Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Andromeda - Xadaganian Warriores of the bundle Andromeda - Xadaganian Warriores. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Andromeda - Xadaganian Warriores.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing BailaHojas.mdx
Now Click the "Import File" Button:
Next select 'BailaHojas.mdx' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
capav1 (recolors).blp
collarBudda.blp
Espadacapitantc.blp
Garrosh3Armor.blp
IHBFlagSword.blp
ironclaw.blp
Jaina_Bikini.blp
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
Done, you have imported the file BailaHojas.mdx.
Importing capav1 (recolors).blp
Now Click the "Import File" Button:
Next select 'capav1 (recolors).blp' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
BailaHojas.mdx
collarBudda.blp
Espadacapitantc.blp
Garrosh3Armor.blp
IHBFlagSword.blp
ironclaw.blp
Jaina_Bikini.blp
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
war3mapimported/capav1 (recolors).blp
Double-click the file capav1 (recolors).blp:
capav1 (recolors).blp
Image / Texture
57
war3mapimported/capav1 (recolors).blp
Tick the box "Use Custom Path" and type in the correct path:
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
Done, you have imported the file capav1 (recolors).blp.
Importing collarBudda.blp
Now Click the "Import File" Button:
Next select 'collarBudda.blp' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
BailaHojas.mdx
capav1 (recolors).blp
Espadacapitantc.blp
Garrosh3Armor.blp
IHBFlagSword.blp
ironclaw.blp
Jaina_Bikini.blp
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
war3mapimported/collarBudda.blp
Double-click the file collarBudda.blp:
collarBudda.blp
Image / Texture
474
war3mapimported/collarBudda.blp
Tick the box "Use Custom Path" and type in the correct path:
collarBudda.blp
Image / Texture
474
collarBudda.blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Done, you have imported the file collarBudda.blp.
Importing Espadacapitantc.blp
Now Click the "Import File" Button:
Next select 'Espadacapitantc.blp' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
BailaHojas.mdx
capav1 (recolors).blp
collarBudda.blp
Garrosh3Armor.blp
IHBFlagSword.blp
ironclaw.blp
Jaina_Bikini.blp
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
war3mapimported/Espadacapitantc.blp
Double-click the file Espadacapitantc.blp:
Espadacapitantc.blp
Image / Texture
98
war3mapimported/Espadacapitantc.blp
Tick the box "Use Custom Path" and type in the correct path:
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Done, you have imported the file Espadacapitantc.blp.
Importing Garrosh3Armor.blp
Now Click the "Import File" Button:
Next select 'Garrosh3Armor.blp' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
BailaHojas.mdx
capav1 (recolors).blp
collarBudda.blp
Espadacapitantc.blp
IHBFlagSword.blp
ironclaw.blp
Jaina_Bikini.blp
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
war3mapimported/Garrosh3Armor.blp
Double-click the file Garrosh3Armor.blp:
Garrosh3Armor.blp
Image / Texture
223
war3mapimported/Garrosh3Armor.blp
Tick the box "Use Custom Path" and type in the correct path:
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
Done, you have imported the file Garrosh3Armor.blp.
Importing IHBFlagSword.blp
Now Click the "Import File" Button:
Next select 'IHBFlagSword.blp' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
BailaHojas.mdx
capav1 (recolors).blp
collarBudda.blp
Espadacapitantc.blp
Garrosh3Armor.blp
ironclaw.blp
Jaina_Bikini.blp
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
war3mapimported/IHBFlagSword.blp
Double-click the file IHBFlagSword.blp:
IHBFlagSword.blp
Image / Texture
66
war3mapimported/IHBFlagSword.blp
Tick the box "Use Custom Path" and type in the correct path:
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
Done, you have imported the file IHBFlagSword.blp.
Importing ironclaw.blp
Now Click the "Import File" Button:
Next select 'ironclaw.blp' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
BailaHojas.mdx
capav1 (recolors).blp
collarBudda.blp
Espadacapitantc.blp
Garrosh3Armor.blp
IHBFlagSword.blp
Jaina_Bikini.blp
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
war3mapimported/ironclaw.blp
Double-click the file ironclaw.blp:
ironclaw.blp
Image / Texture
713
war3mapimported/ironclaw.blp
Tick the box "Use Custom Path" and type in the correct path:
ironclaw.blp
Image / Texture
713
ironclaw.blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Done, you have imported the file ironclaw.blp.
Importing Jaina_Bikini.blp
Now Click the "Import File" Button:
Next select 'Jaina_Bikini.blp' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
BailaHojas.mdx
capav1 (recolors).blp
collarBudda.blp
Espadacapitantc.blp
Garrosh3Armor.blp
IHBFlagSword.blp
ironclaw.blp
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Jaina_Bikini.blp
Image / Texture
311
war3mapimported/Jaina_Bikini.blp
Double-click the file Jaina_Bikini.blp:
Jaina_Bikini.blp
Image / Texture
311
war3mapimported/Jaina_Bikini.blp
Tick the box "Use Custom Path" and type in the correct path:
Jaina_Bikini.blp
Image / Texture
311
Jaina_Bikini.blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Jaina_Bikini.blp
Image / Texture
311
Jaina_Bikini.blp
Done, you have imported the file Jaina_Bikini.blp.
Importing MochilaEspalda.blp
Now Click the "Import File" Button:
Next select 'MochilaEspalda.blp' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
BailaHojas.mdx
capav1 (recolors).blp
collarBudda.blp
Espadacapitantc.blp
Garrosh3Armor.blp
IHBFlagSword.blp
ironclaw.blp
Jaina_Bikini.blp
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Jaina_Bikini.blp
Image / Texture
311
Jaina_Bikini.blp
MochilaEspalda.blp
Image / Texture
770
war3mapimported/MochilaEspalda.blp
Double-click the file MochilaEspalda.blp:
MochilaEspalda.blp
Image / Texture
770
war3mapimported/MochilaEspalda.blp
Tick the box "Use Custom Path" and type in the correct path:
MochilaEspalda.blp
Image / Texture
770
MochilaEspalda.blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Jaina_Bikini.blp
Image / Texture
311
Jaina_Bikini.blp
MochilaEspalda.blp
Image / Texture
770
MochilaEspalda.blp
Done, you have imported the file MochilaEspalda.blp.
Importing NightborneFemaleEyeGlow.blp
Now Click the "Import File" Button:
Next select 'NightborneFemaleEyeGlow.blp' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
BailaHojas.mdx
capav1 (recolors).blp
collarBudda.blp
Espadacapitantc.blp
Garrosh3Armor.blp
IHBFlagSword.blp
ironclaw.blp
Jaina_Bikini.blp
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Jaina_Bikini.blp
Image / Texture
311
Jaina_Bikini.blp
MochilaEspalda.blp
Image / Texture
770
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Image / Texture
3
war3mapimported/NightborneFemaleEyeGlow.blp
Double-click the file NightborneFemaleEyeGlow.blp:
NightborneFemaleEyeGlow.blp
Image / Texture
3
war3mapimported/NightborneFemaleEyeGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
NightborneFemaleEyeGlow.blp
Image / Texture
3
NightborneFemaleEyeGlow.blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Jaina_Bikini.blp
Image / Texture
311
Jaina_Bikini.blp
MochilaEspalda.blp
Image / Texture
770
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Image / Texture
3
NightborneFemaleEyeGlow.blp
Done, you have imported the file NightborneFemaleEyeGlow.blp.
Importing Pelo_Negro Hair.blp
Now Click the "Import File" Button:
Next select 'Pelo_Negro Hair.blp' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
BailaHojas.mdx
capav1 (recolors).blp
collarBudda.blp
Espadacapitantc.blp
Garrosh3Armor.blp
IHBFlagSword.blp
ironclaw.blp
Jaina_Bikini.blp
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Jaina_Bikini.blp
Image / Texture
311
Jaina_Bikini.blp
MochilaEspalda.blp
Image / Texture
770
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Image / Texture
3
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
Image / Texture
43
war3mapimported/Pelo_Negro Hair.blp
Double-click the file Pelo_Negro Hair.blp:
Pelo_Negro Hair.blp
Image / Texture
43
war3mapimported/Pelo_Negro Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
Pelo_Negro Hair.blp
Image / Texture
43
Pelo_Negro Hair.blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Jaina_Bikini.blp
Image / Texture
311
Jaina_Bikini.blp
MochilaEspalda.blp
Image / Texture
770
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Image / Texture
3
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
Image / Texture
43
Pelo_Negro Hair.blp
Done, you have imported the file Pelo_Negro Hair.blp.
Importing ShatteredHand_Body_Warrior.blp
Now Click the "Import File" Button:
Next select 'ShatteredHand_Body_Warrior.blp' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
BailaHojas.mdx
capav1 (recolors).blp
collarBudda.blp
Espadacapitantc.blp
Garrosh3Armor.blp
IHBFlagSword.blp
ironclaw.blp
Jaina_Bikini.blp
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Jaina_Bikini.blp
Image / Texture
311
Jaina_Bikini.blp
MochilaEspalda.blp
Image / Texture
770
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Image / Texture
3
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
Image / Texture
43
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
Image / Texture
394
war3mapimported/ShatteredHand_Body_Warrior.blp
Double-click the file ShatteredHand_Body_Warrior.blp:
ShatteredHand_Body_Warrior.blp
Image / Texture
394
war3mapimported/ShatteredHand_Body_Warrior.blp
Tick the box "Use Custom Path" and type in the correct path:
ShatteredHand_Body_Warrior.blp
Image / Texture
394
ShatteredHand_Body_Warrior.blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Jaina_Bikini.blp
Image / Texture
311
Jaina_Bikini.blp
MochilaEspalda.blp
Image / Texture
770
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Image / Texture
3
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
Image / Texture
43
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
Image / Texture
394
ShatteredHand_Body_Warrior.blp
Done, you have imported the file ShatteredHand_Body_Warrior.blp.
Importing ZZZ- Drama-Theme.blp
Now Click the "Import File" Button:
Next select 'ZZZ- Drama-Theme.blp' in the folder which you extracted from the zip archive:
Andromeda - Xadaganian Warriores
BailaHojas.mdx
capav1 (recolors).blp
collarBudda.blp
Espadacapitantc.blp
Garrosh3Armor.blp
IHBFlagSword.blp
ironclaw.blp
Jaina_Bikini.blp
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Jaina_Bikini.blp
Image / Texture
311
Jaina_Bikini.blp
MochilaEspalda.blp
Image / Texture
770
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Image / Texture
3
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
Image / Texture
43
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
Image / Texture
394
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
Image / Texture
423
war3mapimported/ZZZ- Drama-Theme.blp
Double-click the file ZZZ- Drama-Theme.blp:
ZZZ- Drama-Theme.blp
Image / Texture
423
war3mapimported/ZZZ- Drama-Theme.blp
Tick the box "Use Custom Path" and type in the correct path:
ZZZ- Drama-Theme.blp
Image / Texture
423
ZZZ- Drama-Theme.blp
The file has been properly added to the map archive:
BailaHojas.mdx
Model
12,637
war3mapimported/BailaHojas.mdx
capav1 (recolors).blp
Image / Texture
57
capav1 (recolors).blp
collarBudda.blp
Image / Texture
474
collarBudda.blp
Espadacapitantc.blp
Image / Texture
98
Espadacapitantc.blp
Garrosh3Armor.blp
Image / Texture
223
Garrosh3Armor.blp
IHBFlagSword.blp
Image / Texture
66
IHBFlagSword.blp
ironclaw.blp
Image / Texture
713
ironclaw.blp
Jaina_Bikini.blp
Image / Texture
311
Jaina_Bikini.blp
MochilaEspalda.blp
Image / Texture
770
MochilaEspalda.blp
NightborneFemaleEyeGlow.blp
Image / Texture
3
NightborneFemaleEyeGlow.blp
Pelo_Negro Hair.blp
Image / Texture
43
Pelo_Negro Hair.blp
ShatteredHand_Body_Warrior.blp
Image / Texture
394
ShatteredHand_Body_Warrior.blp
ZZZ- Drama-Theme.blp
Image / Texture
423
ZZZ- Drama-Theme.blp
Done, you have imported the file ZZZ- Drama-Theme.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.