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Model validation: AndroidHoneycomb_ByEpsilon

AndroidHoneycomb_ByEpsilon.mdx

0 errors 0 severe 11 warnings 24 unused
  • 3 1 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 Geoset 0
    • Number of sequence extents (12) does not match the number of sequences (11)
  • 1 Geoset 1
    • Number of sequence extents (12) does not match the number of sequences (11)
  • 1 Geoset 2
    • Number of sequence extents (12) does not match the number of sequences (11)
  • 1 Geoset 3
    • Number of sequence extents (12) does not match the number of sequences (11)
  • 1 Geoset 4
    • Number of sequence extents (12) does not match the number of sequences (11)
  • 1 Geoset 5
    • Number of sequence extents (12) does not match the number of sequences (11)
  • 1 Geoset 6
    • Number of sequence extents (12) does not match the number of sequences (11)
  • 1 Geoset 7
    • Number of sequence extents (12) does not match the number of sequences (11)
  • 2 Material 2
    • 1 Layer 0
      • 1 Alpha
        • Track 16 at frame 26650 has exactly the same value as tracks 15 and 17
    • 1 Layer 1
      • 1 Alpha
        • Track 14 at frame 26650 has exactly the same value as tracks 13 and 15
  • 3 Bone 0 - "Bone_Chest"
    • 3 Rotation
      • Track 18 at frame 16600 has exactly the same value as tracks 17 and 19
      • Track 19 at frame 17000 has exactly the same value as tracks 18 and 20
      • Track 22 at frame 26650 has exactly the same value as tracks 21 and 23
  • 1 Bone 1 - "Bone_Head"
    • 1 Translation
      • Track 8 at frame 12200 has exactly the same value as tracks 7 and 9
  • 5 Bone 2 - "Bone_Antenna_L"
    • 1 Translation
      • Track 10 at frame 26650 has exactly the same value as tracks 9 and 11
    • 4 Rotation
      • Track 23 at frame 12200 has exactly the same value as tracks 22 and 24
      • Track 30 at frame 16600 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 17000 has exactly the same value as tracks 30 and 32
      • Track 34 at frame 26650 has exactly the same value as tracks 33 and 35
  • 5 Bone 3 - "Bone_Antenna_R"
    • 1 Translation
      • Track 10 at frame 26650 has exactly the same value as tracks 9 and 11
    • 4 Rotation
      • Track 23 at frame 12200 has exactly the same value as tracks 22 and 24
      • Track 30 at frame 16600 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 17000 has exactly the same value as tracks 30 and 32
      • Track 34 at frame 26650 has exactly the same value as tracks 33 and 35
  • 1 Bone 5 - "Propulsor"
    • 1 Scaling
      • Track 56 at frame 26650 has exactly the same value as tracks 55 and 57
  • 3 Bone 6 - "Bone_Root"
    • 1 Translation
      • Track 26 at frame 12200 has exactly the same value as tracks 25 and 27
    • 2 Rotation
      • Track 8 at frame 12200 has exactly the same value as tracks 7 and 9
      • Track 24 at frame 26650 has exactly the same value as tracks 23 and 25
  • 1 EventObject 0 - "SNDxAIRE"
    • Track 1 at frame 30000 is not in any sequence
  • 1 EventObject 1 - "SNDxAAMS"
    • Track 1 at frame 34300 is not in any sequence
  • unused Texture 9 - Team glow
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