• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

How to import Alliance Uldir Expedition Mage Gold Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Alliance Uldir Expedition Mage Gold Portrait of the bundle Alliance Uldir Expedition Mage Gold Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Alliance Uldir Expedition Mage (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Alliance Uldir Expedition Mage Gold Portrait
Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Gold Portrait
Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx.

Importing Alliance_Uldir_Expedition_Mage_Armor_Gold.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Armor_Gold.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Gold Portrait
Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
war3mapimported/Alliance_Uldir_Expedition_Mage_Armor_Gold.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Armor_Gold.blp:

Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
war3mapimported/Alliance_Uldir_Expedition_Mage_Armor_Gold.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Armor_Gold.blp.

Importing Alliance_Uldir_Expedition_Mage_Body_Gold.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Body_Gold.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Gold Portrait
Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
war3mapimported/Alliance_Uldir_Expedition_Mage_Body_Gold.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Body_Gold.blp:

Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
war3mapimported/Alliance_Uldir_Expedition_Mage_Body_Gold.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Body_Gold.blp.

Importing Alliance_Uldir_Expedition_Mage_breath24.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_breath24.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Gold Portrait
Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
war3mapimported/Alliance_Uldir_Expedition_Mage_breath24.blp

Double-click the file Alliance_Uldir_Expedition_Mage_breath24.blp:

Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
war3mapimported/Alliance_Uldir_Expedition_Mage_breath24.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_breath24.blp.

Importing Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Gold Portrait
Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
war3mapimported/Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp:

Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
war3mapimported/Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp.

Importing Alliance_Uldir_Expedition_Mage_Helm_Gold.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Helm_Gold.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Gold Portrait
Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
war3mapimported/Alliance_Uldir_Expedition_Mage_Helm_Gold.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Helm_Gold.blp:

Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
war3mapimported/Alliance_Uldir_Expedition_Mage_Helm_Gold.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Helm_Gold.blp.

Importing Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Gold Portrait
Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Image / Texture
4
war3mapimported/Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp:

Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Image / Texture
4
war3mapimported/Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp.

Importing Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Gold Portrait
Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Image / Texture
60
war3mapimported/Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp:

Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Image / Texture
60
war3mapimported/Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp.

Importing Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp

Now Click the "Import File" Button:

Next select 'Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Gold Portrait
Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
Image / Texture
4
war3mapimported/Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp

Double-click the file Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp:

Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
Image / Texture
4
war3mapimported/Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp

Tick the box "Use Custom Path" and type in the correct path:

Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp

Done, you have imported the file Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp.

Importing caustic_medfreq_yellow2.blp

Now Click the "Import File" Button:

Next select 'caustic_medfreq_yellow2.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Gold Portrait
Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Image / Texture
55
war3mapimported/caustic_medfreq_yellow2.blp

Double-click the file caustic_medfreq_yellow2.blp:

caustic_medfreq_yellow2.blp
Image / Texture
55
war3mapimported/caustic_medfreq_yellow2.blp

Tick the box "Use Custom Path" and type in the correct path:

caustic_medfreq_yellow2.blp
Image / Texture
55
caustic_medfreq_yellow2.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Image / Texture
55
caustic_medfreq_yellow2.blp

Done, you have imported the file caustic_medfreq_yellow2.blp.

Importing Human_Male_Hair_Red.blp

Now Click the "Import File" Button:

Next select 'Human_Male_Hair_Red.blp' in the folder which you extracted from the zip archive:

Alliance Uldir Expedition Mage Gold Portrait
Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Image / Texture
55
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp
Image / Texture
31
war3mapimported/Human_Male_Hair_Red.blp

Double-click the file Human_Male_Hair_Red.blp:

Human_Male_Hair_Red.blp
Image / Texture
31
war3mapimported/Human_Male_Hair_Red.blp

Tick the box "Use Custom Path" and type in the correct path:

Human_Male_Hair_Red.blp
Image / Texture
31
Human_Male_Hair_Red.blp

The file has been properly added to the map archive:

Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Model
654
war3mapimported/Alliance_Uldir_Expedition_Mage_Gold_Portrait.mdx
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Image / Texture
61
Alliance_Uldir_Expedition_Mage_Armor_Gold.blp
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Image / Texture
224
Alliance_Uldir_Expedition_Mage_Body_Gold.blp
Alliance_Uldir_Expedition_Mage_breath24.blp
Image / Texture
5
Alliance_Uldir_Expedition_Mage_breath24.blp
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Image / Texture
54
Alliance_Uldir_Expedition_Mage_Buckle_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Image / Texture
63
Alliance_Uldir_Expedition_Mage_Helm_Gold.blp
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Helm_Gold_fx.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Image / Texture
60
Alliance_Uldir_Expedition_Mage_Shoulders_Gold.blp
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
Image / Texture
4
Alliance_Uldir_Expedition_Mage_Shoulders_Gold_fx.blp
caustic_medfreq_yellow2.blp
Image / Texture
55
caustic_medfreq_yellow2.blp
Human_Male_Hair_Red.blp
Image / Texture
31
Human_Male_Hair_Red.blp

Done, you have imported the file Human_Male_Hair_Red.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
Top