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Model validation: AncientHero

TaurenEntGlowed.mdx

0 errors 27 severe 97 warnings 15 unused
  • 1 7 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (13) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (16) does not match the number of sequences (10)
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (16) does not match the number of sequences (10)
  • 1 3 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (16) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 16 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (17) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 16 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (17) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 16 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (17) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 16 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (17) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 3 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (17) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 17 1 Geoset 12
    • Vertex 0: Attached to "Bone_Chest" which is not a bone
    • Vertex 1: Attached to "Bone_Chest" which is not a bone
    • Vertex 2: Attached to "Bone_Chest" which is not a bone
    • Vertex 3: Attached to "Bone_Chest" which is not a bone
    • Vertex 4: Attached to "Bone_Chest" which is not a bone
    • Vertex 5: Attached to "Bone_Chest" which is not a bone
    • Vertex 6: Attached to "Bone_Chest" which is not a bone
    • Vertex 7: Attached to "Bone_Chest" which is not a bone
    • Vertex 8: Attached to "Bone_Chest" which is not a bone
    • Vertex 9: Attached to "Bone_Chest" which is not a bone
    • Vertex 10: Attached to "Bone_Chest" which is not a bone
    • Vertex 11: Attached to "Bone_Chest" which is not a bone
    • Vertex 12: Attached to "Bone_Chest" which is not a bone
    • Vertex 13: Attached to "Bone_Chest" which is not a bone
    • Vertex 14: Attached to "Bone_Chest" which is not a bone
    • Vertex 15: Attached to "Bone_Chest" which is not a bone
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (14) does not match the number of sequences (10)
  • 1 3 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 260000); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (14) does not match the number of sequences (10)
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 2 Model
    • Attachment 3 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 Geoset 0
    • 1 Extent
      • Negative extents
  • 1 Geoset 1
    • 1 Extent
      • Negative extents
  • 8 Geoset 2
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
    • 1 Extent
      • Negative extents
  • 1 Bone 13 - "Geo_tail07"
    • There are no vertices attached to this bone
  • 1 Bone 14 - "Geo_tail08"
    • There are no vertices attached to this bone
  • 1 Helper 7
    • 1 Translation
      • Track 9 at frame 133367 has roughly the same value as tracks 8 and 10
  • 1 Helper 9
    • 1 Translation
      • Track 9 at frame 133367 has roughly the same value as tracks 8 and 10
  • 1 Helper 13
    • 1 Translation
      • Track 9 at frame 133367 has roughly the same value as tracks 8 and 10
  • 1 Helper 17
    • 1 Translation
      • Track 9 at frame 133367 has roughly the same value as tracks 8 and 10
  • 3 Helper 18
    • 3 Rotation
      • Track 146 at frame 37133 has exactly the same value as tracks 145 and 147
      • Track 147 at frame 37367 has roughly the same value as tracks 146 and 148
      • Track 168 at frame 48000 has roughly the same value as tracks 167 and 169
  • 3 Helper 19
    • 3 Rotation
      • Track 182 at frame 37133 has exactly the same value as tracks 181 and 183
      • Track 183 at frame 37367 has exactly the same value as tracks 182 and 184
      • Track 235 at frame 55700 has exactly the same value as tracks 234 and 236
  • 1 Helper 21
    • 1 Translation
      • Track 9 at frame 133367 has roughly the same value as tracks 8 and 10
  • 1 Helper 22
    • 1 Translation
      • Track 9 at frame 133367 has roughly the same value as tracks 8 and 10
  • 1 Helper 23
    • 1 Rotation
      • Track 10 at frame 4700 has roughly the same value as tracks 9 and 11
  • 2 Helper 25
    • 2 Translation
      • Track 51 at frame 54300 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 56433 has exactly the same value as tracks 51 and 53
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