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Model validation: Angel

Angel.mdx

0 errors 0 severe 25 warnings 29 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 18 Geoset 4
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 5 Geoset 5
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 3 Bone 8 - "Bone_Arm3_L"
    • 3 Rotation
      • Track 32 at frame 19333 has roughly the same value as tracks 31 and 33
      • Track 33 at frame 19667 has roughly the same value as tracks 32 and 34
      • Track 34 at frame 20000 has exactly the same value as tracks 33 and 35
  • 4 Bone 13 - "Bone_Arm2_R"
    • 4 Rotation
      • Track 51 at frame 19000 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 19333 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 19667 has exactly the same value as tracks 52 and 54
      • Track 54 at frame 20000 has exactly the same value as tracks 53 and 55
  • 3 Bone 15 - "Bone_Arm3_R"
    • 3 Rotation
      • Track 42 at frame 19333 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 19667 has exactly the same value as tracks 42 and 44
      • Track 44 at frame 20000 has exactly the same value as tracks 43 and 45
  • 4 Helper 1
    • 4 Rotation
      • Track 30 at frame 19000 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 19333 has exactly the same value as tracks 30 and 32
      • Track 32 at frame 19667 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 20000 has exactly the same value as tracks 32 and 34
  • 1 Helper 2
    • 1 Rotation
      • Track 46 at frame 19000 has exactly the same value as tracks 45 and 47
  • 4 Helper 3
    • 4 Rotation
      • Track 45 at frame 19000 has roughly the same value as tracks 44 and 46
      • Track 46 at frame 19333 has roughly the same value as tracks 45 and 47
      • Track 47 at frame 19667 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 20000 has roughly the same value as tracks 47 and 49
  • 5 Helper 4
    • 5 Rotation
      • Track 20 at frame 18667 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 19000 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 19333 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 19667 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 20000 has exactly the same value as tracks 23 and 25
  • 5 Helper 5
    • 5 Rotation
      • Track 19 at frame 18667 has exactly the same value as tracks 18 and 20
      • Track 20 at frame 19000 has exactly the same value as tracks 19 and 21
      • Track 21 at frame 19333 has exactly the same value as tracks 20 and 22
      • Track 22 at frame 19667 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 20000 has exactly the same value as tracks 22 and 24
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