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How to import angel rogue

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model angel rogue of the bundle angel rogue. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file angel rogue.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

angel rogue
rouge of light.mdx
dwings.blp
ailles1.blp
Aragons sword.blp
Lightsaber.blp
ailles2.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing rouge of light.mdx

Now Click the "Import File" Button:

Next select 'rouge of light.mdx' in the folder which you extracted from the zip archive:

angel rogue
rouge of light.mdx
ailles1.blp
ailles2.blp
Aragons sword.blp
dwings.blp
Lightsaber.blp

The file has been properly added to the map archive:

rouge of light.mdx
Model
95
war3mapimported/rouge of light.mdx

Done, you have imported the file rouge of light.mdx.

Importing ailles1.blp

Now Click the "Import File" Button:

Next select 'ailles1.blp' in the folder which you extracted from the zip archive:

angel rogue
rouge of light.mdx
ailles1.blp
ailles2.blp
Aragons sword.blp
dwings.blp
Lightsaber.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

rouge of light.mdx
Model
95
war3mapimported/rouge of light.mdx
ailles1.blp
Image / Texture
34
war3mapimported/ailles1.blp

Double-click the file ailles1.blp:

ailles1.blp
Image / Texture
34
war3mapimported/ailles1.blp

Tick the box "Use Custom Path" and type in the correct path:

ailles1.blp
Image / Texture
34
ailles1.blp

The file has been properly added to the map archive:

rouge of light.mdx
Model
95
war3mapimported/rouge of light.mdx
ailles1.blp
Image / Texture
34
ailles1.blp

Done, you have imported the file ailles1.blp.

Importing ailles2.blp

Now Click the "Import File" Button:

Next select 'ailles2.blp' in the folder which you extracted from the zip archive:

angel rogue
rouge of light.mdx
ailles1.blp
ailles2.blp
Aragons sword.blp
dwings.blp
Lightsaber.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

rouge of light.mdx
Model
95
war3mapimported/rouge of light.mdx
ailles1.blp
Image / Texture
34
ailles1.blp
ailles2.blp
Image / Texture
43
war3mapimported/ailles2.blp

Double-click the file ailles2.blp:

ailles2.blp
Image / Texture
43
war3mapimported/ailles2.blp

Tick the box "Use Custom Path" and type in the correct path:

ailles2.blp
Image / Texture
43
ailles2.blp

The file has been properly added to the map archive:

rouge of light.mdx
Model
95
war3mapimported/rouge of light.mdx
ailles1.blp
Image / Texture
34
ailles1.blp
ailles2.blp
Image / Texture
43
ailles2.blp

Done, you have imported the file ailles2.blp.

Importing Aragons sword.blp

Now Click the "Import File" Button:

Next select 'Aragons sword.blp' in the folder which you extracted from the zip archive:

angel rogue
rouge of light.mdx
ailles1.blp
ailles2.blp
Aragons sword.blp
dwings.blp
Lightsaber.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

rouge of light.mdx
Model
95
war3mapimported/rouge of light.mdx
ailles1.blp
Image / Texture
34
ailles1.blp
ailles2.blp
Image / Texture
43
ailles2.blp
Aragons sword.blp
Image / Texture
52
war3mapimported/Aragons sword.blp

Double-click the file Aragons sword.blp:

Aragons sword.blp
Image / Texture
52
war3mapimported/Aragons sword.blp

Tick the box "Use Custom Path" and type in the correct path:

Aragons sword.blp
Image / Texture
52
Aragons sword.blp

The file has been properly added to the map archive:

rouge of light.mdx
Model
95
war3mapimported/rouge of light.mdx
ailles1.blp
Image / Texture
34
ailles1.blp
ailles2.blp
Image / Texture
43
ailles2.blp
Aragons sword.blp
Image / Texture
52
Aragons sword.blp

Done, you have imported the file Aragons sword.blp.

Importing dwings.blp

Now Click the "Import File" Button:

Next select 'dwings.blp' in the folder which you extracted from the zip archive:

angel rogue
rouge of light.mdx
ailles1.blp
ailles2.blp
Aragons sword.blp
dwings.blp
Lightsaber.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

rouge of light.mdx
Model
95
war3mapimported/rouge of light.mdx
ailles1.blp
Image / Texture
34
ailles1.blp
ailles2.blp
Image / Texture
43
ailles2.blp
Aragons sword.blp
Image / Texture
52
Aragons sword.blp
dwings.blp
Image / Texture
45
war3mapimported/dwings.blp

Double-click the file dwings.blp:

dwings.blp
Image / Texture
45
war3mapimported/dwings.blp

Tick the box "Use Custom Path" and type in the correct path:

dwings.blp
Image / Texture
45
dwings.blp

The file has been properly added to the map archive:

rouge of light.mdx
Model
95
war3mapimported/rouge of light.mdx
ailles1.blp
Image / Texture
34
ailles1.blp
ailles2.blp
Image / Texture
43
ailles2.blp
Aragons sword.blp
Image / Texture
52
Aragons sword.blp
dwings.blp
Image / Texture
45
dwings.blp

Done, you have imported the file dwings.blp.

Importing Lightsaber.blp

Now Click the "Import File" Button:

Next select 'Lightsaber.blp' in the folder which you extracted from the zip archive:

angel rogue
rouge of light.mdx
ailles1.blp
ailles2.blp
Aragons sword.blp
dwings.blp
Lightsaber.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

rouge of light.mdx
Model
95
war3mapimported/rouge of light.mdx
ailles1.blp
Image / Texture
34
ailles1.blp
ailles2.blp
Image / Texture
43
ailles2.blp
Aragons sword.blp
Image / Texture
52
Aragons sword.blp
dwings.blp
Image / Texture
45
dwings.blp
Lightsaber.blp
Image / Texture
24
war3mapimported/Lightsaber.blp

Double-click the file Lightsaber.blp:

Lightsaber.blp
Image / Texture
24
war3mapimported/Lightsaber.blp

Tick the box "Use Custom Path" and type in the correct path:

Lightsaber.blp
Image / Texture
24
Lightsaber.blp

The file has been properly added to the map archive:

rouge of light.mdx
Model
95
war3mapimported/rouge of light.mdx
ailles1.blp
Image / Texture
34
ailles1.blp
ailles2.blp
Image / Texture
43
ailles2.blp
Aragons sword.blp
Image / Texture
52
Aragons sword.blp
dwings.blp
Image / Texture
45
dwings.blp
Lightsaber.blp
Image / Texture
24
Lightsaber.blp

Done, you have imported the file Lightsaber.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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