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Model validation: Angel
Angel.mdx
0errors0severe25warnings29unused
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
18
Geoset 4
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
5
Geoset 5
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
1
Extent
Negative extents
3
Bone 8 - "Bone_Arm3_L"
3
Rotation
Track 32 at frame 19333 has roughly the same value as tracks 31 and 33
Track 33 at frame 19667 has roughly the same value as tracks 32 and 34
Track 34 at frame 20000 has exactly the same value as tracks 33 and 35
4
Bone 13 - "Bone_Arm2_R"
4
Rotation
Track 51 at frame 19000 has exactly the same value as tracks 50 and 52
Track 52 at frame 19333 has exactly the same value as tracks 51 and 53
Track 53 at frame 19667 has exactly the same value as tracks 52 and 54
Track 54 at frame 20000 has exactly the same value as tracks 53 and 55
3
Bone 15 - "Bone_Arm3_R"
3
Rotation
Track 42 at frame 19333 has exactly the same value as tracks 41 and 43
Track 43 at frame 19667 has exactly the same value as tracks 42 and 44
Track 44 at frame 20000 has exactly the same value as tracks 43 and 45
4
Helper 1
4
Rotation
Track 30 at frame 19000 has exactly the same value as tracks 29 and 31
Track 31 at frame 19333 has exactly the same value as tracks 30 and 32
Track 32 at frame 19667 has exactly the same value as tracks 31 and 33
Track 33 at frame 20000 has exactly the same value as tracks 32 and 34
1
Helper 2
1
Rotation
Track 46 at frame 19000 has exactly the same value as tracks 45 and 47
4
Helper 3
4
Rotation
Track 45 at frame 19000 has roughly the same value as tracks 44 and 46
Track 46 at frame 19333 has roughly the same value as tracks 45 and 47
Track 47 at frame 19667 has exactly the same value as tracks 46 and 48
Track 48 at frame 20000 has roughly the same value as tracks 47 and 49
5
Helper 4
5
Rotation
Track 20 at frame 18667 has exactly the same value as tracks 19 and 21
Track 21 at frame 19000 has exactly the same value as tracks 20 and 22
Track 22 at frame 19333 has exactly the same value as tracks 21 and 23
Track 23 at frame 19667 has exactly the same value as tracks 22 and 24
Track 24 at frame 20000 has exactly the same value as tracks 23 and 25
5
Helper 5
5
Rotation
Track 19 at frame 18667 has exactly the same value as tracks 18 and 20
Track 20 at frame 19000 has exactly the same value as tracks 19 and 21
Track 21 at frame 19333 has exactly the same value as tracks 20 and 22
Track 22 at frame 19667 has exactly the same value as tracks 21 and 23
Track 23 at frame 20000 has exactly the same value as tracks 22 and 24
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