• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Andariel

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Andariel of the bundle Andariel. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Andariel (Diablo 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Andariel
Andariel.mdx
andariel_armor_burned.blp
andariel_hair_burned.blp
andariel_head_spec.blp
andariel_body_spec.blp
andariel_body.blp
andariel_hair.blp
andariel_armor.blp
andariel_head.blp
andariel_head_burned.blp
andariel_body_burned.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Andariel.mdx

Now Click the "Import File" Button:

Next select 'Andariel.mdx' in the folder which you extracted from the zip archive:

Andariel
Andariel.mdx
andariel_armor.blp
andariel_armor_burned.blp
andariel_body.blp
andariel_body_burned.blp
andariel_body_spec.blp
andariel_hair.blp
andariel_hair_burned.blp
andariel_head.blp
andariel_head_burned.blp
andariel_head_spec.blp

The file has been properly added to the map archive:

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx

Done, you have imported the file Andariel.mdx.

Importing andariel_armor.blp

Now Click the "Import File" Button:

Next select 'andariel_armor.blp' in the folder which you extracted from the zip archive:

Andariel
Andariel.mdx
andariel_armor.blp
andariel_armor_burned.blp
andariel_body.blp
andariel_body_burned.blp
andariel_body_spec.blp
andariel_hair.blp
andariel_hair_burned.blp
andariel_head.blp
andariel_head_burned.blp
andariel_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
war3mapimported/andariel_armor.blp

Double-click the file andariel_armor.blp:

andariel_armor.blp
Image / Texture
392
war3mapimported/andariel_armor.blp

Tick the box "Use Custom Path" and type in the correct path:

andariel_armor.blp
Image / Texture
392
andariel_armor.blp

The file has been properly added to the map archive:

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp

Done, you have imported the file andariel_armor.blp.

Importing andariel_armor_burned.blp

Now Click the "Import File" Button:

Next select 'andariel_armor_burned.blp' in the folder which you extracted from the zip archive:

Andariel
Andariel.mdx
andariel_armor.blp
andariel_armor_burned.blp
andariel_body.blp
andariel_body_burned.blp
andariel_body_spec.blp
andariel_hair.blp
andariel_hair_burned.blp
andariel_head.blp
andariel_head_burned.blp
andariel_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
war3mapimported/andariel_armor_burned.blp

Double-click the file andariel_armor_burned.blp:

andariel_armor_burned.blp
Image / Texture
290
war3mapimported/andariel_armor_burned.blp

Tick the box "Use Custom Path" and type in the correct path:

andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp

The file has been properly added to the map archive:

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp

Done, you have imported the file andariel_armor_burned.blp.

Importing andariel_body.blp

Now Click the "Import File" Button:

Next select 'andariel_body.blp' in the folder which you extracted from the zip archive:

Andariel
Andariel.mdx
andariel_armor.blp
andariel_armor_burned.blp
andariel_body.blp
andariel_body_burned.blp
andariel_body_spec.blp
andariel_hair.blp
andariel_hair_burned.blp
andariel_head.blp
andariel_head_burned.blp
andariel_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
war3mapimported/andariel_body.blp

Double-click the file andariel_body.blp:

andariel_body.blp
Image / Texture
314
war3mapimported/andariel_body.blp

Tick the box "Use Custom Path" and type in the correct path:

andariel_body.blp
Image / Texture
314
andariel_body.blp

The file has been properly added to the map archive:

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp

Done, you have imported the file andariel_body.blp.

Importing andariel_body_burned.blp

Now Click the "Import File" Button:

Next select 'andariel_body_burned.blp' in the folder which you extracted from the zip archive:

Andariel
Andariel.mdx
andariel_armor.blp
andariel_armor_burned.blp
andariel_body.blp
andariel_body_burned.blp
andariel_body_spec.blp
andariel_hair.blp
andariel_hair_burned.blp
andariel_head.blp
andariel_head_burned.blp
andariel_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
war3mapimported/andariel_body_burned.blp

Double-click the file andariel_body_burned.blp:

andariel_body_burned.blp
Image / Texture
342
war3mapimported/andariel_body_burned.blp

Tick the box "Use Custom Path" and type in the correct path:

andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp

The file has been properly added to the map archive:

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp

Done, you have imported the file andariel_body_burned.blp.

Importing andariel_body_spec.blp

Now Click the "Import File" Button:

Next select 'andariel_body_spec.blp' in the folder which you extracted from the zip archive:

Andariel
Andariel.mdx
andariel_armor.blp
andariel_armor_burned.blp
andariel_body.blp
andariel_body_burned.blp
andariel_body_spec.blp
andariel_hair.blp
andariel_hair_burned.blp
andariel_head.blp
andariel_head_burned.blp
andariel_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp
andariel_body_spec.blp
Image / Texture
182
war3mapimported/andariel_body_spec.blp

Double-click the file andariel_body_spec.blp:

andariel_body_spec.blp
Image / Texture
182
war3mapimported/andariel_body_spec.blp

Tick the box "Use Custom Path" and type in the correct path:

andariel_body_spec.blp
Image / Texture
182
andariel_body_spec.blp

The file has been properly added to the map archive:

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp
andariel_body_spec.blp
Image / Texture
182
andariel_body_spec.blp

Done, you have imported the file andariel_body_spec.blp.

Importing andariel_hair.blp

Now Click the "Import File" Button:

Next select 'andariel_hair.blp' in the folder which you extracted from the zip archive:

Andariel
Andariel.mdx
andariel_armor.blp
andariel_armor_burned.blp
andariel_body.blp
andariel_body_burned.blp
andariel_body_spec.blp
andariel_hair.blp
andariel_hair_burned.blp
andariel_head.blp
andariel_head_burned.blp
andariel_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp
andariel_body_spec.blp
Image / Texture
182
andariel_body_spec.blp
andariel_hair.blp
Image / Texture
86
war3mapimported/andariel_hair.blp

Double-click the file andariel_hair.blp:

andariel_hair.blp
Image / Texture
86
war3mapimported/andariel_hair.blp

Tick the box "Use Custom Path" and type in the correct path:

andariel_hair.blp
Image / Texture
86
andariel_hair.blp

The file has been properly added to the map archive:

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp
andariel_body_spec.blp
Image / Texture
182
andariel_body_spec.blp
andariel_hair.blp
Image / Texture
86
andariel_hair.blp

Done, you have imported the file andariel_hair.blp.

Importing andariel_hair_burned.blp

Now Click the "Import File" Button:

Next select 'andariel_hair_burned.blp' in the folder which you extracted from the zip archive:

Andariel
Andariel.mdx
andariel_armor.blp
andariel_armor_burned.blp
andariel_body.blp
andariel_body_burned.blp
andariel_body_spec.blp
andariel_hair.blp
andariel_hair_burned.blp
andariel_head.blp
andariel_head_burned.blp
andariel_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp
andariel_body_spec.blp
Image / Texture
182
andariel_body_spec.blp
andariel_hair.blp
Image / Texture
86
andariel_hair.blp
andariel_hair_burned.blp
Image / Texture
51
war3mapimported/andariel_hair_burned.blp

Double-click the file andariel_hair_burned.blp:

andariel_hair_burned.blp
Image / Texture
51
war3mapimported/andariel_hair_burned.blp

Tick the box "Use Custom Path" and type in the correct path:

andariel_hair_burned.blp
Image / Texture
51
andariel_hair_burned.blp

The file has been properly added to the map archive:

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp
andariel_body_spec.blp
Image / Texture
182
andariel_body_spec.blp
andariel_hair.blp
Image / Texture
86
andariel_hair.blp
andariel_hair_burned.blp
Image / Texture
51
andariel_hair_burned.blp

Done, you have imported the file andariel_hair_burned.blp.

Importing andariel_head.blp

Now Click the "Import File" Button:

Next select 'andariel_head.blp' in the folder which you extracted from the zip archive:

Andariel
Andariel.mdx
andariel_armor.blp
andariel_armor_burned.blp
andariel_body.blp
andariel_body_burned.blp
andariel_body_spec.blp
andariel_hair.blp
andariel_hair_burned.blp
andariel_head.blp
andariel_head_burned.blp
andariel_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp
andariel_body_spec.blp
Image / Texture
182
andariel_body_spec.blp
andariel_hair.blp
Image / Texture
86
andariel_hair.blp
andariel_hair_burned.blp
Image / Texture
51
andariel_hair_burned.blp
andariel_head.blp
Image / Texture
267
war3mapimported/andariel_head.blp

Double-click the file andariel_head.blp:

andariel_head.blp
Image / Texture
267
war3mapimported/andariel_head.blp

Tick the box "Use Custom Path" and type in the correct path:

andariel_head.blp
Image / Texture
267
andariel_head.blp

The file has been properly added to the map archive:

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp
andariel_body_spec.blp
Image / Texture
182
andariel_body_spec.blp
andariel_hair.blp
Image / Texture
86
andariel_hair.blp
andariel_hair_burned.blp
Image / Texture
51
andariel_hair_burned.blp
andariel_head.blp
Image / Texture
267
andariel_head.blp

Done, you have imported the file andariel_head.blp.

Importing andariel_head_burned.blp

Now Click the "Import File" Button:

Next select 'andariel_head_burned.blp' in the folder which you extracted from the zip archive:

Andariel
Andariel.mdx
andariel_armor.blp
andariel_armor_burned.blp
andariel_body.blp
andariel_body_burned.blp
andariel_body_spec.blp
andariel_hair.blp
andariel_hair_burned.blp
andariel_head.blp
andariel_head_burned.blp
andariel_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp
andariel_body_spec.blp
Image / Texture
182
andariel_body_spec.blp
andariel_hair.blp
Image / Texture
86
andariel_hair.blp
andariel_hair_burned.blp
Image / Texture
51
andariel_hair_burned.blp
andariel_head.blp
Image / Texture
267
andariel_head.blp
andariel_head_burned.blp
Image / Texture
89
war3mapimported/andariel_head_burned.blp

Double-click the file andariel_head_burned.blp:

andariel_head_burned.blp
Image / Texture
89
war3mapimported/andariel_head_burned.blp

Tick the box "Use Custom Path" and type in the correct path:

andariel_head_burned.blp
Image / Texture
89
andariel_head_burned.blp

The file has been properly added to the map archive:

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp
andariel_body_spec.blp
Image / Texture
182
andariel_body_spec.blp
andariel_hair.blp
Image / Texture
86
andariel_hair.blp
andariel_hair_burned.blp
Image / Texture
51
andariel_hair_burned.blp
andariel_head.blp
Image / Texture
267
andariel_head.blp
andariel_head_burned.blp
Image / Texture
89
andariel_head_burned.blp

Done, you have imported the file andariel_head_burned.blp.

Importing andariel_head_spec.blp

Now Click the "Import File" Button:

Next select 'andariel_head_spec.blp' in the folder which you extracted from the zip archive:

Andariel
Andariel.mdx
andariel_armor.blp
andariel_armor_burned.blp
andariel_body.blp
andariel_body_burned.blp
andariel_body_spec.blp
andariel_hair.blp
andariel_hair_burned.blp
andariel_head.blp
andariel_head_burned.blp
andariel_head_spec.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp
andariel_body_spec.blp
Image / Texture
182
andariel_body_spec.blp
andariel_hair.blp
Image / Texture
86
andariel_hair.blp
andariel_hair_burned.blp
Image / Texture
51
andariel_hair_burned.blp
andariel_head.blp
Image / Texture
267
andariel_head.blp
andariel_head_burned.blp
Image / Texture
89
andariel_head_burned.blp
andariel_head_spec.blp
Image / Texture
118
war3mapimported/andariel_head_spec.blp

Double-click the file andariel_head_spec.blp:

andariel_head_spec.blp
Image / Texture
118
war3mapimported/andariel_head_spec.blp

Tick the box "Use Custom Path" and type in the correct path:

andariel_head_spec.blp
Image / Texture
118
andariel_head_spec.blp

The file has been properly added to the map archive:

Andariel.mdx
Model
2,040
war3mapimported/Andariel.mdx
andariel_armor.blp
Image / Texture
392
andariel_armor.blp
andariel_armor_burned.blp
Image / Texture
290
andariel_armor_burned.blp
andariel_body.blp
Image / Texture
314
andariel_body.blp
andariel_body_burned.blp
Image / Texture
342
andariel_body_burned.blp
andariel_body_spec.blp
Image / Texture
182
andariel_body_spec.blp
andariel_hair.blp
Image / Texture
86
andariel_hair.blp
andariel_hair_burned.blp
Image / Texture
51
andariel_hair_burned.blp
andariel_head.blp
Image / Texture
267
andariel_head.blp
andariel_head_burned.blp
Image / Texture
89
andariel_head_burned.blp
andariel_head_spec.blp
Image / Texture
118
andariel_head_spec.blp

Done, you have imported the file andariel_head_spec.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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