Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Nuda1.9.w3x
Variables
infomenu
infomnenu
Quest Menu
doors
Open Mansion Kopiuj 3
Open Mansion Kopiuj 2
Open Mansion Kopiuj Kopiuj 3
Open Mansion Kopiuj Kopiuj 2
Open Mansion Kopiuj
Open Mansion Kopiuj Kopiuj
Open Mansion
doors1
music
Wyzwalacz bez nazwy 001
Inicjalizacja
MonsterRespawn Kopiuj 10
MonsterRespawn Kopiuj
MonsterRespawn
MonsterRespawn Kopiuj 2
MonsterRespawn Kopiuj 4
MonsterRespawn Kopiuj 6
MonsterRespawn Kopiuj 8
MonsterRespawn Kopiuj 9
MonsterRespawn Kopiuj 7
MonsterRespawn Kopiuj 5
MonsterRespawn Kopiuj 3
illi
napis
illlis
kupa
illi
Wpisz poniżej własny skrypt dla mapy. Zostanie on dodany do skryptu mapy po określeniu zmiennych i przed dodaniem kodów wyzwalaczy.
Name
Type
is_array
initial_value
infomnenu
Events
Conditions
Actions
Quest Menu
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Music with the description If you stay front to Arthas music turn ON , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Quest - Create a Required quest titled Doors Opening with the description -open castle-close castle ///-open warehouse-close warehouse , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Quest - Create a Required quest titled Lags.. with the description If you get lag just wait a 10sec. , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Quest - Create a Required quest titled Questions and Sugestions with the description Any questions or sugestions write to us on e-mail [email protected] , using icon path ReplaceableTextures\CommandButtons\BTNMedivh.blp
Open Mansion Kopiuj 3
Events
Player - Player 1 (Red) types a chat message containing -open warehouse (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Massive Ruined Gate 0006 <gen>
Destructible - Open Massive Ruined Gate 0006 <gen>
Open Mansion Kopiuj 2
Events
Player - Player 1 (Red) types a chat message containing -close warehouse (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Massive Ruined Gate 0006 <gen>
Destructible - Close Massive Ruined Gate 0006 <gen>
Open Mansion Kopiuj Kopiuj 3
Events
Player - Player 1 (Red) types a chat message containing -open castle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Massive Ruined Gate 0018 <gen>
Destructible - Open Massive Ruined Gate 0018 <gen>
Open Mansion Kopiuj Kopiuj 2
Events
Player - Player 1 (Red) types a chat message containing -close castle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Massive Ruined Gate 0018 <gen>
Destructible - Close Massive Ruined Gate 0018 <gen>
Open Mansion Kopiuj
Events
Player - Player 1 (Red) types a chat message containing -open castle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Massive Ruined Gate 0002 <gen>
Destructible - Open Massive Ruined Gate 0002 <gen>
Open Mansion Kopiuj Kopiuj
Events
Player - Player 1 (Red) types a chat message containing -close castle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Massive Ruined Gate 0002 <gen>
Destructible - Close Massive Ruined Gate 0002 <gen>
Open Mansion
Events
Player - Player 1 (Red) types a chat message containing -open castle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Massive Ruined Gate 0010 <gen>
Destructible - Open Massive Ruined Gate 0010 <gen>
doors1
Events
Player - Player 1 (Red) types a chat message containing -close castle (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Massive Ruined Gate 0010 <gen>
Destructible - Close Massive Ruined Gate 0010 <gen>
Wyzwalacz bez nazwy 001
Events
Unit - A unit enters Region_013 <gen>
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Some good music :) at (Center of (Playable map area)) with Z offset 4.00 , using font size 10 , color ( 100 %, 20.00 %, 70.00 %), and 0 % transparency
Sound - Play noisecontrollers - feel it 2007-Part 2.mp3 (Unexpected type: 'musictheme') .
MonsterRespawn Kopiuj 10
Events
Time - Elapsed game time is 25.00 seconds
Unit - A unit enters Region_014 <gen>
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Region_014 <gen>)) Equal to 1
Actions
Unit Group - Order (Units in Region_012 <gen>) to Attack-Move To . (Center of Region_010 <gen>)
Unit Group - Pick every unit in (Units of type (Unit-type of Monsters 0045 <gen>)) and do (Create 25.Monster for Player 12 (Brown) at (Center of Region_014 <gen>) facing Default building facing degrees)
MonsterRespawn Kopiuj
Events
Time - Elapsed game time is 25.00 seconds
Unit - A unit enters Region_001 <gen>
Time - Every 25.00 seconds of game time
Conditions
(Number of units in (Units in Region_001 <gen>)) Equal to 1
Actions
Unit Group - Order (Units in Region_012 <gen> owned by (Owner of (Triggering unit))) to Attack-Move To . (Center of Region_010 <gen>)
Unit Group - Pick every unit in (Units of type (Unit-type of Monsters 0045 <gen>)) and do (Create 25.Monster for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees)
MonsterRespawn
Events
Time - Elapsed game time is 25.00 seconds
Unit - A unit enters Region_000 <gen>
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Region_000 <gen>)) Equal to 1
Actions
Unit Group - Order (Units in Region_012 <gen>) to Attack-Move To . (Center of Region_010 <gen>)
Unit Group - Pick every unit in (Units of type (Unit-type of Monsters 0045 <gen>)) and do (Create 25.Monster for Player 12 (Brown) at (Center of Region_000 <gen>) facing Default building facing degrees)
MonsterRespawn Kopiuj 2
Events
Unit - A unit enters Region_002 <gen>
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Region_002 <gen>)) Equal to 1
Actions
Unit Group - Pick every unit in (Units of type (Unit-type of Monsters 0045 <gen>)) and do (Create 25.Monster for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees)
MonsterRespawn Kopiuj 4
Events
Time - Elapsed game time is 25.00 seconds
Unit - A unit enters Region_003 <gen>
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Region_003 <gen>)) Equal to 1
Actions
Unit Group - Order (Units in Region_012 <gen>) to Attack-Move To . (Center of Region_010 <gen>)
Unit Group - Pick every unit in (Units of type (Unit-type of Monsters 0045 <gen>)) and do (Create 25.Monster for Player 12 (Brown) at (Center of Region_003 <gen>) facing Default building facing degrees)
MonsterRespawn Kopiuj 6
Events
Unit - A unit enters Region_004 <gen>
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Region_004 <gen>)) Equal to 1
Actions
Unit Group - Pick every unit in (Units of type (Unit-type of Monsters 0045 <gen>)) and do (Create 25.Monster for Player 12 (Brown) at (Center of Region_004 <gen>) facing Default building facing degrees)
MonsterRespawn Kopiuj 8
Events
Time - Elapsed game time is 25.00 seconds
Unit - A unit enters Region_005 <gen>
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Region_005 <gen>)) Equal to 1
Actions
Unit Group - Pick every unit in (Units of type (Unit-type of Monsters 0045 <gen>)) and do (Create 25.Monster for Player 12 (Brown) at (Center of Region_005 <gen>) facing Default building facing degrees)
MonsterRespawn Kopiuj 9
Events
Unit - A unit enters Region_006 <gen>
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Region_006 <gen>)) Equal to 1
Actions
Unit Group - Pick every unit in (Units of type (Unit-type of Monsters 0045 <gen>)) and do (Create 25.Monster for Player 12 (Brown) at (Center of Region_006 <gen>) facing Default building facing degrees)
MonsterRespawn Kopiuj 7
Events
Unit - A unit enters Region_007 <gen>
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Region_007 <gen>)) Equal to 1
Actions
Unit Group - Pick every unit in (Units of type (Unit-type of Monsters 0045 <gen>)) and do (Create 25.Monster for Player 12 (Brown) at (Center of Region_007 <gen>) facing Default building facing degrees)
MonsterRespawn Kopiuj 5
Events
Unit - A unit enters Region_008 <gen>
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Region_008 <gen>)) Equal to 1
Actions
Unit Group - Pick every unit in (Units of type (Unit-type of Monsters 0045 <gen>)) and do (Create 25.Monster for Player 12 (Brown) at (Center of Region_008 <gen>) facing Default building facing degrees)
MonsterRespawn Kopiuj 3
Events
Unit - A unit enters Region_009 <gen>
Time - Every 20.00 seconds of game time
Conditions
(Number of units in (Units in Region_009 <gen>)) Equal to 1
Actions
Unit Group - Pick every unit in (Units of type (Unit-type of Monsters 0045 <gen>)) and do (Create 15.Monster for Player 12 (Brown) at (Center of Region_009 <gen>) facing Default building facing degrees)
napis
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Enjoy the Epic Battle !!! at (Center of Region_010 <gen>) with Z offset 4.00 , using font size 15.00 , color ( 50.00 %, 100 %, 80.00 %), and 0 % transparency
illlis
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
Visibility - Disable fog of war
kupa
Events
Player - Player 2 (Blue) 's Current gold becomes Equal to 999999.00
Time - Every 1.00 seconds of game time
Player - Player 1 (Red) 's Current gold becomes Equal to 999999.00
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 9999999
Player - Set Player 1 (Red) . Current gold to 9999999
illi
Events
Time - Every 5.00 seconds of game time
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Here you go an Ankh!! at (Center of Region_011 <gen>) with Z offset 4.00 , using font size 10.00 , color ( 100 %, 50.00 %, 100 %), and 0 % transparency
Hero - Create Ankh of Reincarnation and give it to (Entering unit)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.