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Model validation: Angel and Fallen Angel

Angels.mdx

0 errors 0 severe 5 warnings 55 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 ParticleEmitter2 0 - "Pew"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "PewPew"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 1 ParticleEmitter2 2 - "HAlPIrDaein!"
    • 1 1 Visibility
      • Interpolation type not set to None
      • Track 3 at frame 57201 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 3 at frame 57201 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 1
    • 1 Alpha
      • Track 3 at frame 57201 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 3 at frame 57201 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 3
    • 1 Alpha
      • Track 3 at frame 57201 has exactly the same value as tracks 2 and 4
  • 1 Bone 2 - "Bone_Arm1_L Alternate"
    • 1 Rotation
      • Track 43 at frame 64933 has roughly the same value as tracks 42 and 44
  • 3 Bone 3 - "Bone_Arm2_L Alternate"
    • 3 Rotation
      • Track 11 at frame 57367 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 57567 has roughly the same value as tracks 11 and 13
      • Track 38 at frame 64933 has exactly the same value as tracks 37 and 39
  • 5 Bone 4 - "Bone_Hand_L Alternate"
    • 5 Rotation
      • Track 4 at frame 57367 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 57567 has roughly the same value as tracks 4 and 6
      • Track 11 at frame 58500 has roughly the same value as tracks 10 and 12
      • Track 12 at frame 58700 has roughly the same value as tracks 11 and 13
      • Track 18 at frame 61333 has roughly the same value as tracks 17 and 19
  • 1 Bone 5 - "Bone_Arm1_R Alternate"
    • 1 Rotation
      • Track 45 at frame 64933 has roughly the same value as tracks 44 and 46
  • 3 Bone 6 - "Bone_Arm2_R Alternate"
    • 3 Rotation
      • Track 15 at frame 57367 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 57567 has exactly the same value as tracks 15 and 17
      • Track 40 at frame 64933 has exactly the same value as tracks 39 and 41
  • 5 Bone 7 - "Bone_Hand_R Alternate"
    • 5 Rotation
      • Track 4 at frame 57367 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 57567 has roughly the same value as tracks 4 and 6
      • Track 11 at frame 58500 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 58700 has exactly the same value as tracks 11 and 13
      • Track 18 at frame 61333 has roughly the same value as tracks 17 and 19
  • 3 Bone 11 - "Bone_Foot_R Alternate"
    • 3 Rotation
      • Track 32 at frame 61667 has exactly the same value as tracks 31 and 33
      • Track 33 at frame 61767 has exactly the same value as tracks 32 and 34
      • Track 34 at frame 62000 has exactly the same value as tracks 33 and 35
  • 1 Bone 13 - "Bone_Leg2_L Alternate"
    • 1 Rotation
      • Track 39 at frame 64933 has exactly the same value as tracks 38 and 40
  • 4 Bone 15 - "Mesh30ss Alternate"
    • 4 Scaling
      • Track 1 at frame 61333 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 61667 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 61767 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 62000 has exactly the same value as tracks 3 and 5
  • 4 Bone 16 - "Mesh31ee Alternate"
    • 4 Scaling
      • Track 1 at frame 61333 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 61667 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 61767 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 62000 has exactly the same value as tracks 3 and 5
  • 3 Bone 17 - "Mesh32err Alternate"
    • 3 Rotation
      • Track 41 at frame 61667 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 61767 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 62000 has exactly the same value as tracks 42 and 44
  • 3 Bone 18 - "Mesh34erer Alternate"
    • 3 Rotation
      • Track 41 at frame 61667 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 61767 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 62000 has exactly the same value as tracks 42 and 44
  • 3 Bone 19 - "Mesh28sds Alternate"
    • 3 Rotation
      • Track 22 at frame 61667 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 61767 has exactly the same value as tracks 22 and 24
      • Track 24 at frame 62000 has exactly the same value as tracks 23 and 25
  • 3 Bone 20 - "Mesh20sdss Alternate"
    • 3 Rotation
      • Track 41 at frame 61667 has exactly the same value as tracks 40 and 42
      • Track 42 at frame 61767 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 62000 has exactly the same value as tracks 42 and 44
  • 3 Helper 0
    • 3 Rotation
      • Track 36 at frame 61667 has exactly the same value as tracks 35 and 37
      • Track 37 at frame 61767 has exactly the same value as tracks 36 and 38
      • Track 38 at frame 62000 has exactly the same value as tracks 37 and 39
  • 1 Helper 1
    • 1 Rotation
      • Track 7 at frame 61667 has exactly the same value as tracks 6 and 8
  • 3 Helper 2
    • 3 Rotation
      • Track 34 at frame 61667 has exactly the same value as tracks 33 and 35
      • Track 35 at frame 61767 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 62000 has exactly the same value as tracks 35 and 37
  • unused Material 2
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