Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Anduin (War Within) of the bundle Anduin (War Within). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Anduin (11.0 patch).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing newanduin.mdx
Now Click the "Import File" Button:
Next select 'newanduin.mdx' in the folder which you extracted from the zip archive:
Anduin (War Within)
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
newanduin_weapon_normal.dds
The file has been properly added to the map archive:
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
Done, you have imported the file newanduin.mdx.
Importing newanduin_armor_diffuse.dds
Now Click the "Import File" Button:
Next select 'newanduin_armor_diffuse.dds' in the folder which you extracted from the zip archive:
Anduin (War Within)
newanduin.mdx
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
newanduin_weapon_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/newanduin_armor_diffuse.dds
Double-click the file newanduin_armor_diffuse.dds:
newanduin_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/newanduin_armor_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
The file has been properly added to the map archive:
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
Done, you have imported the file newanduin_armor_diffuse.dds.
Importing newanduin_armor_normal.dds
Now Click the "Import File" Button:
Next select 'newanduin_armor_normal.dds' in the folder which you extracted from the zip archive:
Anduin (War Within)
newanduin.mdx
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
newanduin_weapon_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
war3mapimported/newanduin_armor_normal.dds
Double-click the file newanduin_armor_normal.dds:
newanduin_armor_normal.dds
Image / Texture
2,731
war3mapimported/newanduin_armor_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
The file has been properly added to the map archive:
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
Done, you have imported the file newanduin_armor_normal.dds.
Importing newanduin_beard_diffuse.dds
Now Click the "Import File" Button:
Next select 'newanduin_beard_diffuse.dds' in the folder which you extracted from the zip archive:
Anduin (War Within)
newanduin.mdx
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
newanduin_weapon_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
war3mapimported/newanduin_beard_diffuse.dds
Double-click the file newanduin_beard_diffuse.dds:
newanduin_beard_diffuse.dds
Image / Texture
341
war3mapimported/newanduin_beard_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
The file has been properly added to the map archive:
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
Done, you have imported the file newanduin_beard_diffuse.dds.
Importing newanduin_cape_diffuse.dds
Now Click the "Import File" Button:
Next select 'newanduin_cape_diffuse.dds' in the folder which you extracted from the zip archive:
Anduin (War Within)
newanduin.mdx
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
newanduin_weapon_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
Image / Texture
1,365
war3mapimported/newanduin_cape_diffuse.dds
Double-click the file newanduin_cape_diffuse.dds:
newanduin_cape_diffuse.dds
Image / Texture
1,365
war3mapimported/newanduin_cape_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
newanduin_cape_diffuse.dds
Image / Texture
1,365
newanduin_cape_diffuse.dds
The file has been properly added to the map archive:
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
Image / Texture
1,365
newanduin_cape_diffuse.dds
Done, you have imported the file newanduin_cape_diffuse.dds.
Importing newanduin_cape_normal.dds
Now Click the "Import File" Button:
Next select 'newanduin_cape_normal.dds' in the folder which you extracted from the zip archive:
Anduin (War Within)
newanduin.mdx
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
newanduin_weapon_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
Image / Texture
1,365
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
Image / Texture
1,365
war3mapimported/newanduin_cape_normal.dds
Double-click the file newanduin_cape_normal.dds:
newanduin_cape_normal.dds
Image / Texture
1,365
war3mapimported/newanduin_cape_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
newanduin_cape_normal.dds
Image / Texture
1,365
newanduin_cape_normal.dds
The file has been properly added to the map archive:
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
Image / Texture
1,365
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
Image / Texture
1,365
newanduin_cape_normal.dds
Done, you have imported the file newanduin_cape_normal.dds.
Importing newanduin_face_diffuse.dds
Now Click the "Import File" Button:
Next select 'newanduin_face_diffuse.dds' in the folder which you extracted from the zip archive:
Anduin (War Within)
newanduin.mdx
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
newanduin_weapon_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
Image / Texture
1,365
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
Image / Texture
1,365
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
Image / Texture
2,731
war3mapimported/newanduin_face_diffuse.dds
Double-click the file newanduin_face_diffuse.dds:
newanduin_face_diffuse.dds
Image / Texture
2,731
war3mapimported/newanduin_face_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
newanduin_face_diffuse.dds
Image / Texture
2,731
newanduin_face_diffuse.dds
The file has been properly added to the map archive:
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
Image / Texture
1,365
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
Image / Texture
1,365
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
Image / Texture
2,731
newanduin_face_diffuse.dds
Done, you have imported the file newanduin_face_diffuse.dds.
Importing newanduin_weapon_diffuse.dds
Now Click the "Import File" Button:
Next select 'newanduin_weapon_diffuse.dds' in the folder which you extracted from the zip archive:
Anduin (War Within)
newanduin.mdx
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
newanduin_weapon_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
Image / Texture
1,365
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
Image / Texture
1,365
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
Image / Texture
2,731
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
Image / Texture
171
war3mapimported/newanduin_weapon_diffuse.dds
Double-click the file newanduin_weapon_diffuse.dds:
newanduin_weapon_diffuse.dds
Image / Texture
171
war3mapimported/newanduin_weapon_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
newanduin_weapon_diffuse.dds
Image / Texture
171
newanduin_weapon_diffuse.dds
The file has been properly added to the map archive:
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
Image / Texture
1,365
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
Image / Texture
1,365
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
Image / Texture
2,731
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
Image / Texture
171
newanduin_weapon_diffuse.dds
Done, you have imported the file newanduin_weapon_diffuse.dds.
Importing newanduin_weapon_emissive.dds
Now Click the "Import File" Button:
Next select 'newanduin_weapon_emissive.dds' in the folder which you extracted from the zip archive:
Anduin (War Within)
newanduin.mdx
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
newanduin_weapon_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
Image / Texture
1,365
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
Image / Texture
1,365
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
Image / Texture
2,731
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
Image / Texture
171
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
Image / Texture
171
war3mapimported/newanduin_weapon_emissive.dds
Double-click the file newanduin_weapon_emissive.dds:
newanduin_weapon_emissive.dds
Image / Texture
171
war3mapimported/newanduin_weapon_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
newanduin_weapon_emissive.dds
Image / Texture
171
newanduin_weapon_emissive.dds
The file has been properly added to the map archive:
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
Image / Texture
1,365
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
Image / Texture
1,365
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
Image / Texture
2,731
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
Image / Texture
171
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
Image / Texture
171
newanduin_weapon_emissive.dds
Done, you have imported the file newanduin_weapon_emissive.dds.
Importing newanduin_weapon_normal.dds
Now Click the "Import File" Button:
Next select 'newanduin_weapon_normal.dds' in the folder which you extracted from the zip archive:
Anduin (War Within)
newanduin.mdx
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
newanduin_weapon_normal.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
Image / Texture
1,365
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
Image / Texture
1,365
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
Image / Texture
2,731
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
Image / Texture
171
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
Image / Texture
171
newanduin_weapon_emissive.dds
newanduin_weapon_normal.dds
Image / Texture
171
war3mapimported/newanduin_weapon_normal.dds
Double-click the file newanduin_weapon_normal.dds:
newanduin_weapon_normal.dds
Image / Texture
171
war3mapimported/newanduin_weapon_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
newanduin_weapon_normal.dds
Image / Texture
171
newanduin_weapon_normal.dds
The file has been properly added to the map archive:
newanduin.mdx
Model
1,144
war3mapimported/newanduin.mdx
newanduin_armor_diffuse.dds
Image / Texture
2,731
newanduin_armor_diffuse.dds
newanduin_armor_normal.dds
Image / Texture
2,731
newanduin_armor_normal.dds
newanduin_beard_diffuse.dds
Image / Texture
341
newanduin_beard_diffuse.dds
newanduin_cape_diffuse.dds
Image / Texture
1,365
newanduin_cape_diffuse.dds
newanduin_cape_normal.dds
Image / Texture
1,365
newanduin_cape_normal.dds
newanduin_face_diffuse.dds
Image / Texture
2,731
newanduin_face_diffuse.dds
newanduin_weapon_diffuse.dds
Image / Texture
171
newanduin_weapon_diffuse.dds
newanduin_weapon_emissive.dds
Image / Texture
171
newanduin_weapon_emissive.dds
newanduin_weapon_normal.dds
Image / Texture
171
newanduin_weapon_normal.dds
Done, you have imported the file newanduin_weapon_normal.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.