Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Aman'Thul(Yuezhen's version) of the bundle Aman'Thul(Yuezhen's version). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file AmanThul(Yuezhens version).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing amanthulMK+tx.MDX
Now Click the "Import File" Button:
Next select 'amanthulMK+tx.MDX' in the folder which you extracted from the zip archive:
AmanThul(Yuezhens version)
amanthul.blp
amanthul01.blp
AmanThul_fair.blp
oldglassglossy.blp
sdamzr.blp
TITAN_AmanThul_aidShaman_B_01Blue.blp
The file has been properly added to the map archive:
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
Done, you have imported the file amanthulMK+tx.MDX.
Importing amanthul.blp
Now Click the "Import File" Button:
Next select 'amanthul.blp' in the folder which you extracted from the zip archive:
AmanThul(Yuezhens version)
amanthulMK+tx.MDX
amanthul01.blp
AmanThul_fair.blp
oldglassglossy.blp
sdamzr.blp
TITAN_AmanThul_aidShaman_B_01Blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
amanthul.blp
Image / Texture
1,088
war3mapimported/amanthul.blp
Double-click the file amanthul.blp:
amanthul.blp
Image / Texture
1,088
war3mapimported/amanthul.blp
Tick the box "Use Custom Path" and type in the correct path:
amanthul.blp
Image / Texture
1,088
war3mapImported/amanthul.blp
The file has been properly added to the map archive:
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
amanthul.blp
Image / Texture
1,088
war3mapImported/amanthul.blp
Done, you have imported the file amanthul.blp.
Importing amanthul01.blp
Now Click the "Import File" Button:
Next select 'amanthul01.blp' in the folder which you extracted from the zip archive:
AmanThul(Yuezhens version)
amanthulMK+tx.MDX
amanthul.blp
AmanThul_fair.blp
oldglassglossy.blp
sdamzr.blp
TITAN_AmanThul_aidShaman_B_01Blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
amanthul.blp
Image / Texture
1,088
war3mapImported/amanthul.blp
amanthul01.blp
Image / Texture
139
war3mapimported/amanthul01.blp
Double-click the file amanthul01.blp:
amanthul01.blp
Image / Texture
139
war3mapimported/amanthul01.blp
Tick the box "Use Custom Path" and type in the correct path:
amanthul01.blp
Image / Texture
139
war3mapImported/amanthul01.blp
The file has been properly added to the map archive:
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
amanthul.blp
Image / Texture
1,088
war3mapImported/amanthul.blp
amanthul01.blp
Image / Texture
139
war3mapImported/amanthul01.blp
Done, you have imported the file amanthul01.blp.
Importing AmanThul_fair.blp
Now Click the "Import File" Button:
Next select 'AmanThul_fair.blp' in the folder which you extracted from the zip archive:
AmanThul(Yuezhens version)
amanthulMK+tx.MDX
amanthul.blp
amanthul01.blp
oldglassglossy.blp
sdamzr.blp
TITAN_AmanThul_aidShaman_B_01Blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
amanthul.blp
Image / Texture
1,088
war3mapImported/amanthul.blp
amanthul01.blp
Image / Texture
139
war3mapImported/amanthul01.blp
AmanThul_fair.blp
Image / Texture
1,153
war3mapimported/AmanThul_fair.blp
Double-click the file AmanThul_fair.blp:
AmanThul_fair.blp
Image / Texture
1,153
war3mapimported/AmanThul_fair.blp
Tick the box "Use Custom Path" and type in the correct path:
AmanThul_fair.blp
Image / Texture
1,153
war3mapImported/AmanThul_fair.blp
The file has been properly added to the map archive:
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
amanthul.blp
Image / Texture
1,088
war3mapImported/amanthul.blp
amanthul01.blp
Image / Texture
139
war3mapImported/amanthul01.blp
AmanThul_fair.blp
Image / Texture
1,153
war3mapImported/AmanThul_fair.blp
Done, you have imported the file AmanThul_fair.blp.
Importing oldglassglossy.blp
Now Click the "Import File" Button:
Next select 'oldglassglossy.blp' in the folder which you extracted from the zip archive:
AmanThul(Yuezhens version)
amanthulMK+tx.MDX
amanthul.blp
amanthul01.blp
AmanThul_fair.blp
sdamzr.blp
TITAN_AmanThul_aidShaman_B_01Blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
amanthul.blp
Image / Texture
1,088
war3mapImported/amanthul.blp
amanthul01.blp
Image / Texture
139
war3mapImported/amanthul01.blp
AmanThul_fair.blp
Image / Texture
1,153
war3mapImported/AmanThul_fair.blp
oldglassglossy.blp
Image / Texture
3
war3mapimported/oldglassglossy.blp
Double-click the file oldglassglossy.blp:
oldglassglossy.blp
Image / Texture
3
war3mapimported/oldglassglossy.blp
Tick the box "Use Custom Path" and type in the correct path:
oldglassglossy.blp
Image / Texture
3
war3mapImported/oldglassglossy.blp
The file has been properly added to the map archive:
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
amanthul.blp
Image / Texture
1,088
war3mapImported/amanthul.blp
amanthul01.blp
Image / Texture
139
war3mapImported/amanthul01.blp
AmanThul_fair.blp
Image / Texture
1,153
war3mapImported/AmanThul_fair.blp
oldglassglossy.blp
Image / Texture
3
war3mapImported/oldglassglossy.blp
Done, you have imported the file oldglassglossy.blp.
Importing sdamzr.blp
Now Click the "Import File" Button:
Next select 'sdamzr.blp' in the folder which you extracted from the zip archive:
AmanThul(Yuezhens version)
amanthulMK+tx.MDX
amanthul.blp
amanthul01.blp
AmanThul_fair.blp
oldglassglossy.blp
TITAN_AmanThul_aidShaman_B_01Blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
amanthul.blp
Image / Texture
1,088
war3mapImported/amanthul.blp
amanthul01.blp
Image / Texture
139
war3mapImported/amanthul01.blp
AmanThul_fair.blp
Image / Texture
1,153
war3mapImported/AmanThul_fair.blp
oldglassglossy.blp
Image / Texture
3
war3mapImported/oldglassglossy.blp
sdamzr.blp
Image / Texture
107
war3mapimported/sdamzr.blp
Double-click the file sdamzr.blp:
sdamzr.blp
Image / Texture
107
war3mapimported/sdamzr.blp
Tick the box "Use Custom Path" and type in the correct path:
sdamzr.blp
Image / Texture
107
war3mapImported/sdamzr.blp
The file has been properly added to the map archive:
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
amanthul.blp
Image / Texture
1,088
war3mapImported/amanthul.blp
amanthul01.blp
Image / Texture
139
war3mapImported/amanthul01.blp
AmanThul_fair.blp
Image / Texture
1,153
war3mapImported/AmanThul_fair.blp
oldglassglossy.blp
Image / Texture
3
war3mapImported/oldglassglossy.blp
sdamzr.blp
Image / Texture
107
war3mapImported/sdamzr.blp
Done, you have imported the file sdamzr.blp.
Importing TITAN_AmanThul_aidShaman_B_01Blue.blp
Now Click the "Import File" Button:
Next select 'TITAN_AmanThul_aidShaman_B_01Blue.blp' in the folder which you extracted from the zip archive:
AmanThul(Yuezhens version)
amanthulMK+tx.MDX
amanthul.blp
amanthul01.blp
AmanThul_fair.blp
oldglassglossy.blp
sdamzr.blp
TITAN_AmanThul_aidShaman_B_01Blue.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
amanthul.blp
Image / Texture
1,088
war3mapImported/amanthul.blp
amanthul01.blp
Image / Texture
139
war3mapImported/amanthul01.blp
AmanThul_fair.blp
Image / Texture
1,153
war3mapImported/AmanThul_fair.blp
oldglassglossy.blp
Image / Texture
3
war3mapImported/oldglassglossy.blp
sdamzr.blp
Image / Texture
107
war3mapImported/sdamzr.blp
TITAN_AmanThul_aidShaman_B_01Blue.blp
Image / Texture
22
war3mapimported/TITAN_AmanThul_aidShaman_B_01Blue.blp
Double-click the file TITAN_AmanThul_aidShaman_B_01Blue.blp:
TITAN_AmanThul_aidShaman_B_01Blue.blp
Image / Texture
22
war3mapimported/TITAN_AmanThul_aidShaman_B_01Blue.blp
Tick the box "Use Custom Path" and type in the correct path:
TITAN_AmanThul_aidShaman_B_01Blue.blp
Image / Texture
22
war3mapImported/TITAN_AmanThul_aidShaman_B_01Blue.blp
The file has been properly added to the map archive:
amanthulMK+tx.MDX
Model
1,542
war3mapimported/amanthulMK+tx.MDX
amanthul.blp
Image / Texture
1,088
war3mapImported/amanthul.blp
amanthul01.blp
Image / Texture
139
war3mapImported/amanthul01.blp
AmanThul_fair.blp
Image / Texture
1,153
war3mapImported/AmanThul_fair.blp
oldglassglossy.blp
Image / Texture
3
war3mapImported/oldglassglossy.blp
sdamzr.blp
Image / Texture
107
war3mapImported/sdamzr.blp
TITAN_AmanThul_aidShaman_B_01Blue.blp
Image / Texture
22
war3mapImported/TITAN_AmanThul_aidShaman_B_01Blue.blp
Done, you have imported the file TITAN_AmanThul_aidShaman_B_01Blue.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.