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Triggers
ATS_final.w3x
Variables
Resources
Human Resources
Symph Resources
Time
February
March
April
May
June
July
August
September
October
November
December
The Final Countdown
Red Timer
Space
Stars
Pings
Leaderboard
Leaderboard Tally
About Texts
About the Game
About the Models
About Stars
About Planets
About Debris
About Humans
About Symphylids
About Varanids
Human Intro
Varanid Speech
Archon Found
Symph Intro
Hive Speech
Straggler Rescue
Victory/Defeat
Varanid Fleet
Humans Win
Symph Win
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Countdown
timer
No
Planets
integer
Yes
2
Human Resources
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add (Number of living Fertile Planet (Human) units owned by Player 2 (Blue)) to Player 2 (Blue) . Current lumber
Player - Add (Number of living Fertile Planet (Human) units owned by Player 2 (Blue)) to Player 2 (Blue) . Current gold
Player - Add (Number of living Barren Planet units owned by Player 2 (Blue)) to Player 2 (Blue) . Current gold
Symph Resources
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Player - Add (Number of living Fertile Planet (Symphylid) units owned by Player 5 (Yellow)) to Player 5 (Yellow) . Current lumber
Player - Add (Number of living Fertile Planet (Symphylid) units owned by Player 5 (Yellow)) to Player 5 (Yellow) . Current gold
Player - Add (Number of living Barren Planet units owned by Player 5 (Yellow)) to Player 5 (Yellow) . Current gold
February
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is now February.
March
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is now March.
April
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is now April.
May
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is now May.
June
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is now June.
July
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is now July.
August
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is now August.
September
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is now September.
October
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is now October.
November
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is now November.
December
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
Actions
Game - Display to (All players) the text: It is now December.
The Final Countdown
Events
Time - Elapsed game time is 0.50 seconds
Conditions
Actions
Sound - Disable dawn and dusk sounds
Countdown Timer - Start Countdown as a One-shot timer that will expire in 2160.00 seconds
Countdown Timer - Create a timer window for Countdown with title Varanids Arrive In
Trigger - Turn on Varanid_Fleet <gen>
Red Timer
Events
Time - Elapsed game time is 1620.00 seconds
Conditions
Actions
Countdown Timer - Change the color of the time for (Last created timer window) to ( 100 %, 0.00 %, 0.00 %) with 0 % transparency
Game - Display to (All players) the text: Only three months are left!
Stars
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Sol above Star 0001 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100.00 %, 100.00 %), and 0 % transparency
Floating Text - Create floating text that reads Epsilon Eridani above Star 0070 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sirius A above Star 0013 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Sirius B above Dwarf Star 0014 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Proxima Centauri above Dwarf Star 0025 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Alpha Centauri A above Star 0024 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Alpha Centauri B above Star 0023 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Epsilon Indi above Star 0018 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Barnard's Star above Dwarf Star 0017 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads UV Ceti A above Dwarf Star 0022 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads UV Ceti B above Dwarf Star 0021 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 61 Cygni A above Star 0019 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads 61 Cygni B above Star 0020 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ross 248 above Dwarf Star 0015 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ross 154 above Dwarf Star 0016 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Wolf 359 above Dwarf Star 0011 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Lalande 21185 above Dwarf Star 0012 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Pings
Events
Time - Every 90.00 seconds of game time
Conditions
Actions
Quest - Display to (All players) the Hint message: Star systems are located here!
Cinematic - Ping minimap for (All players) at (Position of Star 0001 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Star 0013 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Star 0018 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Star 0019 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Star 0020 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Star 0023 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Star 0024 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Star 0070 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Dwarf Star 0011 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Dwarf Star 0012 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Dwarf Star 0014 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Dwarf Star 0015 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Dwarf Star 0016 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Dwarf Star 0017 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Dwarf Star 0021 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Dwarf Star 0022 <gen>) for 6.00 seconds
Cinematic - Ping minimap for (All players) at (Position of Dwarf Star 0025 <gen>) for 6.00 seconds
Leaderboard
Events
Time - Elapsed game time is 15.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Planets owned
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
((Picked player) slot status) Equal to Is playing
Then - Actions
Leaderboard - Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 2
Else - Actions
Do nothing
Leaderboard - Show (Last created leaderboard)
Leaderboard Tally
Events
Unit - A unit Changes owner
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Set Variable Set Planets[(Player number of (Owner of (Triggering unit)))] = (Count structures controlled by (Owner of (Triggering unit)) (Exclude incomplete structures))
Leaderboard - Change the value for (Owner of (Triggering unit)) in (Last created leaderboard) to Planets[(Player number of (Owner of (Triggering unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
About the Game
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled About the Game with the description "Among the Stars" is set in the dozen closest star systems to Earth, during the 2300s AD. Two players compete to take over the map, acting as either the Humans of Sol or the Symphylids of Epsilon Eridani. , using icon path UI\Widgets\ToolTips\Human\ToolTipManaIcon.blp
Quest - Create a quest requirement for (Last created quest) with the description Collect metal and carbon from planets.
Quest - Create a quest requirement for (Last created quest) with the description Colonize and develop more planets.
Quest - Create a quest requirement for (Last created quest) with the description Build a fleet and destroy the enemy.
About the Models
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled About the Models with the description ...created custom tiles and models for this game! , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Create a quest requirement for (Last created quest) with the description Olofmoleman,
Quest - Create a quest requirement for (Last created quest) with the description Illidan (Evil) X,
Quest - Create a quest requirement for (Last created quest) with the description Elunes-Guardian,
Quest - Create a quest requirement for (Last created quest) with the description Wertyn,
Quest - Create a quest requirement for (Last created quest) with the description ...MurderMode,
Quest - Create a quest requirement for (Last created quest) with the description ...th15,
Quest - Create a quest requirement for (Last created quest) with the description ...and crazyOPOSSUM
About Stars
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled About Stars with the description Stars vary in size: Sirius, for example, is twice as large as Sol or Epsilon Eridani, and those stars are ten times as large as "dwarf" stars like Proxima Centauri. But all emit dangerous flares, and all are trillions of miles from the nearest neighbor. , using icon path ReplaceableTextures\CommandButtons\BTNWispSplode.blp
Quest - Create a quest requirement for (Last created quest) with the description Stars are very far apart.
Quest - Create a quest requirement for (Last created quest) with the description Beware flares at close range.
About Planets
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled About Planets with the description Of the three kinds of planet, barren ones are more common: worlds too hot or cold to support all but the hardiest life. But barren planets can be made fertile, granting spacefaring species a rich source of organic materials. There are also gas planets, failed stars with a core of ice beneath eternal clouds. , using icon path ReplaceableTextures\CommandButtons\BTNFarSight.blp
Quest - Create a quest requirement for (Last created quest) with the description Barren: +5 population, 1 metal/second.
Quest - Create a quest requirement for (Last created quest) with the description Fertile: +10 population, 1 metal and 1 carbon/second.
Quest - Create a quest requirement for (Last created quest) with the description Gas: Used to refuel drifters and processors.
About Debris
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled About Debris with the description Many stars have a "debris disk" of small bodies, like the asteroids and comets of the Solar System. While found in different places -- asteroids closer to a star, comets farther away -- both are potentially excellent resources for a spacefaring species. , using icon path ReplaceableTextures\CommandButtons\BTNStarfall.blp
Quest - Create a quest requirement for (Last created quest) with the description Comets: +100 bonus carbon.
Quest - Create a quest requirement for (Last created quest) with the description Asteroids: +100 bonus metal.
Quest - Create a quest requirement for (Last created quest) with the description Debris can be collected by processors or drifters.
About Humans
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled About Humans with the description In the mid-20th Century, the primate species "Homo sapiens" began to explore the planets outside its homeworld. Over the next few centuries, a united Humanity colonized its home system, and eventually spread throughout its stellar neighborhood. , using icon path ReplaceableTextures\CommandButtons\BTNTemp.blp
Quest - Create a quest requirement for (Last created quest) with the description Pro: Fast and powerful in the late game.
Quest - Create a quest requirement for (Last created quest) with the description Pro: Four types of capital ship.
Quest - Create a quest requirement for (Last created quest) with the description Con: Slow start-up.
About Symphylids
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled About Symphylids with the description For millions of years, the galaxy has been plagued by swarms of semi-sentient organisms called "Symphylids", which overwhelm more advanced species through sheer numbers. During the Third Millenium, these creatures infested many star systems in the Orion Arm. , using icon path ReplaceableTextures\CommandButtons\BTNHydralisk.blp
Quest - Create a quest requirement for (Last created quest) with the description Pro: Quick start-up.
Quest - Create a quest requirement for (Last created quest) with the description Pro: Both planets and ships heal over time.
Quest - Create a quest requirement for (Last created quest) with the description Con: Only one type of capital ship.
About Varanids
Events
Map initialization
Conditions
Actions
Quest - Create a Optional quest titled About Varanids with the description The reptilian Varanids are the closest allies of the Human species. But they will keep the Symphylids from gaining more territory, at any cost. , using icon path ReplaceableTextures\CommandButtons\BTNGuldan.blp
Quest - Create a quest requirement for (Last created quest) with the description The Varanid fleet will arrive in 12 months.
Quest - Create a quest requirement for (Last created quest) with the description If neither player has won, both will be exterminated.
Varanid Speech
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for Player Group - Player 2 (Blue) .
Cinematic - Send transmission to Player Group - Player 2 (Blue) from a Player 9 (Gray) . Warlock named Archon Kann-Etah at (Position of Varanid Dreadnaught 0045 <gen>) : Play No sound and display Humans of Sol, be advised that Symphylids have appeared in your home sector. It is your responsibility to exterminate every Symphylid planet here. You must act quickly, before they can gain a foothold. . Modify duration: Add 15.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 2 (Blue) from a Player 9 (Gray) . Warlock named Archon Kann-Etah at (Position of Varanid Dreadnaught 0045 <gen>) : Play No sound and display We will allow you one year. If you have not purged this sector by then, we will be forced to send in our own fleet, and sterilize both your planets and theirs. . Modify duration: Add 15.00 seconds and Wait
Cinematic - Enable user control for Player Group - Player 2 (Blue) .
Quest - Flash the quest dialog button
Trigger - Run Humans_Win <gen> (checking conditions)
Archon Found
Events
Unit - A unit comes within 500.00 of Varanid Dreadnaught 0045 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to Player Group - Player 2 (Blue) from a Player 9 (Gray) . Warlock named Archon Kann-Etah at (Position of Varanid Dreadnaught 0045 <gen>) : Play No sound and display We have been the allies of your people for many years. We do not wish to see you extinguished, if it can possibly be avoided. Come, accept these ships as a gift between friends! . Modify duration: Add 15.00 seconds and Wait
Unit Group - Pick every unit in (Units owned by Player 9 (Gray) of type Varanid Monitor) and do (Change ownership of (Picked unit) to Player 2 (Blue) and Retain color)
Quest - Display to Player Group - Player 2 (Blue) the Secret message: NOTE: The monitor, smallest of the Varanid ships, is used for reconaissance and ambushes: its speed, stealth, and long sensor range are excellent for hit-and-run attacks.
Hive Speech
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Turn subtitle display override On
Cinematic - Disable user control for Player Group - Player 5 (Yellow) .
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from a Player 5 (Yellow) . Forgotten One named Epsilon Eridani Hive at (Position of Fertile Planet (Symphylid) 0010 <gen>) : Play No sound and display At last, we have found our way to a new star system! And a whole sector full of worlds to consume... We must gather the stragglers who have not found their way here. They are likely nearby, at the southern edge of the sector. . Modify duration: Add 15.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from a Player 5 (Yellow) . Forgotten One named Epsilon Eridani Hive at (Position of Fertile Planet (Symphylid) 0010 <gen>) : Play No sound and display We must also establish ourselves here before the wretched Varanids come to bomb us. We have perhaps a year before their fleet arrives; let us exterminate the native life here, on all of its worlds, and claim every planet for our own! . Modify duration: Add 15.00 seconds and Wait
Cinematic - Enable user control for Player Group - Player 5 (Yellow) .
Quest - Flash the quest dialog button
Trigger - Run Symph_Win <gen> (checking conditions)
Straggler Rescue
Events
Unit - A unit comes within 500.00 of Drifter 0047 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Change ownership of (Picked unit) to Player 5 (Yellow) and Retain color)
Cinematic - Send transmission to Player Group - Player 5 (Yellow) from a Player 5 (Yellow) . Forgotten One named Epsilon Eridani Hive at (Position of Fertile Planet (Symphylid) 0010 <gen>) : Play No sound and display Here are the lost drifters! They shall serve us well... . Modify duration: Add 10.00 seconds and Wait
Varanid Fleet
Events
Time - Countdown expires
Conditions
Actions
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Enemy with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Enemy with shared vision
Unit - Create 3 . Varanid Dreadnaught for Player 9 (Gray) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 6 . Varanid Monitor for Player 9 (Gray) at (Player 2 (Blue) start location) facing Default building facing degrees
Unit - Create 3 . Varanid Dreadnaught for Player 9 (Gray) at (Player 5 (Yellow) start location) facing Default building facing degrees
Unit - Create 6 . Varanid Monitor for Player 9 (Gray) at (Player 5 (Yellow) start location) facing Default building facing degrees
Wait 3.00 seconds
Game - Defeat Player 2 (Blue) with the message: The Varanids have purged this sector.
Game - Defeat Player 5 (Yellow) with the message: The Varanids have purged this sector.
Humans Win
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Unit - A unit owned by Player 5 (Yellow) . Changes owner
Conditions
And - All (Conditions) are true
Conditions
(Number of living Fertile Planet (Symphylid) units owned by Player 5 (Yellow)) Equal to 0
(Number of living Barren Planet units owned by Player 5 (Yellow)) Equal to 0
Actions
Wait 3.00 seconds
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: The Symphylids have been exterminated in this sector.
Symph Win
Events
Conditions
And - All (Conditions) are true
Conditions
(Number of living Fertile Planet (Human) units owned by Player 2 (Blue)) Equal to 0
(Number of living Barren Planet units owned by Player 2 (Blue)) Equal to 0
Actions
Wait 3.00 seconds
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: The Human species is now extinct.
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