Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Altar of Scarabs of the bundle Altar of Scarabs. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Altar of Scarabs.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing QR_Altar_of_Scarabs.mdx
Now Click the "Import File" Button:
Next select 'QR_Altar_of_Scarabs.mdx' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
QR_Building_Plant.blp
QR_Building_Roof.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
QR_Building_Wall.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
Done, you have imported the file QR_Altar_of_Scarabs.mdx.
Importing QR_Altar_of_Scarabs.blp
Now Click the "Import File" Button:
Next select 'QR_Altar_of_Scarabs.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Building_Fence.blp
QR_Building_Plant.blp
QR_Building_Roof.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
QR_Building_Wall.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
war3mapimported/QR_Altar_of_Scarabs.blp
Double-click the file QR_Altar_of_Scarabs.blp:
QR_Altar_of_Scarabs.blp
Image / Texture
245
war3mapimported/QR_Altar_of_Scarabs.blp
Tick the box "Use Custom Path" and type in the correct path:
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
Done, you have imported the file QR_Altar_of_Scarabs.blp.
Importing QR_Building_Fence.blp
Now Click the "Import File" Button:
Next select 'QR_Building_Fence.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
QR_Building_Plant.blp
QR_Building_Roof.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
QR_Building_Wall.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
war3mapimported/QR_Building_Fence.blp
Double-click the file QR_Building_Fence.blp:
QR_Building_Fence.blp
Image / Texture
50
war3mapimported/QR_Building_Fence.blp
Tick the box "Use Custom Path" and type in the correct path:
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
Done, you have imported the file QR_Building_Fence.blp.
Importing QR_Building_Plant.blp
Now Click the "Import File" Button:
Next select 'QR_Building_Plant.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
QR_Building_Roof.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
QR_Building_Wall.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
war3mapimported/QR_Building_Plant.blp
Double-click the file QR_Building_Plant.blp:
QR_Building_Plant.blp
Image / Texture
59
war3mapimported/QR_Building_Plant.blp
Tick the box "Use Custom Path" and type in the correct path:
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
Done, you have imported the file QR_Building_Plant.blp.
Importing QR_Building_Roof.blp
Now Click the "Import File" Button:
Next select 'QR_Building_Roof.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
QR_Building_Plant.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
QR_Building_Wall.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
war3mapimported/QR_Building_Roof.blp
Double-click the file QR_Building_Roof.blp:
QR_Building_Roof.blp
Image / Texture
68
war3mapimported/QR_Building_Roof.blp
Tick the box "Use Custom Path" and type in the correct path:
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
Done, you have imported the file QR_Building_Roof.blp.
Importing QR_Building_Stair.blp
Now Click the "Import File" Button:
Next select 'QR_Building_Stair.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
QR_Building_Plant.blp
QR_Building_Roof.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
QR_Building_Wall.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
war3mapimported/QR_Building_Stair.blp
Double-click the file QR_Building_Stair.blp:
QR_Building_Stair.blp
Image / Texture
52
war3mapimported/QR_Building_Stair.blp
Tick the box "Use Custom Path" and type in the correct path:
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
Done, you have imported the file QR_Building_Stair.blp.
Importing QR_Building_Summoning.blp
Now Click the "Import File" Button:
Next select 'QR_Building_Summoning.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
QR_Building_Plant.blp
QR_Building_Roof.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
QR_Building_Wall.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
war3mapimported/QR_Building_Summoning.blp
Double-click the file QR_Building_Summoning.blp:
QR_Building_Summoning.blp
Image / Texture
60
war3mapimported/QR_Building_Summoning.blp
Tick the box "Use Custom Path" and type in the correct path:
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
Done, you have imported the file QR_Building_Summoning.blp.
Importing QR_Building_Trim.blp
Now Click the "Import File" Button:
Next select 'QR_Building_Trim.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
QR_Building_Plant.blp
QR_Building_Roof.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Wall.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
war3mapimported/QR_Building_Trim.blp
Double-click the file QR_Building_Trim.blp:
QR_Building_Trim.blp
Image / Texture
224
war3mapimported/QR_Building_Trim.blp
Tick the box "Use Custom Path" and type in the correct path:
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
Done, you have imported the file QR_Building_Trim.blp.
Importing QR_Building_Wall.blp
Now Click the "Import File" Button:
Next select 'QR_Building_Wall.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
QR_Building_Plant.blp
QR_Building_Roof.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
QR_Building_Wall.blp
Image / Texture
163
war3mapimported/QR_Building_Wall.blp
Double-click the file QR_Building_Wall.blp:
QR_Building_Wall.blp
Image / Texture
163
war3mapimported/QR_Building_Wall.blp
Tick the box "Use Custom Path" and type in the correct path:
QR_Building_Wall.blp
Image / Texture
163
QR_Building_Wall.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
QR_Building_Wall.blp
Image / Texture
163
QR_Building_Wall.blp
Done, you have imported the file QR_Building_Wall.blp.
Importing VFX_Bug_4x8.blp
Now Click the "Import File" Button:
Next select 'VFX_Bug_4x8.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
QR_Building_Plant.blp
QR_Building_Roof.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
QR_Building_Wall.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
QR_Building_Wall.blp
Image / Texture
163
QR_Building_Wall.blp
VFX_Bug_4x8.blp
Image / Texture
201
war3mapimported/VFX_Bug_4x8.blp
Double-click the file VFX_Bug_4x8.blp:
VFX_Bug_4x8.blp
Image / Texture
201
war3mapimported/VFX_Bug_4x8.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Bug_4x8.blp
Image / Texture
201
VFX_Bug_4x8.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
QR_Building_Wall.blp
Image / Texture
163
QR_Building_Wall.blp
VFX_Bug_4x8.blp
Image / Texture
201
VFX_Bug_4x8.blp
Done, you have imported the file VFX_Bug_4x8.blp.
Importing VFX_Moving_Texture_Sand.blp
Now Click the "Import File" Button:
Next select 'VFX_Moving_Texture_Sand.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
QR_Building_Plant.blp
QR_Building_Roof.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
QR_Building_Wall.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
QR_Building_Wall.blp
Image / Texture
163
QR_Building_Wall.blp
VFX_Bug_4x8.blp
Image / Texture
201
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
Image / Texture
37
war3mapimported/VFX_Moving_Texture_Sand.blp
Double-click the file VFX_Moving_Texture_Sand.blp:
VFX_Moving_Texture_Sand.blp
Image / Texture
37
war3mapimported/VFX_Moving_Texture_Sand.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Moving_Texture_Sand.blp
Image / Texture
37
VFX_Moving_Texture_Sand.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
QR_Building_Wall.blp
Image / Texture
163
QR_Building_Wall.blp
VFX_Bug_4x8.blp
Image / Texture
201
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
Image / Texture
37
VFX_Moving_Texture_Sand.blp
Done, you have imported the file VFX_Moving_Texture_Sand.blp.
Importing VFX_Ring_Bow_Blured_Wave.blp
Now Click the "Import File" Button:
Next select 'VFX_Ring_Bow_Blured_Wave.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
QR_Building_Plant.blp
QR_Building_Roof.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
QR_Building_Wall.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
QR_Building_Wall.blp
Image / Texture
163
QR_Building_Wall.blp
VFX_Bug_4x8.blp
Image / Texture
201
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
Image / Texture
37
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
Image / Texture
27
war3mapimported/VFX_Ring_Bow_Blured_Wave.blp
Double-click the file VFX_Ring_Bow_Blured_Wave.blp:
VFX_Ring_Bow_Blured_Wave.blp
Image / Texture
27
war3mapimported/VFX_Ring_Bow_Blured_Wave.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Ring_Bow_Blured_Wave.blp
Image / Texture
27
VFX_Ring_Bow_Blured_Wave.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
QR_Building_Wall.blp
Image / Texture
163
QR_Building_Wall.blp
VFX_Bug_4x8.blp
Image / Texture
201
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
Image / Texture
37
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
Image / Texture
27
VFX_Ring_Bow_Blured_Wave.blp
Done, you have imported the file VFX_Ring_Bow_Blured_Wave.blp.
Importing VFX_Shockwave_Solid_Ring.blp
Now Click the "Import File" Button:
Next select 'VFX_Shockwave_Solid_Ring.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
QR_Building_Plant.blp
QR_Building_Roof.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
QR_Building_Wall.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
QR_Building_Wall.blp
Image / Texture
163
QR_Building_Wall.blp
VFX_Bug_4x8.blp
Image / Texture
201
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
Image / Texture
37
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
Image / Texture
27
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
Image / Texture
97
war3mapimported/VFX_Shockwave_Solid_Ring.blp
Double-click the file VFX_Shockwave_Solid_Ring.blp:
VFX_Shockwave_Solid_Ring.blp
Image / Texture
97
war3mapimported/VFX_Shockwave_Solid_Ring.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Shockwave_Solid_Ring.blp
Image / Texture
97
VFX_Shockwave_Solid_Ring.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
QR_Building_Wall.blp
Image / Texture
163
QR_Building_Wall.blp
VFX_Bug_4x8.blp
Image / Texture
201
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
Image / Texture
37
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
Image / Texture
27
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
Image / Texture
97
VFX_Shockwave_Solid_Ring.blp
Done, you have imported the file VFX_Shockwave_Solid_Ring.blp.
Importing VFX_Smoke_Painty_Mask_2x2.blp
Now Click the "Import File" Button:
Next select 'VFX_Smoke_Painty_Mask_2x2.blp' in the folder which you extracted from the zip archive:
Altar of Scarabs
QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
QR_Building_Plant.blp
QR_Building_Roof.blp
QR_Building_Stair.blp
QR_Building_Summoning.blp
QR_Building_Trim.blp
QR_Building_Wall.blp
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
QR_Building_Wall.blp
Image / Texture
163
QR_Building_Wall.blp
VFX_Bug_4x8.blp
Image / Texture
201
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
Image / Texture
37
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
Image / Texture
27
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
Image / Texture
97
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
Image / Texture
24
war3mapimported/VFX_Smoke_Painty_Mask_2x2.blp
Double-click the file VFX_Smoke_Painty_Mask_2x2.blp:
VFX_Smoke_Painty_Mask_2x2.blp
Image / Texture
24
war3mapimported/VFX_Smoke_Painty_Mask_2x2.blp
Tick the box "Use Custom Path" and type in the correct path:
VFX_Smoke_Painty_Mask_2x2.blp
Image / Texture
24
VFX_Smoke_Painty_Mask_2x2.blp
The file has been properly added to the map archive:
QR_Altar_of_Scarabs.mdx
Model
1,160
war3mapimported/QR_Altar_of_Scarabs.mdx
QR_Altar_of_Scarabs.blp
Image / Texture
245
QR_Altar_of_Scarabs.blp
QR_Building_Fence.blp
Image / Texture
50
QR_Building_Fence.blp
QR_Building_Plant.blp
Image / Texture
59
QR_Building_Plant.blp
QR_Building_Roof.blp
Image / Texture
68
QR_Building_Roof.blp
QR_Building_Stair.blp
Image / Texture
52
QR_Building_Stair.blp
QR_Building_Summoning.blp
Image / Texture
60
QR_Building_Summoning.blp
QR_Building_Trim.blp
Image / Texture
224
QR_Building_Trim.blp
QR_Building_Wall.blp
Image / Texture
163
QR_Building_Wall.blp
VFX_Bug_4x8.blp
Image / Texture
201
VFX_Bug_4x8.blp
VFX_Moving_Texture_Sand.blp
Image / Texture
37
VFX_Moving_Texture_Sand.blp
VFX_Ring_Bow_Blured_Wave.blp
Image / Texture
27
VFX_Ring_Bow_Blured_Wave.blp
VFX_Shockwave_Solid_Ring.blp
Image / Texture
97
VFX_Shockwave_Solid_Ring.blp
VFX_Smoke_Painty_Mask_2x2.blp
Image / Texture
24
VFX_Smoke_Painty_Mask_2x2.blp
Done, you have imported the file VFX_Smoke_Painty_Mask_2x2.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.