Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Altar of Balance of the bundle Altar of Balance. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Foxian Buildings.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing AltarofBalance.mdx
Now Click the "Import File" Button:
Next select 'AltarofBalance.mdx' in the folder which you extracted from the zip archive:
Altar of Balance
FoxianAOBMD.dds
FoxianAOBMD0.dds
FoxianAOBMD1.dds
FoxianAOBMD2.dds
FoxianAOBME.dds
FoxianAOBMO.dds
FoxianAOBMO0.dds
FoxianAOBMO1.dds
The file has been properly added to the map archive:
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
Done, you have imported the file AltarofBalance.mdx.
Importing FoxianAOBMD.dds
Now Click the "Import File" Button:
Next select 'FoxianAOBMD.dds' in the folder which you extracted from the zip archive:
Altar of Balance
AltarofBalance.mdx
FoxianAOBMD0.dds
FoxianAOBMD1.dds
FoxianAOBMD2.dds
FoxianAOBME.dds
FoxianAOBMO.dds
FoxianAOBMO0.dds
FoxianAOBMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
war3mapimported/FoxianAOBMD.dds
Double-click the file FoxianAOBMD.dds:
FoxianAOBMD.dds
Image / Texture
2,731
war3mapimported/FoxianAOBMD.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
The file has been properly added to the map archive:
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
Done, you have imported the file FoxianAOBMD.dds.
Importing FoxianAOBMD0.dds
Now Click the "Import File" Button:
Next select 'FoxianAOBMD0.dds' in the folder which you extracted from the zip archive:
Altar of Balance
AltarofBalance.mdx
FoxianAOBMD.dds
FoxianAOBMD1.dds
FoxianAOBMD2.dds
FoxianAOBME.dds
FoxianAOBMO.dds
FoxianAOBMO0.dds
FoxianAOBMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
war3mapimported/FoxianAOBMD0.dds
Double-click the file FoxianAOBMD0.dds:
FoxianAOBMD0.dds
Image / Texture
683
war3mapimported/FoxianAOBMD0.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
The file has been properly added to the map archive:
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
Done, you have imported the file FoxianAOBMD0.dds.
Importing FoxianAOBMD1.dds
Now Click the "Import File" Button:
Next select 'FoxianAOBMD1.dds' in the folder which you extracted from the zip archive:
Altar of Balance
AltarofBalance.mdx
FoxianAOBMD.dds
FoxianAOBMD0.dds
FoxianAOBMD2.dds
FoxianAOBME.dds
FoxianAOBMO.dds
FoxianAOBMO0.dds
FoxianAOBMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
FoxianAOBMD1.dds
Image / Texture
1,365
war3mapimported/FoxianAOBMD1.dds
Double-click the file FoxianAOBMD1.dds:
FoxianAOBMD1.dds
Image / Texture
1,365
war3mapimported/FoxianAOBMD1.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianAOBMD1.dds
Image / Texture
1,365
FoxianAOBMD1.dds
The file has been properly added to the map archive:
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
FoxianAOBMD1.dds
Image / Texture
1,365
FoxianAOBMD1.dds
Done, you have imported the file FoxianAOBMD1.dds.
Importing FoxianAOBMD2.dds
Now Click the "Import File" Button:
Next select 'FoxianAOBMD2.dds' in the folder which you extracted from the zip archive:
Altar of Balance
AltarofBalance.mdx
FoxianAOBMD.dds
FoxianAOBMD0.dds
FoxianAOBMD1.dds
FoxianAOBME.dds
FoxianAOBMO.dds
FoxianAOBMO0.dds
FoxianAOBMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
FoxianAOBMD1.dds
Image / Texture
1,365
FoxianAOBMD1.dds
FoxianAOBMD2.dds
Image / Texture
5,461
war3mapimported/FoxianAOBMD2.dds
Double-click the file FoxianAOBMD2.dds:
FoxianAOBMD2.dds
Image / Texture
5,461
war3mapimported/FoxianAOBMD2.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianAOBMD2.dds
Image / Texture
5,461
FoxianAOBMD2.dds
The file has been properly added to the map archive:
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
FoxianAOBMD1.dds
Image / Texture
1,365
FoxianAOBMD1.dds
FoxianAOBMD2.dds
Image / Texture
5,461
FoxianAOBMD2.dds
Done, you have imported the file FoxianAOBMD2.dds.
Importing FoxianAOBME.dds
Now Click the "Import File" Button:
Next select 'FoxianAOBME.dds' in the folder which you extracted from the zip archive:
Altar of Balance
AltarofBalance.mdx
FoxianAOBMD.dds
FoxianAOBMD0.dds
FoxianAOBMD1.dds
FoxianAOBMD2.dds
FoxianAOBMO.dds
FoxianAOBMO0.dds
FoxianAOBMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
FoxianAOBMD1.dds
Image / Texture
1,365
FoxianAOBMD1.dds
FoxianAOBMD2.dds
Image / Texture
5,461
FoxianAOBMD2.dds
FoxianAOBME.dds
Image / Texture
2,731
war3mapimported/FoxianAOBME.dds
Double-click the file FoxianAOBME.dds:
FoxianAOBME.dds
Image / Texture
2,731
war3mapimported/FoxianAOBME.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianAOBME.dds
Image / Texture
2,731
FoxianAOBME.dds
The file has been properly added to the map archive:
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
FoxianAOBMD1.dds
Image / Texture
1,365
FoxianAOBMD1.dds
FoxianAOBMD2.dds
Image / Texture
5,461
FoxianAOBMD2.dds
FoxianAOBME.dds
Image / Texture
2,731
FoxianAOBME.dds
Done, you have imported the file FoxianAOBME.dds.
Importing FoxianAOBMO.dds
Now Click the "Import File" Button:
Next select 'FoxianAOBMO.dds' in the folder which you extracted from the zip archive:
Altar of Balance
AltarofBalance.mdx
FoxianAOBMD.dds
FoxianAOBMD0.dds
FoxianAOBMD1.dds
FoxianAOBMD2.dds
FoxianAOBME.dds
FoxianAOBMO0.dds
FoxianAOBMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
FoxianAOBMD1.dds
Image / Texture
1,365
FoxianAOBMD1.dds
FoxianAOBMD2.dds
Image / Texture
5,461
FoxianAOBMD2.dds
FoxianAOBME.dds
Image / Texture
2,731
FoxianAOBME.dds
FoxianAOBMO.dds
Image / Texture
2,731
war3mapimported/FoxianAOBMO.dds
Double-click the file FoxianAOBMO.dds:
FoxianAOBMO.dds
Image / Texture
2,731
war3mapimported/FoxianAOBMO.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianAOBMO.dds
Image / Texture
2,731
FoxianAOBMO.dds
The file has been properly added to the map archive:
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
FoxianAOBMD1.dds
Image / Texture
1,365
FoxianAOBMD1.dds
FoxianAOBMD2.dds
Image / Texture
5,461
FoxianAOBMD2.dds
FoxianAOBME.dds
Image / Texture
2,731
FoxianAOBME.dds
FoxianAOBMO.dds
Image / Texture
2,731
FoxianAOBMO.dds
Done, you have imported the file FoxianAOBMO.dds.
Importing FoxianAOBMO0.dds
Now Click the "Import File" Button:
Next select 'FoxianAOBMO0.dds' in the folder which you extracted from the zip archive:
Altar of Balance
AltarofBalance.mdx
FoxianAOBMD.dds
FoxianAOBMD0.dds
FoxianAOBMD1.dds
FoxianAOBMD2.dds
FoxianAOBME.dds
FoxianAOBMO.dds
FoxianAOBMO1.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
FoxianAOBMD1.dds
Image / Texture
1,365
FoxianAOBMD1.dds
FoxianAOBMD2.dds
Image / Texture
5,461
FoxianAOBMD2.dds
FoxianAOBME.dds
Image / Texture
2,731
FoxianAOBME.dds
FoxianAOBMO.dds
Image / Texture
2,731
FoxianAOBMO.dds
FoxianAOBMO0.dds
Image / Texture
683
war3mapimported/FoxianAOBMO0.dds
Double-click the file FoxianAOBMO0.dds:
FoxianAOBMO0.dds
Image / Texture
683
war3mapimported/FoxianAOBMO0.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianAOBMO0.dds
Image / Texture
683
FoxianAOBMO0.dds
The file has been properly added to the map archive:
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
FoxianAOBMD1.dds
Image / Texture
1,365
FoxianAOBMD1.dds
FoxianAOBMD2.dds
Image / Texture
5,461
FoxianAOBMD2.dds
FoxianAOBME.dds
Image / Texture
2,731
FoxianAOBME.dds
FoxianAOBMO.dds
Image / Texture
2,731
FoxianAOBMO.dds
FoxianAOBMO0.dds
Image / Texture
683
FoxianAOBMO0.dds
Done, you have imported the file FoxianAOBMO0.dds.
Importing FoxianAOBMO1.dds
Now Click the "Import File" Button:
Next select 'FoxianAOBMO1.dds' in the folder which you extracted from the zip archive:
Altar of Balance
AltarofBalance.mdx
FoxianAOBMD.dds
FoxianAOBMD0.dds
FoxianAOBMD1.dds
FoxianAOBMD2.dds
FoxianAOBME.dds
FoxianAOBMO.dds
FoxianAOBMO0.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
FoxianAOBMD1.dds
Image / Texture
1,365
FoxianAOBMD1.dds
FoxianAOBMD2.dds
Image / Texture
5,461
FoxianAOBMD2.dds
FoxianAOBME.dds
Image / Texture
2,731
FoxianAOBME.dds
FoxianAOBMO.dds
Image / Texture
2,731
FoxianAOBMO.dds
FoxianAOBMO0.dds
Image / Texture
683
FoxianAOBMO0.dds
FoxianAOBMO1.dds
Image / Texture
1,365
war3mapimported/FoxianAOBMO1.dds
Double-click the file FoxianAOBMO1.dds:
FoxianAOBMO1.dds
Image / Texture
1,365
war3mapimported/FoxianAOBMO1.dds
Tick the box "Use Custom Path" and type in the correct path:
FoxianAOBMO1.dds
Image / Texture
1,365
FoxianAOBMO1.dds
The file has been properly added to the map archive:
AltarofBalance.mdx
Model
1,439
war3mapimported/AltarofBalance.mdx
FoxianAOBMD.dds
Image / Texture
2,731
FoxianAOBMD.dds
FoxianAOBMD0.dds
Image / Texture
683
FoxianAOBMD0.dds
FoxianAOBMD1.dds
Image / Texture
1,365
FoxianAOBMD1.dds
FoxianAOBMD2.dds
Image / Texture
5,461
FoxianAOBMD2.dds
FoxianAOBME.dds
Image / Texture
2,731
FoxianAOBME.dds
FoxianAOBMO.dds
Image / Texture
2,731
FoxianAOBMO.dds
FoxianAOBMO0.dds
Image / Texture
683
FoxianAOBMO0.dds
FoxianAOBMO1.dds
Image / Texture
1,365
FoxianAOBMO1.dds
Done, you have imported the file FoxianAOBMO1.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.