Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Alpha Genesis Swarmlord (WH40k) of the bundle Alpha Genesis Swarmlord (WH40k). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Alpha Genesis Swarmlord (WH40k).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Alpha Genesis Swarmlord.mdx
Now Click the "Import File" Button:
Next select 'Alpha Genesis Swarmlord.mdx' in the folder which you extracted from the zip archive:
Alpha Genesis Swarmlord (WH40k)
Alpha Genesis Swarmlord.mdx
BloodG.blp
BloodH.blp
BloodI.blp
bonesword_dif.blp
smokeAI.blp
Swarmlord Armour dif.blp
Swarmlord Head _emi.blp
Swarmlord Head dif.blp
The file has been properly added to the map archive:
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
Done, you have imported the file Alpha Genesis Swarmlord.mdx.
Importing BloodG.blp
Now Click the "Import File" Button:
Next select 'BloodG.blp' in the folder which you extracted from the zip archive:
Alpha Genesis Swarmlord (WH40k)
Alpha Genesis Swarmlord.mdx
BloodH.blp
BloodI.blp
bonesword_dif.blp
smokeAI.blp
Swarmlord Armour dif.blp
Swarmlord Head _emi.blp
Swarmlord Head dif.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp
Double-click the file BloodG.blp:
BloodG.blp
Image / Texture
179
war3mapimported/BloodG.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodG.blp
Image / Texture
179
BloodG.blp
The file has been properly added to the map archive:
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
Done, you have imported the file BloodG.blp.
Importing BloodH.blp
Now Click the "Import File" Button:
Next select 'BloodH.blp' in the folder which you extracted from the zip archive:
Alpha Genesis Swarmlord (WH40k)
Alpha Genesis Swarmlord.mdx
BloodG.blp
BloodI.blp
bonesword_dif.blp
smokeAI.blp
Swarmlord Armour dif.blp
Swarmlord Head _emi.blp
Swarmlord Head dif.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp
Double-click the file BloodH.blp:
BloodH.blp
Image / Texture
171
war3mapimported/BloodH.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodH.blp
Image / Texture
171
BloodH.blp
The file has been properly added to the map archive:
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
Done, you have imported the file BloodH.blp.
Importing BloodI.blp
Now Click the "Import File" Button:
Next select 'BloodI.blp' in the folder which you extracted from the zip archive:
Alpha Genesis Swarmlord (WH40k)
Alpha Genesis Swarmlord.mdx
BloodG.blp
BloodH.blp
bonesword_dif.blp
smokeAI.blp
Swarmlord Armour dif.blp
Swarmlord Head _emi.blp
Swarmlord Head dif.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp
Double-click the file BloodI.blp:
BloodI.blp
Image / Texture
157
war3mapimported/BloodI.blp
Tick the box "Use Custom Path" and type in the correct path:
BloodI.blp
Image / Texture
157
BloodI.blp
The file has been properly added to the map archive:
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
Done, you have imported the file BloodI.blp.
Importing bonesword_dif.blp
Now Click the "Import File" Button:
Next select 'bonesword_dif.blp' in the folder which you extracted from the zip archive:
Alpha Genesis Swarmlord (WH40k)
Alpha Genesis Swarmlord.mdx
BloodG.blp
BloodH.blp
BloodI.blp
smokeAI.blp
Swarmlord Armour dif.blp
Swarmlord Head _emi.blp
Swarmlord Head dif.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
bonesword_dif.blp
Image / Texture
324
war3mapimported/bonesword_dif.blp
Double-click the file bonesword_dif.blp:
bonesword_dif.blp
Image / Texture
324
war3mapimported/bonesword_dif.blp
Tick the box "Use Custom Path" and type in the correct path:
bonesword_dif.blp
Image / Texture
324
bonesword_dif.blp
The file has been properly added to the map archive:
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
bonesword_dif.blp
Image / Texture
324
bonesword_dif.blp
Done, you have imported the file bonesword_dif.blp.
Importing smokeAI.blp
Now Click the "Import File" Button:
Next select 'smokeAI.blp' in the folder which you extracted from the zip archive:
Alpha Genesis Swarmlord (WH40k)
Alpha Genesis Swarmlord.mdx
BloodG.blp
BloodH.blp
BloodI.blp
bonesword_dif.blp
Swarmlord Armour dif.blp
Swarmlord Head _emi.blp
Swarmlord Head dif.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
bonesword_dif.blp
Image / Texture
324
bonesword_dif.blp
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp
Double-click the file smokeAI.blp:
smokeAI.blp
Image / Texture
44
war3mapimported/smokeAI.blp
Tick the box "Use Custom Path" and type in the correct path:
smokeAI.blp
Image / Texture
44
smokeAI.blp
The file has been properly added to the map archive:
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
bonesword_dif.blp
Image / Texture
324
bonesword_dif.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
Done, you have imported the file smokeAI.blp.
Importing Swarmlord Armour dif.blp
Now Click the "Import File" Button:
Next select 'Swarmlord Armour dif.blp' in the folder which you extracted from the zip archive:
Alpha Genesis Swarmlord (WH40k)
Alpha Genesis Swarmlord.mdx
BloodG.blp
BloodH.blp
BloodI.blp
bonesword_dif.blp
smokeAI.blp
Swarmlord Head _emi.blp
Swarmlord Head dif.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
bonesword_dif.blp
Image / Texture
324
bonesword_dif.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
Swarmlord Armour dif.blp
Image / Texture
1,254
war3mapimported/Swarmlord Armour dif.blp
Double-click the file Swarmlord Armour dif.blp:
Swarmlord Armour dif.blp
Image / Texture
1,254
war3mapimported/Swarmlord Armour dif.blp
Tick the box "Use Custom Path" and type in the correct path:
Swarmlord Armour dif.blp
Image / Texture
1,254
Swarmlord Armour dif.blp
The file has been properly added to the map archive:
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
bonesword_dif.blp
Image / Texture
324
bonesword_dif.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
Swarmlord Armour dif.blp
Image / Texture
1,254
Swarmlord Armour dif.blp
Done, you have imported the file Swarmlord Armour dif.blp.
Importing Swarmlord Head _emi.blp
Now Click the "Import File" Button:
Next select 'Swarmlord Head _emi.blp' in the folder which you extracted from the zip archive:
Alpha Genesis Swarmlord (WH40k)
Alpha Genesis Swarmlord.mdx
BloodG.blp
BloodH.blp
BloodI.blp
bonesword_dif.blp
smokeAI.blp
Swarmlord Armour dif.blp
Swarmlord Head dif.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
bonesword_dif.blp
Image / Texture
324
bonesword_dif.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
Swarmlord Armour dif.blp
Image / Texture
1,254
Swarmlord Armour dif.blp
Swarmlord Head _emi.blp
Image / Texture
14
war3mapimported/Swarmlord Head _emi.blp
Double-click the file Swarmlord Head _emi.blp:
Swarmlord Head _emi.blp
Image / Texture
14
war3mapimported/Swarmlord Head _emi.blp
Tick the box "Use Custom Path" and type in the correct path:
Swarmlord Head _emi.blp
Image / Texture
14
Swarmlord Head _emi.blp
The file has been properly added to the map archive:
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
bonesword_dif.blp
Image / Texture
324
bonesword_dif.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
Swarmlord Armour dif.blp
Image / Texture
1,254
Swarmlord Armour dif.blp
Swarmlord Head _emi.blp
Image / Texture
14
Swarmlord Head _emi.blp
Done, you have imported the file Swarmlord Head _emi.blp.
Importing Swarmlord Head dif.blp
Now Click the "Import File" Button:
Next select 'Swarmlord Head dif.blp' in the folder which you extracted from the zip archive:
Alpha Genesis Swarmlord (WH40k)
Alpha Genesis Swarmlord.mdx
BloodG.blp
BloodH.blp
BloodI.blp
bonesword_dif.blp
smokeAI.blp
Swarmlord Armour dif.blp
Swarmlord Head _emi.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
bonesword_dif.blp
Image / Texture
324
bonesword_dif.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
Swarmlord Armour dif.blp
Image / Texture
1,254
Swarmlord Armour dif.blp
Swarmlord Head _emi.blp
Image / Texture
14
Swarmlord Head _emi.blp
Swarmlord Head dif.blp
Image / Texture
164
war3mapimported/Swarmlord Head dif.blp
Double-click the file Swarmlord Head dif.blp:
Swarmlord Head dif.blp
Image / Texture
164
war3mapimported/Swarmlord Head dif.blp
Tick the box "Use Custom Path" and type in the correct path:
Swarmlord Head dif.blp
Image / Texture
164
Swarmlord Head dif.blp
The file has been properly added to the map archive:
Alpha Genesis Swarmlord.mdx
Model
902
war3mapimported/Alpha Genesis Swarmlord.mdx
BloodG.blp
Image / Texture
179
BloodG.blp
BloodH.blp
Image / Texture
171
BloodH.blp
BloodI.blp
Image / Texture
157
BloodI.blp
bonesword_dif.blp
Image / Texture
324
bonesword_dif.blp
smokeAI.blp
Image / Texture
44
smokeAI.blp
Swarmlord Armour dif.blp
Image / Texture
1,254
Swarmlord Armour dif.blp
Swarmlord Head _emi.blp
Image / Texture
14
Swarmlord Head _emi.blp
Swarmlord Head dif.blp
Image / Texture
164
Swarmlord Head dif.blp
Done, you have imported the file Swarmlord Head dif.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.