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Model validation: Allied Powerplant
PowerplantV4_NoLight.mdx
0errors5severe3warnings10unused
1
Geoset 0
Alpha is 1.000 at end of "Decay" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Bone 5 - "Bone_Master"
There are no vertices attached to this bone
1
Light 0 - "Omni1"
Maximum attenuation should probably be smaller than or equal to 200, but is 700
1
ParticleEmitter2 2 - "Cryo Output"
1
Visibility
Track 1 at frame 3000 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 3 - "Cryo Output Glow"
1
Visibility
Track 1 at frame 3000 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 5 - "Pillar AB"
1
Visibility
Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 7 - "Pillar BB"
1
Visibility
Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 9 - "Pillar CB"
1
Visibility
Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 10 - "Explosion"
1
Visibility
Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
1
ParticleEmitter2 11 - "Sparks"
1
Visibility
Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
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