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How to import Alliance Uldir Expedition Mage Orange

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Alliance Uldir Expedition Mage Orange of the bundle Alliance Uldir Expedition Mage Orange. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Alliance Uldir Expedition Mage (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Alliance Uldir Expedition Mage Orange
Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Human_Male_Hair_Brown.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Alliance_Uldir_Expedition_Mage_Orange.mdx

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Orange.mdx' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Orange
Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Human_Male_Hair_Brown.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Orange.mdx.

Importing Alliance_Uldir_Expedition_Mage_Armor_Orange.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Armor_Orange.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Orange
Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Human_Male_Hair_Brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
war3mapimported/Alliance_Uldir_Expedition_Mage_Armor_Orange.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Armor_Orange.blp:

Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
war3mapimported/Alliance_Uldir_Expedition_Mage_Armor_Orange.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Armor_Orange.blp.

Importing Alliance_Uldir_Expedition_Mage_Body_Orange.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Body_Orange.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Orange
Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Human_Male_Hair_Brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
war3mapimported/Alliance_Uldir_Expedition_Mage_Body_Orange.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Body_Orange.blp:

Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
war3mapimported/Alliance_Uldir_Expedition_Mage_Body_Orange.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
Alliance_Uldir_Expedition_Mage_Body_Orange.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
Alliance_Uldir_Expedition_Mage_Body_Orange.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Body_Orange.blp.

Importing Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Orange
Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Human_Male_Hair_Brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Image / Texture
51
war3mapimported/Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp:

Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Image / Texture
51
war3mapimported/Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Image / Texture
51
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Image / Texture
51
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp.

Importing Alliance_Uldir_Expedition_Mage_Helm_Orange.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Helm_Orange.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Orange
Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Human_Male_Hair_Brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Image / Texture
51
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Image / Texture
60
war3mapimported/Alliance_Uldir_Expedition_Mage_Helm_Orange.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Helm_Orange.blp:

Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Image / Texture
60
war3mapimported/Alliance_Uldir_Expedition_Mage_Helm_Orange.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Image / Texture
51
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Helm_Orange.blp.

Importing Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Orange
Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Human_Male_Hair_Brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Image / Texture
51
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Image / Texture
57
war3mapimported/Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp:

Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Image / Texture
57
war3mapimported/Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Image / Texture
57
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Image / Texture
51
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Image / Texture
57
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp.

Importing Alliance_Uldir_Expedition_Mage_Staff_Red.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Staff_Red.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Orange
Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Human_Male_Hair_Brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Image / Texture
51
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Image / Texture
57
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Image / Texture
71
war3mapimported/Alliance_Uldir_Expedition_Mage_Staff_Red.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Staff_Red.blp:

Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Image / Texture
71
war3mapimported/Alliance_Uldir_Expedition_Mage_Staff_Red.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Image / Texture
71
Alliance_Uldir_Expedition_Mage_Staff_Red.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Image / Texture
51
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Image / Texture
57
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Image / Texture
71
Alliance_Uldir_Expedition_Mage_Staff_Red.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Staff_Red.blp.

Importing Human_Male_Hair_Brown.blp

Now Click the "Import File" Button:

Next select 'Human_Male_Hair_Brown.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Orange
Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Human_Male_Hair_Brown.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Image / Texture
51
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Image / Texture
57
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Image / Texture
71
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Human_Male_Hair_Brown.blp
Image / Texture
22
war3mapimported/Human_Male_Hair_Brown.blp

Double-click the file Human_Male_Hair_Brown.blp:

Human_Male_Hair_Brown.blp
Image / Texture
22
war3mapimported/Human_Male_Hair_Brown.blp

Tick the box "Use Custom Path" and type in the correct path:

Human_Male_Hair_Brown.blp
Image / Texture
22
Human_Male_Hair_Brown.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Orange.mdx
Model
1,012
war3mapimported/Alliance_Uldir_Expedition_Mage_Orange.mdx
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Image / Texture
58
Alliance_Uldir_Expedition_Mage_Armor_Orange.blp
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Image / Texture
218
Alliance_Uldir_Expedition_Mage_Body_Orange.blp
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Image / Texture
51
Alliance_Uldir_Expedition_Mage_Buckle_Orange.blp
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Helm_Orange.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Image / Texture
57
Alliance_Uldir_Expedition_Mage_Shoulders_Orange.blp
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Image / Texture
71
Alliance_Uldir_Expedition_Mage_Staff_Red.blp
Human_Male_Hair_Brown.blp
Image / Texture
22
Human_Male_Hair_Brown.blp

Done, you have imported the file Human_Male_Hair_Brown.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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