• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import AngelOfDarkness by Kitabatake

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model AngelOfDarkness by Kitabatake of the bundle AngelOfDarkness by Kitabatake. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file AngelOfDarkness by Kitabatake.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

AngelOfDarkness by Kitabatake
AngelOfDarkness.mdx
Black32.blp
Zap1_Red.blp
Shadow.blp
KitabatakeBlade.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing AngelOfDarkness.mdx

Now Click the "Import File" Button:

Next select 'AngelOfDarkness.mdx' in the folder which you extracted from the zip archive:

AngelOfDarkness by Kitabatake
AngelOfDarkness.mdx
KitabatakeBlade.blp
Black32.blp
Zap1_Red.blp
Shadow.blp

The file has been properly added to the map archive:

AngelOfDarkness.mdx
Model
395
war3mapimported/AngelOfDarkness.mdx

Done, you have imported the file AngelOfDarkness.mdx.

Importing KitabatakeBlade.blp

Now Click the "Import File" Button:

Next select 'KitabatakeBlade.blp' in the folder which you extracted from the zip archive:

AngelOfDarkness by Kitabatake
AngelOfDarkness.mdx
KitabatakeBlade.blp
Black32.blp
Zap1_Red.blp
Shadow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AngelOfDarkness.mdx
Model
395
war3mapimported/AngelOfDarkness.mdx
KitabatakeBlade.blp
Image / Texture
11
war3mapimported/KitabatakeBlade.blp

Double-click the file KitabatakeBlade.blp:

KitabatakeBlade.blp
Image / Texture
11
war3mapimported/KitabatakeBlade.blp

Tick the box "Use Custom Path" and type in the correct path:

KitabatakeBlade.blp
Image / Texture
11
KitabatakeBlade.blp

The file has been properly added to the map archive:

AngelOfDarkness.mdx
Model
395
war3mapimported/AngelOfDarkness.mdx
KitabatakeBlade.blp
Image / Texture
11
KitabatakeBlade.blp

Done, you have imported the file KitabatakeBlade.blp.

Importing Black32.blp

Now Click the "Import File" Button:

Next select 'Black32.blp' in the folder which you extracted from the zip archive:

AngelOfDarkness by Kitabatake
AngelOfDarkness.mdx
KitabatakeBlade.blp
Black32.blp
Zap1_Red.blp
Shadow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AngelOfDarkness.mdx
Model
395
war3mapimported/AngelOfDarkness.mdx
KitabatakeBlade.blp
Image / Texture
11
KitabatakeBlade.blp
Black32.blp
Image / Texture
2
war3mapimported/Black32.blp

Double-click the file Black32.blp:

Black32.blp
Image / Texture
2
war3mapimported/Black32.blp

Tick the box "Use Custom Path" and type in the correct path:

Black32.blp
Image / Texture
2
Textures/Black32.blp

The file has been properly added to the map archive:

AngelOfDarkness.mdx
Model
395
war3mapimported/AngelOfDarkness.mdx
KitabatakeBlade.blp
Image / Texture
11
KitabatakeBlade.blp
Black32.blp
Image / Texture
2
Textures/Black32.blp

Done, you have imported the file Black32.blp.

Importing Zap1_Red.blp

Now Click the "Import File" Button:

Next select 'Zap1_Red.blp' in the folder which you extracted from the zip archive:

AngelOfDarkness by Kitabatake
AngelOfDarkness.mdx
KitabatakeBlade.blp
Black32.blp
Zap1_Red.blp
Shadow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AngelOfDarkness.mdx
Model
395
war3mapimported/AngelOfDarkness.mdx
KitabatakeBlade.blp
Image / Texture
11
KitabatakeBlade.blp
Black32.blp
Image / Texture
2
Textures/Black32.blp
Zap1_Red.blp
Image / Texture
12
war3mapimported/Zap1_Red.blp

Double-click the file Zap1_Red.blp:

Zap1_Red.blp
Image / Texture
12
war3mapimported/Zap1_Red.blp

Tick the box "Use Custom Path" and type in the correct path:

Zap1_Red.blp
Image / Texture
12
Textures/Zap1_Red.blp

The file has been properly added to the map archive:

AngelOfDarkness.mdx
Model
395
war3mapimported/AngelOfDarkness.mdx
KitabatakeBlade.blp
Image / Texture
11
KitabatakeBlade.blp
Black32.blp
Image / Texture
2
Textures/Black32.blp
Zap1_Red.blp
Image / Texture
12
Textures/Zap1_Red.blp

Done, you have imported the file Zap1_Red.blp.

Importing Shadow.blp

Now Click the "Import File" Button:

Next select 'Shadow.blp' in the folder which you extracted from the zip archive:

AngelOfDarkness by Kitabatake
AngelOfDarkness.mdx
KitabatakeBlade.blp
Black32.blp
Zap1_Red.blp
Shadow.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

AngelOfDarkness.mdx
Model
395
war3mapimported/AngelOfDarkness.mdx
KitabatakeBlade.blp
Image / Texture
11
KitabatakeBlade.blp
Black32.blp
Image / Texture
2
Textures/Black32.blp
Zap1_Red.blp
Image / Texture
12
Textures/Zap1_Red.blp
Shadow.blp
Image / Texture
4
war3mapimported/Shadow.blp

Double-click the file Shadow.blp:

Shadow.blp
Image / Texture
4
war3mapimported/Shadow.blp

Tick the box "Use Custom Path" and type in the correct path:

Shadow.blp
Image / Texture
4
units/NightElf/EvilIllidan/Shadow.blp

The file has been properly added to the map archive:

AngelOfDarkness.mdx
Model
395
war3mapimported/AngelOfDarkness.mdx
KitabatakeBlade.blp
Image / Texture
11
KitabatakeBlade.blp
Black32.blp
Image / Texture
2
Textures/Black32.blp
Zap1_Red.blp
Image / Texture
12
Textures/Zap1_Red.blp
Shadow.blp
Image / Texture
4
units/NightElf/EvilIllidan/Shadow.blp

Done, you have imported the file Shadow.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top