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Model validation: Amani Warrior

AmaniWarrior.mdx

0 errors 10 severe 40 warnings 103 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Flesh" (frame 122900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Flesh" (frame 122900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Flesh" (frame 122900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 122900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 122900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 122900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 122900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 122900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 122900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh" (frame 122900); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 9 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 10
    • This geoset has both skin/weights and vertex groups
  • 1 Bone 40 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 43 - "spine_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "M_loincloth_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "M_loincloth_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "L_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "L_trinket_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 91 - "R_trinket_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "R_trinket_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 93 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "Spine_02_Edit"
    • There are no vertices attached to this bone
  • 1 2 Bone 100 - "Turret_Edit"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 1 at frame 967 has exactly the same value as tracks 0 and 2
    • 1 Rotation
      • Track 1 at frame 967 has exactly the same value as tracks 0 and 2
  • 1 Bone 101 - "Head_Edit"
    • There are no vertices attached to this bone
  • 1 1 Bone 102 - "L_Upr_Edit"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 4 at frame 126509 has exactly the same value as tracks 3 and 5
  • 1 Bone 103 - "R_Upr_Edit"
    • There are no vertices attached to this bone
  • 1 Bone 104 - "R_Shoulder_Edit"
    • There are no vertices attached to this bone
  • 1 1 Bone 105 - "L_Shoulder_Edit"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 4 at frame 126509 has exactly the same value as tracks 3 and 5
  • 1 Bone 106 - "L_Lwr_Edit"
    • There are no vertices attached to this bone
  • 1 Bone 107 - "R_Lwr_Edit"
    • There are no vertices attached to this bone
  • 1 Bone 110 - "R_Hand_Edit"
    • There are no vertices attached to this bone
  • 1 1 Bone 120 - "Pelvis_Edit"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 1 at frame 967 has exactly the same value as tracks 0 and 2
  • 1 Sequence 13 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 3 at frame 62567 has exactly the same value as tracks 2 and 4
  • 1 Bone 0 - "neck_bind_jnt"
    • 1 Rotation
      • Track 343 at frame 155734 has roughly the same value as tracks 342 and 344
  • 1 Bone 2 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 833 has roughly the same value as tracks 15 and 17
  • 1 Bone 3 - "L_inr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 44 at frame 146101 has roughly the same value as tracks 43 and 45
  • 1 Bone 8 - "R_otr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 19 at frame 145068 has roughly the same value as tracks 18 and 20
  • 3 Bone 9 - "L_upr_eyelid_bind_jnt"
    • 2 Translation
      • Track 12 at frame 155932 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 156032 has exactly the same value as tracks 12 and 14
    • 1 Rotation
      • Track 181 at frame 151768 has roughly the same value as tracks 180 and 182
  • 3 Bone 11 - "R_upr_eyelid_bind_jnt"
    • 2 Translation
      • Track 12 at frame 155932 has exactly the same value as tracks 11 and 13
      • Track 13 at frame 156032 has exactly the same value as tracks 12 and 14
    • 1 Rotation
      • Track 181 at frame 151768 has roughly the same value as tracks 180 and 182
  • 3 Bone 13 - "L_eye_bind_jnt"
    • 3 Translation
      • Track 5 at frame 137055 has roughly the same value as tracks 4 and 6
      • Track 9 at frame 155013 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 155160 has exactly the same value as tracks 9 and 11
  • 3 Bone 14 - "R_eye_bind_jnt"
    • 3 Translation
      • Track 5 at frame 137055 has roughly the same value as tracks 4 and 6
      • Track 9 at frame 155013 has exactly the same value as tracks 8 and 10
      • Track 10 at frame 155160 has exactly the same value as tracks 9 and 11
  • 1 Bone 30 - "tongue_01_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 833 has roughly the same value as tracks 15 and 17
  • 1 Bone 31 - "tongue_02_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 833 has roughly the same value as tracks 15 and 17
  • 2 Bone 32 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 143 at frame 132633 has roughly the same value as tracks 142 and 144
    • 1 Rotation
      • Track 16 at frame 833 has roughly the same value as tracks 15 and 17
  • 1 Bone 33 - "L_lip_corner_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 833 has roughly the same value as tracks 15 and 17
  • 3 Bone 34 - "L_lwr_lip_01_bind_jnt"
    • 2 Translation
      • Track 131 at frame 132633 has roughly the same value as tracks 130 and 132
      • Track 275 at frame 146301 has roughly the same value as tracks 274 and 276
    • 1 Rotation
      • Track 16 at frame 833 has roughly the same value as tracks 15 and 17
  • 2 Bone 35 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 143 at frame 132633 has roughly the same value as tracks 142 and 144
    • 1 Rotation
      • Track 16 at frame 833 has roughly the same value as tracks 15 and 17
  • 2 Bone 36 - "M_lwr_lip_bind_jnt"
    • 1 Translation
      • Track 143 at frame 132633 has roughly the same value as tracks 142 and 144
    • 1 Rotation
      • Track 16 at frame 833 has roughly the same value as tracks 15 and 17
  • 2 Bone 37 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 143 at frame 132633 has roughly the same value as tracks 142 and 144
    • 1 Rotation
      • Track 16 at frame 833 has roughly the same value as tracks 15 and 17
  • 3 Bone 38 - "R_lwr_lip_01_bind_jnt"
    • 2 Translation
      • Track 131 at frame 132633 has roughly the same value as tracks 130 and 132
      • Track 330 at frame 149601 has roughly the same value as tracks 329 and 331
    • 1 Rotation
      • Track 16 at frame 833 has roughly the same value as tracks 15 and 17
  • 2 Bone 39 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 276 at frame 148034 has roughly the same value as tracks 275 and 277
    • 1 Rotation
      • Track 16 at frame 833 has roughly the same value as tracks 15 and 17
  • 1 Bone 41 - "bone_turret"
    • 1 Rotation
      • Track 400 at frame 155567 has roughly the same value as tracks 399 and 401
  • 1 Bone 45 - "neck_bind_jnt"
    • 1 Rotation
      • Track 343 at frame 155734 has roughly the same value as tracks 342 and 344
  • 5 Bone 48 - "L_lwr_arm_bind_jnt"
    • 5 Rotation
      • Track 51 at frame 97133 has roughly the same value as tracks 50 and 52
      • Track 56 at frame 123234 has roughly the same value as tracks 55 and 57
      • Track 257 at frame 135033 has roughly the same value as tracks 256 and 258
      • Track 284 at frame 137867 has roughly the same value as tracks 283 and 285
      • Track 289 at frame 138701 has roughly the same value as tracks 288 and 290
  • 3 Bone 49 - "L_lwr_arm_twist_01_bind_jnt"
    • 3 Rotation
      • Track 51 at frame 124000 has roughly the same value as tracks 50 and 52
      • Track 104 at frame 128533 has roughly the same value as tracks 103 and 105
      • Track 206 at frame 137200 has roughly the same value as tracks 205 and 207
  • 3 Bone 50 - "L_lwr_arm_twist_02_bind_jnt"
    • 3 Rotation
      • Track 51 at frame 124000 has roughly the same value as tracks 50 and 52
      • Track 104 at frame 128533 has roughly the same value as tracks 103 and 105
      • Track 206 at frame 137200 has roughly the same value as tracks 205 and 207
  • 1 Bone 51 - "bone_hand_left"
    • 1 Rotation
      • Track 145 at frame 128300 has roughly the same value as tracks 144 and 146
  • 1 Bone 52 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 2033 has roughly the same value as tracks 15 and 17
  • 1 Bone 57 - "L_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 2033 has roughly the same value as tracks 15 and 17
  • 2 Bone 63 - "R_lwr_arm_bind_jnt"
    • 2 Rotation
      • Track 63 at frame 123834 has roughly the same value as tracks 62 and 64
      • Track 130 at frame 127900 has roughly the same value as tracks 129 and 131
  • 2 Bone 64 - "R_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 46 at frame 24267 has roughly the same value as tracks 45 and 47
      • Track 195 at frame 134000 has roughly the same value as tracks 194 and 196
  • 2 Bone 65 - "R_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 46 at frame 24267 has roughly the same value as tracks 45 and 47
      • Track 195 at frame 134000 has roughly the same value as tracks 194 and 196
  • 1 Bone 76 - "pelvis_bind_jnt"
    • 1 Rotation
      • Track 144 at frame 131567 has roughly the same value as tracks 143 and 145
  • 1 Bone 81 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 88133 has roughly the same value as tracks 58 and 60
  • 1 Bone 98 - "jaw2_bind_jnt"
    • 1 Rotation
      • Track 16 at frame 833 has roughly the same value as tracks 15 and 17
  • 1 Bone 117 - "hair_A_02_bind_jnt"
    • 1 Rotation
      • Track 93 at frame 126566 has roughly the same value as tracks 92 and 94
  • 1 Attachment 0 - "Head Ref"
    • 1 Visibility
      • Track 1 at frame 2333 is not in any sequence
  • unused Texture 0 - "AmaniWarrior_Main_Diffuse.dds"
  • unused Texture 1 - "Orc_TrollBerserker_Main_Normal.tif"
  • unused Texture 2 - "Orc_TrollBerserker_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Neutral_DarkTroll_Lvl_2_Hair_Diffuse.tif"
  • unused Texture 7 - "Neutral_DarkTroll_Lvl_2_Hair_Normal.tif"
  • unused Texture 8 - "Neutral_DarkTroll_Lvl_2_Hair_ORM.tif"
  • unused Texture 9 - "Troll_Corpse_Diffuse.tif"
  • unused Texture 10 - "Troll_Corpse_Normal.tif"
  • unused Texture 11 - "Troll_Corpse_ORM.tif"
  • unused Texture 12 - "Unit_OgreOneHeaded_weapon_Diffuse.tif"
  • unused Texture 13 - "Unit_OgreOneHeaded_weapon_Normal.tif"
  • unused Texture 14 - "Unit_OgreOneHeaded_weapon_ORM.tif"
  • unused Texture 15 - "Orc_TrollWitchDoctor_Main_Diffuse.tif"
  • unused Texture 16 - "Orc_TrollWitchDoctor_Main_Normal.tif"
  • unused Texture 17 - "Orc_TrollWitchDoctor_Main_ORM.tif"
  • unused Texture 18 - "Orc_TrollWitchDoctor_Equipment_Diffuse.tif"
  • unused Texture 19 - "Orc_TrollWitchDoctor_Equipment_Normal.tif"
  • unused Texture 20 - "Orc_TrollWitchDoctor_Equipment_ORM.tif"
  • unused Texture 21 - "Orc_SerpentWard_Lvl_1_Main_Diffuse.tif"
  • unused Texture 22 - "Orc_SerpentWard_Lvl_1_Main_Normal.tif"
  • unused Texture 23 - "Orc_SerpentWard_Lvl_1_Main_ORM.tif"
  • unused Texture 24 - "Orc_SerpentWard_Lvl_1_Main_Emissive.tif"
  • unused Texture 25 - "Neutral_ForestTrollBerserker_Lvl_4_Main_Diffuse.tif"
  • unused Texture 26 - "Neutral_ForestTrollBerserker_Lvl_4_Main_Normal.tif"
  • unused Texture 27 - "Neutral_ForestTrollBerserker_Lvl_4_Main_ORM.tif"
  • unused Texture 28 - "Neutral_Ogre_main_diffuse.tif"
  • unused Texture 29 - "Neutral_Ogre_main_Normal.tif"
  • unused Texture 30 - "Neutral_Ogre_main_ORM.tif"
  • unused Texture 31 - "Portrait_BG_Diffuse.tif"
  • unused Texture 32 - "normal.blp"
  • unused Texture 33 - "Portrait_BG_ORM.tif"
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