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How to import Alreune Snowflame

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Alreune Snowflame of the bundle Alreune Snowflame. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Exarchates Frost Elven Units.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Alreune Snowflame
Alreune.mdx
AlreuneMD.dds
AlreuneME.dds
FrostArcherHD.dds
AlreuneWD.dds
AlreuneMD1.dds
AlreuneME1.dds
AlreuneHLD.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Alreune.mdx

Now Click the "Import File" Button:

Next select 'Alreune.mdx' in the folder which you extracted from the zip archive:

Alreune Snowflame
Alreune.mdx
AlreuneHLD.dds
AlreuneMD.dds
AlreuneMD1.dds
AlreuneME.dds
AlreuneME1.dds
AlreuneWD.dds
FrostArcherHD.dds

The file has been properly added to the map archive:

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx

Done, you have imported the file Alreune.mdx.

Importing AlreuneHLD.dds

Now Click the "Import File" Button:

Next select 'AlreuneHLD.dds' in the folder which you extracted from the zip archive:

Alreune Snowflame
Alreune.mdx
AlreuneHLD.dds
AlreuneMD.dds
AlreuneMD1.dds
AlreuneME.dds
AlreuneME1.dds
AlreuneWD.dds
FrostArcherHD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
war3mapimported/AlreuneHLD.dds

Double-click the file AlreuneHLD.dds:

AlreuneHLD.dds
Image / Texture
2,731
war3mapimported/AlreuneHLD.dds

Tick the box "Use Custom Path" and type in the correct path:

AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds

The file has been properly added to the map archive:

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds

Done, you have imported the file AlreuneHLD.dds.

Importing AlreuneMD.dds

Now Click the "Import File" Button:

Next select 'AlreuneMD.dds' in the folder which you extracted from the zip archive:

Alreune Snowflame
Alreune.mdx
AlreuneHLD.dds
AlreuneMD.dds
AlreuneMD1.dds
AlreuneME.dds
AlreuneME1.dds
AlreuneWD.dds
FrostArcherHD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds
AlreuneMD.dds
Image / Texture
1,365
war3mapimported/AlreuneMD.dds

Double-click the file AlreuneMD.dds:

AlreuneMD.dds
Image / Texture
1,365
war3mapimported/AlreuneMD.dds

Tick the box "Use Custom Path" and type in the correct path:

AlreuneMD.dds
Image / Texture
1,365
AlreuneMD.dds

The file has been properly added to the map archive:

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds
AlreuneMD.dds
Image / Texture
1,365
AlreuneMD.dds

Done, you have imported the file AlreuneMD.dds.

Importing AlreuneMD1.dds

Now Click the "Import File" Button:

Next select 'AlreuneMD1.dds' in the folder which you extracted from the zip archive:

Alreune Snowflame
Alreune.mdx
AlreuneHLD.dds
AlreuneMD.dds
AlreuneMD1.dds
AlreuneME.dds
AlreuneME1.dds
AlreuneWD.dds
FrostArcherHD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds
AlreuneMD.dds
Image / Texture
1,365
AlreuneMD.dds
AlreuneMD1.dds
Image / Texture
5,461
war3mapimported/AlreuneMD1.dds

Double-click the file AlreuneMD1.dds:

AlreuneMD1.dds
Image / Texture
5,461
war3mapimported/AlreuneMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

AlreuneMD1.dds
Image / Texture
5,461
AlreuneMD1.dds

The file has been properly added to the map archive:

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds
AlreuneMD.dds
Image / Texture
1,365
AlreuneMD.dds
AlreuneMD1.dds
Image / Texture
5,461
AlreuneMD1.dds

Done, you have imported the file AlreuneMD1.dds.

Importing AlreuneME.dds

Now Click the "Import File" Button:

Next select 'AlreuneME.dds' in the folder which you extracted from the zip archive:

Alreune Snowflame
Alreune.mdx
AlreuneHLD.dds
AlreuneMD.dds
AlreuneMD1.dds
AlreuneME.dds
AlreuneME1.dds
AlreuneWD.dds
FrostArcherHD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds
AlreuneMD.dds
Image / Texture
1,365
AlreuneMD.dds
AlreuneMD1.dds
Image / Texture
5,461
AlreuneMD1.dds
AlreuneME.dds
Image / Texture
1,365
war3mapimported/AlreuneME.dds

Double-click the file AlreuneME.dds:

AlreuneME.dds
Image / Texture
1,365
war3mapimported/AlreuneME.dds

Tick the box "Use Custom Path" and type in the correct path:

AlreuneME.dds
Image / Texture
1,365
AlreuneME.dds

The file has been properly added to the map archive:

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds
AlreuneMD.dds
Image / Texture
1,365
AlreuneMD.dds
AlreuneMD1.dds
Image / Texture
5,461
AlreuneMD1.dds
AlreuneME.dds
Image / Texture
1,365
AlreuneME.dds

Done, you have imported the file AlreuneME.dds.

Importing AlreuneME1.dds

Now Click the "Import File" Button:

Next select 'AlreuneME1.dds' in the folder which you extracted from the zip archive:

Alreune Snowflame
Alreune.mdx
AlreuneHLD.dds
AlreuneMD.dds
AlreuneMD1.dds
AlreuneME.dds
AlreuneME1.dds
AlreuneWD.dds
FrostArcherHD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds
AlreuneMD.dds
Image / Texture
1,365
AlreuneMD.dds
AlreuneMD1.dds
Image / Texture
5,461
AlreuneMD1.dds
AlreuneME.dds
Image / Texture
1,365
AlreuneME.dds
AlreuneME1.dds
Image / Texture
5,461
war3mapimported/AlreuneME1.dds

Double-click the file AlreuneME1.dds:

AlreuneME1.dds
Image / Texture
5,461
war3mapimported/AlreuneME1.dds

Tick the box "Use Custom Path" and type in the correct path:

AlreuneME1.dds
Image / Texture
5,461
AlreuneME1.dds

The file has been properly added to the map archive:

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds
AlreuneMD.dds
Image / Texture
1,365
AlreuneMD.dds
AlreuneMD1.dds
Image / Texture
5,461
AlreuneMD1.dds
AlreuneME.dds
Image / Texture
1,365
AlreuneME.dds
AlreuneME1.dds
Image / Texture
5,461
AlreuneME1.dds

Done, you have imported the file AlreuneME1.dds.

Importing AlreuneWD.dds

Now Click the "Import File" Button:

Next select 'AlreuneWD.dds' in the folder which you extracted from the zip archive:

Alreune Snowflame
Alreune.mdx
AlreuneHLD.dds
AlreuneMD.dds
AlreuneMD1.dds
AlreuneME.dds
AlreuneME1.dds
AlreuneWD.dds
FrostArcherHD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds
AlreuneMD.dds
Image / Texture
1,365
AlreuneMD.dds
AlreuneMD1.dds
Image / Texture
5,461
AlreuneMD1.dds
AlreuneME.dds
Image / Texture
1,365
AlreuneME.dds
AlreuneME1.dds
Image / Texture
5,461
AlreuneME1.dds
AlreuneWD.dds
Image / Texture
341
war3mapimported/AlreuneWD.dds

Double-click the file AlreuneWD.dds:

AlreuneWD.dds
Image / Texture
341
war3mapimported/AlreuneWD.dds

Tick the box "Use Custom Path" and type in the correct path:

AlreuneWD.dds
Image / Texture
341
AlreuneWD.dds

The file has been properly added to the map archive:

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds
AlreuneMD.dds
Image / Texture
1,365
AlreuneMD.dds
AlreuneMD1.dds
Image / Texture
5,461
AlreuneMD1.dds
AlreuneME.dds
Image / Texture
1,365
AlreuneME.dds
AlreuneME1.dds
Image / Texture
5,461
AlreuneME1.dds
AlreuneWD.dds
Image / Texture
341
AlreuneWD.dds

Done, you have imported the file AlreuneWD.dds.

Importing FrostArcherHD.dds

Now Click the "Import File" Button:

Next select 'FrostArcherHD.dds' in the folder which you extracted from the zip archive:

Alreune Snowflame
Alreune.mdx
AlreuneHLD.dds
AlreuneMD.dds
AlreuneMD1.dds
AlreuneME.dds
AlreuneME1.dds
AlreuneWD.dds
FrostArcherHD.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds
AlreuneMD.dds
Image / Texture
1,365
AlreuneMD.dds
AlreuneMD1.dds
Image / Texture
5,461
AlreuneMD1.dds
AlreuneME.dds
Image / Texture
1,365
AlreuneME.dds
AlreuneME1.dds
Image / Texture
5,461
AlreuneME1.dds
AlreuneWD.dds
Image / Texture
341
AlreuneWD.dds
FrostArcherHD.dds
Image / Texture
341
war3mapimported/FrostArcherHD.dds

Double-click the file FrostArcherHD.dds:

FrostArcherHD.dds
Image / Texture
341
war3mapimported/FrostArcherHD.dds

Tick the box "Use Custom Path" and type in the correct path:

FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds

The file has been properly added to the map archive:

Alreune.mdx
Model
1,506
war3mapimported/Alreune.mdx
AlreuneHLD.dds
Image / Texture
2,731
AlreuneHLD.dds
AlreuneMD.dds
Image / Texture
1,365
AlreuneMD.dds
AlreuneMD1.dds
Image / Texture
5,461
AlreuneMD1.dds
AlreuneME.dds
Image / Texture
1,365
AlreuneME.dds
AlreuneME1.dds
Image / Texture
5,461
AlreuneME1.dds
AlreuneWD.dds
Image / Texture
341
AlreuneWD.dds
FrostArcherHD.dds
Image / Texture
341
FrostArcherHD.dds

Done, you have imported the file FrostArcherHD.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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