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Triggers
Alliance VS. Alliance!~2.w3x
Variables
Human side 1
Untitled Trigger 001
Untitled Trigger 001 Copy
Untitled Trigger 001 Copy 2
Untitled Trigger 001 Copy 2 Copy
gate
throne died
throne divine
Untitled Trigger 004
Untitled Trigger 004 Copy
gate die
Untitled Trigger 005
Untitled Trigger 005 Copy
moosik
Untitled Trigger 002
Human side 2
Untitled Trigger 001 Copy 3
Untitled Trigger 001 Copy 3 Copy
Untitled Trigger 001 Copy 3 Copy 2
gate Copy
throne died Copy
Untitled Trigger 001 Copy 2 Copy Copy
Cannons
appearss
money
Untitled Trigger 003
Name
Type
is_array
initial_value
Untitled Trigger 001
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 10 (Light Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 10 (Light Blue) at (Center of Region_000 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_000 <gen>) to Attack-Move To . (Center of Region_006 <gen>)
Untitled Trigger 001 Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 10 (Light Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 10 (Light Blue) at (Center of Region_001 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_001 <gen>) to Attack-Move To . (Center of Region_006 <gen>)
Untitled Trigger 001 Copy 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 10 (Light Blue) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 10 (Light Blue) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_002 <gen>) to Attack-Move To . (Center of Region_006 <gen>)
Untitled Trigger 001 Copy 2 Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dwarven Tank for Player 10 (Light Blue) at (Center of Region_010 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_010 <gen>) to Attack-Move To . (Center of Region_006 <gen>)
gate
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Gate Destroyer for Player 10 (Light Blue) at (Center of Region_008 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_008 <gen>) to Attack . Gate 0016 <gen>
throne died
Events
Unit - Throne 0000 <gen> Dies
Conditions
Actions
Sound - Play Human Victory .
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Untitled Trigger 004
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Make Throne 0000 <gen> Invulnerable
Untitled Trigger 004 Copy
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Unit - Make Throne 0020 <gen> Invulnerable
Untitled Trigger 005
Events
Destructible - Gate 0020 <gen> dies
Conditions
Actions
Unit - Make Throne 0000 <gen> Vulnerable
Untitled Trigger 005 Copy
Events
Destructible - Gate 0016 <gen> dies
Conditions
Actions
Unit - Make Throne 0020 <gen> Vulnerable
Untitled Trigger 002
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Cinematic - Send transmission to (All players) from GM 0016 <gen> named GM : Play No sound and display Kill the other throne to win! HAAAAAAAAAHAAAAAAAAAAAAAAAAAAAA . Modify duration: Add 0 seconds and Wait
Untitled Trigger 001 Copy 3
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 9 (Gray) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 9 (Gray) at (Center of Region_003 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_003 <gen>) to Attack-Move To . (Center of Region_007 <gen>)
Untitled Trigger 001 Copy 3 Copy
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Knight for Player 9 (Gray) at (Center of Region_004 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_004 <gen>) to Attack-Move To . (Center of Region_007 <gen>)
Untitled Trigger 001 Copy 3 Copy 2
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Footman for Player 9 (Gray) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Rifleman for Player 9 (Gray) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_005 <gen>) to Attack-Move To . (Center of Region_007 <gen>)
gate Copy
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Gate Destroyer for Player 9 (Gray) at (Center of Region_009 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_009 <gen>) to Attack . Gate 0020 <gen>
throne died Copy
Events
Unit - Throne 0020 <gen> Dies
Conditions
Actions
Sound - Play Human Victory .
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Untitled Trigger 001 Copy 2 Copy Copy
Events
Time - Every 100.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Dwarven Tank for Player 9 (Gray) at (Center of Region_011 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Region_011 <gen>) to Attack-Move To . (Center of Region_007 <gen>)
appearss
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Unit - Create 1 . Cannon for Player 10 (Light Blue) at (Center of Region_012 <gen>) facing 90.00 degrees
Unit - Create 1 . Cannon for Player 10 (Light Blue) at (Center of Region_013 <gen>) facing 90.00 degrees
Unit - Create 1 . Cannon for Player 9 (Gray) at (Center of Region_015 <gen>) facing 180.00 degrees
Unit - Create 1 . Cannon for Player 9 (Gray) at (Center of Region_014 <gen>) facing 180.00 degrees
Untitled Trigger 003
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 400 to Player 1 (Red) . Current gold
Player - Add 400 to Player 2 (Blue) . Current gold
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