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Triggers
AlteracDream.w3m
Variables
Varivaeis
Vitoria
Receba a Musica
Untitled Trigger 001
Desativar
HeroiMorrer
SetarIA
Undead
---------------------------
Humanos
Oi
Initialization
Inicio
Lobo
---------------------------
Chants
Chants 2
Chants 3
PrimeiroEncontro
---------------------------
Units
Max
Resposta
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Vitoria
Events
Unit - A unit Dies
Conditions
(Number of units in (Units in (Entire map) owned by Player 5 (Yellow))) Equal to 0
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Receba a Musica
Events
Time - Every 315.00 seconds of game time
Conditions
Actions
Sound - Play war3mapImported\t96xoh.flac (Unexpected type: 'musictheme') .
Sound - Play t96xoh <gen>
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Sound - Play t96xoh <gen>
Game - Turn the day/night cycle Off
Game - Set the time of day to 7.00
Environment - Create at (Entire map) the weather effect Ashenvale Rain (Light)
Environment - Turn (Last created weather effect) On
Desativar
Events
Time - Every 2 seconds of game time
Conditions
(Number of living Town Hall units owned by Player 12 (Brown)) Equal to 1
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off HeroiMorrer <gen>
HeroiMorrer
Events
Unit - Dark Knight 0000 <gen> Dies
Conditions
Actions
Quest - Display to (All players) the Warning message: |cffffff00WARNING!|rYour hero has died! Mission failed. Find a gold mine before you lose your HERO!
Wait 2 seconds
Game - Defeat Player 12 (Brown) with the message: Defeat!
Undead
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Set Player 8 (Pink) . Current gold to 75000
Player - Set Player 8 (Pink) . Current lumber to 75000
AI - Start melee AI script for Player 8 (Pink) : war3mapImported\Skeleton.ai (Unexpected type: 'aiscript')
Humanos
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
Player - Set Player 3 (Teal) . Current gold to 75000
Player - Set Player 3 (Teal) . Current lumber to 75000
AI - Start melee AI script for Player 3 (Teal) : war3mapImported\Human.ai (Unexpected type: 'aiscript')
Oi
Events
Time - Every 200.00 seconds of game time
Conditions
Actions
Trigger - Turn off (This trigger)
AI - Ignore the guard positions of all Player 3 (Teal) units
Unit Group - Order (Units in Region_005 <gen>) to Attack-Move To . (Player 12 (Brown) start location)
Inicio
Events
Unit - A unit enters Region_001 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Trigger - Turn off (This trigger)
Camera - Pan camera for Player 12 (Brown) to (Position of Town Hall 0031 <gen>) over 1.00 seconds
Unit - Change ownership of Dire Wolf 0038 <gen> to Player 9 (Gray) and Change color
Unit - Set life of Dire Wolf 0038 <gen> to 45.00 %
Unit - Change ownership of Timber Wolf 0041 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Dire Wolf 0040 <gen> to Player 9 (Gray) and Change color
Unit - Set life of Dire Wolf 0040 <gen> to 45.00 %
Unit - Change ownership of Timber Wolf 0042 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Dire Wolf 0039 <gen> to Player 9 (Gray) and Change color
Unit - Set life of Dire Wolf 0039 <gen> to 45.00 %
Trigger - Turn on Lobo <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility from (Position of Town Hall 0031 <gen>) to a radius of 1012.00 .
Visibility - Enable (Last created visibility modifier)
Cinematic - Send transmission to (All players) from Footman 0037 <gen> named Footman : Play CreepAggroWhat1 <gen> and display Wolves! Defend yourselves! . Modify duration: Add 0 seconds and Wait
Trigger - Turn on Undead <gen>
Trigger - Turn on Humanos <gen>
Trigger - Turn on Oi <gen>
Lobo
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Number of living Dire Wolf units owned by Player 9 (Gray)) Less than or equal to 0
Actions
Trigger - Turn off (This trigger)
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 12 (Brown) over 0 seconds
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 12 (Brown) over 36.00 seconds
Cinematic - Fade in over 3.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit Group - Pick every unit in (Units in (Entire map) owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Unit - Move (Random unit from (Units owned by Player 12 (Brown).)) instantly to (Center of Region_008 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown).)) instantly to (Center of Region_008 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown).)) instantly to (Center of Region_008 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown).)) instantly to (Center of Region_008 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown).)) instantly to (Center of Region_008 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown).)) instantly to (Center of Region_008 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown).)) instantly to (Center of Region_008 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown).)) instantly to (Center of Region_008 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown).)) instantly to (Center of Region_008 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown).)) instantly to (Center of Region_008 <gen>)
Unit - Pause all units
Wait 0.10 seconds
Unit - Move Dark Knight 0000 <gen> instantly to (Center of Region_004 <gen>) , facing 279.73 degrees
Unit - Move Captain 0010 <gen> instantly to (Center of Region_007 <gen>) , facing 1.78 degrees
Cinematic - Send transmission to (All players) from Dark Knight 0000 <gen> named Lord Daelric : Play No sound and display The work is done. Smoke and corpses narrate our victory better than any scribe. But make no mistake—the Alliance will return, and when they do, they will come in force. We need a foothold here before they gather their strength. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Captain 0010 <gen> named Captain Harloc : Play No sound and display The bridge is close. Controlling it means controlling the movement of their troops. A settlement here would give us leverage, turning this ground into more than just another conquest. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0000 <gen> named Lord Daelric : Play No sound and display Bah, the wolves did their part… Kept the fools at bay without needing orders. Now it’s my job to snarl at the enemy. . Modify duration: Add 0 seconds and Wait
Unit - Create 1 . Peasant for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_006 <gen>) to Move To . (Center of Region_008 <gen>)
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Captain 0010 <gen> named Captain Harloc : Play No sound and display Fine. But names mean nothing without power to enforce them. Get to work—I want a fortress worthy of our rule, not a shanty town for scavengers. . Modify duration: Add 0 seconds and Wait
Wait 4.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Unit - Unpause all units
Wait 10.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of (Last created unit)) over 0 seconds
Quest - Display to (All players) the New Unit Acquired message: |cff8080ffNEW UNIT DISCOVERED! |rPeasant – The Worker!|n|cffffff00Essential for building structures and gathering resources.|r
Chants
Events
Unit - A unit comes within 256 of Captain 0022 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Captain 0022 <gen> named Captain : Play CreepAggroWhat1 <gen> and display BANDITS! ATTACK! . Modify duration: Add 0 seconds and Wait
Unit Group - Pick every unit in (Units in Region_000 <gen> owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit Group - Order (Units in Region_000 <gen> owned by Player 2 (Blue)) to Attack-Move To . (Position of Dark Knight 0000 <gen>)
Chants 2
Events
Unit - A unit comes within 256 of Rifleman 0014 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Rifleman 0014 <gen> named Rifleman : Play CreepAggroWhat1 <gen> and display Ah, curse it! Bandits! . Modify duration: Add 0 seconds and Wait
Chants 3
Events
Unit - A unit comes within 256 of Kobold Tunneler 0029 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Dark Knight 0000 <gen> named Lord Daelric : Play No sound and display What kind of beasts are these? It doesn't matter... I just want them dead! . Modify duration: Add 0 seconds and Wait
PrimeiroEncontro
Events
Unit - A unit comes within 900.00 of Mortar Team 0116 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Dark Knight 0000 <gen> named Lord Daelric : Play No sound and display Your lives hang by a thread, bandits! Surrender in the name of the Alliance of Lordaeron and for the Fallen King! . Modify duration: Add 0 seconds and Wait
Units
Events
Unit - A unit comes within 600.00 of Villager 0043 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Trigger - Turn off (This trigger)
Camera - Pan camera for Player 12 (Brown) to (Position of Villager 0043 <gen>) over 1.00 seconds
Cinematic - Send transmission to (All players) from Villager 0043 <gen> named José : Play CreepAggroWhat1 <gen> and display WE WILL FIGHT FOR LORDAERON! . Modify duration: Add 0 seconds and Wait
Wait 0.30 seconds
Unit Group - Order (Units in Region_003 <gen>) to Move To . (Center of Region_002 <gen>)
Wait 2 seconds
Unit - Change ownership of Villager 0043 <gen> to Player 1 (Red) and Change color
Wait 0.10 seconds
Unit - Replace Villager 0043 <gen> with a Footman using The new unit's max life and mana
Unit - Change ownership of Villager 0044 <gen> to Player 1 (Red) and Change color
Wait 0.10 seconds
Unit - Replace Villager 0044 <gen> with a Footman using The new unit's max life and mana
Max
Events
Map initialization
Conditions
Actions
Player - Limit training of Captain to 1 for Player 12 (Brown)
Player - Limit training of Footman to 3 for Player 12 (Brown)
Resposta
Events
Unit - Captain 0022 <gen> Dies
Conditions
Actions
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Dark Knight 0000 <gen> named Lord Daelric : Play CreepAggroWhat1 <gen> and display Hrmm... keep going, maybe there will be more of this scum! . Modify duration: Add 0 seconds and Wait
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