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Triggers
Andexander's Path I The First Breach.w3x
Variables
Initialization
Start
Captain Dissapear
Waves
Quest
Questwriten
End
Endwavestops
Masses
Gate fails
Masses 2
Masses 2 starter
Masses 3 starter
Masses 3
Masses timer
Masses timer start
North wave
North attack
East wave
East attack
West wave
West attack
Xp
Endcinema
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
East
timer
No
Eastspawn
timer
No
end
timer
No
End2
timer
No
Masses
timer
No
NOrth
timer
No
Northspawn
timer
No
TIMER
timer
No
West
timer
No
Westspawn
timer
No
Start
Events
Map initialization
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Set the time of day to 7.00
Sound - Play SadMystery <gen>
Game - Set time of day speed to 80.00 % of the default speed
Camera - . Apply . gg_cam_Starters for Player 1 (Red) over 0 seconds
Unit - Order Footman 0038 <gen> to Patrol To . (Center of patroll_1 <gen>)
Unit - Order Footman 0043 <gen> to Patrol To . (Center of patroll_2 <gen>)
Unit - Order Footman 0041 <gen> to Patrol To . (Center of patroll_3 <gen>)
Unit - Order Archer 0032 <gen> to Patrol To . (Center of patroll_4 <gen>)
Cinematic - Fade in over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Starters_2 for Player 1 (Red) over 11.00 seconds
Wait 3.00 seconds
Quest - Display to (All players) the Quest Update message: Created by ruuteldaja
Wait 4.00 seconds
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Wait 1.50 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Camera - . Apply . gg_cam_Guard_on_the_wall for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Guard_on_the_wall_2 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Guard_on_the_wall_3 for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Unit - Order Footman 0038 <gen> to Move To . (Center of huard_stand <gen>)
Wait 2 seconds
Unit - Make Footman 0038 <gen> face (Center of North_Spawn <gen>) over 0 seconds
Camera - . Apply . gg_cam_Guard_on_the_wall_view for Player 1 (Red) over 3.00 seconds
Wait 2 seconds
Sound - Set music volume to 60.00 %
Wait 0.20 seconds
Sound - Set music volume to 40.00 %
Wait 0.20 seconds
Sound - Set music volume to 20.00 %
Wait 0.20 seconds
Sound - Set music volume to 0.00 %
Wait 0.20 seconds
Sound - Stop music Immediately
Cinematic - Send transmission to (All players) from Footman 0038 <gen> named Guard : Play No sound and display Strange... . Modify duration: Set to 2.00 seconds and Wait
Sound - Set music volume to 100.00 %
Sound - Play Tension <gen>
Cinematic - Send transmission to (All players) from Footman 0038 <gen> named Guard : Play No sound and display Strange...mist. . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Guards_zoom for Player 1 (Red) over 1.50 seconds
Wait 0.50 seconds
Unit - Order Black Golem 0048 <gen> to Move To . (Center of hide_and_seek <gen>)
Camera - . Apply . gg_cam_Guards_zoom_2 for Player 1 (Red) over 4.00 seconds
Wait 4.00 seconds
Camera - . Apply . gg_cam_Guard_on_the_wall_view for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Footman 0038 <gen> named Guard : Play No sound and display What was that...? . Modify duration: Set to 3.50 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0038 <gen> named Guard : Play No sound and display Could it have been that...? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0038 <gen> named Guard : Play No sound and display Oh no... . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Captain for Player 1 (Red) over 0 seconds
Sound - Stop music Immediately
Sound - Play ArthasTheme <gen>
Unit - Order Footman 0038 <gen> to Move To . (Center of Guardaptstand <gen>)
Cinematic - Send transmission to (All players) from Captain 0044 <gen> named Captain : Play No sound and display ...then the troll fell down and I was about to... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0038 <gen> named Guard : Play No sound and display Captain!!! Captain!!! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0044 <gen> named Captain : Play No sound and display -.-' . Modify duration: Set to 3.00 seconds and Wait
Unit - Make Footman 0038 <gen> face Captain 0044 <gen> over 0 seconds
Unit - Make Captain 0044 <gen> face Footman 0038 <gen> over 3.00 seconds
Camera - . Apply . gg_cam_Captain_talks_with_guard for Player 1 (Red) over 8.00 seconds
Cinematic - Send transmission to (All players) from Captain 0044 <gen> named Captain : Play No sound and display Yeeeeeessss...? . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0038 <gen> named Guard : Play No sound and display I saw something in the mist. Could it be them??? . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0044 <gen> named Captain : Play No sound and display WHAT!? . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Captain_talks_with_guard_2 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Captain 0044 <gen> named Captain : Play No sound and display Are you sure? . Modify duration: Set to 3.40 seconds and Wait
Cinematic - Send transmission to (All players) from Footman 0038 <gen> named Guard : Play No sound and display I am sure that I saw something. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0044 <gen> named Captain : Play No sound and display Okay... . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Camera - . Apply . gg_cam_Colonel for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Captain 0044 <gen> to Move To . (Center of captain_moves <gen>)
Wait 3.00 seconds
Unit - Make Captain 0044 <gen> face Warrior 0001 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Captain 0044 <gen> named Captain : Play No sound and display Sire... . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0044 <gen> named Captain : Play No sound and display Sire...It looks like one of the guards saw the enemy. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named "Sire" : Play No sound and display Then we must check it out ourselves. . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Lets_take_a_look for Player 1 (Red) over 0 seconds
Unit - Move Warrior 0001 <gen> instantly to (Center of Andexander_Stand <gen>) , facing (Position of Black Golem 0048 <gen>)
Unit - Move Captain 0044 <gen> instantly to (Center of Capt_wall_stand <gen>) , facing (Position of Black Golem 0048 <gen>)
Unit - Move Footman 0038 <gen> instantly to (Center of Guardaptstand <gen>) , facing (Position of Black Golem 0048 <gen>)
Unit - Make Archer 0020 <gen> face (Center of North_Spawn <gen>) over 0 seconds
Unit - Make Archer 0002 <gen> face (Center of North_Spawn <gen>) over 0 seconds
Unit - Make Archer 0021 <gen> face (Center of North_Spawn <gen>) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.70 seconds
Cinematic - Send transmission to (All players) from Captain 0044 <gen> named Captain : Play No sound and display Well I don't see anything now... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from No unit named "Sire" : Play No sound and display Shhh... Be patient! . Modify duration: Set to 3.30 seconds and Wait
Wait 4.00 seconds
Sound - Stop music Immediately
Cinematic - Fade out and back in over 2 seconds using texture Haze Filter and color ( 0 %, 0 %, 0 %) with 50.00 % transparency
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_025 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_026 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_027 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_028 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_029 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_030 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_031 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_032 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_033 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_034 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_035 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_036 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_037 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_038 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_039 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_040 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_041 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_042 <gen>) facing 270.00 degrees
Unit - Create 9 . Black Golem for Player 12 (Brown) at (Center of Region_043 <gen>) facing 270.00 degrees
Sound - Play Doom <gen>
Cinematic - Send transmission to (All players) from No unit named "Sire" : Play No sound and display I see something... . Modify duration: Set to 3.30 seconds and Wait
Camera - . Apply . gg_cam_Overview_of_the_army for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Overview_of_the_army_2 for Player 1 (Red) over 16.00 seconds
Wait 16.00 seconds
Camera - . Apply . gg_cam_Well_it_looks_like_we_will_have_a_battle for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Andexanders_FACE for Player 1 (Red) over 10.00 seconds
Cinematic - Send transmission to (All players) from No unit named "Sire" : Play No sound and display Well... It looks like we are going to have a battle after all. . Modify duration: Set to 7.00 seconds and Wait
Wait 3.00 seconds
Game - Pause the game
Quest - Display to (All players) the Quest Update message: Andexander's Path
Wait 5.00 seconds
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Quest - Display to (All players) the Quest Update message:
Wait 2 seconds
Game - Unpause the game
Wait 0.70 seconds
Unit - Make Warrior 0001 <gen> face Captain 0044 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Warrior 0001 <gen> named Colonel Andexander : Play No sound and display Captain... You must leave at once for help! Go to the North-East wall and ask for reinforcements. . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Captain 0044 <gen> named Captain : Play No sound and display As you command colonel! . Modify duration: Set to 4.00 seconds and Wait
Unit - Order Captain 0044 <gen> to Move To . (Center of captain_leaves <gen>)
Wait 2 seconds
Unit - Make Warrior 0001 <gen> face Footman 0043 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Warrior 0001 <gen> named Colonel Andexander : Play No sound and display Okay... The rest of you... . Modify duration: Set to 3.00 seconds and Wait
Camera - . Apply . gg_cam_End_overview for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Warrior 0001 <gen> named Colonel Andexander : Play No sound and display ...on your positions!!! . Modify duration: Set to 3.00 seconds and Wait
Wait 2 seconds
Unit - Order Footman 0038 <gen> to Move To . (Center of Footmen_position <gen>)
Unit - Order Footman 0035 <gen> to Move To . (Center of Footmen_position <gen>)
Unit - Order Footman 0037 <gen> to Move To . (Center of Footmen_position <gen>)
Unit - Order Footman 0036 <gen> to Move To . (Center of Footmen_position <gen>)
Unit - Order Footman 0034 <gen> to Move To . (Center of Footmen_position <gen>)
Unit - Order Footman 0043 <gen> to Move To . (Center of Footmen_position <gen>)
Unit - Order Footman 0039 <gen> to Move To . (Center of Footmen_position <gen>)
Unit - Order Footman 0042 <gen> to Move To . (Center of Footmen_position <gen>)
Unit - Order Footman 0040 <gen> to Move To . (Center of Footmen_position <gen>)
Unit - Order Footman 0041 <gen> to Move To . (Center of Footmen_position <gen>)
Unit - Order Archer 0032 <gen> to Move To . (Center of archer <gen>)
Unit - Order Archer 0029 <gen> to Move To . (Center of archer_4 <gen>)
Unit - Order Archer 0033 <gen> to Move To . (Center of archer <gen>)
Unit - Order Archer 0030 <gen> to Move To . (Center of archer <gen>)
Unit - Order Archer 0031 <gen> to Move To . (Center of archer_2 <gen>)
Unit - Order Archer 0026 <gen> to Move To . (Center of archer_2 <gen>)
Unit - Order Archer 0028 <gen> to Move To . (Center of archer_3 <gen>)
Unit - Order Archer 0027 <gen> to Move To . (Center of archer_3 <gen>)
Unit - Order Archer 0045 <gen> to Move To . (Center of archer_3 <gen>)
Unit - Order Archer 0046 <gen> to Move To . (Center of archer_4 <gen>)
Unit - Order Archer 0047 <gen> to Move To . (Center of archer_4 <gen>)
Wait 1.00 seconds
Camera - . Apply . gg_cam_Positioning_seer for Player 1 (Red) over 0 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Positioning_seer_2 for Player 1 (Red) over 0.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_About_to_position for Player 1 (Red) over 0 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Positioned for Player 1 (Red) over 6.00 seconds
Wait 4.00 seconds
Unit - Make Footman 0034 <gen> face 90.00 over 0.60 seconds
Unit - Make Footman 0035 <gen> face 90.00 over 0.60 seconds
Unit - Make Footman 0036 <gen> face 90.00 over 0.60 seconds
Unit - Make Footman 0037 <gen> face 90.00 over 0.60 seconds
Unit - Make Footman 0038 <gen> face 90.00 over 0.60 seconds
Unit - Make Footman 0039 <gen> face 90.00 over 0.60 seconds
Unit - Make Footman 0040 <gen> face 90.00 over 0.60 seconds
Unit - Make Footman 0041 <gen> face 90.00 over 0.60 seconds
Unit - Make Footman 0042 <gen> face 90.00 over 0.60 seconds
Unit - Make Footman 0043 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0002 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0020 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0021 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0026 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0027 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0028 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0030 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0029 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0031 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0033 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0032 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0045 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0046 <gen> face 90.00 over 0.60 seconds
Unit - Make Archer 0047 <gen> face 90.00 over 0.60 seconds
Unit - Make Warrior 0001 <gen> face 90.00 over 0.60 seconds
Trigger - Turn off Masses_2 <gen>
Trigger - Turn off Masses_3 <gen>
Cinematic - Send transmission to (All players) from Warrior 0001 <gen> named Colonel Andexander : Play No sound and display The black golems are attacking... . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warrior 0001 <gen> named Colonel Andexander : Play No sound and display We all must hold our ground until help arrives! . Modify duration: Set to 4.00 seconds and Wait
Camera - Reset camera for Player 1 (Red) to standard game-view over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Trigger - Run Masses <gen> (ignoring conditions)
Sound - Play Human1 <gen>
Captain Dissapear
Events
Unit - A unit enters captain_leaves <gen>
Conditions
(Triggering unit) Equal to Captain 0044 <gen>
Actions
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Waves
Events
Map initialization
Conditions
Actions
Countdown Timer - Start Northspawn as a One-shot timer that will expire in 200.00 seconds
Countdown Timer - Start Eastspawn as a One-shot timer that will expire in 270.00 seconds
Countdown Timer - Start Westspawn as a One-shot timer that will expire in 400.00 seconds
Quest
Events
Unit - Warrior 0001 <gen> Dies
Conditions
Actions
Wait 4.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat! Andexander has died!
Questwriten
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled The Black Golem Attack with the description The black golems have attacked your outpost... You must hold out until captain arrives back with help. -Andexander must survive , using icon path ReplaceableTextures\CommandButtons\BTNDefend.blp
End
Events
Map initialization
Conditions
Actions
Countdown Timer - Start end as a One-shot timer that will expire in 970.00 seconds
Countdown Timer - Start End2 as a One-shot timer that will expire in 940.00 seconds
Endwavestops
Events
Time - End2 expires
Conditions
Actions
Trigger - Turn off West_attack <gen>
Trigger - Turn off North_attack <gen>
Trigger - Turn off East_attack <gen>
Masses
Events
Time - Masses expires
Conditions
Actions
Unit Group - Order (Units in Wind <gen>) to Attack . Iron Gate 0000 <gen>
Gate fails
Events
Destructible - Iron Gate 0000 <gen> dies
Conditions
Actions
Trigger - Turn off Masses <gen>
Trigger - Turn on (This trigger)
Masses 2
Events
Destructible - Iron Gate 0000 <gen> dies
Time - Masses expires
Conditions
Actions
Unit Group - Order (Units in Wind <gen>) to Attack . Iron Gate 0001 <gen>
Masses 2 starter
Events
Destructible - Iron Gate 0000 <gen> dies
Conditions
Actions
Trigger - Turn on Masses_2 <gen>
Masses 3 starter
Events
Destructible - Iron Gate 0001 <gen> dies
Conditions
Actions
Trigger - Turn on Masses_3 <gen>
Masses 3
Events
Destructible - Iron Gate 0001 <gen> dies
Time - Masses expires
Conditions
Actions
Unit Group - Order (Units in Wind <gen>) to Patrol To . (Center of patroll_2 <gen>)
Masses timer
Events
Time - TIMER expires
Conditions
Actions
Countdown Timer - Start Masses as a Repeating timer that will expire in 70.00 seconds
Masses timer start
Events
Map initialization
Conditions
Actions
Countdown Timer - Start TIMER as a One-shot timer that will expire in 130.00 seconds
North wave
Events
Time - Northspawn expires
Conditions
Actions
Countdown Timer - Start NOrth as a Repeating timer that will expire in 20.00 seconds
North attack
Events
Time - NOrth expires
Conditions
Actions
Unit - Create 3 . Black Golem for Player 12 (Brown) at (Center of North_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in North_Spawn <gen>) to Patrol To . (Center of Region_005 <gen>)
East wave
Events
Time - Eastspawn expires
Conditions
Actions
Countdown Timer - Start East as a Repeating timer that will expire in 20.00 seconds
East attack
Events
Time - East expires
Conditions
Actions
Unit - Create 3 . Black Golem for Player 12 (Brown) at (Center of East_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in East_spawn <gen>) to Patrol To . (Center of Region_004 <gen>)
Wait 3.60 seconds
Unit - Create 3 . Black Golem for Player 12 (Brown) at (Center of East_spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in East_spawn <gen>) to Patrol To . (Center of Region_003 <gen>)
West wave
Events
Time - Westspawn expires
Conditions
Actions
Countdown Timer - Start West as a Repeating timer that will expire in 20.00 seconds
West attack
Events
Time - West expires
Conditions
Actions
Unit - Create 2 . Black Golem for Player 12 (Brown) at (Center of West_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in West_Spawn <gen>) to Patrol To . (Center of Region_011 <gen>)
Wait 4.00 seconds
Unit - Create 2 . Black Golem for Player 12 (Brown) at (Center of West_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in West_Spawn <gen>) to Patrol To . (Center of Region_010 <gen>)
Wait 4.00 seconds
Unit - Create 2 . Black Golem for Player 12 (Brown) at (Center of West_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Units in West_Spawn <gen>) to Patrol To . (Center of Captain_teleports <gen>)
Xp
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 3.00 % experience from future kills
Endcinema
Events
Time - end expires
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Unit - Make Warrior 0001 <gen> Invulnerable
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.00 seconds
Unit - Move Warrior 0001 <gen> instantly to (Center of Andexander_stand <gen>) , facing (Position of Tent 0008 <gen>)
Unit - Create 1 . Captain for Player 1 (Red) at (Center of captain_leaves <gen>) facing 230.00 degrees
Unit - Make (Last created unit) Invulnerable
Unit - Order (Last created unit) to Move To . (Center of Region_008 <gen>)
Camera - . Apply . gg_cam_Captain_comes_in for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Sound - Play TragicConfrontation <gen>
Cinematic - Fade out over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Unit - Move (Last created unit) instantly to (Center of Captain_teleports <gen>) , facing (Position of Warrior 0001 <gen>)
Unit - Order (Last created unit) to Move To . (Center of Captain_stand <gen>)
Camera - . Apply . gg_cam_Endtalk_1 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Endtalk_2 for Player 1 (Red) over 6.00 seconds
Cinematic - Fade in over 2 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from (Last created unit) named Captain : Play No sound and display Colonel!!! . Modify duration: Set to 2.00 seconds and Wait
Camera - . Apply . gg_cam_Endtalk_3 for Player 1 (Red) over 14.00 seconds
Cinematic - Send transmission to (All players) from Warrior 0001 <gen> named Colonel Andexander : Play No sound and display Where are the reinforcements!? . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from (Last created unit) named Captain : Play No sound and display The North-East wall has already fallen! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Warrior 0001 <gen> named Colonel Andexander : Play No sound and display What...? . Modify duration: Set to 1.70 seconds and Wait
Cinematic - Send transmission to (All players) from Warrior 0001 <gen> named Colonel Andexander : Play No sound and display Then there is no hope... We must retreat! . Modify duration: Set to 4.00 seconds and Wait
Wait 0.70 seconds
Camera - . Apply . gg_cam_END for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Unit - Order Warrior 0001 <gen> to Move To . (Center of Endrun <gen>)
Unit - Order (Last created unit) to Move To . (Center of Endrun <gen>)
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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