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Model validation: Amani Priestess
AmaniPriestess.mdx
0errors20severe40warnings130unused
1
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 5
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 6
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 7
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 8
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 9
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 10
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 11
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 12
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 13
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 14
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 15
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 16
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 17
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 18
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
1
1
Geoset 19
Alpha is 1.000 at end of "Decay Bone" (frame 136167); should be 0 — geoset will remain visible in-game after the unit has decayed.
This geoset has both skin/weights and vertex groups
10
Model
Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Tail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon_BB_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Geoset 20
This geoset has both skin/weights and vertex groups
1
1
Bone 55 - "hair_01_bind_jnt"
There are no vertices attached to this bone
1
Rotation
Track 407 at frame 144600 has roughly the same value as tracks 406 and 408
1
2
Bone 56 - "hair_02_bind_jnt"
There are no vertices attached to this bone
1
Translation
Track 29 at frame 14767 has roughly the same value as tracks 28 and 30
1
Rotation
Track 463 at frame 142666 has roughly the same value as tracks 462 and 464
1
Bone 57 - "R_hair_bind_jnt"
There are no vertices attached to this bone
1
Bone 58 - "L_hair_bind_jnt"
There are no vertices attached to this bone
1
Bone 82 - "Turret_Edit"
There are no vertices attached to this bone
1
Bone 83 - "Head_Edit"
There are no vertices attached to this bone
1
Bone 87 - "Rotating_L_Lwr_Master"
There are no vertices attached to this bone
1
1
ParticleEmitter2 0 - "S Glo"
1
1
Emission Rate
Track 1 has the same frame 300 as track 0
Track 1 at frame 300 has exactly the same value as tracks 0 and 2
1
1
ParticleEmitter2 1 - "S Glo"
1
1
Emission Rate
Track 1 has the same frame 300 as track 0
Track 1 at frame 300 has exactly the same value as tracks 0 and 2
1
Bone 2 - "spine_02_bind_jnt"
1
Rotation
Track 63 at frame 7466 has roughly the same value as tracks 62 and 64
3
Bone 5 - "bone_head"
3
Rotation
Track 7 at frame 1167 has roughly the same value as tracks 6 and 8
Track 296 at frame 130167 has roughly the same value as tracks 295 and 297
Track 439 at frame 145667 has roughly the same value as tracks 438 and 440
1
Bone 20 - "L_ind_finger_01_bind_jnt"
1
Rotation
Track 9 at frame 8900 has roughly the same value as tracks 8 and 10
2
Bone 21 - "L_ind_finger_02_bind_jnt"
2
Rotation
Track 15 at frame 8900 has roughly the same value as tracks 14 and 16
Track 126 at frame 139766 has roughly the same value as tracks 125 and 127
1
Bone 22 - "L_ind_finger_03_bind_jnt"
1
Rotation
Track 15 at frame 8900 has roughly the same value as tracks 14 and 16
1
Bone 23 - "L_pnk_finger_01_bind_jnt"
1
Rotation
Track 10 at frame 8800 has roughly the same value as tracks 9 and 11
1
Bone 24 - "L_pnk_finger_02_bind_jnt"
1
Rotation
Track 22 at frame 8800 has roughly the same value as tracks 21 and 23
1
Bone 25 - "L_pnk_finger_03_bind_jnt"
1
Rotation
Track 21 at frame 8800 has roughly the same value as tracks 20 and 22
3
Bone 28 - "R_lwr_arm_bind_jnt"
3
Rotation
Track 90 at frame 7866 has roughly the same value as tracks 89 and 91
Track 95 at frame 8667 has roughly the same value as tracks 94 and 96
Track 261 at frame 138833 has roughly the same value as tracks 260 and 262
1
Bone 39 - "L_leg_01_bind_jnt"
1
Rotation
Track 317 at frame 141666 has roughly the same value as tracks 316 and 318
2
Bone 40 - "L_leg_02_bind_jnt"
2
Rotation
Track 254 at frame 116833 has roughly the same value as tracks 253 and 255
Track 329 at frame 142033 has roughly the same value as tracks 328 and 330
1
Bone 41 - "L_leg_03_bind_jnt"
1
Rotation
Track 210 at frame 144800 has roughly the same value as tracks 209 and 211
2
Bone 42 - "L_leg_04_bind_jnt"
2
Rotation
Track 174 at frame 141800 has roughly the same value as tracks 173 and 175
Track 186 at frame 144767 has roughly the same value as tracks 185 and 187
1
Bone 43 - "R_leg_01_bind_jnt"
1
Rotation
Track 268 at frame 141666 has roughly the same value as tracks 267 and 269
2
Bone 44 - "R_leg_02_bind_jnt"
2
Rotation
Track 295 at frame 144733 has roughly the same value as tracks 294 and 296
Track 301 at frame 145667 has roughly the same value as tracks 300 and 302
1
Bone 45 - "R_leg_03_bind_jnt"
1
Rotation
Track 226 at frame 145667 has roughly the same value as tracks 225 and 227
1
Bone 46 - "R_leg_04_bind_jnt"
1
Rotation
Track 174 at frame 141733 has roughly the same value as tracks 173 and 175
1
Bone 59 - "F_cloth_01_bind_jnt"
1
Rotation
Track 86 at frame 9033 has roughly the same value as tracks 85 and 87
2
Bone 61 - "R_lwr_arm_twist_01_bind_jnt"
2
Rotation
Track 70 at frame 8833 has roughly the same value as tracks 69 and 71
Track 138 at frame 13334 has roughly the same value as tracks 137 and 139
1
Bone 62 - "L_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 150 at frame 138566 has roughly the same value as tracks 149 and 151
1
Light 0 - "Portrait_Fill_Light"
1
Rotation
Track 10 at frame 141633 has roughly the same value as tracks 9 and 11
41
CollisionShape 0 - "B_KGS_Torso"
1
Translation
Track 371 at frame 23234 has roughly the same value as tracks 370 and 372
40
Rotation
Track 4 at frame 767 has roughly the same value as tracks 3 and 5
Track 111 at frame 7366 has roughly the same value as tracks 110 and 112
Track 271 at frame 14300 has exactly the same value as tracks 270 and 272
Track 272 at frame 14334 has exactly the same value as tracks 271 and 273
Track 273 at frame 14367 has exactly the same value as tracks 272 and 274
Track 274 at frame 14400 has exactly the same value as tracks 273 and 275
Track 275 at frame 14434 has exactly the same value as tracks 274 and 276
Track 276 at frame 14467 has exactly the same value as tracks 275 and 277
Track 277 at frame 14500 has exactly the same value as tracks 276 and 278
Track 278 at frame 14534 has exactly the same value as tracks 277 and 279
Track 279 at frame 14567 has exactly the same value as tracks 278 and 280
Track 280 at frame 14600 has exactly the same value as tracks 279 and 281
Track 281 at frame 14634 has exactly the same value as tracks 280 and 282
Track 282 at frame 14667 has exactly the same value as tracks 281 and 283
Track 283 at frame 14700 has exactly the same value as tracks 282 and 284
Track 284 at frame 14734 has exactly the same value as tracks 283 and 285
Track 285 at frame 14767 has exactly the same value as tracks 284 and 286
Track 286 at frame 14800 has exactly the same value as tracks 285 and 287
Track 287 at frame 14834 has exactly the same value as tracks 286 and 288
Track 288 at frame 14867 has exactly the same value as tracks 287 and 289
Track 289 at frame 14900 has exactly the same value as tracks 288 and 290
Track 290 at frame 14934 has exactly the same value as tracks 289 and 291
Track 291 at frame 14967 has exactly the same value as tracks 290 and 292
Track 292 at frame 15000 has exactly the same value as tracks 291 and 293
Track 293 at frame 15034 has exactly the same value as tracks 292 and 294
Track 294 at frame 15067 has exactly the same value as tracks 293 and 295
Track 295 at frame 15100 has exactly the same value as tracks 294 and 296
Track 296 at frame 15134 has exactly the same value as tracks 295 and 297
Track 297 at frame 15167 has exactly the same value as tracks 296 and 298
Track 298 at frame 15200 has exactly the same value as tracks 297 and 299
Track 299 at frame 15234 has exactly the same value as tracks 298 and 300
Track 300 at frame 15267 has exactly the same value as tracks 299 and 301
Track 301 at frame 15300 has exactly the same value as tracks 300 and 302
Track 302 at frame 15334 has exactly the same value as tracks 301 and 303
Track 303 at frame 15367 has exactly the same value as tracks 302 and 304
Track 304 at frame 15400 has exactly the same value as tracks 303 and 305
Track 305 at frame 15434 has exactly the same value as tracks 304 and 306
Track 306 at frame 15467 has exactly the same value as tracks 305 and 307
Track 307 at frame 15500 has exactly the same value as tracks 306 and 308
Track 308 at frame 15534 has exactly the same value as tracks 307 and 309
1
CollisionShape 1 - "B_KGS_Head"
1
Rotation
Track 317 at frame 55701 has roughly the same value as tracks 316 and 318
1
CollisionShape 2 - "B_KGS_Arm_L"
1
Translation
Track 447 at frame 57501 has roughly the same value as tracks 446 and 448
1
CollisionShape 3 - "B_KGS_Arm_R"
1
Rotation
Track 310 at frame 14334 has roughly the same value as tracks 309 and 311
1
CollisionShape 4 - "B_KGS_Leg_L"
1
Rotation
Track 64 at frame 8867 has roughly the same value as tracks 63 and 65
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