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Triggers
Animal Life System By VernonPro78 v1.01.w3x
Variables
Initialization
EatSystemGold
NPCsolo
NPCAUTO
ReviveWithUnitSafe
auto
stopauto
autoing
VernonPro78
Lay Eggs
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
ASAS
integer
No
sssss
timer
No
TD
terraindeformation
Yes
TPoint
location
Yes
TS
terrainshape
No
TT
terraintype
Yes
WWW
unitcode
Yes
Default melee game initialization for all players
EatSystemGold
Events
Unit - A unit Starts the effect of an ability
Conditions
(Terrain type at (Position of (Triggering unit))) Equal to Lordaeron Summer - Grass
(Ability being cast) Equal to Eat Grass
Actions
Environment - Change terrain type at (Position of (Triggering unit)) to Lordaeron Summer - Grassy Dirt using variation -1 in an area of size 2 and shape Circle
Unit - Create 1 . Footman for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Add a (Random real number between 30.00 and 60.00) second Generic expiration timer to (Last created unit)
Player - Add 10 to (Owner of (Triggering unit)) . Current gold
Animation - Play (Triggering unit) 's spell slam animation
NPCsolo
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Order Peasant 0001 <gen> to Move To . ((Position of Peasant 0001 <gen>) offset by 300.00 towards (Random angle) degrees.)
Wait 2.00 seconds
Unit - Order Peasant 0001 <gen> to Night Elf Warden - Fan Of Knives .
NPCAUTO
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Neutral Passive of type Peasant) and do (Order (Picked unit) to Move To.((Position of (Picked unit)) offset by 300.00 towards (Random angle) degrees.))
Wait 2.00 seconds
Unit Group - Pick every unit in (Units owned by Neutral Passive of type Peasant) and do (Order (Picked unit) to Night Elf Warden - Fan Of Knives.)
ReviveWithUnitSafe
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Footman
Actions
Environment - Change terrain type at (Position of (Dying unit)) to Lordaeron Summer - Grass using variation -1 in an area of size 3 and shape Circle
auto
Events
Player - Player 1 (Red) types a chat message containing -auto (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Auto Work NOW!
Trigger - Turn on autoing <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on stopauto <gen>
stopauto
Events
Player - Player 1 (Red) types a chat message containing -stopauto (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: Stoped Work!
Trigger - Turn off autoing <gen>
Trigger - Turn off (This trigger)
Trigger - Turn on auto <gen>
autoing
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Peasant) and do (Order (Picked unit) to Move To.((Position of (Picked unit)) offset by 300.00 towards (Random angle) degrees.))
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Baby Animal) and do (Order (Picked unit) to Move To.((Position of (Picked unit)) offset by 300.00 towards (Random angle) degrees.))
Wait 2.00 seconds
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Peasant) and do (Order (Picked unit) to Night Elf Warden - Fan Of Knives.)
Unit Group - Pick every unit in (Units owned by Player 1 (Red) of type Baby Animal) and do (Order (Picked unit) to Night Elf Warden - Fan Of Knives.)
VernonPro78
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Game - Display to (All players) for 1000000000.00 seconds the text: Create By VernonPro78 this System...type -auto or -stopauto toauto the Kodo Work!Dont Worry About the Grass, it will Regrow.My Regrow System using a unit, Because that is a Safe Trigger.
Lay Eggs
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Lay Eggs (Life Cycle)
Actions
Unit - Order (Casting unit) to Move To . (Center of Egg_Crater <gen>)
Wait 10.00 seconds
Animation - Play (Casting unit) 's attack animation
Wait 2 seconds
Unit - Create 1 . Egg Dummy for Player 1 (Red) at (Random point in Egg_Crater <gen>) facing Default building facing degrees
Unit Group - Order (Units currently selected by Player 1 (Red)) to Move To . (Random point in (Playable map area))
Wait 5.00 seconds
Unit - Order (Random unit from (Units currently selected by Player 1 (Red))) to Night Elf Warden - Fan Of Knives .
Unit Group - Order (Units currently selected by Player 1 (Red)) to Move To . (Random point in (Playable map area))
Wait 5.00 seconds
Unit - Order (Random unit from (Units currently selected by Player 1 (Red))) to Night Elf Warden - Fan Of Knives .
Unit Group - Order (Units currently selected by Player 1 (Red)) to Move To . (Random point in (Playable map area))
Wait 5.00 seconds
Unit - Order (Random unit from (Units currently selected by Player 1 (Red))) to Night Elf Warden - Fan Of Knives .
Unit Group - Order (Units currently selected by Player 1 (Red)) to Move To . (Random point in (Playable map area))
Wait 5.00 seconds
Unit - Order (Random unit from (Units currently selected by Player 1 (Red))) to Night Elf Warden - Fan Of Knives .
Unit Group - Order (Units currently selected by Player 1 (Red)) to Move To . (Random point in (Playable map area))
Wait 20.00 seconds
Unit - Order (Random unit from (Units currently selected by Player 1 (Red))) to Move To . (Random point in Egg_Crater <gen>)
Unit - Kill (Random unit from (Units of type Egg Dummy))
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