• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: AncientOfStome

AncientOfStone(heavy).mdx

0 errors 2 severe 3 warnings 68 unused
  • 1 10 Bone 6 - "Bone_Leg2_R"
    • 1 8 Translation
      • Missing opening track for sequence "Attack" at frame 10633 where it is needed
      • Track 11 at frame 25133 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 25800 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 26000 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 26200 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 26567 has exactly the same value as tracks 14 and 16
      • Track 16 at frame 26667 has exactly the same value as tracks 15 and 17
      • Track 17 at frame 27000 has exactly the same value as tracks 16 and 18
      • Track 18 at frame 27267 has exactly the same value as tracks 17 and 19
    • 2 Rotation
      • Track 47 at frame 27000 has roughly the same value as tracks 46 and 48
      • Track 48 at frame 27267 has exactly the same value as tracks 47 and 49
  • 1 Bone 20 - "Bone_Glow"
    • 1 Translation
      • Track 1 at frame 0 is lower than the track before it at 27300
  • 3 Model
    • No collision shapes — in-game selection may be unreliable for this hero; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Hero-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 2 Bone 0 - "Bone_Head"
    • 1 Translation
      • Track 21 at frame 27267 has exactly the same value as tracks 20 and 22
    • 1 Rotation
      • Track 41 at frame 27267 has exactly the same value as tracks 40 and 42
  • 3 Bone 1 - "Bone_Arm1_L"
    • 1 Translation
      • Track 8 at frame 27267 has exactly the same value as tracks 7 and 9
    • 2 Rotation
      • Track 44 at frame 27000 has roughly the same value as tracks 43 and 45
      • Track 45 at frame 27267 has exactly the same value as tracks 44 and 46
  • 3 Bone 2 - "Bone_Arm1_R"
    • 1 Translation
      • Track 12 at frame 27267 has exactly the same value as tracks 11 and 13
    • 2 Rotation
      • Track 40 at frame 27000 has roughly the same value as tracks 39 and 41
      • Track 41 at frame 27267 has exactly the same value as tracks 40 and 42
  • 2 Bone 3 - "Bone_Leg1_L"
    • 2 Rotation
      • Track 45 at frame 27000 has roughly the same value as tracks 44 and 46
      • Track 46 at frame 27267 has exactly the same value as tracks 45 and 47
  • 2 Bone 4 - "Bone_Leg1_R"
    • 2 Rotation
      • Track 48 at frame 27000 has roughly the same value as tracks 47 and 49
      • Track 49 at frame 27267 has exactly the same value as tracks 48 and 50
  • 10 Bone 5 - "Bone_Leg2_L"
    • 8 Translation
      • Track 8 at frame 25133 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 25800 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 26000 has exactly the same value as tracks 9 and 11
      • Track 11 at frame 26200 has exactly the same value as tracks 10 and 12
      • Track 12 at frame 26567 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 26667 has exactly the same value as tracks 12 and 14
      • Track 14 at frame 27000 has exactly the same value as tracks 13 and 15
      • Track 15 at frame 27267 has exactly the same value as tracks 14 and 16
    • 2 Rotation
      • Track 46 at frame 27000 has roughly the same value as tracks 45 and 47
      • Track 47 at frame 27267 has exactly the same value as tracks 46 and 48
  • 2 Bone 7 - "Bone_Chest"
    • 2 Rotation
      • Track 39 at frame 27000 has roughly the same value as tracks 38 and 40
      • Track 40 at frame 27267 has exactly the same value as tracks 39 and 41
  • 7 Bone 8 - "Bone_Pelvis"
    • 7 Rotation
      • Track 2 at frame 6933 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 7533 has exactly the same value as tracks 2 and 4
      • Track 9 at frame 9173 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 9533 has exactly the same value as tracks 9 and 11
      • Track 17 at frame 26667 has roughly the same value as tracks 16 and 18
      • Track 18 at frame 27000 has roughly the same value as tracks 17 and 19
      • Track 19 at frame 27267 has exactly the same value as tracks 18 and 20
  • 3 Bone 9 - "Bone_Foot_L"
    • 1 Translation
      • Track 32 at frame 27267 has exactly the same value as tracks 31 and 33
    • 2 Rotation
      • Track 70 at frame 27000 has roughly the same value as tracks 69 and 71
      • Track 71 at frame 27267 has exactly the same value as tracks 70 and 72
  • 3 Bone 10 - "Bone_Foot_R"
    • 1 Translation
      • Track 25 at frame 27267 has exactly the same value as tracks 24 and 26
    • 2 Rotation
      • Track 53 at frame 27000 has roughly the same value as tracks 52 and 54
      • Track 54 at frame 27267 has exactly the same value as tracks 53 and 55
  • 5 Helper 0
    • 1 Translation
      • Track 48 at frame 27267 has exactly the same value as tracks 47 and 49
    • 4 Rotation
      • Track 7 at frame 6933 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 6967 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 7533 has roughly the same value as tracks 8 and 10
      • Track 47 at frame 27267 has exactly the same value as tracks 46 and 48
  • 7 Helper 2
    • 5 Translation
      • Track 1 at frame 6467 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 8700 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 8833 has exactly the same value as tracks 8 and 10
      • Track 22 at frame 27000 has roughly the same value as tracks 21 and 23
      • Track 23 at frame 27267 has exactly the same value as tracks 22 and 24
    • 2 Rotation
      • Track 55 at frame 27000 has roughly the same value as tracks 54 and 56
      • Track 56 at frame 27267 has exactly the same value as tracks 55 and 57
  • 9 Helper 3
    • 6 Translation
      • Track 1 at frame 6600 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 8700 has exactly the same value as tracks 7 and 9
      • Track 9 at frame 8967 has exactly the same value as tracks 8 and 10
      • Track 25 at frame 26967 has exactly the same value as tracks 24 and 26
      • Track 26 at frame 27000 has exactly the same value as tracks 25 and 27
      • Track 27 at frame 27267 has exactly the same value as tracks 26 and 28
    • 3 Rotation
      • Track 54 at frame 26967 has exactly the same value as tracks 53 and 55
      • Track 55 at frame 27000 has exactly the same value as tracks 54 and 56
      • Track 56 at frame 27267 has roughly the same value as tracks 55 and 57
Back
Top