Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Anhar priests_Portrait of the bundle Anhar priests_Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file High arakkoa.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Anhar priests_Portrait.mdx
Now Click the "Import File" Button:
Next select 'Anhar priests_Portrait.mdx' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
Done, you have imported the file Anhar priests_Portrait.mdx.
Importing arakkoa.blp
Now Click the "Import File" Button:
Next select 'arakkoa.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
war3mapimported/arakkoa.blp
Double-click the file arakkoa.blp:
arakkoa.blp
Image / Texture
111
war3mapimported/arakkoa.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa.blp
Image / Texture
111
arakkoa.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
Done, you have imported the file arakkoa.blp.
Importing arakkoa1.blp
Now Click the "Import File" Button:
Next select 'arakkoa1.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
war3mapimported/arakkoa1.blp
Double-click the file arakkoa1.blp:
arakkoa1.blp
Image / Texture
238
war3mapimported/arakkoa1.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
Done, you have imported the file arakkoa1.blp.
Importing arakkoa10.blp
Now Click the "Import File" Button:
Next select 'arakkoa10.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
war3mapimported/arakkoa10.blp
Double-click the file arakkoa10.blp:
arakkoa10.blp
Image / Texture
268
war3mapimported/arakkoa10.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
Done, you have imported the file arakkoa10.blp.
Importing arakkoa11.blp
Now Click the "Import File" Button:
Next select 'arakkoa11.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
war3mapimported/arakkoa11.blp
Double-click the file arakkoa11.blp:
arakkoa11.blp
Image / Texture
269
war3mapimported/arakkoa11.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
Done, you have imported the file arakkoa11.blp.
Importing arakkoa12.blp
Now Click the "Import File" Button:
Next select 'arakkoa12.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
war3mapimported/arakkoa12.blp
Double-click the file arakkoa12.blp:
arakkoa12.blp
Image / Texture
271
war3mapimported/arakkoa12.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
Done, you have imported the file arakkoa12.blp.
Importing arakkoa17.blp
Now Click the "Import File" Button:
Next select 'arakkoa17.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
war3mapimported/arakkoa17.blp
Double-click the file arakkoa17.blp:
arakkoa17.blp
Image / Texture
284
war3mapimported/arakkoa17.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
Done, you have imported the file arakkoa17.blp.
Importing arakkoa18.blp
Now Click the "Import File" Button:
Next select 'arakkoa18.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
war3mapimported/arakkoa18.blp
Double-click the file arakkoa18.blp:
arakkoa18.blp
Image / Texture
212
war3mapimported/arakkoa18.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
Done, you have imported the file arakkoa18.blp.
Importing arakkoa19.blp
Now Click the "Import File" Button:
Next select 'arakkoa19.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
war3mapimported/arakkoa19.blp
Double-click the file arakkoa19.blp:
arakkoa19.blp
Image / Texture
219
war3mapimported/arakkoa19.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
Done, you have imported the file arakkoa19.blp.
Importing arakkoa2.blp
Now Click the "Import File" Button:
Next select 'arakkoa2.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
war3mapimported/arakkoa2.blp
Double-click the file arakkoa2.blp:
arakkoa2.blp
Image / Texture
195
war3mapimported/arakkoa2.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
Done, you have imported the file arakkoa2.blp.
Importing arakkoa21.blp
Now Click the "Import File" Button:
Next select 'arakkoa21.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
war3mapimported/arakkoa21.blp
Double-click the file arakkoa21.blp:
arakkoa21.blp
Image / Texture
181
war3mapimported/arakkoa21.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
Done, you have imported the file arakkoa21.blp.
Importing arakkoa22.blp
Now Click the "Import File" Button:
Next select 'arakkoa22.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
war3mapimported/arakkoa22.blp
Double-click the file arakkoa22.blp:
arakkoa22.blp
Image / Texture
22
war3mapimported/arakkoa22.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
Done, you have imported the file arakkoa22.blp.
Importing arakkoa25.blp
Now Click the "Import File" Button:
Next select 'arakkoa25.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
war3mapimported/arakkoa25.blp
Double-click the file arakkoa25.blp:
arakkoa25.blp
Image / Texture
21
war3mapimported/arakkoa25.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
Done, you have imported the file arakkoa25.blp.
Importing arakkoa3.blp
Now Click the "Import File" Button:
Next select 'arakkoa3.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
arakkoa3.blp
Image / Texture
317
war3mapimported/arakkoa3.blp
Double-click the file arakkoa3.blp:
arakkoa3.blp
Image / Texture
317
war3mapimported/arakkoa3.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa3.blp
Image / Texture
317
arakkoa3.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
arakkoa3.blp
Image / Texture
317
arakkoa3.blp
Done, you have imported the file arakkoa3.blp.
Importing arakkoa4.blp
Now Click the "Import File" Button:
Next select 'arakkoa4.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
arakkoa3.blp
Image / Texture
317
arakkoa3.blp
arakkoa4.blp
Image / Texture
327
war3mapimported/arakkoa4.blp
Double-click the file arakkoa4.blp:
arakkoa4.blp
Image / Texture
327
war3mapimported/arakkoa4.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa4.blp
Image / Texture
327
arakkoa4.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
arakkoa3.blp
Image / Texture
317
arakkoa3.blp
arakkoa4.blp
Image / Texture
327
arakkoa4.blp
Done, you have imported the file arakkoa4.blp.
Importing arakkoa5.blp
Now Click the "Import File" Button:
Next select 'arakkoa5.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa7.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
arakkoa3.blp
Image / Texture
317
arakkoa3.blp
arakkoa4.blp
Image / Texture
327
arakkoa4.blp
arakkoa5.blp
Image / Texture
329
war3mapimported/arakkoa5.blp
Double-click the file arakkoa5.blp:
arakkoa5.blp
Image / Texture
329
war3mapimported/arakkoa5.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa5.blp
Image / Texture
329
arakkoa5.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
arakkoa3.blp
Image / Texture
317
arakkoa3.blp
arakkoa4.blp
Image / Texture
327
arakkoa4.blp
arakkoa5.blp
Image / Texture
329
arakkoa5.blp
Done, you have imported the file arakkoa5.blp.
Importing arakkoa7.blp
Now Click the "Import File" Button:
Next select 'arakkoa7.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa8.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
arakkoa3.blp
Image / Texture
317
arakkoa3.blp
arakkoa4.blp
Image / Texture
327
arakkoa4.blp
arakkoa5.blp
Image / Texture
329
arakkoa5.blp
arakkoa7.blp
Image / Texture
244
war3mapimported/arakkoa7.blp
Double-click the file arakkoa7.blp:
arakkoa7.blp
Image / Texture
244
war3mapimported/arakkoa7.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa7.blp
Image / Texture
244
arakkoa7.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
arakkoa3.blp
Image / Texture
317
arakkoa3.blp
arakkoa4.blp
Image / Texture
327
arakkoa4.blp
arakkoa5.blp
Image / Texture
329
arakkoa5.blp
arakkoa7.blp
Image / Texture
244
arakkoa7.blp
Done, you have imported the file arakkoa7.blp.
Importing arakkoa8.blp
Now Click the "Import File" Button:
Next select 'arakkoa8.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa9.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
arakkoa3.blp
Image / Texture
317
arakkoa3.blp
arakkoa4.blp
Image / Texture
327
arakkoa4.blp
arakkoa5.blp
Image / Texture
329
arakkoa5.blp
arakkoa7.blp
Image / Texture
244
arakkoa7.blp
arakkoa8.blp
Image / Texture
248
war3mapimported/arakkoa8.blp
Double-click the file arakkoa8.blp:
arakkoa8.blp
Image / Texture
248
war3mapimported/arakkoa8.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa8.blp
Image / Texture
248
arakkoa8.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
arakkoa3.blp
Image / Texture
317
arakkoa3.blp
arakkoa4.blp
Image / Texture
327
arakkoa4.blp
arakkoa5.blp
Image / Texture
329
arakkoa5.blp
arakkoa7.blp
Image / Texture
244
arakkoa7.blp
arakkoa8.blp
Image / Texture
248
arakkoa8.blp
Done, you have imported the file arakkoa8.blp.
Importing arakkoa9.blp
Now Click the "Import File" Button:
Next select 'arakkoa9.blp' in the folder which you extracted from the zip archive:
Anhar priests_Portrait
Anhar priests_Portrait.mdx
arakkoa.blp
arakkoa1.blp
arakkoa10.blp
arakkoa11.blp
arakkoa12.blp
arakkoa17.blp
arakkoa18.blp
arakkoa19.blp
arakkoa2.blp
arakkoa21.blp
arakkoa22.blp
arakkoa25.blp
arakkoa3.blp
arakkoa4.blp
arakkoa5.blp
arakkoa7.blp
arakkoa8.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
arakkoa3.blp
Image / Texture
317
arakkoa3.blp
arakkoa4.blp
Image / Texture
327
arakkoa4.blp
arakkoa5.blp
Image / Texture
329
arakkoa5.blp
arakkoa7.blp
Image / Texture
244
arakkoa7.blp
arakkoa8.blp
Image / Texture
248
arakkoa8.blp
arakkoa9.blp
Image / Texture
241
war3mapimported/arakkoa9.blp
Double-click the file arakkoa9.blp:
arakkoa9.blp
Image / Texture
241
war3mapimported/arakkoa9.blp
Tick the box "Use Custom Path" and type in the correct path:
arakkoa9.blp
Image / Texture
241
arakkoa9.blp
The file has been properly added to the map archive:
Anhar priests_Portrait.mdx
Model
1,070
war3mapimported/Anhar priests_Portrait.mdx
arakkoa.blp
Image / Texture
111
arakkoa.blp
arakkoa1.blp
Image / Texture
238
arakkoa1.blp
arakkoa10.blp
Image / Texture
268
arakkoa10.tif
arakkoa11.blp
Image / Texture
269
arakkoa11.blp
arakkoa12.blp
Image / Texture
271
arakkoa12.tif
arakkoa17.blp
Image / Texture
284
arakkoa17.tif
arakkoa18.blp
Image / Texture
212
arakkoa18.blp
arakkoa19.blp
Image / Texture
219
arakkoa19.blp
arakkoa2.blp
Image / Texture
195
arakkoa2.blp
arakkoa21.blp
Image / Texture
181
arakkoa21.tif
arakkoa22.blp
Image / Texture
22
arakkoa22.tif
arakkoa25.blp
Image / Texture
21
arakkoa25.blp
arakkoa3.blp
Image / Texture
317
arakkoa3.blp
arakkoa4.blp
Image / Texture
327
arakkoa4.blp
arakkoa5.blp
Image / Texture
329
arakkoa5.blp
arakkoa7.blp
Image / Texture
244
arakkoa7.blp
arakkoa8.blp
Image / Texture
248
arakkoa8.blp
arakkoa9.blp
Image / Texture
241
arakkoa9.blp
Done, you have imported the file arakkoa9.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.