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Triggers
Among the Sea V1.w3x
Variables
Initialization
Melee Initialization
MEAT
The Heritics Rain
Music
Boat Spawn
Gate 1
Paycheck
Paycheck 2
Paycheck 3
Paycheck 4
Paycheck 5
Gate 2
Exit
Boss Gate
Boss Fight
Boss Kill
The Final Gate
Gate 3
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Hero - Give gg_item_ratc_0003 to Castaway 0001 <gen>
Hero - Give gg_item_ratc_0095 to Castaway 0091 <gen>
Hero - Give gg_item_ratc_0094 to Castaway 0085 <gen>
Hero - Give gg_item_ratc_0093 to Castaway 0084 <gen>
Hero - Give gg_item_ratc_0092 to Castaway 0082 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Rizzak 0004 <gen> named Rizzak : Play No sound and display More mortals? This should prove to be amusing... Hey Heretic! You got the key? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Heretic 0076 <gen> named Bob the Heritic : Play No sound and display But of course! And I'm waiting on the longshore as usual! Lets see how long it takes these castaways to get off this island. *snickers* . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castaway 0001 <gen> named Castaway : Play No sound and display Woah... ungh... what happened...? We were all having a good time on my boat... and now I'm here... and... and... is that racoon talking? . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rizzak 0004 <gen> named Rizzak : Play No sound and display OK here's how to "play" mortals! There are 5 parts required to build your ticket outta here! After you have them bring them to the boat builder. After that you guys have 1 shot each at escape. If one of you makes it then you all win and are free to go. When and if you die there is a shelter by each of you. Type in "-paycheck" to get the money required to summon yourself. . Modify duration: Set to 20.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rizzak 0004 <gen> named Rizzak : Play No sound and display Oh and BTW the little animals of the woodland drop the parts aswell... Not me of course. I'm too intelligent. Plus I'm invulnarable! So HA! You may begin. HAVE FUN! . Modify duration: Set to 10.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castaway 0001 <gen> named Castaway : Play No sound and display Oh boy... that definatley sounds like fun alright... (sarcasm) . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Floating Text - Create floating text that reads The Longshore at (Center of longshore <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Stand here while holding the Heretic's key... at (Center of Gate_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
MEAT
Events
Unit - A unit enters Fire_Pit <gen>
Conditions
((Triggering unit) has an item of type Uncooked Meat) Equal to True
Actions
Item - Create Meat at (Center of Fire_Pit <gen>)
The Heritics Rain
Events
Unit - Heretic 0076 <gen> Takes damage
Conditions
Actions
Special Effect - Create a special effect at (Center of Rain_of_Heritics <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Trigger - Turn off (This trigger)
Music
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Sound - Play Enya___carribean_blue <gen>
Boat Spawn
Events
Unit - A unit enters Boat_Builder <gen>
Conditions
((Triggering unit) has an item of type Pile of Lumber) Equal to True
((Triggering unit) has an item of type Stag Horn Hammer) Equal to True
((Triggering unit) has an item of type The Boat Builder) Equal to True
((Triggering unit) has an item of type Wolf Tooth Nails) Equal to True
((Triggering unit) has an item of type Wool Sail) Equal to True
Actions
Unit - Create 1 Get-away Boat for Player 1 (Red) at (Center of Boat_Spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Get-away Boat for Player 2 (Blue) at (Center of Boat_Spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Get-away Boat for Player 3 (Teal) at (Center of Boat_Spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Get-away Boat for Player 4 (Purple) at (Center of Boat_Spawn <gen>) facing (Position of (Triggering unit))
Unit - Create 1 Get-away Boat for Player 5 (Yellow) at (Center of Boat_Spawn <gen>) facing (Position of (Triggering unit))
Trigger - Turn off (This trigger)
Gate 1
Events
Unit - A unit enters Gate_1 <gen>
Conditions
((Triggering unit) has an item of type The Heritic's Key) Equal to True
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Send transmission to (All players) from Rizzak 0004 <gen> named Rizzak : Play No sound and display Looks like you've managed to make it... but you'll be back... I can feel it... BWAHAHAHAHAHAHAHAHAHAHAHA!!!! . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Castaway 0001 <gen> named Castaway : Play No sound and display No I won't be back. You know why? Cuz this place %!*#S! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Turn cinematic mode Off for (All players)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Boss Gate
Events
Unit - A unit enters Boss_Gate <gen>
Conditions
((Triggering unit) has an item of type The Swarm's Key) Equal to True
Actions
Destructible - Kill Rolling Stone Door 0015 <gen>
Boss Fight
Events
Unit - Infernal 0125 <gen> Dies
Conditions
Actions
Special Effect - Create a special effect at (Center of Boss_Arena <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Unit - Create 1 Rifk-Kazeel for Neutral Hostile at (Center of Boss_Arena <gen>) facing (Position of (Triggering unit))
Boss Kill
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Rifk-Kazeel
Actions
Item - Create The Key of Freedom at (Center of Boss_Arena <gen>)
The Final Gate
Events
Unit - A unit enters The_Final_Gate <gen>
Conditions
((Triggering unit) has an item of type The Key of Freedom) Equal to True
Actions
Destructible - Kill Rolling Stone Door 0016 <gen>
Gate 3
Events
Unit - A unit enters Gate_3 <gen>
Conditions
((Triggering unit) has an item of type The Heritic's Key) Equal to True
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