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Model validation: Allied Powerplant

PowerplantV4_NoLight.mdx

0 errors 5 severe 3 warnings 10 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay" (frame 30000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 5 - "Bone_Master"
    • There are no vertices attached to this bone
  • 1 Light 0 - "Omni1"
    • Maximum attenuation should probably be smaller than or equal to 200, but is 700
  • 1 ParticleEmitter2 2 - "Cryo Output"
    • 1 Visibility
      • Track 1 at frame 3000 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 3 - "Cryo Output Glow"
    • 1 Visibility
      • Track 1 at frame 3000 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 5 - "Pillar AB"
    • 1 Visibility
      • Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 7 - "Pillar BB"
    • 1 Visibility
      • Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 9 - "Pillar CB"
    • 1 Visibility
      • Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 10 - "Explosion"
    • 1 Visibility
      • Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
  • 1 ParticleEmitter2 11 - "Sparks"
    • 1 Visibility
      • Track 1 at frame 2000 has exactly the same value as tracks 0 and 2
  • unused Texture 1 - "ScrollTexture1.blp"
  • unused Texture 2 - "Dust3.blp"
  • unused Texture 10 - "Ice_Dirt.blp"
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