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Model validation: Ancient Archery Range
Ancient Archery.mdx
0errors1severe2warnings20unused
1
Geoset 17
Alpha is 1.000 at end of "Decay" (frame 113333); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Sequence 5 - "Decay"
1
Extent
Negative extents
1
GeosetAnimation 6
1
Alpha
Track 1 at frame 20533 has exactly the same value as tracks 0 and 2
1
GeosetAnimation 11
1
Alpha
Track 1 at frame 40800 has exactly the same value as tracks 0 and 2
1
GeosetAnimation 13
1
Alpha
Track 1 at frame 40800 has exactly the same value as tracks 0 and 2
1
GeosetAnimation 14
1
Alpha
Track 1 at frame 40800 has exactly the same value as tracks 0 and 2
7
GeosetAnimation 16
7
Alpha
Track 1 at frame 10333 has exactly the same value as tracks 0 and 2
Track 2 at frame 20500 has exactly the same value as tracks 1 and 3
Track 3 at frame 20533 has exactly the same value as tracks 2 and 4
Track 4 at frame 29600 has exactly the same value as tracks 3 and 5
Track 5 at frame 29633 has exactly the same value as tracks 4 and 6
Track 6 at frame 40800 has exactly the same value as tracks 5 and 7
Track 7 at frame 40833 has exactly the same value as tracks 6 and 8
1
GeosetAnimation 20
1
Alpha
Track 1 at frame 40800 has exactly the same value as tracks 0 and 2
2
Helper 0
2
Rotation
Track 3 at frame 20500 has exactly the same value as tracks 2 and 4
Track 4 at frame 20533 has exactly the same value as tracks 3 and 5
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