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Model validation: AndroidHoneycomb_ByEpsilon
AndroidHoneycomb_ByEpsilon.mdx
0errors0severe11warnings24unused
3
1
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
1
Geoset 0
Number of sequence extents (12) does not match the number of sequences (11)
1
Geoset 1
Number of sequence extents (12) does not match the number of sequences (11)
1
Geoset 2
Number of sequence extents (12) does not match the number of sequences (11)
1
Geoset 3
Number of sequence extents (12) does not match the number of sequences (11)
1
Geoset 4
Number of sequence extents (12) does not match the number of sequences (11)
1
Geoset 5
Number of sequence extents (12) does not match the number of sequences (11)
1
Geoset 6
Number of sequence extents (12) does not match the number of sequences (11)
1
Geoset 7
Number of sequence extents (12) does not match the number of sequences (11)
2
Material 2
1
Layer 0
1
Alpha
Track 16 at frame 26650 has exactly the same value as tracks 15 and 17
1
Layer 1
1
Alpha
Track 14 at frame 26650 has exactly the same value as tracks 13 and 15
3
Bone 0 - "Bone_Chest"
3
Rotation
Track 18 at frame 16600 has exactly the same value as tracks 17 and 19
Track 19 at frame 17000 has exactly the same value as tracks 18 and 20
Track 22 at frame 26650 has exactly the same value as tracks 21 and 23
1
Bone 1 - "Bone_Head"
1
Translation
Track 8 at frame 12200 has exactly the same value as tracks 7 and 9
5
Bone 2 - "Bone_Antenna_L"
1
Translation
Track 10 at frame 26650 has exactly the same value as tracks 9 and 11
4
Rotation
Track 23 at frame 12200 has exactly the same value as tracks 22 and 24
Track 30 at frame 16600 has exactly the same value as tracks 29 and 31
Track 31 at frame 17000 has exactly the same value as tracks 30 and 32
Track 34 at frame 26650 has exactly the same value as tracks 33 and 35
5
Bone 3 - "Bone_Antenna_R"
1
Translation
Track 10 at frame 26650 has exactly the same value as tracks 9 and 11
4
Rotation
Track 23 at frame 12200 has exactly the same value as tracks 22 and 24
Track 30 at frame 16600 has exactly the same value as tracks 29 and 31
Track 31 at frame 17000 has exactly the same value as tracks 30 and 32
Track 34 at frame 26650 has exactly the same value as tracks 33 and 35
1
Bone 5 - "Propulsor"
1
Scaling
Track 56 at frame 26650 has exactly the same value as tracks 55 and 57
3
Bone 6 - "Bone_Root"
1
Translation
Track 26 at frame 12200 has exactly the same value as tracks 25 and 27
2
Rotation
Track 8 at frame 12200 has exactly the same value as tracks 7 and 9
Track 24 at frame 26650 has exactly the same value as tracks 23 and 25
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