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Model validation: Amani Guardian

AmaniGuardian.mdx

0 errors 18 severe 69 warnings 187 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 16
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 144700); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_BoxCol_0" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Geoset 18
    • This geoset has both skin/weights and vertex groups
  • 1 2 Bone 18 - "L_mid_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 36 at frame 7100 has roughly the same value as tracks 35 and 37
      • Track 73 at frame 13467 has roughly the same value as tracks 72 and 74
  • 1 1 Bone 19 - "L_mid_finger_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 36 at frame 7100 has roughly the same value as tracks 35 and 37
  • 1 2 Bone 20 - "L_mid_finger_03_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 42 at frame 7100 has roughly the same value as tracks 41 and 43
      • Track 429 at frame 173334 has roughly the same value as tracks 428 and 430
  • 1 2 Bone 21 - "L_rng_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 39 at frame 7000 has roughly the same value as tracks 38 and 40
      • Track 161 at frame 19800 has roughly the same value as tracks 160 and 162
  • 1 1 Bone 22 - "L_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 39 at frame 6900 has roughly the same value as tracks 38 and 40
  • 1 Bone 23 - "L_rng_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 39 - "R_mid_finger_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 40 - "R_mid_finger_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 193 at frame 163667 has roughly the same value as tracks 192 and 194
  • 1 1 Bone 41 - "R_mid_finger_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 134 at frame 147667 has roughly the same value as tracks 133 and 135
  • 1 1 Bone 42 - "R_rng_finger_01_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 255 at frame 163667 has roughly the same value as tracks 254 and 256
  • 1 1 Bone 43 - "R_rng_finger_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 230 at frame 163700 has roughly the same value as tracks 229 and 231
  • 1 Bone 44 - "R_rng_finger_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "M_belt_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "L_armpad_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 60 - "R_armpad_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 10 at frame 3833 has roughly the same value as tracks 9 and 11
  • 1 Bone 61 - "necklace_bind_jnt"
    • There are no vertices attached to this bone
  • 1 2 Bone 62 - "hair_tail_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 678 at frame 161800 has roughly the same value as tracks 677 and 679
      • Track 754 at frame 167067 has roughly the same value as tracks 753 and 755
  • 1 1 Bone 63 - "hair_tail_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 968 at frame 175934 has roughly the same value as tracks 967 and 969
  • 1 1 Bone 64 - "hair_tail_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 685 at frame 151867 has roughly the same value as tracks 684 and 686
  • 1 Bone 65 - "L_M_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 66 - "L_M_hair_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 515 at frame 178868 has roughly the same value as tracks 514 and 516
  • 1 Bone 67 - "R_M_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 68 - "R_M_hair_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 291 at frame 178668 has roughly the same value as tracks 290 and 292
  • 1 1 Bone 69 - "R_M_hair_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 31 at frame 3100 has roughly the same value as tracks 30 and 32
  • 1 2 Bone 70 - "L_B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
    • 2 Rotation
      • Track 90 at frame 15300 has roughly the same value as tracks 89 and 91
      • Track 99 at frame 15800 has roughly the same value as tracks 98 and 100
  • 1 Bone 71 - "L_B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "L_F_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "L_F_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "L_F_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "R_F_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "R_F_hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "R_F_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 93 - "nose_ring_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 16 at frame 174167 has roughly the same value as tracks 15 and 17
  • 1 Bone 94 - "L_cheek_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 97 - "R_cheek_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 115 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 116 - "bone_head"
    • There are no vertices attached to this bone
  • 1 2 Bone 119 - "Bone_Mongoose_Enchantment"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 3 at frame 4000 has exactly the same value as tracks 2 and 4
    • 1 Rotation
      • Track 3 at frame 4000 has exactly the same value as tracks 2 and 4
  • 1 Bone 124 - "Portrait_Background"
    • There are no vertices attached to this bone
  • 1 Sequence 12 - "Cinematic Angry One"
    • Sequence "Cinematic Angry One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 13 - "Cinematic Listening One"
    • Sequence "Cinematic Listening One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 14 - "Cinematic Point One"
    • Sequence "Cinematic Point One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 15 - "Cinematic Standard One"
    • Sequence "Cinematic Standard One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Walk one"
    • Sequence "Cinematic Walk one" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 3 Bone 1 - "spine_02_bind_jnt"
    • 2 Translation
      • Track 276 at frame 178701 has roughly the same value as tracks 275 and 277
      • Track 285 at frame 180634 has roughly the same value as tracks 284 and 286
    • 1 Rotation
      • Track 401 at frame 161867 has roughly the same value as tracks 400 and 402
  • 2 Bone 2 - "bone_chest"
    • 1 Translation
      • Track 155 at frame 156700 has roughly the same value as tracks 154 and 156
    • 1 Rotation
      • Track 479 at frame 161934 has roughly the same value as tracks 478 and 480
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 14 at frame 2900 has roughly the same value as tracks 13 and 15
  • 2 Bone 4 - "hd_anim_bind_jnt"
    • 2 Translation
      • Track 56 at frame 4267 has roughly the same value as tracks 55 and 57
      • Track 248 at frame 179868 has roughly the same value as tracks 247 and 249
  • 1 Bone 5 - "jaw_bind_jnt"
    • 1 Rotation
      • Track 256 at frame 156933 has roughly the same value as tracks 255 and 257
  • 2 Bone 7 - "L_upr_arm_bind_jnt"
    • 2 Rotation
      • Track 545 at frame 146434 has roughly the same value as tracks 544 and 546
      • Track 670 at frame 162200 has roughly the same value as tracks 669 and 671
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 129 at frame 9067 has roughly the same value as tracks 128 and 130
      • Track 496 at frame 150700 has roughly the same value as tracks 495 and 497
      • Track 599 at frame 164534 has roughly the same value as tracks 598 and 600
  • 2 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 218 at frame 20067 has roughly the same value as tracks 217 and 219
      • Track 412 at frame 164334 has roughly the same value as tracks 411 and 413
  • 2 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 218 at frame 20067 has roughly the same value as tracks 217 and 219
      • Track 411 at frame 164334 has roughly the same value as tracks 410 and 412
  • 3 Bone 11 - "bone_hand_left"
    • 3 Rotation
      • Track 227 at frame 14567 has roughly the same value as tracks 226 and 228
      • Track 529 at frame 151333 has roughly the same value as tracks 528 and 530
      • Track 674 at frame 173967 has roughly the same value as tracks 673 and 675
  • 5 Bone 12 - "L_tmb_01_bind_jnt"
    • 5 Rotation
      • Track 29 at frame 6800 has roughly the same value as tracks 28 and 30
      • Track 61 at frame 12767 has roughly the same value as tracks 60 and 62
      • Track 101 at frame 15900 has roughly the same value as tracks 100 and 102
      • Track 308 at frame 156600 has roughly the same value as tracks 307 and 309
      • Track 316 at frame 159000 has roughly the same value as tracks 315 and 317
  • 3 Bone 13 - "L_tmb_02_bind_jnt"
    • 3 Rotation
      • Track 32 at frame 7067 has roughly the same value as tracks 31 and 33
      • Track 70 at frame 10100 has roughly the same value as tracks 69 and 71
      • Track 299 at frame 159000 has roughly the same value as tracks 298 and 300
  • 2 Bone 14 - "L_tmb_03_bind_jnt"
    • 2 Rotation
      • Track 16 at frame 5133 has roughly the same value as tracks 15 and 17
      • Track 266 at frame 159000 has roughly the same value as tracks 265 and 267
  • 2 Bone 16 - "L_ind_finger_02_bind_jnt"
    • 2 Rotation
      • Track 422 at frame 170601 has roughly the same value as tracks 421 and 423
      • Track 435 at frame 173367 has roughly the same value as tracks 434 and 436
  • 2 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 90 at frame 13467 has roughly the same value as tracks 89 and 91
      • Track 170 at frame 19800 has roughly the same value as tracks 169 and 171
  • 3 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 3 Rotation
      • Track 40 at frame 7133 has roughly the same value as tracks 39 and 41
      • Track 71 at frame 10200 has roughly the same value as tracks 70 and 72
      • Track 134 at frame 19800 has roughly the same value as tracks 133 and 135
  • 2 Bone 26 - "L_pnk_finger_03_bind_jnt"
    • 2 Rotation
      • Track 6 at frame 1333 has roughly the same value as tracks 5 and 7
      • Track 60 at frame 9400 has roughly the same value as tracks 59 and 61
  • 6 Bone 29 - "R_lwr_arm_bind_jnt"
    • 6 Rotation
      • Track 12 at frame 1866 has roughly the same value as tracks 11 and 13
      • Track 67 at frame 4967 has roughly the same value as tracks 66 and 68
      • Track 152 at frame 10034 has roughly the same value as tracks 151 and 153
      • Track 173 at frame 13367 has roughly the same value as tracks 172 and 174
      • Track 532 at frame 151567 has roughly the same value as tracks 531 and 533
      • Track 694 at frame 168767 has roughly the same value as tracks 693 and 695
  • 5 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 5 Rotation
      • Track 11 at frame 2500 has roughly the same value as tracks 10 and 12
      • Track 99 at frame 9267 has roughly the same value as tracks 98 and 100
      • Track 129 at frame 11334 has roughly the same value as tracks 128 and 130
      • Track 240 at frame 19667 has roughly the same value as tracks 239 and 241
      • Track 382 at frame 146467 has roughly the same value as tracks 381 and 383
  • 5 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 5 Rotation
      • Track 11 at frame 2500 has roughly the same value as tracks 10 and 12
      • Track 99 at frame 9267 has roughly the same value as tracks 98 and 100
      • Track 129 at frame 11334 has roughly the same value as tracks 128 and 130
      • Track 240 at frame 19667 has roughly the same value as tracks 239 and 241
      • Track 381 at frame 146467 has roughly the same value as tracks 380 and 382
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 599 at frame 150767 has roughly the same value as tracks 598 and 600
  • 2 Bone 33 - "R_tmb_01_bind_jnt"
    • 2 Rotation
      • Track 189 at frame 159233 has roughly the same value as tracks 188 and 190
      • Track 213 at frame 163534 has roughly the same value as tracks 212 and 214
  • 1 Bone 35 - "R_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 185 at frame 163534 has roughly the same value as tracks 184 and 186
  • 1 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 1 Rotation
      • Track 208 at frame 163667 has roughly the same value as tracks 207 and 209
  • 2 Bone 48 - "pelvis_bind_jnt"
    • 2 Rotation
      • Track 64 at frame 5400 has roughly the same value as tracks 63 and 65
      • Track 469 at frame 149600 has roughly the same value as tracks 468 and 470
  • 1 Bone 50 - "L_leg_02_bind_jnt"
    • 1 Rotation
      • Track 601 at frame 162467 has roughly the same value as tracks 600 and 602
  • 1 Bone 51 - "bone_leg_left"
    • 1 Rotation
      • Track 624 at frame 161267 has roughly the same value as tracks 623 and 625
  • 2 Bone 54 - "R_leg_02_bind_jnt"
    • 2 Rotation
      • Track 496 at frame 149433 has roughly the same value as tracks 495 and 497
      • Track 606 at frame 162500 has roughly the same value as tracks 605 and 607
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 554 at frame 153433 has roughly the same value as tracks 553 and 555
  • 2 Bone 78 - "L_inr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 38 at frame 156400 has roughly the same value as tracks 37 and 39
    • 1 Rotation
      • Track 44 at frame 178201 has roughly the same value as tracks 43 and 45
  • 1 Bone 79 - "L_mid_eyebrow_bind_jnt"
    • 1 Translation
      • Track 36 at frame 156400 has roughly the same value as tracks 35 and 37
  • 1 Bone 81 - "R_inr_eyebrow_bind_jnt"
    • 1 Translation
      • Track 37 at frame 156400 has roughly the same value as tracks 36 and 38
  • 3 Bone 82 - "R_mid_eyebrow_bind_jnt"
    • 3 Translation
      • Track 36 at frame 156400 has roughly the same value as tracks 35 and 37
      • Track 196 at frame 175401 has roughly the same value as tracks 195 and 197
      • Track 341 at frame 181668 has roughly the same value as tracks 340 and 342
  • 2 Bone 83 - "R_otr_eyebrow_bind_jnt"
    • 2 Translation
      • Track 35 at frame 156400 has roughly the same value as tracks 34 and 36
      • Track 123 at frame 175401 has roughly the same value as tracks 122 and 124
  • 1 Bone 84 - "L_upr_eyelid_bind_jnt"
    • 1 Rotation
      • Track 45 at frame 170834 has roughly the same value as tracks 44 and 46
  • 3 Bone 85 - "L_lwr_eyelid_bind_jnt"
    • 3 Rotation
      • Track 42 at frame 170301 has roughly the same value as tracks 41 and 43
      • Track 69 at frame 172934 has roughly the same value as tracks 68 and 70
      • Track 123 at frame 177401 has roughly the same value as tracks 122 and 124
  • 2 Bone 86 - "R_upr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 37 at frame 169801 has roughly the same value as tracks 36 and 38
      • Track 40 at frame 170501 has roughly the same value as tracks 39 and 41
  • 2 Bone 87 - "R_lwr_eyelid_bind_jnt"
    • 2 Rotation
      • Track 37 at frame 169801 has roughly the same value as tracks 36 and 38
      • Track 40 at frame 170501 has roughly the same value as tracks 39 and 41
  • 2 Bone 104 - "tongue_01_bind_jnt"
    • 2 Rotation
      • Track 256 at frame 156933 has roughly the same value as tracks 255 and 257
      • Track 360 at frame 180001 has roughly the same value as tracks 359 and 361
  • 1 Bone 106 - "lwr_teeth_bind_jnt"
    • 1 Rotation
      • Track 256 at frame 156933 has roughly the same value as tracks 255 and 257
  • 3 Bone 107 - "L_lip_corner_bind_jnt"
    • 2 Translation
      • Track 223 at frame 16600 has roughly the same value as tracks 222 and 224
      • Track 449 at frame 156933 has roughly the same value as tracks 448 and 450
    • 1 Rotation
      • Track 256 at frame 156933 has roughly the same value as tracks 255 and 257
  • 1 Bone 108 - "L_lwr_lip_02_bind_jnt"
    • 1 Rotation
      • Track 256 at frame 156933 has roughly the same value as tracks 255 and 257
  • 2 Bone 109 - "L_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 459 at frame 156933 has roughly the same value as tracks 458 and 460
    • 1 Rotation
      • Track 256 at frame 156933 has roughly the same value as tracks 255 and 257
  • 1 Bone 110 - "M_lwr_lip_bind_jnt"
    • 1 Rotation
      • Track 256 at frame 156933 has roughly the same value as tracks 255 and 257
  • 1 Bone 111 - "R_lwr_lip_02_bind_jnt"
    • 1 Rotation
      • Track 256 at frame 156933 has roughly the same value as tracks 255 and 257
  • 2 Bone 112 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 459 at frame 156933 has roughly the same value as tracks 458 and 460
    • 1 Rotation
      • Track 256 at frame 156933 has roughly the same value as tracks 255 and 257
  • 3 Bone 113 - "R_lip_corner_bind_jnt"
    • 2 Translation
      • Track 223 at frame 16600 has roughly the same value as tracks 222 and 224
      • Track 449 at frame 156933 has roughly the same value as tracks 448 and 450
    • 1 Rotation
      • Track 256 at frame 156933 has roughly the same value as tracks 255 and 257
  • 1 Bone 121 - "flag_02_bind_jnt"
    • 1 Translation
      • Track 84 at frame 145900 has roughly the same value as tracks 83 and 85
  • unused Texture 0 - "Orc_GromHellscream_Main_Diffuse.tif"
  • unused Texture 1 - "Orc_GromHellscream_Main_Normal.tif"
  • unused Texture 2 - "Orc_GromHellscream_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "AmaniGuardian_Pauldron_Diffuse.dds"
  • unused Texture 7 - "AmaniGuardian_Pauldron_Normal.dds"
  • unused Texture 8 - "AmaniGuardian_Pauldron_ORM.dds"
  • unused Texture 9 - "Undead_TempleOfTheDamned_Diffuse.tif"
  • unused Texture 10 - "Undead_TempleOfTheDamned_Normal.tif"
  • unused Texture 11 - "Undead_TempleOfTheDamned_ORM.tif"
  • unused Texture 12 - "Undead_TempleOfTheDamned_Emissive.tif"
  • unused Texture 13 - "Neutral_ForestTrollHighPriest_Lvl_4_Main_Diffuse.tif"
  • unused Texture 14 - "Neutral_ForestTrollHighPriest_Lvl_4_Main_Normal.tif"
  • unused Texture 15 - "Neutral_ForestTrollHighPriest_Lvl_4_Main_ORM.tif"
  • unused Texture 16 - "Neutral_ForestTrollHighPriest_Lvl_4_Main_Emissive.tif"
  • unused Texture 17 - "Neutral_ForestTrollShadowPriest_Lvl_2_Staff_Diffuse.tif"
  • unused Texture 18 - "Neutral_ForestTrollShadowPriest_Lvl_2_Staff_Normal.tif"
  • unused Texture 19 - "Neutral_ForestTrollShadowPriest_Lvl_2_Staff_ORM.tif"
  • unused Texture 20 - "Neutral_ForestTrollWarlord_Lvl_6_Main_Diffuse.tif"
  • unused Texture 21 - "Neutral_ForestTrollWarlord_Lvl_6_Main_Normal.tif"
  • unused Texture 22 - "Neutral_ForestTrollWarlord_Lvl_6_Main_ORM.tif"
  • unused Texture 23 - "SkeletonOrc_Main_Diffuse.tif"
  • unused Texture 24 - "SkeletonOrc_Main_Normal.tif"
  • unused Texture 25 - "SkeletonOrc_Main_ORM.tif"
  • unused Texture 26 - "Troll_Corpse_Diffuse.tif"
  • unused Texture 27 - "Troll_Corpse_Normal.tif"
  • unused Texture 28 - "Troll_Corpse_ORM.tif"
  • unused Texture 29 - "Neutral_ForestTroll_Lvl_2_Main_Diffuse.tif"
  • unused Texture 30 - "Neutral_ForestTroll_Lvl_2_Main_Normal.tif"
  • unused Texture 31 - "Neutral_ForestTroll_Lvl_2_Main_ORM.tif"
  • unused Texture 32 - "Neutral_ForestTroll_Lvl_2_Hair_Diffuse.tif"
  • unused Texture 33 - "Neutral_ForestTroll_Lvl_2_Hair_Normal.tif"
  • unused Texture 34 - "Neutral_ForestTroll_Lvl_2_Hair_ORM.tif"
  • unused Texture 35 - "Orc_ShadowHunter_Main_Diffuse.tif"
  • unused Texture 36 - "Orc_ShadowHunter_Main_Normal.tif"
  • unused Texture 37 - "Orc_ShadowHunter_Main_ORM.tif"
  • unused Texture 38 - "Orc_ShadowHunter_Staff_Diffuse.tif"
  • unused Texture 39 - "Orc_ShadowHunter_Staff_Normal.tif"
  • unused Texture 40 - "Orc_ShadowHunter_Weapon_ORM.tif"
  • unused Texture 41 - "Orc_ShadowHunter_Weapon_Diffuse.tif"
  • unused Texture 42 - "Orc_ShadowHunter_Weapon_Normal.tif"
  • unused Texture 43 - "Orc_TaurenChieftain_Weapon_Diffuse.tif"
  • unused Texture 44 - "Orc_TaurenChieftain_Weapon_Normal.tif"
  • unused Texture 45 - "Orc_TaurenChieftain_Weapon_ORM.tif"
  • unused Texture 46 - "Orc_TaurenTotem_Diffuse.tif"
  • unused Texture 47 - "Orc_TaurenTotem_Normal.tif"
  • unused Texture 48 - "Orc_TaurenTotem_ORM.tif"
  • unused Texture 49 - "AmaniGuardian_Flag_Diffuse.dds"
  • unused Texture 50 - "AmaniGuardian_Flag_Normal.dds"
  • unused Texture 51 - "AmaniGuardian_Flag_ORM.dds"
  • unused Texture 52 - "Portrait_BG_Diffuse.tif"
  • unused Texture 53 - "normal.blp"
  • unused Texture 54 - "Portrait_BG_ORM.tif"
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