Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Alleria Windrunner(void version) of the bundle Alleria Windrunner(void version). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Alleria Windrunner(void version).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing AlleriaWindrunnerVoid02.mdx
Now Click the "Import File" Button:
Next select 'AlleriaWindrunnerVoid02.mdx' in the folder which you extracted from the zip archive:
Alleria Windrunner(void version)
AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
AlleriaWindrunnerVoid_Eyes.blp
AlleriaWindrunnerVoid_Flare.blp
AlleriaWindrunnerVoid_Glow.blp
The file has been properly added to the map archive:
AlleriaWindrunnerVoid02.mdx
Model
3,273
war3mapimported/AlleriaWindrunnerVoid02.mdx
Done, you have imported the file AlleriaWindrunnerVoid02.mdx.
Importing AlleriaWindrunnerVoid_Ball.blp
Now Click the "Import File" Button:
Next select 'AlleriaWindrunnerVoid_Ball.blp' in the folder which you extracted from the zip archive:
Alleria Windrunner(void version)
AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
AlleriaWindrunnerVoid_Eyes.blp
AlleriaWindrunnerVoid_Flare.blp
AlleriaWindrunnerVoid_Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AlleriaWindrunnerVoid02.mdx
Model
3,273
war3mapimported/AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
Image / Texture
83
war3mapimported/AlleriaWindrunnerVoid_Ball.blp
Double-click the file AlleriaWindrunnerVoid_Ball.blp:
AlleriaWindrunnerVoid_Ball.blp
Image / Texture
83
war3mapimported/AlleriaWindrunnerVoid_Ball.blp
Tick the box "Use Custom Path" and type in the correct path:
AlleriaWindrunnerVoid_Ball.blp
Image / Texture
83
AlleriaWindrunnerVoid_Ball.blp
The file has been properly added to the map archive:
AlleriaWindrunnerVoid02.mdx
Model
3,273
war3mapimported/AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
Image / Texture
83
AlleriaWindrunnerVoid_Ball.blp
Done, you have imported the file AlleriaWindrunnerVoid_Ball.blp.
Importing AlleriaWindrunnerVoid_Body.blp
Now Click the "Import File" Button:
Next select 'AlleriaWindrunnerVoid_Body.blp' in the folder which you extracted from the zip archive:
Alleria Windrunner(void version)
AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
AlleriaWindrunnerVoid_Eyes.blp
AlleriaWindrunnerVoid_Flare.blp
AlleriaWindrunnerVoid_Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AlleriaWindrunnerVoid02.mdx
Model
3,273
war3mapimported/AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
Image / Texture
83
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
Image / Texture
598
war3mapimported/AlleriaWindrunnerVoid_Body.blp
Double-click the file AlleriaWindrunnerVoid_Body.blp:
AlleriaWindrunnerVoid_Body.blp
Image / Texture
598
war3mapimported/AlleriaWindrunnerVoid_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
AlleriaWindrunnerVoid_Body.blp
Image / Texture
598
AlleriaWindrunnerVoid_Body.blp
The file has been properly added to the map archive:
AlleriaWindrunnerVoid02.mdx
Model
3,273
war3mapimported/AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
Image / Texture
83
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
Image / Texture
598
AlleriaWindrunnerVoid_Body.blp
Done, you have imported the file AlleriaWindrunnerVoid_Body.blp.
Importing AlleriaWindrunnerVoid_Eyes.blp
Now Click the "Import File" Button:
Next select 'AlleriaWindrunnerVoid_Eyes.blp' in the folder which you extracted from the zip archive:
Alleria Windrunner(void version)
AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
AlleriaWindrunnerVoid_Eyes.blp
AlleriaWindrunnerVoid_Flare.blp
AlleriaWindrunnerVoid_Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AlleriaWindrunnerVoid02.mdx
Model
3,273
war3mapimported/AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
Image / Texture
83
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
Image / Texture
598
AlleriaWindrunnerVoid_Body.blp
AlleriaWindrunnerVoid_Eyes.blp
Image / Texture
407
war3mapimported/AlleriaWindrunnerVoid_Eyes.blp
Double-click the file AlleriaWindrunnerVoid_Eyes.blp:
AlleriaWindrunnerVoid_Eyes.blp
Image / Texture
407
war3mapimported/AlleriaWindrunnerVoid_Eyes.blp
Tick the box "Use Custom Path" and type in the correct path:
AlleriaWindrunnerVoid_Eyes.blp
Image / Texture
407
AlleriaWindrunnerVoid_Eyes.blp
The file has been properly added to the map archive:
AlleriaWindrunnerVoid02.mdx
Model
3,273
war3mapimported/AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
Image / Texture
83
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
Image / Texture
598
AlleriaWindrunnerVoid_Body.blp
AlleriaWindrunnerVoid_Eyes.blp
Image / Texture
407
AlleriaWindrunnerVoid_Eyes.blp
Done, you have imported the file AlleriaWindrunnerVoid_Eyes.blp.
Importing AlleriaWindrunnerVoid_Flare.blp
Now Click the "Import File" Button:
Next select 'AlleriaWindrunnerVoid_Flare.blp' in the folder which you extracted from the zip archive:
Alleria Windrunner(void version)
AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
AlleriaWindrunnerVoid_Eyes.blp
AlleriaWindrunnerVoid_Flare.blp
AlleriaWindrunnerVoid_Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AlleriaWindrunnerVoid02.mdx
Model
3,273
war3mapimported/AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
Image / Texture
83
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
Image / Texture
598
AlleriaWindrunnerVoid_Body.blp
AlleriaWindrunnerVoid_Eyes.blp
Image / Texture
407
AlleriaWindrunnerVoid_Eyes.blp
AlleriaWindrunnerVoid_Flare.blp
Image / Texture
696
war3mapimported/AlleriaWindrunnerVoid_Flare.blp
Double-click the file AlleriaWindrunnerVoid_Flare.blp:
AlleriaWindrunnerVoid_Flare.blp
Image / Texture
696
war3mapimported/AlleriaWindrunnerVoid_Flare.blp
Tick the box "Use Custom Path" and type in the correct path:
AlleriaWindrunnerVoid_Flare.blp
Image / Texture
696
AlleriaWindrunnerVoid_Flare.blp
The file has been properly added to the map archive:
AlleriaWindrunnerVoid02.mdx
Model
3,273
war3mapimported/AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
Image / Texture
83
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
Image / Texture
598
AlleriaWindrunnerVoid_Body.blp
AlleriaWindrunnerVoid_Eyes.blp
Image / Texture
407
AlleriaWindrunnerVoid_Eyes.blp
AlleriaWindrunnerVoid_Flare.blp
Image / Texture
696
AlleriaWindrunnerVoid_Flare.blp
Done, you have imported the file AlleriaWindrunnerVoid_Flare.blp.
Importing AlleriaWindrunnerVoid_Glow.blp
Now Click the "Import File" Button:
Next select 'AlleriaWindrunnerVoid_Glow.blp' in the folder which you extracted from the zip archive:
Alleria Windrunner(void version)
AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
AlleriaWindrunnerVoid_Eyes.blp
AlleriaWindrunnerVoid_Flare.blp
AlleriaWindrunnerVoid_Glow.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
AlleriaWindrunnerVoid02.mdx
Model
3,273
war3mapimported/AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
Image / Texture
83
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
Image / Texture
598
AlleriaWindrunnerVoid_Body.blp
AlleriaWindrunnerVoid_Eyes.blp
Image / Texture
407
AlleriaWindrunnerVoid_Eyes.blp
AlleriaWindrunnerVoid_Flare.blp
Image / Texture
696
AlleriaWindrunnerVoid_Flare.blp
AlleriaWindrunnerVoid_Glow.blp
Image / Texture
696
war3mapimported/AlleriaWindrunnerVoid_Glow.blp
Double-click the file AlleriaWindrunnerVoid_Glow.blp:
AlleriaWindrunnerVoid_Glow.blp
Image / Texture
696
war3mapimported/AlleriaWindrunnerVoid_Glow.blp
Tick the box "Use Custom Path" and type in the correct path:
AlleriaWindrunnerVoid_Glow.blp
Image / Texture
696
AlleriaWindrunnerVoid_Glow.blp
The file has been properly added to the map archive:
AlleriaWindrunnerVoid02.mdx
Model
3,273
war3mapimported/AlleriaWindrunnerVoid02.mdx
AlleriaWindrunnerVoid_Ball.blp
Image / Texture
83
AlleriaWindrunnerVoid_Ball.blp
AlleriaWindrunnerVoid_Body.blp
Image / Texture
598
AlleriaWindrunnerVoid_Body.blp
AlleriaWindrunnerVoid_Eyes.blp
Image / Texture
407
AlleriaWindrunnerVoid_Eyes.blp
AlleriaWindrunnerVoid_Flare.blp
Image / Texture
696
AlleriaWindrunnerVoid_Flare.blp
AlleriaWindrunnerVoid_Glow.blp
Image / Texture
696
AlleriaWindrunnerVoid_Glow.blp
Done, you have imported the file AlleriaWindrunnerVoid_Glow.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.