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How to import Althea Ebonlocke

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Althea Ebonlocke of the bundle Althea Ebonlocke. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Althea Ebonlocke.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Althea Ebonlocke
Althea Ebonlocke.mdx
ELTY_Body.blp
hair00_00_hd.blp
shoulder_leather_b_03black.blp
sword_1h_short_c_02_v01.blp
sword_1h_sabre_b_03black.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Althea Ebonlocke.mdx

Now Click the "Import File" Button:

Next select 'Althea Ebonlocke.mdx' in the folder which you extracted from the zip archive:

Althea Ebonlocke
Althea Ebonlocke.mdx
ELTY_Body.blp
hair00_00_hd.blp
shoulder_leather_b_03black.blp
sword_1h_sabre_b_03black.blp
sword_1h_short_c_02_v01.blp

The file has been properly added to the map archive:

Althea Ebonlocke.mdx
Model
524
war3mapimported/Althea Ebonlocke.mdx

Done, you have imported the file Althea Ebonlocke.mdx.

Importing ELTY_Body.blp

Now Click the "Import File" Button:

Next select 'ELTY_Body.blp' in the folder which you extracted from the zip archive:

Althea Ebonlocke
Althea Ebonlocke.mdx
ELTY_Body.blp
hair00_00_hd.blp
shoulder_leather_b_03black.blp
sword_1h_sabre_b_03black.blp
sword_1h_short_c_02_v01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Althea Ebonlocke.mdx
Model
524
war3mapimported/Althea Ebonlocke.mdx
ELTY_Body.blp
Image / Texture
152
war3mapimported/ELTY_Body.blp

Double-click the file ELTY_Body.blp:

ELTY_Body.blp
Image / Texture
152
war3mapimported/ELTY_Body.blp

Tick the box "Use Custom Path" and type in the correct path:

ELTY_Body.blp
Image / Texture
152
ELTY_Body.blp

The file has been properly added to the map archive:

Althea Ebonlocke.mdx
Model
524
war3mapimported/Althea Ebonlocke.mdx
ELTY_Body.blp
Image / Texture
152
ELTY_Body.blp

Done, you have imported the file ELTY_Body.blp.

Importing hair00_00_hd.blp

Now Click the "Import File" Button:

Next select 'hair00_00_hd.blp' in the folder which you extracted from the zip archive:

Althea Ebonlocke
Althea Ebonlocke.mdx
ELTY_Body.blp
hair00_00_hd.blp
shoulder_leather_b_03black.blp
sword_1h_sabre_b_03black.blp
sword_1h_short_c_02_v01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Althea Ebonlocke.mdx
Model
524
war3mapimported/Althea Ebonlocke.mdx
ELTY_Body.blp
Image / Texture
152
ELTY_Body.blp
hair00_00_hd.blp
Image / Texture
26
war3mapimported/hair00_00_hd.blp

Double-click the file hair00_00_hd.blp:

hair00_00_hd.blp
Image / Texture
26
war3mapimported/hair00_00_hd.blp

Tick the box "Use Custom Path" and type in the correct path:

hair00_00_hd.blp
Image / Texture
26
hair00_00_hd.blp

The file has been properly added to the map archive:

Althea Ebonlocke.mdx
Model
524
war3mapimported/Althea Ebonlocke.mdx
ELTY_Body.blp
Image / Texture
152
ELTY_Body.blp
hair00_00_hd.blp
Image / Texture
26
hair00_00_hd.blp

Done, you have imported the file hair00_00_hd.blp.

Importing shoulder_leather_b_03black.blp

Now Click the "Import File" Button:

Next select 'shoulder_leather_b_03black.blp' in the folder which you extracted from the zip archive:

Althea Ebonlocke
Althea Ebonlocke.mdx
ELTY_Body.blp
hair00_00_hd.blp
shoulder_leather_b_03black.blp
sword_1h_sabre_b_03black.blp
sword_1h_short_c_02_v01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Althea Ebonlocke.mdx
Model
524
war3mapimported/Althea Ebonlocke.mdx
ELTY_Body.blp
Image / Texture
152
ELTY_Body.blp
hair00_00_hd.blp
Image / Texture
26
hair00_00_hd.blp
shoulder_leather_b_03black.blp
Image / Texture
5
war3mapimported/shoulder_leather_b_03black.blp

Double-click the file shoulder_leather_b_03black.blp:

shoulder_leather_b_03black.blp
Image / Texture
5
war3mapimported/shoulder_leather_b_03black.blp

Tick the box "Use Custom Path" and type in the correct path:

shoulder_leather_b_03black.blp
Image / Texture
5
shoulder_leather_b_03black.blp

The file has been properly added to the map archive:

Althea Ebonlocke.mdx
Model
524
war3mapimported/Althea Ebonlocke.mdx
ELTY_Body.blp
Image / Texture
152
ELTY_Body.blp
hair00_00_hd.blp
Image / Texture
26
hair00_00_hd.blp
shoulder_leather_b_03black.blp
Image / Texture
5
shoulder_leather_b_03black.blp

Done, you have imported the file shoulder_leather_b_03black.blp.

Importing sword_1h_sabre_b_03black.blp

Now Click the "Import File" Button:

Next select 'sword_1h_sabre_b_03black.blp' in the folder which you extracted from the zip archive:

Althea Ebonlocke
Althea Ebonlocke.mdx
ELTY_Body.blp
hair00_00_hd.blp
shoulder_leather_b_03black.blp
sword_1h_sabre_b_03black.blp
sword_1h_short_c_02_v01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Althea Ebonlocke.mdx
Model
524
war3mapimported/Althea Ebonlocke.mdx
ELTY_Body.blp
Image / Texture
152
ELTY_Body.blp
hair00_00_hd.blp
Image / Texture
26
hair00_00_hd.blp
shoulder_leather_b_03black.blp
Image / Texture
5
shoulder_leather_b_03black.blp
sword_1h_sabre_b_03black.blp
Image / Texture
10
war3mapimported/sword_1h_sabre_b_03black.blp

Double-click the file sword_1h_sabre_b_03black.blp:

sword_1h_sabre_b_03black.blp
Image / Texture
10
war3mapimported/sword_1h_sabre_b_03black.blp

Tick the box "Use Custom Path" and type in the correct path:

sword_1h_sabre_b_03black.blp
Image / Texture
10
sword_1h_sabre_b_03black.blp

The file has been properly added to the map archive:

Althea Ebonlocke.mdx
Model
524
war3mapimported/Althea Ebonlocke.mdx
ELTY_Body.blp
Image / Texture
152
ELTY_Body.blp
hair00_00_hd.blp
Image / Texture
26
hair00_00_hd.blp
shoulder_leather_b_03black.blp
Image / Texture
5
shoulder_leather_b_03black.blp
sword_1h_sabre_b_03black.blp
Image / Texture
10
sword_1h_sabre_b_03black.blp

Done, you have imported the file sword_1h_sabre_b_03black.blp.

Importing sword_1h_short_c_02_v01.blp

Now Click the "Import File" Button:

Next select 'sword_1h_short_c_02_v01.blp' in the folder which you extracted from the zip archive:

Althea Ebonlocke
Althea Ebonlocke.mdx
ELTY_Body.blp
hair00_00_hd.blp
shoulder_leather_b_03black.blp
sword_1h_sabre_b_03black.blp
sword_1h_short_c_02_v01.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Althea Ebonlocke.mdx
Model
524
war3mapimported/Althea Ebonlocke.mdx
ELTY_Body.blp
Image / Texture
152
ELTY_Body.blp
hair00_00_hd.blp
Image / Texture
26
hair00_00_hd.blp
shoulder_leather_b_03black.blp
Image / Texture
5
shoulder_leather_b_03black.blp
sword_1h_sabre_b_03black.blp
Image / Texture
10
sword_1h_sabre_b_03black.blp
sword_1h_short_c_02_v01.blp
Image / Texture
13
war3mapimported/sword_1h_short_c_02_v01.blp

Double-click the file sword_1h_short_c_02_v01.blp:

sword_1h_short_c_02_v01.blp
Image / Texture
13
war3mapimported/sword_1h_short_c_02_v01.blp

Tick the box "Use Custom Path" and type in the correct path:

sword_1h_short_c_02_v01.blp
Image / Texture
13
sword_1h_short_c_02_v01.blp

The file has been properly added to the map archive:

Althea Ebonlocke.mdx
Model
524
war3mapimported/Althea Ebonlocke.mdx
ELTY_Body.blp
Image / Texture
152
ELTY_Body.blp
hair00_00_hd.blp
Image / Texture
26
hair00_00_hd.blp
shoulder_leather_b_03black.blp
Image / Texture
5
shoulder_leather_b_03black.blp
sword_1h_sabre_b_03black.blp
Image / Texture
10
sword_1h_sabre_b_03black.blp
sword_1h_short_c_02_v01.blp
Image / Texture
13
sword_1h_short_c_02_v01.blp

Done, you have imported the file sword_1h_short_c_02_v01.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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