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Triggers
American Football v1.2 (RU).w3x
Variables
Инициализация
Int
int2
Player Colors
Мяч
PoterialMiach
SpellBrosMiach2
SpellBrosMiach
Miach
Звуки
MiachZvuk
Atmosphera
Atmosphera2
Гол
Gol RED
Gol BLUE
Padenie
Pobeda Red
Pobeda Blue
Классы и спелы
Zabrat miach
Sbit s nog
Nap
Zac
Vra
Name
Type
is_array
initial_value
ATeam1
group
No
ATeam2
group
No
Bal
unit
No
KtoZabil
unit
No
Player_Colors
string
Yes
PlayerNames
string
Yes
TargetOfBal
unit
No
Team1
force
No
Team2
force
No
Int
Events
Map initialization
Conditions
Actions
Game - Set Restrict resource trading to allies to On
Trigger - Run Player_Colors <gen> (ignoring conditions)
Visibility - Disable black mask
Visibility - Disable fog of war
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
Destructible - Make Iron Gate 0003 <gen> Invulnerable
Destructible - Make Iron Gate 0002 <gen> Invulnerable
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Camera_001 for (Picked player) over 0.00 seconds
Camera - Lock camera target for Player 1 (Red) to Игрок красной команды 0012 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 2 (Blue) to Игрок красной команды 0013 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 3 (Teal) to Игрок красной команды 0014 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 4 (Purple) to Игрок красной команды 0015 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 5 (Yellow) to Игрок красной команды 0016 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 6 (Orange) to Игрок красной команды 0017 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 7 (Green) to Игрок синей команды 0018 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 8 (Pink) to Игрок синей команды 0019 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 9 (Gray) to Игрок синей команды 0020 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 10 (Light Blue) to Игрок синей команды 0021 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 11 (Dark Green) to Игрок синей команды 0022 <gen> , offset by ( 0 , 0 ) using Default rotation
Camera - Lock camera target for Player 12 (Brown) to Игрок синей команды 0023 <gen> , offset by ( 0 , 0 ) using Default rotation
Player Group - Add Player 1 (Red) to Team1
Player Group - Add Player 2 (Blue) to Team1
Player Group - Add Player 3 (Teal) to Team1
Player Group - Add Player 4 (Purple) to Team1
Player Group - Add Player 5 (Yellow) to Team1
Player Group - Add Player 6 (Orange) to Team1
Player Group - Add Player 7 (Green) to Team2
Player Group - Add Player 8 (Pink) to Team2
Player Group - Add Player 9 (Gray) to Team2
Player Group - Add Player 10 (Light Blue) to Team2
Player Group - Add Player 11 (Dark Green) to Team2
Player Group - Add Player 12 (Brown) to Team2
Player Group - Make Team1 treat Team2 as an Neutral
Player Group - Make Team2 treat Team1 as an Neutral
Unit Group - Add Игрок красной команды 0012 <gen> to ATeam1
Unit Group - Add Игрок красной команды 0013 <gen> to ATeam1
Unit Group - Add Игрок красной команды 0014 <gen> to ATeam1
Unit Group - Add Игрок красной команды 0015 <gen> to ATeam1
Unit Group - Add Игрок красной команды 0016 <gen> to ATeam1
Unit Group - Add Игрок красной команды 0017 <gen> to ATeam1
Unit Group - Pick every unit in ATeam1 and do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Picked unit) using war3mapImported\Guard_Armor_Stromgarde.mdx
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Picked unit) using war3mapImported\HumanKnightHelm.mdx
Unit Group - Add Игрок синей команды 0018 <gen> to ATeam2
Unit Group - Add Игрок синей команды 0019 <gen> to ATeam2
Unit Group - Add Игрок синей команды 0020 <gen> to ATeam2
Unit Group - Add Игрок синей команды 0021 <gen> to ATeam2
Unit Group - Add Игрок синей команды 0022 <gen> to ATeam2
Unit Group - Add Игрок синей команды 0023 <gen> to ATeam2
Unit Group - Pick every unit in ATeam2 and do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Picked unit) using war3mapImported\Guard_Armor_Lordaeron.mdx
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Picked unit) using war3mapImported\Guard_Helmet.mdx
int2
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Game - Set ally color filtering to 2
Cinematic - Ping minimap for (All players) at (Center of _______________000_____________________u <gen>) for 2.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of _______________000 <gen>) for 2.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of _______________022 <gen>) for 2.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Sound - Play ______6013_38 <gen>
Wait 0.50 seconds
Game - Set ally color filtering to 0
Cinematic - Ping minimap for (All players) at (Center of _______________000_____________________u <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of _______________000 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of _______________022 <gen>) for 3.00 seconds, using a Simple ping of color ( 100 %, 100 %, 100 %)
Player Colors
Events
Conditions
Actions
Set Variable Set Player_Colors[1] = "|c00ff0303"
Set Variable Set Player_Colors[2] = "|c000042ff"
Set Variable Set Player_Colors[3] = "|c001ce6b9"
Set Variable Set Player_Colors[4] = "|c00540081"
Set Variable Set Player_Colors[5] = "|c00fffc01"
Set Variable Set Player_Colors[6] = "|c00ff8000"
Set Variable Set Player_Colors[7] = "|c0020c000"
Set Variable Set Player_Colors[8] = "|c00e55bb0"
Set Variable Set Player_Colors[9] = "|c00959697"
Set Variable Set Player_Colors[10] = "|c007ebff1"
Set Variable Set Player_Colors[11] = "|c00106246"
Set Variable Set Player_Colors[12] = "|c004e2a04"
For each (Integer A) from 1 to 12 , do (Actions)
Loop - Actions
Set Variable Set PlayerNames[(Integer A)] = ((Player_Colors[(Integer A)] + (Name of (Player((Integer A))))) + |r)
PoterialMiach
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Order (Attacking unit) to Stop .
Hero - Drop the item from slot 1 of (Attacked unit) .
Unit - Set life of (Attacked unit) to 100 %
Animation - Play (Attacking unit) 's Attack animation
Animation - Play (Attacked unit) 's Death animation
Unit - Order Кастер 0025 <gen> to Human Mountain King - Storm Bolt . (Attacked unit)
SpellBrosMiach2
Events
Unit - A unit Loses an item
Conditions
Actions
Sound - Play ____2005_53 <gen>
Unit - Remove Бросить мяч from (Triggering unit)
Unit - Set (Triggering unit) movement speed to 310.00
SpellBrosMiach
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Мяч) Equal to True
Actions
Sound - Play ____2005_5301 <gen>
Unit - Add Бросить мяч to (Triggering unit)
Unit - Set (Triggering unit) movement speed to 270.00
Animation - Play (Triggering unit) 's Attack Defend animation
Miach
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Бросить мяч
Actions
Set Variable Set TargetOfBal = (Target unit of ability being cast)
Item - Remove (Item carried by (Triggering unit) of type Мяч)
Wait 1.25 seconds
Hero - Create Мяч and give it to TargetOfBal
MiachZvuk
Events
Unit - A unit Acquires an item
Conditions
((Triggering unit) has an item of type Мяч) Equal to True
Actions
Sound - Play DestroyerMissile <gen> at 100.00 % volume, attached to (Triggering unit)
Atmosphera
Events
Time - Every 35.00 seconds of game time
Conditions
Actions
Sound - Play ______6013_38 <gen>
Atmosphera2
Events
Time - Every 30.00 seconds of game time
Conditions
Actions
Sound - Play ______6013_43 <gen>
Gol RED
Events
Unit - A unit enters _______________002_____________________u <gen>
Unit - A unit enters _______________000_____________________u <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Игрок красной команды
((Triggering unit) has an item of type Мяч) Equal to True
Actions
Set Variable Set KtoZabil = (Triggering unit)
Unit - Pause KtoZabil
Unit - Order KtoZabil to Stop .
Unit - Add Crow Form to KtoZabil
Unit - Remove Crow Form from KtoZabil
Animation - Change KtoZabil flying height to 150.00 at 200.00
Wait 0.20 seconds
Animation - Play KtoZabil 's Attack Flesh animation
Wait 0.50 seconds
Item - Remove (Item carried by KtoZabil of type Мяч)
Unit - Create 1 . Мяч for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Set Variable Set Bal = (Last created unit)
Unit - Order Bal to Move To . (Center of _______________004_____________________u <gen>)
Unit - Add Crow Form to Bal
Unit - Remove Crow Form from Bal
Animation - Change Bal flying height to 450.00 at 400.00
Wait 0.50 seconds
Unit - Unpause KtoZabil
Animation - Change KtoZabil flying height to 0.00 at 300.00
Gol BLUE
Events
Unit - A unit enters _______________000 <gen>
Unit - A unit enters _______________002 <gen>
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Игрок синей команды
((Triggering unit) has an item of type Мяч) Equal to True
Actions
Set Variable Set KtoZabil = (Triggering unit)
Unit - Pause KtoZabil
Unit - Order KtoZabil to Stop .
Unit - Add Crow Form to KtoZabil
Unit - Remove Crow Form from KtoZabil
Animation - Change KtoZabil flying height to 150.00 at 200.00
Wait 0.20 seconds
Animation - Play KtoZabil 's Attack Flesh animation
Wait 0.50 seconds
Item - Remove (Item carried by KtoZabil of type Мяч)
Unit - Create 1 . Мяч for Neutral Passive at (Position of (Triggering unit)) facing Default building facing degrees
Set Variable Set Bal = (Last created unit)
Unit - Order Bal to Move To . (Center of _______________004 <gen>)
Unit - Add Crow Form to Bal
Unit - Remove Crow Form from Bal
Animation - Change Bal flying height to 450.00 at 400.00
Wait 0.50 seconds
Unit - Unpause KtoZabil
Animation - Change KtoZabil flying height to 0.00 at 300.00
Padenie
Events
Unit - A unit enters _______________001_____________________u <gen>
Unit - A unit enters _______________001 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Мяч
Actions
Animation - Change (Triggering unit) flying height to 0.00 at 300.00
Sound - Play ____2005_5301 <gen>
Sound - Play ____2005_5301 <gen>
Pobeda Red
Events
Unit - A unit enters _______________004_____________________u <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Мяч
Actions
Unit - Pause all units
Game - Display to (All players) the text: (PlayerNames[(Player number of (Owner of KtoZabil))] + , игрок |c00ff0303Красной|r команды забивает гол!!!)
Game - Display to (All players) the text: |c00ff0303Красная|r команда получает |c00ff0303одно|r очко
Unit - Remove Bal from the game
Special Effect - Create a special effect at (Center of _______________004_____________________u <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Wait 5.00 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current gold
Item - Create Мяч at (Center of _______________022 <gen>)
Unit - Move Игрок красной команды 0012 <gen> instantly to (Center of _______________010______________________5 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок красной команды 0013 <gen> instantly to (Center of _______________010______________________4 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок красной команды 0014 <gen> instantly to (Center of _______________010______________________3 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок красной команды 0015 <gen> instantly to (Center of _______________010_____________________u <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок красной команды 0016 <gen> instantly to (Center of _______________010 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок красной команды 0017 <gen> instantly to (Center of _______________010______________________2 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок синей команды 0018 <gen> instantly to (Center of _______________010______________________7 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок синей команды 0019 <gen> instantly to (Center of _______________010______________________6 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок синей команды 0020 <gen> instantly to (Center of _______________010______________________8 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок синей команды 0021 <gen> instantly to (Center of _______________010______________________9 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок синей команды 0022 <gen> instantly to (Center of _______________010______________________10 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок синей команды 0023 <gen> instantly to (Center of _______________010______________________11 <gen>) , facing (Center of _______________022 <gen>)
Wait 1.00 seconds
Game - Display to (All players) the text: ---3---
Sound - Play Hint <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: --2--
Sound - Play Hint <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: -1-
Sound - Play Hint <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ------0------
Sound - Play QuestFailed <gen>
Unit - Unpause all units
Pobeda Blue
Events
Unit - A unit enters _______________004 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Мяч
Actions
Unit - Pause all units
Game - Display to (All players) the text: (PlayerNames[(Player number of (Owner of KtoZabil))] + , игрок |c000042ffСиней|r команды забивает гол!!!)
Game - Display to (All players) the text: |c000042ffСинея|r команда получает |c000042ffодно|r очко
Unit - Remove Bal from the game
Special Effect - Create a special effect at (Center of _______________004 <gen>) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Wait 5.00 seconds
Cinematic - Fade out and back in over 5.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2.50 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Add 1 to (Picked player) . Current lumber
Item - Create Мяч at (Center of _______________022 <gen>)
Unit - Move Игрок красной команды 0012 <gen> instantly to (Center of _______________010______________________5 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок красной команды 0013 <gen> instantly to (Center of _______________010______________________4 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок красной команды 0014 <gen> instantly to (Center of _______________010______________________3 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок красной команды 0015 <gen> instantly to (Center of _______________010_____________________u <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок красной команды 0016 <gen> instantly to (Center of _______________010 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок красной команды 0017 <gen> instantly to (Center of _______________010______________________2 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок синей команды 0018 <gen> instantly to (Center of _______________010______________________7 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок синей команды 0019 <gen> instantly to (Center of _______________010______________________6 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок синей команды 0020 <gen> instantly to (Center of _______________010______________________8 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок синей команды 0021 <gen> instantly to (Center of _______________010______________________9 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок синей команды 0022 <gen> instantly to (Center of _______________010______________________10 <gen>) , facing (Center of _______________022 <gen>)
Unit - Move Игрок синей команды 0023 <gen> instantly to (Center of _______________010______________________11 <gen>) , facing (Center of _______________022 <gen>)
Wait 1.00 seconds
Game - Display to (All players) the text: ---3---
Sound - Play Hint <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: --2--
Wait 1.00 seconds
Game - Display to (All players) the text: -1-
Sound - Play Hint <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: ------0------
Sound - Play QuestFailed <gen>
Unit - Unpause all units
Zabrat miach
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Быстро забрать мяч
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) has an item of type Мяч) Equal to True
Then - Actions
Item - Remove (Item carried by (Target unit of ability being cast) in slot 1)
Hero - Create Мяч and give it to (Casting unit)
Else - Actions
Animation - Play (Attacked unit) 's Death animation
Unit - Order (Casting unit) to Stop .
Sbit s nog
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Сбить с ног
Actions
Animation - Play (Target unit of ability being cast) 's Death animation
Nap
Events
Unit - A unit Learns a skill
Conditions
(Level of Нападальщик for (Triggering unit)) Equal to 1
Actions
Unit - Add Быстро забрать мяч to (Triggering unit)
Zac
Events
Unit - A unit Learns a skill
Conditions
(Level of Защитник for (Triggering unit)) Equal to 1
Actions
Unit - Add Обманка to (Triggering unit)
Vra
Events
Unit - A unit Learns a skill
Conditions
(Level of Вратарь for (Triggering unit)) Equal to 1
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