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Model validation: Ancient Town Hall

AncientHall.mdx

0 errors 1 severe 1 warnings 49 unused
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay" (frame 113333); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 2 GeosetAnimation 3
    • 2 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 36173 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 4
    • 2 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40959 has exactly the same value as tracks 1 and 3
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 2 at frame 29600 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 7
    • 2 Alpha
      • Track 2 at frame 29600 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 36173 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 10
    • 1 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
  • 1 GeosetAnimation 11
    • 1 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
  • 2 GeosetAnimation 12
    • 2 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40928 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 13
    • 2 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40928 has exactly the same value as tracks 1 and 3
  • 7 GeosetAnimation 14
    • 7 Alpha
      • Track 1 at frame 10333 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 20500 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 20533 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 29600 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 29633 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 40800 has exactly the same value as tracks 5 and 7
      • Track 7 at frame 40833 has exactly the same value as tracks 6 and 8
  • 2 GeosetAnimation 15
    • 2 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40928 has exactly the same value as tracks 1 and 3
  • 1 GeosetAnimation 17
    • 1 Alpha
      • Track 3 at frame 40928 has exactly the same value as tracks 2 and 4
  • 2 GeosetAnimation 21
    • 2 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 29600 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 22
    • 2 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 29600 has exactly the same value as tracks 1 and 3
  • 1 GeosetAnimation 24
    • 1 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
  • 1 GeosetAnimation 25
    • 1 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
  • 2 GeosetAnimation 26
    • 2 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 29600 has exactly the same value as tracks 1 and 3
  • 2 GeosetAnimation 27
    • 2 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40928 has exactly the same value as tracks 1 and 3
  • 1 GeosetAnimation 28
    • 1 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
  • 2 GeosetAnimation 29
    • 2 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40928 has exactly the same value as tracks 1 and 3
  • 1 GeosetAnimation 31
    • 1 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
  • 3 GeosetAnimation 32
    • 3 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40928 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 44312 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 33
    • 1 Alpha
      • Track 1 at frame 20594 has exactly the same value as tracks 0 and 2
  • 1 Bone 6 - "saw"
    • 1 Translation
      • Track 3 at frame 130000 is not in global sequence 0
  • 3 Helper 1
    • 1 Translation
      • Track 9 at frame 49967 has exactly the same value as tracks 8 and 10
    • 2 Rotation
      • Track 3 at frame 20500 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 20533 has exactly the same value as tracks 3 and 5
  • 1 ParticleEmitter2 2 - "DeathRockParticles"
    • 1 Emission Rate
      • Track 20 at frame 126600 has exactly the same value as tracks 19 and 21
  • 1 ParticleEmitter2 3 - "DeathDust"
    • 1 Emission Rate
      • Track 20 at frame 126400 has exactly the same value as tracks 19 and 21
  • 1 ParticleEmitter2 4 - "DeathFireStreak"
    • 1 Emission Rate
      • Track 20 at frame 126300 has exactly the same value as tracks 19 and 21
  • 1 ParticleEmitter2 5 - "DeathExplosion"
    • 1 Emission Rate
      • Track 20 at frame 126300 has exactly the same value as tracks 19 and 21
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