• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: AllianceGryphonRider(dwarf)

AllianceGryphonRider(dwarf).mdx

0 errors 0 severe 45 warnings 77 unused
  • 14 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_MNTWing_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTWing_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTHead" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTTail" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_MNTLeg" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_CS_B_MidWing_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 61 - "L_skirt_A_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "L_skirt_A_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "M_skirt_A_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "M_skirt_A_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "R_skirt_A_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "R_skirt_A_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 67 - "L_skirt_B_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 68 - "L_skirt_B_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "L_skirt_B_01_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "M_skirt_B_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "M_skirt_B_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "R_skirt_B_01_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "R_skirt_B_01_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "R_skirt_B_01_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "B_hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 113 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 114 - "B_hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 115 - "B_hair_02_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 24 at frame 1167 has roughly the same value as tracks 23 and 25
  • 1 Bone 116 - "B_hair_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 117 - "B_hair_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 118 - "L_beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "L_beard_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "L_beard_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 121 - "M_beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 122 - "M_beard_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 123 - "M_beard_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 124 - "R_beard_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "R_beard_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 126 - "R_beard_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 127 - "L_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 128 - "R_pauldron_bind_jnt"
    • There are no vertices attached to this bone
  • 3 Bone 3 - "hd_anim_bind_jnt"
    • 1 Translation
      • Track 23 at frame 2067 has roughly the same value as tracks 22 and 24
    • 2 Rotation
      • Track 255 at frame 9733 has roughly the same value as tracks 254 and 256
      • Track 262 at frame 10233 has roughly the same value as tracks 261 and 263
  • 1 Bone 7 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 34 at frame 1400 has roughly the same value as tracks 33 and 35
  • 2 Bone 8 - "L_lwr_arm_twist_01_bind_jnt"
    • 2 Rotation
      • Track 131 at frame 5800 has roughly the same value as tracks 130 and 132
      • Track 224 at frame 10100 has roughly the same value as tracks 223 and 225
  • 2 Bone 9 - "L_lwr_arm_twist_02_bind_jnt"
    • 2 Rotation
      • Track 131 at frame 5800 has roughly the same value as tracks 130 and 132
      • Track 224 at frame 10100 has roughly the same value as tracks 223 and 225
  • 1 Bone 26 - "R_shoulder_bind_jnt"
    • 1 Rotation
      • Track 171 at frame 10000 has roughly the same value as tracks 170 and 172
  • 6 Bone 29 - "R_lwr_arm_twist_01_bind_jnt"
    • 6 Rotation
      • Track 34 at frame 2900 has roughly the same value as tracks 33 and 35
      • Track 37 at frame 3367 has roughly the same value as tracks 36 and 38
      • Track 55 at frame 4900 has roughly the same value as tracks 54 and 56
      • Track 56 at frame 5833 has roughly the same value as tracks 55 and 57
      • Track 92 at frame 8767 has roughly the same value as tracks 91 and 93
      • Track 156 at frame 14233 has roughly the same value as tracks 155 and 157
  • 6 Bone 30 - "R_lwr_arm_twist_02_bind_jnt"
    • 6 Rotation
      • Track 34 at frame 2900 has roughly the same value as tracks 33 and 35
      • Track 37 at frame 3367 has roughly the same value as tracks 36 and 38
      • Track 55 at frame 4900 has roughly the same value as tracks 54 and 56
      • Track 56 at frame 5833 has roughly the same value as tracks 55 and 57
      • Track 92 at frame 8767 has roughly the same value as tracks 91 and 93
      • Track 156 at frame 14233 has roughly the same value as tracks 155 and 157
  • 1 Bone 32 - "R_tmb_01_bind_jnt"
    • 1 Translation
      • Track 11 at frame 10167 has roughly the same value as tracks 10 and 12
  • 1 Bone 48 - "L_leg_01_bind_jnt"
    • 1 Rotation
      • Track 256 at frame 10033 has roughly the same value as tracks 255 and 257
  • 1 Bone 135 - "mount_tongue_01_bind_jnt"
    • 1 Translation
      • Track 113 at frame 13100 has roughly the same value as tracks 112 and 114
  • 4 Bone 138 - "mount_L_shoulder_bind_jnt"
    • 4 Rotation
      • Track 36 at frame 2500 has roughly the same value as tracks 35 and 37
      • Track 49 at frame 3333 has roughly the same value as tracks 48 and 50
      • Track 98 at frame 6700 has roughly the same value as tracks 97 and 99
      • Track 111 at frame 7533 has roughly the same value as tracks 110 and 112
  • 1 Bone 142 - "mount_L_arm_04_bind_jnt"
    • 1 Rotation
      • Track 18 at frame 10233 has roughly the same value as tracks 17 and 19
  • 3 Bone 146 - "mount_L_ind_finger_02_bind_jnt"
    • 3 Rotation
      • Track 20 at frame 700 has roughly the same value as tracks 19 and 21
      • Track 108 at frame 4067 has roughly the same value as tracks 107 and 109
      • Track 217 at frame 8267 has roughly the same value as tracks 216 and 218
  • 3 Bone 148 - "mount_L_mid_finger_02_bind_jnt"
    • 3 Rotation
      • Track 20 at frame 700 has roughly the same value as tracks 19 and 21
      • Track 108 at frame 4067 has roughly the same value as tracks 107 and 109
      • Track 217 at frame 8267 has roughly the same value as tracks 216 and 218
  • 3 Bone 150 - "mount_L_pnk_finger_02_bind_jnt"
    • 3 Rotation
      • Track 20 at frame 700 has roughly the same value as tracks 19 and 21
      • Track 108 at frame 4067 has roughly the same value as tracks 107 and 109
      • Track 217 at frame 8267 has roughly the same value as tracks 216 and 218
  • 1 Bone 155 - "mount_R_arm_04_bind_jnt"
    • 1 Rotation
      • Track 29 at frame 9733 has roughly the same value as tracks 28 and 30
  • 1 Bone 171 - "mount_L_feather_A_01_bind_jnt"
    • 1 Rotation
      • Track 301 at frame 11467 has roughly the same value as tracks 300 and 302
  • 1 Bone 179 - "mount_R_feather_A_01_bind_jnt"
    • 1 Rotation
      • Track 301 at frame 11467 has roughly the same value as tracks 300 and 302
  • 1 Bone 180 - "mount_L_rein_01_bind_jnt"
    • 1 Rotation
      • Track 13 at frame 1700 has roughly the same value as tracks 12 and 14
  • 2 Bone 186 - "mount_L_leg_01_bind_jnt"
    • 2 Rotation
      • Track 240 at frame 9733 has roughly the same value as tracks 239 and 241
      • Track 248 at frame 10233 has roughly the same value as tracks 247 and 249
  • 1 Bone 189 - "mount_bone_leg_left"
    • 1 Rotation
      • Track 276 at frame 9733 has roughly the same value as tracks 275 and 277
  • 1 Bone 190 - "mount_L_leg_05_bind_jnt"
    • 1 Rotation
      • Track 270 at frame 14333 has roughly the same value as tracks 269 and 271
  • 1 Bone 192 - "mount_R_leg_02_bind_jnt"
    • 1 Rotation
      • Track 216 at frame 8567 has roughly the same value as tracks 215 and 217
  • 1 Bone 193 - "mount_R_leg_03_bind_jnt"
    • 1 Rotation
      • Track 242 at frame 9733 has roughly the same value as tracks 241 and 243
  • 1 Bone 194 - "mount_bone_leg_right"
    • 1 Rotation
      • Track 259 at frame 8833 has roughly the same value as tracks 258 and 260
  • unused Texture 0 - "Human_GryphonRider_Main_Diffuse.tif"
  • unused Texture 1 - "Human_GryphonRider_Main_Normal.tif"
  • unused Texture 2 - "Human_GryphonRider_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_GryphonRider_Shield_Diffuse.tif"
  • unused Texture 7 - "Human_GryphonRider_Shield_Normal.tif"
  • unused Texture 8 - "Human_GryphonRider_Shield_ORM.tif"
  • unused Texture 9 - "Human_GryphonRider_Ride_Diffuse.tif"
  • unused Texture 10 - "Human_GryphonRider_Ride_Normal.tif"
  • unused Texture 11 - "Human_GryphonRider_Ride_ORM.tif"
  • unused Texture 12 - "Human_GryphonRider_Hammer_Diffuse.tif"
  • unused Texture 13 - "Human_GryphonRider_Hammer_Normal.tif"
  • unused Texture 14 - "Human_GryphonRider_Hammer_ORM.tif"
  • unused Texture 15 - "Human_Footman_Main_Diffuse.tif"
  • unused Texture 16 - "Human_Footman_Main_Normal.tif"
  • unused Texture 17 - "Human_Footman_Main_ORM.tif"
  • unused Texture 18 - "Human_Captain_Main_Diffuse.tif"
  • unused Texture 19 - "Human_Captain_Main_Normal.tif"
  • unused Texture 20 - "Human_Captain_Main_ORM.tif"
  • unused Texture 21 - "Human_Footman_Hair_Diffuse.tif"
  • unused Texture 22 - "Human_Footman_Hair_Normal.tif"
  • unused Texture 23 - "Human_Footman_Hair_ORM.tif"
  • unused Texture 24 - "Human_Footman_Helmet_Diffuse.tif"
  • unused Texture 25 - "Human_Footman_Helmet_Normal.tif"
  • unused Texture 26 - "Human_Footman_Helmet_ORM.tif"
Back
Top