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Model validation: AncientOfStone_Hammer

AncientOfStone(hammer).mdx

0 errors 10 severe 11 warnings 30 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (7)
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (7)
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (7)
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (7)
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (7)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (7)
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (7)
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (7)
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (7)
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 171067); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 6 Bone 1 - "bone_arm1_l"
    • 6 Rotation
      • Track 42 at frame 178233 has exactly the same value as tracks 41 and 43
      • Track 43 at frame 178367 has exactly the same value as tracks 42 and 44
      • Track 47 at frame 178933 has exactly the same value as tracks 46 and 48
      • Track 48 at frame 179100 has exactly the same value as tracks 47 and 49
      • Track 52 at frame 179700 has exactly the same value as tracks 51 and 53
      • Track 53 at frame 179867 has exactly the same value as tracks 52 and 54
  • 5 Bone 5 - "bone_leg2_l"
    • 5 Translation
      • Track 10 at frame 102233 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 102900 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 103100 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 103300 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 103667 has exactly the same value as tracks 13 and 15
  • 5 Bone 6 - "bone_leg2_r"
    • 5 Translation
      • Track 9 at frame 102233 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 102900 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 103100 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 103300 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 103667 has exactly the same value as tracks 12 and 14
  • 3 Bone 7 - "bone_chest"
    • 3 Rotation
      • Track 43 at frame 178933 has roughly the same value as tracks 42 and 44
      • Track 44 at frame 179100 has roughly the same value as tracks 43 and 45
      • Track 45 at frame 179700 has roughly the same value as tracks 44 and 46
  • 2 Bone 8 - "bone_pelvis"
    • 2 Rotation
      • Track 2 at frame 6933 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 7533 has exactly the same value as tracks 2 and 4
  • 2 Helper 0
    • 2 Rotation
      • Track 2 at frame 6933 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 7533 has exactly the same value as tracks 2 and 4
  • 5 Helper 2
    • 2 Translation
      • Track 1 at frame 6467 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 6600 has exactly the same value as tracks 1 and 3
    • 3 Rotation
      • Track 54 at frame 178367 has exactly the same value as tracks 53 and 55
      • Track 59 at frame 179100 has exactly the same value as tracks 58 and 60
      • Track 64 at frame 179867 has exactly the same value as tracks 63 and 65
  • 2 Helper 3
    • 2 Translation
      • Track 1 at frame 6600 has exactly the same value as tracks 0 and 2
      • Track 31 at frame 180000 has exactly the same value as tracks 30 and 32
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