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Model validation: Ancient Dockyard

Ancient Dockyard.mdx

0 errors 2 severe 2 warnings 38 unused
  • 1 Bone 8 - "saw"
    • 1 Translation
      • Missing opening track for global sequence 1 at frame 0 where it is needed
  • 1 Helper 1
    • 1 Rotation
      • Missing opening track for global sequence 0 at frame 0 where it is needed
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Sequence 5 - "Decay"
    • 1 Extent
      • Negative extents
  • 5 GeosetAnimation 0
    • 5 Alpha
      • Track 1 at frame 29567 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40800 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 43333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 49233 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 49267 has exactly the same value as tracks 4 and 6
  • 1 GeosetAnimation 2
    • 1 Alpha
      • Track 19 at frame 129196 has exactly the same value as tracks 18 and 20
  • 2 GeosetAnimation 5
    • 2 Alpha
      • Track 1 at frame 29567 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 43300 has exactly the same value as tracks 1 and 3
  • 1 GeosetAnimation 6
    • 1 Alpha
      • Track 1 at frame 29567 has exactly the same value as tracks 0 and 2
  • 1 GeosetAnimation 8
    • 1 Alpha
      • Track 4 at frame 43333 has exactly the same value as tracks 3 and 5
  • 3 GeosetAnimation 9
    • 3 Alpha
      • Track 1 at frame 24166 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 29567 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 43333 has exactly the same value as tracks 2 and 4
  • 4 GeosetAnimation 10
    • 4 Alpha
      • Track 1 at frame 29567 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 43333 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 49233 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 49267 has exactly the same value as tracks 3 and 5
  • 5 GeosetAnimation 11
    • 5 Alpha
      • Track 1 at frame 29567 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 40800 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 43333 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 49233 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 49267 has exactly the same value as tracks 4 and 6
  • 4 GeosetAnimation 13
    • 4 Alpha
      • Track 1 at frame 29567 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 43333 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 49233 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 49267 has exactly the same value as tracks 3 and 5
  • 3 GeosetAnimation 14
    • 3 Alpha
      • Track 1 at frame 20500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 29567 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 43333 has exactly the same value as tracks 2 and 4
  • 1 GeosetAnimation 15
    • 1 Alpha
      • Track 1 at frame 43333 has exactly the same value as tracks 0 and 2
  • 2 GeosetAnimation 16
    • 2 Alpha
      • Track 1 at frame 49233 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 49267 has exactly the same value as tracks 1 and 3
  • 2 Helper 3
    • 2 Rotation
      • Track 3 at frame 20500 has exactly the same value as tracks 2 and 4
      • Track 4 at frame 20533 has exactly the same value as tracks 3 and 5
  • unused Texture 3 - "Goldmine.blp"
  • unused Texture 5 - "Clouds8x8Fade.blp"
  • unused Material 2
  • unused Material 5
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