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Model validation: Altar of Kings

HU_Altar_of_Kings.mdx

0 errors 8 severe 3 warnings 65 unused
  • 1 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 10600); should be 0 — geoset will remain visible in-game after the unit has decayed.
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 10600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 10600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 10600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 10600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay" (frame 10600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 10600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 10600); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • Missing the Origin attachment point
  • 1 Geoset 1
    • Number of sequence extents (1) does not match the number of sequences (6)
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 2 at frame 1900 has exactly the same value as tracks 1 and 3
  • 3 Bone 0 - "Bone_Lion_R"
    • 3 Rotation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1650 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1900 has exactly the same value as tracks 4 and 6
  • 3 Bone 1 - "Bone_Lion_L"
    • 3 Rotation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1650 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1900 has exactly the same value as tracks 4 and 6
  • 2 Bone 2 - "Bone_Garden"
    • 2 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 650 has exactly the same value as tracks 1 and 3
  • 4 Bone 3 - "Bone_Altar"
    • 4 Translation
      • Track 2 at frame 650 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 1650 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 1900 has exactly the same value as tracks 4 and 6
  • 3 Bone 4 - "Bone_Border"
    • 3 Translation
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
      • Track 4 at frame 1650 has roughly the same value as tracks 3 and 5
      • Track 5 at frame 1900 has exactly the same value as tracks 4 and 6
  • 4 Bone 5 - "Bone_Fence_01"
    • 4 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 5 at frame 1000 has roughly the same value as tracks 4 and 6
      • Track 6 at frame 1650 has roughly the same value as tracks 5 and 7
      • Track 7 at frame 1900 has exactly the same value as tracks 6 and 8
  • 4 Bone 6 - "Bone_Fence_02"
    • 4 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 1000 has roughly the same value as tracks 5 and 7
      • Track 7 at frame 1650 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 1900 has exactly the same value as tracks 7 and 9
  • 3 Bone 7 - "Bone_Fence_03"
    • 3 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 1650 has roughly the same value as tracks 5 and 7
      • Track 7 at frame 1900 has exactly the same value as tracks 6 and 8
  • 3 Bone 8 - "Bone_Fence_04"
    • 3 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 6 at frame 1650 has roughly the same value as tracks 5 and 7
      • Track 7 at frame 1900 has exactly the same value as tracks 6 and 8
  • 3 Bone 9 - "Bone_Fence_05"
    • 3 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 1650 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 1900 has exactly the same value as tracks 7 and 9
  • 3 Bone 10 - "Bone_Fence_06"
    • 3 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 7 at frame 1650 has roughly the same value as tracks 6 and 8
      • Track 8 at frame 1900 has exactly the same value as tracks 7 and 9
  • 3 Bone 11 - "Bone_Fence_07"
    • 3 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 1650 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 1900 has exactly the same value as tracks 8 and 10
  • 3 Bone 12 - "Bone_Fence_08"
    • 3 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 1650 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 1900 has exactly the same value as tracks 8 and 10
  • 3 Bone 13 - "Bone_Fence_09"
    • 3 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 8 at frame 1650 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 1900 has exactly the same value as tracks 8 and 10
  • 7 Bone 14 - "Bone_Memorial"
    • 3 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 650 has exactly the same value as tracks 1 and 3
      • Track 6 at frame 1900 has exactly the same value as tracks 5 and 7
    • 4 Rotation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 650 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
      • Track 6 at frame 1900 has exactly the same value as tracks 5 and 7
  • 3 Bone 15 - "Bone_Book"
    • 3 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 650 has exactly the same value as tracks 1 and 3
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
  • 3 Helper 0
    • 3 Translation
      • Track 1 at frame 500 has exactly the same value as tracks 0 and 2
      • Track 4 at frame 1650 has exactly the same value as tracks 3 and 5
      • Track 5 at frame 1900 has exactly the same value as tracks 4 and 6
  • 1 ParticleEmitter2 0 - "Particle_Aura_01"
    • 1 Visibility
      • Track 2 at frame 1900 has exactly the same value as tracks 1 and 3
  • 1 ParticleEmitter2 1 - "Particle_Aura_02"
    • 1 Visibility
      • Track 2 at frame 1900 has exactly the same value as tracks 1 and 3
  • 1 ParticleEmitter2 2 - "Particle_FairyDust_01"
    • 1 Visibility
      • Track 2 at frame 1900 has exactly the same value as tracks 1 and 3
  • 1 ParticleEmitter2 3 - "Particle_FairyDust_02"
    • 1 Visibility
      • Track 2 at frame 1900 has exactly the same value as tracks 1 and 3
  • 1 ParticleEmitter2 4 - "Particle_Smoke"
    • 1 Visibility
      • Track 2 at frame 1900 has exactly the same value as tracks 1 and 3
  • 1 ParticleEmitter2 5 - "Particle_DeathDust"
    • 1 Emission Rate
      • Track 2 at frame 1900 has exactly the same value as tracks 1 and 3
  • 1 ParticleEmitter2 6 - "Particle_DeathFire"
    • 1 Emission Rate
      • Track 2 at frame 1900 has exactly the same value as tracks 1 and 3
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