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Model validation: AncientOfStone_Hammer
AncientOfStone(hammer).mdx
0errors10severe11warnings30unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (7)
1
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (7)
1
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (7)
1
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (7)
1
1
Geoset 4
Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (7)
1
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (7)
1
1
Geoset 6
Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (7)
1
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (7)
1
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
Number of sequence extents (1) does not match the number of sequences (7)
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
2
Model
No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
6
Bone 1 - "bone_arm1_l"
6
Rotation
Track 42 at frame 178233 has exactly the same value as tracks 41 and 43
Track 43 at frame 178367 has exactly the same value as tracks 42 and 44
Track 47 at frame 178933 has exactly the same value as tracks 46 and 48
Track 48 at frame 179100 has exactly the same value as tracks 47 and 49
Track 52 at frame 179700 has exactly the same value as tracks 51 and 53
Track 53 at frame 179867 has exactly the same value as tracks 52 and 54
5
Bone 5 - "bone_leg2_l"
5
Translation
Track 10 at frame 102233 has exactly the same value as tracks 9 and 11
Track 11 at frame 102900 has exactly the same value as tracks 10 and 12
Track 12 at frame 103100 has exactly the same value as tracks 11 and 13
Track 13 at frame 103300 has exactly the same value as tracks 12 and 14
Track 14 at frame 103667 has exactly the same value as tracks 13 and 15
5
Bone 6 - "bone_leg2_r"
5
Translation
Track 9 at frame 102233 has exactly the same value as tracks 8 and 10
Track 10 at frame 102900 has exactly the same value as tracks 9 and 11
Track 11 at frame 103100 has exactly the same value as tracks 10 and 12
Track 12 at frame 103300 has exactly the same value as tracks 11 and 13
Track 13 at frame 103667 has exactly the same value as tracks 12 and 14
3
Bone 7 - "bone_chest"
3
Rotation
Track 43 at frame 178933 has roughly the same value as tracks 42 and 44
Track 44 at frame 179100 has roughly the same value as tracks 43 and 45
Track 45 at frame 179700 has roughly the same value as tracks 44 and 46
2
Bone 8 - "bone_pelvis"
2
Rotation
Track 2 at frame 6933 has exactly the same value as tracks 1 and 3
Track 3 at frame 7533 has exactly the same value as tracks 2 and 4
2
Helper 0
2
Rotation
Track 2 at frame 6933 has exactly the same value as tracks 1 and 3
Track 3 at frame 7533 has exactly the same value as tracks 2 and 4
5
Helper 2
2
Translation
Track 1 at frame 6467 has exactly the same value as tracks 0 and 2
Track 2 at frame 6600 has exactly the same value as tracks 1 and 3
3
Rotation
Track 54 at frame 178367 has exactly the same value as tracks 53 and 55
Track 59 at frame 179100 has exactly the same value as tracks 58 and 60
Track 64 at frame 179867 has exactly the same value as tracks 63 and 65
2
Helper 3
2
Translation
Track 1 at frame 6600 has exactly the same value as tracks 0 and 2
Track 31 at frame 180000 has exactly the same value as tracks 30 and 32
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