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Model validation: Android_ByEpsilon
Android_ByEpsilon.mdx
0errors0severe2warnings56unused
2
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
2
Material 2
1
Layer 0
1
Alpha
Track 11 at frame 26650 has exactly the same value as tracks 10 and 12
1
Layer 1
1
Alpha
Track 7 at frame 26650 has exactly the same value as tracks 6 and 8
6
TextureAnimation 0
6
Translation
Track 3 at frame 12200 has exactly the same value as tracks 2 and 4
Track 9 at frame 16600 has exactly the same value as tracks 8 and 10
Track 10 at frame 17000 has exactly the same value as tracks 9 and 11
Track 16 at frame 23100 has exactly the same value as tracks 15 and 17
Track 17 at frame 23267 has exactly the same value as tracks 16 and 18
Track 20 at frame 26650 has exactly the same value as tracks 19 and 21
1
GeosetAnimation 6
1
Alpha
Track 18 at frame 32675 has exactly the same value as tracks 17 and 19
6
Bone 0 - "Bone_Arm_L"
4
Translation
Track 11 at frame 12200 has exactly the same value as tracks 10 and 12
Track 29 at frame 23100 has exactly the same value as tracks 28 and 30
Track 30 at frame 23267 has exactly the same value as tracks 29 and 31
Track 37 at frame 26650 has exactly the same value as tracks 36 and 38
2
Rotation
Track 40 at frame 23100 has exactly the same value as tracks 39 and 41
Track 47 at frame 26650 has exactly the same value as tracks 46 and 48
5
Bone 1 - "Bone_Chest"
5
Rotation
Track 15 at frame 16600 has exactly the same value as tracks 14 and 16
Track 16 at frame 17000 has exactly the same value as tracks 15 and 17
Track 22 at frame 23100 has exactly the same value as tracks 21 and 23
Track 23 at frame 23267 has exactly the same value as tracks 22 and 24
Track 26 at frame 26650 has exactly the same value as tracks 25 and 27
6
Bone 2 - "Bone_Arm_R"
4
Translation
Track 11 at frame 12200 has exactly the same value as tracks 10 and 12
Track 29 at frame 23100 has exactly the same value as tracks 28 and 30
Track 30 at frame 23267 has exactly the same value as tracks 29 and 31
Track 37 at frame 26650 has exactly the same value as tracks 36 and 38
2
Rotation
Track 40 at frame 23100 has exactly the same value as tracks 39 and 41
Track 47 at frame 26650 has exactly the same value as tracks 46 and 48
6
Bone 3 - "Bone_Head"
4
Translation
Track 7 at frame 12200 has exactly the same value as tracks 6 and 8
Track 15 at frame 16600 has exactly the same value as tracks 14 and 16
Track 16 at frame 17000 has exactly the same value as tracks 15 and 17
Track 26 at frame 23100 has exactly the same value as tracks 25 and 27
2
Rotation
Track 28 at frame 23100 has exactly the same value as tracks 27 and 29
Track 29 at frame 23267 has exactly the same value as tracks 28 and 30
8
Bone 4 - "Bone_Antenna_L"
3
Translation
Track 6 at frame 23100 has exactly the same value as tracks 5 and 7
Track 7 at frame 23267 has exactly the same value as tracks 6 and 8
Track 12 at frame 26650 has exactly the same value as tracks 11 and 13
5
Rotation
Track 23 at frame 12200 has exactly the same value as tracks 22 and 24
Track 30 at frame 16600 has exactly the same value as tracks 29 and 31
Track 31 at frame 17000 has exactly the same value as tracks 30 and 32
Track 38 at frame 23100 has exactly the same value as tracks 37 and 39
Track 43 at frame 26650 has exactly the same value as tracks 42 and 44
8
Bone 5 - "Bone_Antenna_R"
3
Translation
Track 6 at frame 23100 has exactly the same value as tracks 5 and 7
Track 7 at frame 23267 has exactly the same value as tracks 6 and 8
Track 12 at frame 26650 has exactly the same value as tracks 11 and 13
5
Rotation
Track 23 at frame 12200 has exactly the same value as tracks 22 and 24
Track 30 at frame 16600 has exactly the same value as tracks 29 and 31
Track 31 at frame 17000 has exactly the same value as tracks 30 and 32
Track 38 at frame 23100 has exactly the same value as tracks 37 and 39
Track 43 at frame 26650 has exactly the same value as tracks 42 and 44
1
Bone 6 - "Propulsor_L"
1
Scaling
Track 51 at frame 26650 has exactly the same value as tracks 50 and 52
1
Bone 8 - "Propulsor_R"
1
Scaling
Track 51 at frame 26650 has exactly the same value as tracks 50 and 52
5
Bone 10 - "Bone_Root"
1
Translation
Track 25 at frame 12200 has exactly the same value as tracks 24 and 26
4
Rotation
Track 7 at frame 12200 has exactly the same value as tracks 6 and 8
Track 26 at frame 23100 has exactly the same value as tracks 25 and 27
Track 27 at frame 23267 has exactly the same value as tracks 26 and 28
Track 30 at frame 26650 has exactly the same value as tracks 29 and 31
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