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Model validation: Altars of various elements

AltarOfFelFire.mdx

0 errors 25 severe 15 warnings 0 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 109634); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • This geoset has both skin/weights and vertex groups
  • 1 ParticleEmitter2 5 - "LI CM"
    • Using squirt without animating the emission rate
  • 1 ParticleEmitter2 6 - "LI D"
    • Using squirt without animating the emission rate
  • 1 ParticleEmitterPopcorn 4 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 5 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 6 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 7 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 8 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 9 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 10 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 11 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 12 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 13 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 14 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 15 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 16 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 17 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 18 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 19 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 ParticleEmitterPopcorn 20 - "DoodadFissureFX"
    • No animation visibility guide
  • 1 Bone 0 - "root_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "Bone_Rim Glow"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "Bone_Dome Under"
    • There are no vertices attached to this bone
  • 1 Bone 4 - "Bone_Dome Drain"
    • There are no vertices attached to this bone
  • 1 Bone 5 - "Bone_Layers"
    • There are no vertices attached to this bone
  • 1 Bone 6 - "Bone_Dome Starred"
    • There are no vertices attached to this bone
  • 1 Bone 7 - "Bone_Rim 1"
    • There are no vertices attached to this bone
  • 1 Bone 8 - "Whirlpool"
    • There are no vertices attached to this bone
  • 1 Bone 9 - "Twirl"
    • There are no vertices attached to this bone
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