengan
Shunpo
Kyouka Suigetsu
Hado 33
Kage Bunshin
hakke 128
Amateratsu
Shuukei
Kaiten
Bankai senbornzakura
Tsubaki
Nagashi
Heal
Random orihime move
Susanoo
Kurosaki Kuuuun
Red cero
Floting txts
teleportations
teleportations Copy
teleportations Copy Copy
hero pick
Start
hero selections
Map
hero revive
REVIVING HERO
REVIVING HERO Copy 2
REVIVING HERO Copy 3
REVIVING HERO Copy
REVIVING HERO Copy Copy
REVIVING HERO Copy Copy 2
creeps
creeps spawn
creeps spawn Copy
creeps spawn Copy 2
Text
red
Teleporter
Teleporter Copy
Blue
Bleach vs Naruto
Bleach vs Naruto Copy
Bleach vs Naruto Copy 2
Enemies
Spawn
Boss
creeps spawn Copy 8
creeps spawn Copy 8 Copy
creeps spawn Copy 8 Copy 2
creeps spawn Copy 8 Copy 3
creeps spawn Copy 8 Copy 4
duel
items
Duel Item
items upgrade 1
Blade of Critical
Horn of Cenarius
Ice Shard
Kelens Dagger
Necklace of Immunity
Runed Bracers
Runed Gauntlets
Staff of Teleportation
Shield of the deathlord
Talisman of Evasion
The heart of sacrifices
Tome of Retraining
Tome of Sacrifices
wirts Other Leg
items upgrade 2
Treads
Fire Orb
WAter orb
Lightning Orb
Poison Orb
Darness orb
wood orb
ice orb
bladdimers
Dominator
Maddness
Mooncrystal Copy
Mooncrystal Copy Copy
super items
Key items
Grimoire of souls
Searing Blade
Sheild of Honor
Serathil
super life steal
Satanic
Mooncrystal
Elemental Items
Fire Element
Water element
poison element
Wood element
Electric Element
Ice element
Name
Type
is_array
initial_value
duelon
integer
No
pl1
unit
No
pl2
unit
No
pl3
unit
No
pl4
unit
No
pl5
unit
No
pl6
unit
No
pl7
unit
No
pl8
unit
No
Tsyukiyomi
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Tsukiyomi
Actions
Sound - Play Mangekyu <gen>
Sapok
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sand Trap
Actions
Sound - Play sapok <gen>
Ikkaku bankai
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Ikkaku Bankai
Actions
Sound - Play fairy2 <gen>
Ikkaku bankai Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to SHOUT
Actions
Sound - Play yj01 <gen>
Ikkaku bankai Copy Copy
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Swing ikkaku
Actions
Sound - Play yj03 <gen>
Green Cero
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Green Cero
Actions
Sound - Play xw02 <gen>
Black Cero
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Black Cero
Actions
Sound - Play xw01 <gen>
Lanza
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Lanza
Actions
Sound - Play ltzq <gen>
Enclose
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Segunda Etapa
Actions
Sound - Play xiaowu <gen>
FIREBALL
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to FIREBALL
Actions
Sound - Play ZZhqs <gen>
Itachi Amateratsu
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Itachi Amateratsu
Actions
Sound - Play tz2 <gen>
goukgakyu
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Katon: Goukakyuu no jutsu
Actions
Sound - Play Goukakyu <gen>
Rasengan
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Rasengan
Actions
Sound - Play Rasengan__juste__Part_2 <gen>
Fuuton Rasen Shuuriken
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fuuton
Actions
Sound - Play Fuuton_Rasen_Suriken_Part_2 <gen>
Senbornzakura
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Senbornzakura
Actions
Sound - Play Sihea_Chunbonang <gen>
Bakudo 61
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Bakudo 61
Actions
Sound - Play Gwido <gen>
Tensa Zangetsu
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Tensa Zangetsu
Actions
Sound - Play Manhea2 <gen>
Getsuga tenshou
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Getsuga Tenshou
Actions
Sound - Play 010A_0000 <gen>
Black Getsuga
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Black Getsuga Tenshou
Actions
Sound - Play gechgatesyou <gen>
Hado 91
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Kouritsugi
Actions
Sound - Play hzy <gen>
Chidori
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Chidori
Actions
Sound - Play Chidori <gen>
Senpuu Oodama Rasengan
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Giant Rasengan
Actions
Sound - Play Naruto___Senpu_Oodama_Rasengan <gen>
Shunpo
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shunpo
Actions
Sound - Play 0002_001C <gen>
Kyouka Suigetsu
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Kyouka Suigetsu
Actions
Sound - Play 00E0_0000 <gen>
Hado 33
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Hado 33
Actions
Sound - Play 00ED_0000 <gen>
Kage Bunshin
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Kage Bunshin no-jutsu
Actions
Sound - Play Tajuu_Kage_Bunshin_No_Jutsu <gen>
hakke 128
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to 128 palms!
Actions
Sound - Play p128 <gen>
Amateratsu
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Amaterasu
Actions
Sound - Play Sasuke_amaterasu <gen>
Shuukei
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Shuukei Haktaiken
Actions
Sound - Play 00FF_0000 <gen>
Kaiten
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Kaiten
Actions
Sound - Play ph2 <gen>
Bankai senbornzakura
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Bankai: Senbornzakura
Actions
Sound - Play Manhea_Chunbonang <gen>
Tsubaki
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Tsukbaki
Actions
Sound - Play 00B7_0000 <gen>
Nagashi
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Chidori Nagashi
Actions
Sound - Play Chidori_Nagashi <gen>
Heal
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Heal
Actions
Sound - Play 00BB_0000 <gen>
Random orihime move
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to inoue random move
Actions
Sound - Play gochun1 <gen>
Susanoo
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Susanoo
Actions
Sound - Play Sample_9 <gen>
Kurosaki Kuuuun
Events
Unit - Begins casting an ability
Conditions
(Ability being cast) Equal to Kurosaki kuuuun!
Actions
Sound - Play audio0001 <gen>
Red cero
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Red Cero
Actions
Sound - Play byh04 <gen>
teleportations
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Dungeon 1 above Way Gate 0068 <gen> with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads Dungeon 2 above Way Gate 0069 <gen> with Z offset 0 , using font size 20.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads Dungeon 3 above Way Gate 0070 <gen> with Z offset 0 , using font size 20.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads Dungeon 4 above Way Gate 0071 <gen> with Z offset 0 , using font size 20.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads Dungeon 5 above Way Gate 0072 <gen> with Z offset 0 , using font size 20.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads Dungeon above Way Gate 0073 <gen> with Z offset 0 , using font size 20.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads Dungeon 1 above Way Gate 0062 <gen> with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads Dungeon 2 above Way Gate 0063 <gen> with Z offset 0 , using font size 20.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads Dungeon 3 above Way Gate 0064 <gen> with Z offset 0 , using font size 20.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads Dungeon 4 above Way Gate 0065 <gen> with Z offset 0 , using font size 20.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads Dungeon 5 above Way Gate 0066 <gen> with Z offset 0 , using font size 20.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads Dungeon above Way Gate 0067 <gen> with Z offset 0 , using font size 20.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
teleportations Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads To Mid above Way Gate 0055 <gen> with Z offset 0 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 100.00 % transparency
Floating Text - Create floating text that reads To Mid above Way Gate 0057 <gen> with Z offset 0 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads To Mid above Way Gate 0058 <gen> with Z offset 0 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads To Mid above Way Gate 0059 <gen> with Z offset 0 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads To Mid above Way Gate 0060 <gen> with Z offset 0 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Floating Text - Create floating text that reads To Mid above Way Gate 0061 <gen> with Z offset 0 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
teleportations Copy Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Portal above Way Gate 0076 <gen> with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 100.00 % transparency
Floating Text - Create floating text that reads Portal above Way Gate 0079 <gen> with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 100.00 % transparency
Floating Text - Create floating text that reads Portal above Way Gate 0078 <gen> with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 100.00 % transparency
Floating Text - Create floating text that reads Portal above Way Gate 0086 <gen> with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 100.00 % transparency
Floating Text - Create floating text that reads Mid above Way Gate 0084 <gen> with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 100.00 % transparency
Floating Text - Create floating text that reads Mid above Way Gate 0081 <gen> with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 100.00 % transparency
Floating Text - Create floating text that reads Top above Way Gate 0080 <gen> with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 100.00 % transparency
Floating Text - Create floating text that reads Top above Way Gate 0083 <gen> with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 100.00 % transparency
Floating Text - Create floating text that reads Bottom above Way Gate 0085 <gen> with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 100.00 % transparency
Floating Text - Create floating text that reads Bottom above Way Gate 0082 <gen> with Z offset 0 , using font size 20.00 , color ( 100.00 %, 100.00 %, 100.00 %), and 100.00 % transparency
Start
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Lock camera target for (Picked player) to Circle of Power 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
hero selections
Events
Unit - A unit enters pick_hero <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit Group - Pick every unit in (Units owned by (Owner of (Entering unit)) of type Circle of Power) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit - Move (Entering unit) instantly to (Center of picked_hero_place_to_respawn <gen>)
Camera - Reset camera for (Owner of (Entering unit)) to standard game-view over 0 seconds
Camera - Pan camera for (Owner of (Entering unit)) to (Center of picked_hero_place_to_respawn <gen>) over 0 seconds
Map
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Make (Picked player) treat Neutral Extra as an Enemy
Player - Make Neutral Extra treat (Picked player) as an Enemy
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across I_see_You <gen>
Visibility - Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across Enemy_Create <gen>
REVIVING HERO
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
And - All (Conditions) are true
Conditions
(((Triggering unit) is A Hero) Equal to True) and (((Owner of (Triggering unit)) controller) Equal to (Player 1 (Red) controller))
Actions
Countdown Timer - Show (Last created timer window) for (Owner of (Triggering unit))
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of group_1_revive <gen>) , Show revival graphics
REVIVING HERO Copy 2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
And - All (Conditions) are true
Conditions
(((Triggering unit) is A Hero) Equal to True) and (((Owner of (Triggering unit)) controller) Equal to (Player 2 (Blue) controller))
Actions
Countdown Timer - Show (Last created timer window) for (Owner of (Triggering unit))
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of group_1_revive <gen>) , Show revival graphics
REVIVING HERO Copy 3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
And - All (Conditions) are true
Conditions
(((Triggering unit) is A Hero) Equal to True) and (((Owner of (Triggering unit)) controller) Equal to (Player 3 (Teal) controller))
Actions
Countdown Timer - Show (Last created timer window) for (Owner of (Triggering unit))
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of group_1_revive <gen>) , Show revival graphics
REVIVING HERO Copy
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
And - All (Conditions) are true
Conditions
(((Triggering unit) is A Hero) Equal to True) and (((Owner of (Triggering unit)) controller) Equal to (Player 4 (Purple) controller))
Actions
Countdown Timer - Show (Last created timer window) for (Owner of (Triggering unit))
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of group_2_revive <gen>) , Show revival graphics
REVIVING HERO Copy Copy
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
And - All (Conditions) are true
Conditions
(((Triggering unit) is A Hero) Equal to True) and (((Owner of (Triggering unit)) controller) Equal to (Player 5 (Yellow) controller))
Actions
Countdown Timer - Show (Last created timer window) for (Owner of (Triggering unit))
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of group_2_revive <gen>) , Show revival graphics
REVIVING HERO Copy Copy 2
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
And - All (Conditions) are true
Conditions
(((Triggering unit) is A Hero) Equal to True) and (((Owner of (Triggering unit)) controller) Equal to (Player 6 (Orange) controller))
Actions
Countdown Timer - Show (Last created timer window) for (Owner of (Triggering unit))
Wait 10.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of group_2_revive <gen>) , Show revival graphics
creeps spawn
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in creeps_Copy <gen>)) Less than or equal to 20
Actions
Unit - Create 5 Sand Shinobi for Neutral Extra at (Random point in creeps_Copy <gen>) facing (Position of (Triggering unit))
creeps spawn Copy
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in creeps_Copy_Copy <gen>)) Less than or equal to 20
Actions
Unit - Create 5 Sand Shinobi for Neutral Extra at (Random point in creeps_Copy_Copy <gen>) facing (Position of (Triggering unit))
creeps spawn Copy 2
Events
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in creeps_Copy_Copy_2 <gen>)) Less than or equal to 30
Actions
Unit - Create 5 Sand Shinobi for Neutral Extra at (Random point in creeps_Copy_Copy_2 <gen>) facing (Position of (Triggering unit))
red
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads RED BASE at with Z offset 0 , using font size 20.00 , color ( 100 %, 0.00 %, 0.00 %), and 50.00 % transparency
Teleporter
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Teleporter at with Z offset 0 , using font size 15.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Teleporter Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Teleporter at with Z offset 0 , using font size 15.00 , color ( 100 %, 100.00 %, 100.00 %), and 50.00 % transparency
Blue
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads BLUE BASE at with Z offset 0 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Bleach vs Naruto
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Bleach at with Z offset 0 , using font size 20.00 , color ( 100.00 %, 0.00 %, 0.00 %), and 50.00 % transparency
Bleach vs Naruto Copy
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads V.S at with Z offset 0 , using font size 20.00 , color ( 0.00 %, 100.00 %, 0.00 %), and 50.00 % transparency
Bleach vs Naruto Copy 2
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Naruto at with Z offset 0 , using font size 20.00 , color ( 0.00 %, 0.00 %, 100.00 %), and 50.00 % transparency
Spawn
Events
Time - Every 3.00 seconds of game time
Conditions
(Number of units in (Units in Dungeon_place_Copy_2 <gen>)) Less than or equal to 40
Actions
Unit - Create 1 . Akatsuki for Neutral Hostile at (Random point in Dungeon_place_Copy_2 <gen>) facing Default building facing degrees
creeps spawn Copy 8
Events
Unit - Alchemist 0075 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive Alchemist 0075 <gen> at (Center of Boos_Revive <gen>) , Hide revival graphics
creeps spawn Copy 8 Copy
Events
Unit - Beastmaster 0093 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive Beastmaster 0093 <gen> at (Center of Boos_Revive_Copy <gen>) , Hide revival graphics
creeps spawn Copy 8 Copy 2
Events
Unit - Dark Ranger 0094 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive Dark Ranger 0094 <gen> at (Center of Boos_Revive_Copy_2 <gen>) , Hide revival graphics
creeps spawn Copy 8 Copy 3
Events
Unit - Tinker 0092 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive Tinker 0092 <gen> at (Center of Boos_Revive_Copy_3 <gen>) , Hide revival graphics
creeps spawn Copy 8 Copy 4
Events
Unit - Sea Witch 0091 <gen> Dies
Conditions
Actions
Wait 2 seconds
Hero - Instantly revive Sea Witch 0091 <gen> at (Center of Boos_Revive_Copy_4 <gen>) , Hide revival graphics
Duel Item
Events
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Duel Item) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Duel Item)
Item - Move (Item carried by (Hero manipulating item) in slot 1) to (Center of Player_1_Duel <gen>)
Blade of Critical
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Claws of Attack) Equal to True
((Hero manipulating item) has an item of type Staff of Sanctuary) Equal to True
((Hero manipulating item) has an item of type Blade of Critical recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Sanctuary)
Item - Remove (Item carried by (Hero manipulating item) of type Blade of Critical recipe)
Hero - Create Blade of Critical and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Horn of Cenarius
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Spider Silk Broach) Equal to True
((Hero manipulating item) has an item of type Pendant of Mana) Equal to True
((Hero manipulating item) has an item of type Horn of Cenarius recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Spider Silk Broach)
Item - Remove (Item carried by (Hero manipulating item) of type Pendant of Mana)
Item - Remove (Item carried by (Hero manipulating item) of type Horn of Cenarius recipe)
Hero - Create Horn of Cenarius and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Ice Shard
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Enchanted Gemstone) Equal to True
((Hero manipulating item) has an item of type Hood of Cunning) Equal to True
((Hero manipulating item) has an item of type Ice Shard recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Enchanted Gemstone)
Item - Remove (Item carried by (Hero manipulating item) of type Hood of Cunning)
Item - Remove (Item carried by (Hero manipulating item) of type Ice Shard recipe)
Hero - Create Ice Shard and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Kelens Dagger
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
((Hero manipulating item) has an item of type Kelen's Dagger of Escape recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Kelen's Dagger of Escape recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Hero - Create Kelen's Dagger of Escape and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Necklace of Immunity
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Jade Ring) Equal to True
((Hero manipulating item) has an item of type Ring of Protection) Equal to True
((Hero manipulating item) has an item of type Necklace of Spell Immunity recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Necklace of Spell Immunity recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Protection)
Item - Remove (Item carried by (Hero manipulating item) of type Jade Ring)
Hero - Create Necklace of Spell Immunity and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Runed Bracers
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Gauntlets of Ogre Strength) Equal to True
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
((Hero manipulating item) has an item of type Runed Bracers recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Gauntlets of Ogre Strength)
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Item - Remove (Item carried by (Hero manipulating item) of type Runed Bracers recipe)
Hero - Create Runed Bracers and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Runed Gauntlets
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Alleria's Flute of Accuracy) Equal to True
((Hero manipulating item) has an item of type Claws of Attack) Equal to True
((Hero manipulating item) has an item of type Runed Gauntlets recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Alleria's Flute of Accuracy)
Item - Remove (Item carried by (Hero manipulating item) of type Claws of Attack)
Item - Remove (Item carried by (Hero manipulating item) of type Runed Gauntlets recipe)
Hero - Create Runed Gauntlets and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Staff of Teleportation
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Staff of Negation) Equal to True
((Hero manipulating item) has an item of type Staff of Sanctuary) Equal to True
((Hero manipulating item) has an item of type Staff of Teleportation recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Sanctuary)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Negation)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Teleportation recipe)
Hero - Create Staff of Teleportation and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Shield of the deathlord
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Bracer of Agility) Equal to True
((Hero manipulating item) has an item of type Enchanted Shield) Equal to True
((Hero manipulating item) has an item of type Shield of the Deathlord recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Bracer of Agility)
Item - Remove (Item carried by (Hero manipulating item) of type Enchanted Shield)
Item - Remove (Item carried by (Hero manipulating item) of type Shield of the Deathlord recipe)
Hero - Create Shield of the Deathlord and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Talisman of Evasion
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
((Hero manipulating item) has an item of type Mantle of Intelligence) Equal to True
((Hero manipulating item) has an item of type Talisman of Evasion recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Item - Remove (Item carried by (Hero manipulating item) of type Talisman of Evasion recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Mantle of Intelligence)
Hero - Create Runed Gauntlets and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
The heart of sacrifices
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Enchanted Gemstone) Equal to True
((Hero manipulating item) has an item of type Staff of Negation) Equal to True
((Hero manipulating item) has an item of type The Heart of Searinox recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Enchanted Gemstone)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Negation)
Item - Remove (Item carried by (Hero manipulating item) of type The Heart of Searinox recipe)
Hero - Create The Heart of Searinox and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Tome of Retraining
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Spider Silk Broach) Equal to True
((Hero manipulating item) has an item of type Staff of Negation) Equal to True
((Hero manipulating item) has an item of type Tome of Retraining recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Spider Silk Broach)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Negation)
Item - Remove (Item carried by (Hero manipulating item) of type Tome of Retraining recipe)
Hero - Create Tome of Retraining and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Tome of Sacrifices
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Spider Silk Broach) Equal to True
((Hero manipulating item) has an item of type Staff of Negation) Equal to True
((Hero manipulating item) has an item of type Tome of Sacrifices recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Spider Silk Broach)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Negation)
Item - Remove (Item carried by (Hero manipulating item) of type Tome of Sacrifices recipe)
Hero - Create Tome of Sacrifices and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
wirts Other Leg
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Circlet of Nobility) Equal to True
((Hero manipulating item) has an item of type Slippers of Agility) Equal to True
((Hero manipulating item) has an item of type Leg of Agility recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Circlet of Nobility)
Item - Remove (Item carried by (Hero manipulating item) of type Slippers of Agility)
Item - Remove (Item carried by (Hero manipulating item) of type Leg of Agility recipe)
Hero - Create Leg of Agility and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Treads
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Boots of Speed) Equal to True
((Hero manipulating item) has an item of type Gloves of Haste) Equal to True
((Hero manipulating item) has an item of type Belt of Giant Strength) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Belt of Giant Strength)
Item - Remove (Item carried by (Hero manipulating item) of type Gloves of Haste)
Item - Remove (Item carried by (Hero manipulating item) of type Boots of Speed)
Hero - Create Wirt's Leg and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Fire Orb
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Talisman of the Wild) Equal to True
((Hero manipulating item) has an item of type Pendant of Energy) Equal to True
((Hero manipulating item) has an item of type Orb of Fire recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Pendant of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Talisman of the Wild)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Fire recipe)
Hero - Create Orb of Fire and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
WAter orb
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Talisman of the Wild) Equal to True
((Hero manipulating item) has an item of type Pendant of Energy) Equal to True
((Hero manipulating item) has an item of type Orb of Water recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Pendant of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Talisman of the Wild)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Water recipe)
Hero - Create Orb of Water and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Lightning Orb
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Talisman of the Wild) Equal to True
((Hero manipulating item) has an item of type Pendant of Energy) Equal to True
((Hero manipulating item) has an item of type Orb of Lightning recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Pendant of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Talisman of the Wild)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Lightning recipe)
Hero - Create Orb of Lightning and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Poison Orb
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Talisman of the Wild) Equal to True
((Hero manipulating item) has an item of type Pendant of Energy) Equal to True
((Hero manipulating item) has an item of type Orb of Venom recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Pendant of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Talisman of the Wild)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Venom recipe)
Hero - Create Orb of Venom and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Darness orb
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Shadow Orb) Equal to True
((Hero manipulating item) has an item of type Shadow Orb Fragment) Equal to True
((Hero manipulating item) has an item of type Orb of Darkness recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb)
Item - Remove (Item carried by (Hero manipulating item) of type Shadow Orb Fragment)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Darkness recipe)
Hero - Create Orb of Darkness and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
wood orb
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Talisman of the Wild) Equal to True
((Hero manipulating item) has an item of type Pendant of Energy) Equal to True
((Hero manipulating item) has an item of type Orb of Tree recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Pendant of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Talisman of the Wild)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Tree recipe)
Hero - Create Orb of Tree and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
ice orb
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Talisman of the Wild) Equal to True
((Hero manipulating item) has an item of type Pendant of Energy) Equal to True
((Hero manipulating item) has an item of type Orb of Frost recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Pendant of Energy)
Item - Remove (Item carried by (Hero manipulating item) of type Talisman of the Wild)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Frost recipe)
Hero - Create Orb of Frost and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
bladdimers
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Cloak of Flames Recipe) Equal to True
((Hero manipulating item) has an item of type Mask of Death) Equal to True
((Hero manipulating item) has an item of type Ring of Protection) Equal to True
((Hero manipulating item) has an item of type Jade Ring) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Jade Ring)
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Item - Remove (Item carried by (Hero manipulating item) of type Ring of Protection)
Item - Remove (Item carried by (Hero manipulating item) of type Cloak of Flames Recipe)
Hero - Create Cloak of Flames and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Dominator
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Crown of Kings) Equal to True
((Hero manipulating item) has an item of type Mask of Death) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Crown of Kings)
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Hero - Create Helm of Battlethirst and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Maddness
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Mask of Death) Equal to True
((Hero manipulating item) has an item of type Helm of Valor recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Valor recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Mask of Death)
Hero - Create Helm of Valor and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Mooncrystal Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Mooncrystal) Equal to True
((Hero manipulating item) has an item of type Partial Key of the Three Moons recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Mooncrystal)
Item - Remove (Item carried by (Hero manipulating item) of type Partial Key of the Three Moons recipe)
Hero - Create Partial Key of the Three Moons and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Mooncrystal Copy Copy
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Partial Key of the Three Moons) Equal to True
((Hero manipulating item) has an item of type Key of three Moons recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Partial Key of the Three Moons)
Item - Remove (Item carried by (Hero manipulating item) of type Key of three Moons recipe)
Hero - Create Key of Three Moons and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Key items
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Blood Key) Equal to True
((Hero manipulating item) has an item of type Ghost Key) Equal to True
((Hero manipulating item) has an item of type Sun Key) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Blood Key)
Item - Remove (Item carried by (Hero manipulating item) of type Ghost Key)
Item - Remove (Item carried by (Hero manipulating item) of type Sun Key)
Hero - Create Magic Key Chain and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Grimoire of souls
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Tome of Retraining) Equal to True
((Hero manipulating item) has an item of type Tome of Sacrifices) Equal to True
((Hero manipulating item) has an item of type Grimoire of Souls recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Tome of Retraining)
Item - Remove (Item carried by (Hero manipulating item) of type Tome of Sacrifices)
Item - Remove (Item carried by (Hero manipulating item) of type Grimoire of Souls recipe)
Hero - Create Grimoire of Souls and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Searing Blade
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Blade of Critical) Equal to True
((Hero manipulating item) has an item of type Horn of Cenarius) Equal to True
((Hero manipulating item) has an item of type Searing Blade recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Blade of Critical)
Item - Remove (Item carried by (Hero manipulating item) of type Horn of Cenarius)
Item - Remove (Item carried by (Hero manipulating item) of type Searing Blade recipe)
Hero - Create Searing Blade and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Sheild of Honor
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Horn of Cenarius) Equal to True
((Hero manipulating item) has an item of type Shield of the Deathlord) Equal to True
((Hero manipulating item) has an item of type Sheild of Honor recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Shield of the Deathlord)
Item - Remove (Item carried by (Hero manipulating item) of type Horn of Cenarius)
Item - Remove (Item carried by (Hero manipulating item) of type Sheild of Honor recipe)
Hero - Create Shield of Honor and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Serathil
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Horn of Cenarius) Equal to True
((Hero manipulating item) has an item of type Runed Gauntlets) Equal to True
((Hero manipulating item) has an item of type Serathil recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Horn of Cenarius)
Item - Remove (Item carried by (Hero manipulating item) of type Runed Gauntlets)
Item - Remove (Item carried by (Hero manipulating item) of type Serathil recipe)
Hero - Create Serathil and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
super life steal
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Cloak of Flames) Equal to True
((Hero manipulating item) has an item of type Helm of Valor) Equal to True
((Hero manipulating item) has an item of type Helm of Battlethirst) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Cloak of Flames)
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Battlethirst)
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Valor)
Hero - Create Firehand Gauntlets(Melee) and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Satanic
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Helm of Battlethirst) Equal to True
((Hero manipulating item) has an item of type Staff of Teleportation) Equal to True
((Hero manipulating item) has an item of type Legion Doom-Horn recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Helm of Battlethirst)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Teleportation)
Item - Remove (Item carried by (Hero manipulating item) of type Legion Doom-Horn recipe)
Hero - Create Legion Doom-Horn and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Mooncrystal
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Spider Silk Broach) Equal to True
((Hero manipulating item) has an item of type Staff of Negation) Equal to True
((Hero manipulating item) has an item of type Staff of Sanctuary) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Spider Silk Broach)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Negation)
Item - Remove (Item carried by (Hero manipulating item) of type Staff of Sanctuary)
Hero - Create Mooncrystal and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Fire Element
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Orb of Fire) Equal to True
((Hero manipulating item) has an item of type Sun Key) Equal to True
((Hero manipulating item) has an item of type Fire Element recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Sun Key)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Fire)
Item - Remove (Item carried by (Hero manipulating item) of type Fire Element recipe)
Hero - Create Fire Element and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Water element
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Water Element recipe) Equal to True
((Hero manipulating item) has an item of type Orb of Water) Equal to True
((Hero manipulating item) has an item of type Sun Key) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Water Element recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Water)
Item - Remove (Item carried by (Hero manipulating item) of type Sun Key)
Hero - Create Magic Key Chain and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
poison element
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Poison Element recipe) Equal to True
((Hero manipulating item) has an item of type Ghost Key) Equal to True
((Hero manipulating item) has an item of type Orb of Venom) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Poison Element recipe)
Item - Remove (Item carried by (Hero manipulating item) of type Ghost Key)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Venom)
Hero - Create Poison Element and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Wood element
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Orb of Tree) Equal to True
((Hero manipulating item) has an item of type Ghost Key) Equal to True
((Hero manipulating item) has an item of type Wood Element recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Tree)
Item - Remove (Item carried by (Hero manipulating item) of type Ghost Key)
Item - Remove (Item carried by (Hero manipulating item) of type Wood Element recipe)
Hero - Create Wood Element and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Electric Element
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Blood Key) Equal to True
((Hero manipulating item) has an item of type Orb of Lightning) Equal to True
((Hero manipulating item) has an item of type Electric Element recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Blood Key)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Lightning)
Item - Remove (Item carried by (Hero manipulating item) of type Electric Element recipe)
Hero - Create Electric Element and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
Else - Actions
Ice element
Events
Unit - A unit Acquires an item
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Hero manipulating item) has an item of type Blood Key) Equal to True
((Hero manipulating item) has an item of type Orb of Frost) Equal to True
((Hero manipulating item) has an item of type Ice Element recipe) Equal to True
Then - Actions
Item - Remove (Item carried by (Hero manipulating item) of type Blood Key)
Item - Remove (Item carried by (Hero manipulating item) of type Orb of Frost)
Item - Remove (Item carried by (Hero manipulating item) of type Ice Element recipe)
Hero - Create Ice Element and give it to (Hero manipulating item)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Hero manipulating item) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Special Effect - Destroy (Last created special effect)
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