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Model validation: Android_ByEpsilon

Android_ByEpsilon.mdx

0 errors 0 severe 2 warnings 56 unused
  • 2 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 2 Material 2
    • 1 Layer 0
      • 1 Alpha
        • Track 11 at frame 26650 has exactly the same value as tracks 10 and 12
    • 1 Layer 1
      • 1 Alpha
        • Track 7 at frame 26650 has exactly the same value as tracks 6 and 8
  • 6 TextureAnimation 0
    • 6 Translation
      • Track 3 at frame 12200 has exactly the same value as tracks 2 and 4
      • Track 9 at frame 16600 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 17000 has exactly the same value as tracks 9 and 11
      • Track 16 at frame 23100 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 23267 has exactly the same value as tracks 16 and 18
      • Track 20 at frame 26650 has exactly the same value as tracks 19 and 21
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 18 at frame 32675 has exactly the same value as tracks 17 and 19
  • 6 Bone 0 - "Bone_Arm_L"
    • 4 Translation
      • Track 11 at frame 12200 has exactly the same value as tracks 10 and 12
      • Track 29 at frame 23100 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 23267 has exactly the same value as tracks 29 and 31
      • Track 37 at frame 26650 has exactly the same value as tracks 36 and 38
    • 2 Rotation
      • Track 40 at frame 23100 has exactly the same value as tracks 39 and 41
      • Track 47 at frame 26650 has exactly the same value as tracks 46 and 48
  • 5 Bone 1 - "Bone_Chest"
    • 5 Rotation
      • Track 15 at frame 16600 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 17000 has exactly the same value as tracks 15 and 17
      • Track 22 at frame 23100 has exactly the same value as tracks 21 and 23
      • Track 23 at frame 23267 has exactly the same value as tracks 22 and 24
      • Track 26 at frame 26650 has exactly the same value as tracks 25 and 27
  • 6 Bone 2 - "Bone_Arm_R"
    • 4 Translation
      • Track 11 at frame 12200 has exactly the same value as tracks 10 and 12
      • Track 29 at frame 23100 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 23267 has exactly the same value as tracks 29 and 31
      • Track 37 at frame 26650 has exactly the same value as tracks 36 and 38
    • 2 Rotation
      • Track 40 at frame 23100 has exactly the same value as tracks 39 and 41
      • Track 47 at frame 26650 has exactly the same value as tracks 46 and 48
  • 6 Bone 3 - "Bone_Head"
    • 4 Translation
      • Track 7 at frame 12200 has exactly the same value as tracks 6 and 8
      • Track 15 at frame 16600 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 17000 has exactly the same value as tracks 15 and 17
      • Track 26 at frame 23100 has exactly the same value as tracks 25 and 27
    • 2 Rotation
      • Track 28 at frame 23100 has exactly the same value as tracks 27 and 29
      • Track 29 at frame 23267 has exactly the same value as tracks 28 and 30
  • 8 Bone 4 - "Bone_Antenna_L"
    • 3 Translation
      • Track 6 at frame 23100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 23267 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 26650 has exactly the same value as tracks 11 and 13
    • 5 Rotation
      • Track 23 at frame 12200 has exactly the same value as tracks 22 and 24
      • Track 30 at frame 16600 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 17000 has exactly the same value as tracks 30 and 32
      • Track 38 at frame 23100 has exactly the same value as tracks 37 and 39
      • Track 43 at frame 26650 has exactly the same value as tracks 42 and 44
  • 8 Bone 5 - "Bone_Antenna_R"
    • 3 Translation
      • Track 6 at frame 23100 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 23267 has exactly the same value as tracks 6 and 8
      • Track 12 at frame 26650 has exactly the same value as tracks 11 and 13
    • 5 Rotation
      • Track 23 at frame 12200 has exactly the same value as tracks 22 and 24
      • Track 30 at frame 16600 has exactly the same value as tracks 29 and 31
      • Track 31 at frame 17000 has exactly the same value as tracks 30 and 32
      • Track 38 at frame 23100 has exactly the same value as tracks 37 and 39
      • Track 43 at frame 26650 has exactly the same value as tracks 42 and 44
  • 1 Bone 6 - "Propulsor_L"
    • 1 Scaling
      • Track 51 at frame 26650 has exactly the same value as tracks 50 and 52
  • 1 Bone 8 - "Propulsor_R"
    • 1 Scaling
      • Track 51 at frame 26650 has exactly the same value as tracks 50 and 52
  • 5 Bone 10 - "Bone_Root"
    • 1 Translation
      • Track 25 at frame 12200 has exactly the same value as tracks 24 and 26
    • 4 Rotation
      • Track 7 at frame 12200 has exactly the same value as tracks 6 and 8
      • Track 26 at frame 23100 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 23267 has exactly the same value as tracks 26 and 28
      • Track 30 at frame 26650 has exactly the same value as tracks 29 and 31
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