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Triggers
All your Base are Belong to MK.w3x
Variables
Initialization and small stuff
init
Butterfly loving Orc
Mk walks 2 bridge
Butterfly Orc Cam
Mk Reaches Bridge
Kill butterfly Orc
Kill butterfly Orc Copy
What Happen!!
Some one set up us the bomb
Move all Orc for Great Justice
Attack lol
More Pwnting Comences
GGGGGGGGG
To the Bridge
and more GGing
Im holding back eh
lololol
Thrall Phone Blizz
IMBAAA
Ending
hehe
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
floatingtext
texttag
Yes
NextPart
real
No
SE
effect
No
Zoom_In
camerasetup
No
init
Events
Map initialization
Conditions
Actions
Player - Change color of Neutral Passive to Blue , Changing color of existing units
Unit - Change ownership of Grunt2 0216 <gen> to Neutral Passive and Retain color
Unit - Change color of Far Seer 0276 <gen> to Maroon
Unit - Change color of Far Seer 0033 <gen> to Maroon
Unit - Change color of Far Seer 0013 <gen> to Maroon
Unit - Change color of Big Kodo Beast 0027 <gen> to Red
Sound - Play OrcVictory <gen>
Unit - Hide Mountain King Big 0029 <gen>
Unit - Hide Big Kodo Beast 0027 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Environment - Set sky to Fogged Sky
Game - Set the time of day to 12
Game - Turn the day/night cycle Off
Unit Group - Pick every unit in (Units in Death_Amination <gen> matching (((Matching unit) is A structure) Equal to False)) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's death animation
Sound - Set Music to 100 %
Sound - Setup all volume channels for cinematics
Butterfly loving Orc
Events
Unit - A unit enters floating_text_3 <gen>
Conditions
(Entering unit) Equal to Grunt 0070 <gen>
Actions
Unit - Make Grunt 0070 <gen> face 0.00 over 0 seconds
Mk walks 2 bridge
Events
Unit - A unit enters Go_to_Bridge <gen>
Conditions
(Entering unit) Equal to Mountain King 0191 <gen>
Actions
Unit - Order Mountain King 0191 <gen> to Attack-Move To . (Center of Atack_Move_To_Bridge <gen>)
Butterfly Orc Cam
Events
Unit - A unit enters Buterflyz_Orcy <gen>
Conditions
(Entering unit) Equal to Mountain King 0191 <gen>
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Silly_Orc_Gets_GGed for (Picked player) over 5.00 seconds
Wait 5.00 seconds
Floating Text - Create floating text that reads Squeeeee butterfliez ^_^ above Grunt2 0216 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Mk Reaches Bridge
Events
Unit - A unit enters Atack_Move_To_Bridge <gen>
Conditions
(Entering unit) Equal to Mountain King 0191 <gen>
Actions
Trigger - Run Kill_butterfly_Orc <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Kill butterfly Orc
Events
Conditions
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Mountain King 0191 <gen> using Objects\RandomObject\RandomObject.mdl
Wait 2 seconds
Floating Text - Destroy (Last created floating text)
Special Effect - Destroy (Last created special effect)
Unit - Order Mountain King 0191 <gen> to Attack . Grunt2 0216 <gen>
Wait 5.00 seconds
Unit - Order Mountain King 0191 <gen> to Attack-Move To . (Center of Walk_Here_After_Bridge <gen>)
Wait 3.00 seconds
Set Variable Set NextPart = "4.00"
Kill butterfly Orc Copy
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Mega Bolt
Actions
Unit - Create 1 . thunder clap for Player 2 (Blue) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Some one set up us the bomb
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Zoom_In_Start for (Picked player) over 0 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Zoom_Here <gen>) over 10.00 seconds
Wait 10.00 seconds
-------- start --------
Sound - Play yourbasesEDIT <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Far_Seer for (Picked player) over 0 seconds
Cinematic - Send transmission to (All players) from Far Seer 0013 <gen> named Thrall : Play No sound and display What Happen ?! . Modify duration: Set to 3.00 seconds and Wait
-------- what happen --------
Animation - Play Shaman 0025 <gen> 's spell animation
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Shaman for (Picked player) over 0 seconds
Animation - Play Far Seer 0013 <gen> 's stand animation
Cinematic - Send transmission to (All players) from Shaman 0025 <gen> named Shaman : Play No sound and display Somebody set up us the bomb !! . Modify duration: Set to 2.00 seconds and Don't wait
Wait 2.00 seconds
-------- we get signal --------
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Grunt for (Picked player) over 0 seconds
Cinematic - Send transmission to (All players) from Grunt2 0026 <gen> named Grunt : Play No sound and display We get signal !! . Modify duration: Set to 1.50 seconds and Wait
-------- main screen turn on --------
Cinematic - Send transmission to (All players) from Far Seer 0013 <gen> named Thrall : Play No sound and display What !! . Modify duration: Set to 1.00 seconds and Wait
Cinematic - Send transmission to (All players) from Grunt2 0026 <gen> named Grunt : Play No sound and display Main screen turn on. . Modify duration: Set to 1.50 seconds and Wait
-------- omg mk --------
Animation - Play Grunt2 0026 <gen> 's spell animation
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Main_Screen_and_MK for (Picked player) over 0.00 seconds
Unit - Unhide Mountain King Big 0029 <gen>
Cinematic - Send transmission to (All players) from Far Seer 0013 <gen> named Thrall : Play No sound and display It's you !! . Modify duration: Set to 1.20 seconds and Wait
-------- all you base --------
Cinematic - Send transmission to (All players) from Mountain King Big 0029 <gen> named Mountain King : Play No sound and display How are you gentlemen !! . Modify duration: Set to 2.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King Big 0029 <gen> named Mountain King : Play No sound and display How are you gentlemen !!All your base are belong to us. . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King Big 0029 <gen> named Mountain King : Play No sound and display How are you gentlemen !!All your base are belong to us.You are on the way to destruction. . Modify duration: Set to 2.00 seconds and Wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_FS_and_MK for (Picked player) over 0 seconds
Cinematic - Send transmission to (All players) from Far Seer 0013 <gen> named Thrall : Play No sound and display What you say !! . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King Big 0029 <gen> named Mountain King : Play No sound and display You have no chance to survive make your time. . Modify duration: Set to 2.50 seconds and Wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Main_Screen_and_MK for (Picked player) over 0.00 seconds
Cinematic - Send transmission to (All players) from Mountain King Big 0029 <gen> named Mountain King : Play No sound and display HA HA HA HA .... . Modify duration: Set to 3.00 seconds and Wait
-------- the black screen moment --------
Wait 1.00 seconds
Animation - Play Far Seer 0033 <gen> 's stand animation
Unit - Hide Mountain King Big 0029 <gen>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_The_Still_Shot for (Picked player) over 0 seconds
Wait 4.00 seconds
Cinematic - Fade out and back in over 9.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Set Variable Set NextPart = "1.00"
Sound - Stop music Immediately
Sound - Play War2IntroMusic <gen>
picked unit loop not working
Attack lol
Events
Game - NextPart becomes Equal to 1.00
Conditions
Actions
-------- Rally the Troops --------
Wait 1.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Scroll_Across_Army for (Picked player) over 0 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Center of Scroll_Over_Here <gen>) over 20.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0013 <gen> named Thrall : Play No sound and display Take off every 'orc' !! . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0013 <gen> named Thrall : Play No sound and display Take off every 'orc' !!You know what you doing. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0013 <gen> named Thrall : Play No sound and display Take off every 'orc' !!You know what you doing.Move 'orc'. . Modify duration: Set to 5.00 seconds and Wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_CHARGE for (Picked player) over 0 seconds
Cinematic - Send transmission to (All players) from Far Seer 0013 <gen> named Thrall : Play No sound and display For great justice !! . Modify duration: Set to 5.00 seconds and Don't wait
Unit Group - Pick every unit in (Units in Army <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Move To . (Center of Move_Here <gen>)
Unit - Order Grunt 0070 <gen> to Move To . (Center of floating_text_3 <gen>)
Wait 5.00 seconds
Floating Text - Create floating text that reads omg stop stoping to smell teh flowers.... at (Center of Floting_text_1 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set floatingtext[1] = (Last created floating text)
Wait 3.00 seconds
Floating Text - Create floating text that reads OWWW WTF MOVE YOU N00B!!!!11one at (Center of floating_text_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set floatingtext[2] = (Last created floating text)
Floating Text - Create floating text that reads Ooooo butterflies..... at (Center of floating_text_3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Set Variable Set floatingtext[3] = (Last created floating text)
Wait 7.00 seconds
Floating Text - Destroy floatingtext[1]
Floating Text - Destroy floatingtext[2]
Floating Text - Destroy floatingtext[3]
-------- Attacking --------
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Zoom_into_MK for (Picked player) over 0 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Pan camera for (Picked player) to (Position of Mountain King 0036 <gen>) over 10.00 seconds
Wait 1.00 seconds
Sound - Play HeroMountainKingWhat2 <gen>
Wait 8.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_MK_Pwning_Cam for (Picked player) over 0 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Rotate camera 360.00 degrees around (Position of Mountain King 0036 <gen>) for (Picked player) over 25.00 seconds
Unit - Create 10 . Grunt for Player 9 (Gray) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 10 . Grunt for Player 9 (Gray) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 10 . Grunt for Player 9 (Gray) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 10 . Grunt for Player 9 (Gray) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 5 . Raider for Player 11 (Dark Green) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Raider for Player 11 (Dark Green) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Raider for Player 11 (Dark Green) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Raider for Player 11 (Dark Green) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 5 . Shaman for Player 10 (Light Blue) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Shaman for Player 10 (Light Blue) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Shaman for Player 10 (Light Blue) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Shaman for Player 10 (Light Blue) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 5 . Wind Rider for Player 12 (Brown) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 5 . Wind Rider for Player 12 (Brown) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 5 . Wind Rider for Player 12 (Brown) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 5 . Wind Rider for Player 12 (Brown) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Beast for Player 1 (Red) at (Center of Spawn_1 <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Beast for Player 1 (Red) at (Center of Spawn_2 <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Beast for Player 1 (Red) at (Center of Spawn_3 <gen>) facing Default building facing degrees
Unit - Create 1 . Kodo Beast for Player 1 (Red) at (Center of Spawn_4 <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in attack_mk <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Mountain King 0036 <gen>
Wait 0.50 seconds
Sound - Stop music Immediately
Sound - Play record_scratch <gen>
Wait 1.00 seconds
Sound - Play Matrix_lobby_by_ZeRo_BaSs_EDIT <gen>
Sound - Play HeroMountainKingReady1 <gen>
Wait 15.00 seconds
Sound - Play HeroMountainKingYes4 <gen>
Animation - Play Mountain King 0036 <gen> 's slam animation
Unit - Create 1 . thunder clap for Player 2 (Blue) at (Position of Mountain King 0036 <gen>) facing Default building facing degrees
Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
Unit Group - Pick every unit in (Units in attack_mk <gen> owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in attack_mk <gen> owned by Player 11 (Dark Green)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in attack_mk <gen> owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in attack_mk <gen> owned by Player 10 (Light Blue)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Unit Group - Pick every unit in (Units in attack_mk <gen> owned by Player 9 (Gray)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Floating Text - Create floating text that reads GG at (Position of Mountain King 0036 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Unit - Order Mountain King 0036 <gen> to Move To . (Center of Spawn_3 <gen>)
Wait 5.00 seconds
Floating Text - Destroy (Last created floating text)
Floating Text - Create floating text that reads Mmmmmmm Doughnut.... at (Center of dougnut <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Set Variable Set NextPart = "2.00"
GGGGGGGGG
Events
Game - NextPart becomes Equal to 2.00
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Unit - Remove Mountain King 0036 <gen> from the game
Unit - Set Mountain King 0191 <gen> acquisition range to 5000.00
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_MK_Pwning_2 for (Picked player) over 0 seconds
Unit - Change ownership of Mountain King 0191 <gen> to Player 2 (Blue) and Change color
Unit Group - Pick every unit in (Units in attack_mk_again <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Mountain King 0191 <gen>
Wait 18.00 seconds
Unit - Unhide Big Kodo Beast 0027 <gen>
Unit - Make Mountain King 0191 <gen> face Big Kodo Beast 0027 <gen> over 0 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Mountain King 0191 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Wait 2 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Kodo_Attack for (Picked player) over 0 seconds
Unit - Order Big Kodo Beast 0027 <gen> to Orc Kodo Beast - Devour . Mountain King 0191 <gen>
Wait 3.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Kodo_Boom for (Picked player) over 5.00 seconds
Wait 6.00 seconds
Special Effect - Destroy (Last created special effect)
Unit - Create 1 . thunder clap for Player 2 (Blue) at (Position of Big Kodo Beast 0027 <gen>) facing Default building facing degrees
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Create 1 . blooooood for Player 2 (Blue) at (Position of Big Kodo Beast 0027 <gen>) facing Default building facing degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Explode Big Kodo Beast 0027 <gen> .
Floating Text - Create floating text that reads GG at (Position of Mountain King 0191 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 6.00 seconds
Floating Text - Destroy (Last created floating text)
Unit - Order Mountain King 0191 <gen> to Attack-Move To . (Center of Go_to_Bridge <gen>)
Set Variable Set NextPart = "3.00"
and more GGing
Events
Game - NextPart becomes Equal to 3.00
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Follow_MK_Cam for (Picked player) over 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Lock camera target for (Picked player) to Mountain King 0191 <gen> , offset by ( 0 , 0 ) using Default rotation
Unit - Create 10 . Grunt for Player 9 (Gray) at (Center of Spawn_Spawn_Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Raider for Player 9 (Gray) at (Center of Spawn_Spawn_Spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Spawn_Spawn_Spawn <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Mountain King 0191 <gen>
Wait 15.00 seconds
Sound - Play HeroMountainKingYes2 <gen>
Unit - Create 10 . Grunt for Player 9 (Gray) at (Center of Spawn_Spawn_Spawn <gen>) facing Default building facing degrees
Unit - Create 10 . Raider for Player 9 (Gray) at (Center of Spawn_Spawn_Spawn <gen>) facing Default building facing degrees
Unit Group - Pick every unit in (Units in Spawn_Spawn_Spawn <gen>) and do (Actions)
Loop - Actions
Unit - Order (Picked unit) to Attack . Mountain King 0191 <gen>
Wait 10.00 seconds
Sound - Play HeroMountainKingYes4 <gen>
lololol
Events
Game - NextPart becomes Equal to 4.00
Conditions
Actions
Unit - Remove Mountain King 0191 <gen> from the game
Unit Group - Pick every unit in (Units in stand_ready <gen>) and do (Actions)
Loop - Actions
Animation - Play (Picked unit) 's stand, ready animation
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Pan_over_Orc_Base_1 for (Picked player) over 0.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_MK_at_Orc_Base for (Picked player) over 5.00 seconds
Wait 6.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_MK_not_holding_back_anymore for (Picked player) over 0.00 seconds
Cinematic - Send transmission to (All players) from Mountain King 0315 <gen> named Mountain King : Play No sound and display Ya know I have been holding back all this time eh . Modify duration: Set to 5.00 seconds and Don't wait
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_MK_at_Orc_Base for (Picked player) over 0.00 seconds
Unit - Create 1 . Exclamation Mark for Neutral Passive at (Center of Explamation_Add <gen>) facing 230.00 degrees
Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
Set Variable Set SE = (Last created special effect)
Wait 4.00 seconds
Special Effect - Destroy SE
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_MK_not_holding_back_anymore for (Picked player) over 0.00 seconds
Wait 1.00 seconds
Sound - Play HeroMountainKingYesAttack2 <gen>
Unit - Replace Mountain King 0315 <gen> with a Mountain King (Avatar) using The old unit's relative life and mana
Unit - Add Invulnerable (Neutral) to (Last replaced unit)
Special Effect - Create a special effect at (Position of (Last replaced unit)) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Special Effect - Create a special effect at (Position of (Last replaced unit)) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Unit - Change ownership of (Last replaced unit) to Player 2 (Blue) and Change color
Unit - Order (Last replaced unit) to Undead Crypt Lord - Locust Swarm .
Wait 7.00 seconds
Set Variable Set NextPart = "5.00"
IMBAAA
Events
Game - NextPart becomes Equal to 5.00
Conditions
Actions
Sound - Play SadMystery <gen>
Unit Group - Pick every unit in (Units owned by Player 2 (Blue) of type Mountain King (Avatar)) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Unit Group - Pick every unit in (Units owned by Player 12 (Brown) of type Wind Rider) and do (Actions)
Loop - Actions
Unit - Remove (Picked unit) from the game
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Thrall_Zoom_In for (Picked player) over 0.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Thrall_Phone_Blizz for (Picked player) over 15.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0276 <gen> named Thrall : Play No sound and display *On Phone*Uhh hi, is this Blizzards Complaint Department.... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0276 <gen> named Thrall : Play No sound and display *On Phone*Uhh hi, is this Blizzards Complaint Department....I'm filing in a complaint about the unit called Mountain King . Modify duration: Set to 7.00 seconds and Wait
Cinematic - Send transmission to (All players) from Gold Mine 0235 <gen> named Auto-Message : Play No sound and display Welcome to the Blizzard hotline, press 1 if this is about the Mountain King, press 2 if this is about the skill "Storm Bolt".... . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0276 <gen> named Thrall : Play No sound and display *On Phone*.RAR bloody answering machine thingy ma boobys...... . Modify duration: Set to 8.00 seconds and Wait
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Far Seer 0276 <gen> using Abilities\Spells\Other\SoulBurn\SoulBurnbuff.mdl
Cinematic - Send transmission to (All players) from Gold Mine 0235 <gen> named Auto-Message : Play No sound and display Press 5 to hear the World Edit intro music, press 6 for the Pandarian Express, mash palm on numpad for special surprize...... . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0276 <gen> named Thrall : Play No sound and display *On Phone*ARGH whatever.........a**holes . Modify duration: Set to 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0276 <gen> named Thrall : Play No sound and display *On Phone*ARGH whatever.........a**holes*hangs up*... . Modify duration: Set to 2.00 seconds and Wait
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Far Seer 0276 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Blademaster 0287 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of Blademaster 0286 <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
Animation - Play Blademaster 0287 <gen> 's stand, ready animation
Animation - Play Blademaster 0286 <gen> 's stand, ready animation
Animation - Play Far Seer 0276 <gen> 's stand, ready animation
Wait 3.00 seconds
Sound - Play Doom <gen>
Cinematic - Send transmission to (All players) from Far Seer 0276 <gen> named Thrall : Play No sound and display ......You gotta be kidding me........ . Modify duration: Set to 6.00 seconds and Wait
Unit Group - Pick every unit in (Units in Stand_Reddyyyyy <gen>) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) face Mountain King 0289 <gen> over 0 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_whos_your_god_now for (Picked player) over 0.00 seconds
Cinematic - Send transmission to (All players) from Far Seer 0276 <gen> named Thrall : Play No sound and display You can bloody fly?!?! . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Send transmission to (All players) from Mountain King 0289 <gen> named Mountain King : Play No sound and display Who's your god now =P . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Far Seer 0276 <gen> named Thrall : Play No sound and display HAX! . Modify duration: Set to 3.00 seconds and Wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_ZOMG for (Picked player) over 2.00 seconds
Wait 2.00 seconds
Sound - Play HeroMountainKingYesAttack4 <gen>
Animation - Play Mountain King 0289 <gen> 's spell animation
Destructible - Kill Iron Gate 5795 <gen>
Unit - Create 1 Mega Bolt for Player 2 (Blue) at (Center of Mega_Bolt_Spawn <gen>) facing (Position of Far Seer 0276 <gen>)
Unit - Order (Last created unit) to Neutral - Kaboom! . Far Seer 0276 <gen>
Wait 2.00 seconds
Wait 1.00 seconds
Animation - Play Mountain King 0289 <gen> 's stand animation
Floating Text - Create floating text that reads GG! above Mountain King 0289 <gen> with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 4.00 seconds
Unit - Order Mountain King 0289 <gen> to Move To . (Center of dododo <gen>)
Wait 4.00 seconds
Set Variable Set NextPart = "6.00"
hehe
Events
Game - NextPart becomes Equal to 6.00
Conditions
Actions
Floating Text - Destroy (Last created floating text)
Sound - Play OrcTheme <gen>
Unit - Change ownership of Peon 0395 <gen> to Player 12 (Brown) and Change color
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_Hey_weres_everyone for (Picked player) over 2.00 seconds
Wait 2 seconds
Unit - Order Peon 0395 <gen> to Move To . (Center of Comfused_Peon <gen>)
Cinematic - Send transmission to (All players) from Peon 0395 <gen> named Peon : Play No sound and display Oh thats it you ideots, im gonna stomp you real good for locking me in that barrel..............hey, were is everyone? . Modify duration: Set to 7.00 seconds and Wait
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Lock camera target for (Picked player) to (Last restored unit) , offset by ( 0 , 0 ) using Default rotation
Cinematic - Send transmission to (All players) from Peon 0395 <gen> named Peon : Play No sound and display HELLLOooooooOOOOooooooooOOOOoo anyone hoooooooooooooome? . Modify duration: Set to 5.00 seconds and Wait
Unit - Make Peon 0395 <gen> face Mountain King 0394 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Peon 0395 <gen> named Peon : Play No sound and display Ooooooooooooooooo perty butterfies ^_^ . Modify duration: Set to 4.00 seconds and Wait
Wait 2 seconds
Unit - Order Mountain King 0394 <gen> to Attack . Peon 0395 <gen>
Wait 2 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Game - Display to (All players) the text: GG teh End
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - . Apply . gg_cam_BBQ for (Picked player) over 0.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Mountain King 0408 <gen> named Mountain King : Play No sound and display Mmmmmmmmmmmm BBQ . Modify duration: Set to 6.00 seconds and Wait
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 4.00 seconds
Sound - Play HeroMountainKingPissed3 <gen>
Game - Display to (All players) the text: OK...now its done no lieBy KrewL RaiN
Wait 4.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Game - Victory (Picked player) ( Skip dialogs, Skip scores)
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