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Model validation: Ancient Sylvan

SylvanGuard11.mdx

0 errors 0 severe 2 warnings 56 unused
  • 2 Model
    • Attachment 5 "Head - Ref" — non-standard ref name; in-game effects (Bloodlust, Rejuvenation, etc.) may not bind. Use canonical names like "Hand Left Ref" or "Chest Ref".
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 GeosetAnimation 5
    • 1 Alpha
      • Track 5 at frame 33484 has exactly the same value as tracks 4 and 6
  • 5 GeosetAnimation 6
    • 5 Alpha
      • Track 1 at frame 19100 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 19600 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 19833 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 20000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 20333 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 9
    • 1 Alpha
      • Track 5 at frame 33484 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 10
    • 1 Alpha
      • Track 5 at frame 33484 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 11
    • 1 Alpha
      • Track 5 at frame 33484 has exactly the same value as tracks 4 and 6
  • 5 GeosetAnimation 12
    • 5 Alpha
      • Track 1 at frame 19767 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 19833 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 19867 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 20000 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 20333 has exactly the same value as tracks 4 and 6
  • 1 Bone 3 - "Sphere01"
    • 1 Scaling
      • Track 4 at frame 12401 has exactly the same value as tracks 3 and 5
  • 1 Bone 4 - "Sphere02"
    • 1 Scaling
      • Track 4 at frame 12567 has exactly the same value as tracks 3 and 5
  • 5 Bone 5 - "Box09"
    • 5 Scaling
      • Track 2 at frame 11734 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 11767 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 12134 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 12167 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 12367 has exactly the same value as tracks 5 and 7
  • 5 Bone 6 - "Box02"
    • 5 Scaling
      • Track 2 at frame 11734 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 11767 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 12134 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 12167 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 12367 has exactly the same value as tracks 5 and 7
  • 5 Bone 9 - "Box10"
    • 5 Scaling
      • Track 2 at frame 11901 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 11934 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 12301 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 12334 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 12534 has exactly the same value as tracks 5 and 7
  • 5 Bone 10 - "Box11"
    • 5 Scaling
      • Track 2 at frame 11901 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 11934 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 12301 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 12334 has exactly the same value as tracks 4 and 6
      • Track 6 at frame 12534 has exactly the same value as tracks 5 and 7
  • 4 Bone 24 - "beard3"
    • 2 Rotation
      • Track 35 at frame 20067 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 20233 has exactly the same value as tracks 35 and 37
    • 2 Scaling
      • Track 1 at frame 19600 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 19833 has exactly the same value as tracks 1 and 3
  • 1 Bone 42 - "Bone_Arm2_R"
    • 1 Scaling
      • Track 1 at frame 19367 has exactly the same value as tracks 0 and 2
  • 2 Bone 44 - "Bone_Arm2_L"
    • 2 Scaling
      • Track 1 at frame 19367 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 19567 has exactly the same value as tracks 1 and 3
  • 2 Helper 0
    • 2 Translation
      • Track 35 at frame 27734 has exactly the same value as tracks 34 and 36
      • Track 58 at frame 35134 has exactly the same value as tracks 57 and 59
  • 4 Helper 5
    • 2 Rotation
      • Track 29 at frame 24534 has exactly the same value as tracks 28 and 30
      • Track 30 at frame 25234 has exactly the same value as tracks 29 and 31
    • 2 Scaling
      • Track 1 at frame 19367 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 19567 has exactly the same value as tracks 1 and 3
  • 6 Helper 7
    • 4 Rotation
      • Track 35 at frame 28567 has exactly the same value as tracks 34 and 36
      • Track 36 at frame 29234 has exactly the same value as tracks 35 and 37
      • Track 51 at frame 33634 has exactly the same value as tracks 50 and 52
      • Track 52 at frame 34301 has exactly the same value as tracks 51 and 53
    • 2 Scaling
      • Track 1 at frame 19367 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 19567 has exactly the same value as tracks 1 and 3
  • unused Texture 3 - "Dust5A.blp"
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