Model validation: AlienShuttle

ship_alien_shuttle.mdx

0 errors 5 severe 4 warnings 3 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay" (frame 16510); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay" (frame 16510); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 16510); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay" (frame 16510); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay" (frame 16510); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 ParticleEmitter2 0 - "Fire"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 ParticleEmitter2 1 - "Explo"
    • 1 Visibility
      • Interpolation type not set to None
  • 1 1 ParticleEmitter2 2 - "Attack"
    • 1 1 Visibility
      • Interpolation type not set to None
      • Track 8 at frame 14400 has exactly the same value as tracks 7 and 9
  • 1 1 ParticleEmitter2 3 - "Move"
    • 1 1 Visibility
      • Interpolation type not set to None
      • Track 8 at frame 14400 has exactly the same value as tracks 7 and 9
  • 1 Bone 1 - "PropulsorBack"
    • 1 Scaling
      • Track 3 at frame 333 is not in global sequence 0
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