• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Altar of Kings

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Altar of Kings of the bundle Altar of Kings. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Altar of Kings.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Altar of Kings
HU_Altar_of_Kings.mdx
HU_Building_Fence.blp
HU_Building_Stair.blp
HU_Building_Plant.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
HU_Altar_of_Kings.blp
VFX_White_Smoke_4x4.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing HU_Altar_of_Kings.mdx

Now Click the "Import File" Button:

Next select 'HU_Altar_of_Kings.mdx' in the folder which you extracted from the zip archive:

Altar of Kings
HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
HU_Building_Plant.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
VFX_White_Smoke_4x4.blp

The file has been properly added to the map archive:

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx

Done, you have imported the file HU_Altar_of_Kings.mdx.

Importing HU_Altar_of_Kings.blp

Now Click the "Import File" Button:

Next select 'HU_Altar_of_Kings.blp' in the folder which you extracted from the zip archive:

Altar of Kings
HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
HU_Building_Plant.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
VFX_White_Smoke_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
war3mapimported/HU_Altar_of_Kings.blp

Double-click the file HU_Altar_of_Kings.blp:

HU_Altar_of_Kings.blp
Image / Texture
259
war3mapimported/HU_Altar_of_Kings.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp

The file has been properly added to the map archive:

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp

Done, you have imported the file HU_Altar_of_Kings.blp.

Importing HU_Building_Fence.blp

Now Click the "Import File" Button:

Next select 'HU_Building_Fence.blp' in the folder which you extracted from the zip archive:

Altar of Kings
HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
HU_Building_Plant.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
VFX_White_Smoke_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
war3mapimported/HU_Building_Fence.blp

Double-click the file HU_Building_Fence.blp:

HU_Building_Fence.blp
Image / Texture
54
war3mapimported/HU_Building_Fence.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp

The file has been properly added to the map archive:

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp

Done, you have imported the file HU_Building_Fence.blp.

Importing HU_Building_Plant.blp

Now Click the "Import File" Button:

Next select 'HU_Building_Plant.blp' in the folder which you extracted from the zip archive:

Altar of Kings
HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
HU_Building_Plant.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
VFX_White_Smoke_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
war3mapimported/HU_Building_Plant.blp

Double-click the file HU_Building_Plant.blp:

HU_Building_Plant.blp
Image / Texture
198
war3mapimported/HU_Building_Plant.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp

The file has been properly added to the map archive:

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp

Done, you have imported the file HU_Building_Plant.blp.

Importing HU_Building_Stair.blp

Now Click the "Import File" Button:

Next select 'HU_Building_Stair.blp' in the folder which you extracted from the zip archive:

Altar of Kings
HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
HU_Building_Plant.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
VFX_White_Smoke_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp
HU_Building_Stair.blp
Image / Texture
62
war3mapimported/HU_Building_Stair.blp

Double-click the file HU_Building_Stair.blp:

HU_Building_Stair.blp
Image / Texture
62
war3mapimported/HU_Building_Stair.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp

The file has been properly added to the map archive:

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp

Done, you have imported the file HU_Building_Stair.blp.

Importing HU_Building_Trim.blp

Now Click the "Import File" Button:

Next select 'HU_Building_Trim.blp' in the folder which you extracted from the zip archive:

Altar of Kings
HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
HU_Building_Plant.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
VFX_White_Smoke_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
war3mapimported/HU_Building_Trim.blp

Double-click the file HU_Building_Trim.blp:

HU_Building_Trim.blp
Image / Texture
190
war3mapimported/HU_Building_Trim.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp

The file has been properly added to the map archive:

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp

Done, you have imported the file HU_Building_Trim.blp.

Importing HU_Building_Wall.blp

Now Click the "Import File" Button:

Next select 'HU_Building_Wall.blp' in the folder which you extracted from the zip archive:

Altar of Kings
HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
HU_Building_Plant.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
VFX_White_Smoke_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
war3mapimported/HU_Building_Wall.blp

Double-click the file HU_Building_Wall.blp:

HU_Building_Wall.blp
Image / Texture
217
war3mapimported/HU_Building_Wall.blp

Tick the box "Use Custom Path" and type in the correct path:

HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp

The file has been properly added to the map archive:

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp

Done, you have imported the file HU_Building_Wall.blp.

Importing VFX_Fairy_Dust_2x2.blp

Now Click the "Import File" Button:

Next select 'VFX_Fairy_Dust_2x2.blp' in the folder which you extracted from the zip archive:

Altar of Kings
HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
HU_Building_Plant.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
VFX_White_Smoke_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
war3mapimported/VFX_Fairy_Dust_2x2.blp

Double-click the file VFX_Fairy_Dust_2x2.blp:

VFX_Fairy_Dust_2x2.blp
Image / Texture
10
war3mapimported/VFX_Fairy_Dust_2x2.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp

The file has been properly added to the map archive:

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp

Done, you have imported the file VFX_Fairy_Dust_2x2.blp.

Importing VFX_White_Aura.blp

Now Click the "Import File" Button:

Next select 'VFX_White_Aura.blp' in the folder which you extracted from the zip archive:

Altar of Kings
HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
HU_Building_Plant.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
VFX_White_Smoke_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
Image / Texture
31
war3mapimported/VFX_White_Aura.blp

Double-click the file VFX_White_Aura.blp:

VFX_White_Aura.blp
Image / Texture
31
war3mapimported/VFX_White_Aura.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_White_Aura.blp
Image / Texture
31
VFX_White_Aura.blp

The file has been properly added to the map archive:

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
Image / Texture
31
VFX_White_Aura.blp

Done, you have imported the file VFX_White_Aura.blp.

Importing VFX_White_Smoke_4x4.blp

Now Click the "Import File" Button:

Next select 'VFX_White_Smoke_4x4.blp' in the folder which you extracted from the zip archive:

Altar of Kings
HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
HU_Building_Plant.blp
HU_Building_Stair.blp
HU_Building_Trim.blp
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
VFX_White_Smoke_4x4.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
Image / Texture
31
VFX_White_Aura.blp
VFX_White_Smoke_4x4.blp
Image / Texture
76
war3mapimported/VFX_White_Smoke_4x4.blp

Double-click the file VFX_White_Smoke_4x4.blp:

VFX_White_Smoke_4x4.blp
Image / Texture
76
war3mapimported/VFX_White_Smoke_4x4.blp

Tick the box "Use Custom Path" and type in the correct path:

VFX_White_Smoke_4x4.blp
Image / Texture
76
VFX_White_Smoke_4x4.blp

The file has been properly added to the map archive:

HU_Altar_of_Kings.mdx
Model
1,086
war3mapimported/HU_Altar_of_Kings.mdx
HU_Altar_of_Kings.blp
Image / Texture
259
HU_Altar_of_Kings.blp
HU_Building_Fence.blp
Image / Texture
54
HU_Building_Fence.blp
HU_Building_Plant.blp
Image / Texture
198
HU_Building_Plant.blp
HU_Building_Stair.blp
Image / Texture
62
HU_Building_Stair.blp
HU_Building_Trim.blp
Image / Texture
190
HU_Building_Trim.blp
HU_Building_Wall.blp
Image / Texture
217
HU_Building_Wall.blp
VFX_Fairy_Dust_2x2.blp
Image / Texture
10
VFX_Fairy_Dust_2x2.blp
VFX_White_Aura.blp
Image / Texture
31
VFX_White_Aura.blp
VFX_White_Smoke_4x4.blp
Image / Texture
76
VFX_White_Smoke_4x4.blp

Done, you have imported the file VFX_White_Smoke_4x4.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top