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Triggers
Alien War v1.7.w3x
Variables
Player Init
MarineMove
Help
Seeall
AI Purple Copy 4
AI Purple Copy 3
AI Purple Copy 2
AI Purple Copy
AI Purple Copy Copy
AI Purple Copy Copy Copy
AI Purple Copy Copy Copy 2
AI Purple Copy Copy Copy 3
Delete Red Copy 4
Delete Red Copy 5
Delete Red Copy 6
Delete Red Copy 7
Win/Lose
GoodWin
BadWin
ChooseMarine
AutoPause
ChooseYourCharacter
Commander
Sniper
HWT
Tech
Spawning
Spawn
EvilMove
GoodMove
SpawnRevive
SpawnRevive Copy
SpawnRevive Copy 3
SpawnRevive Copy 3 Copy
Bounty
GoldMarines
GoldAliens
AlienEvolve
Facehugger
Facehugger Copy
Alien
Alien Copy
EvolveHelp
Egg
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AlienEgg
unitcode
No
n004
MarineMove
Events
Unit - A unit enters Region_005 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to |c0000FFFFMarine Commander|r
(Unit-type of (Triggering unit)) Equal to |c0000FFFFMarine HW Trooper|r
(Unit-type of (Triggering unit)) Equal to |c0000FFFFMarine Sniper|r
(Unit-type of (Triggering unit)) Equal to |c0000FFFFMarine Tech Specialist|r
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of AI_Good_Target <gen>)
Help
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Rules with the description Rules of the game...-Do not ever make a new version of this game without sending an e-mail to [email protected] you ever see a new version, check with me if it is a new release or if somebody's just made a copy.-NEVER use any glitches to your own advantage. Just report it to me and I will fix it.-NEVER use a "Map Hacking" program to alter your chances in this game.-No Swearing on Battle.Net when playing this game. If you see somebody swearing, report them to me and I will put them on a banlist.That's it for now! , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Seeall
Events
Map initialization
Conditions
Actions
Visibility - Disable black mask
AI Purple Copy 4
Events
Map initialization
Conditions
(Player 6 (Orange) controller) Equal to Computer
Actions
Wait 2 seconds
Unit - Order |c0000FF00Drone|r 0016 <gen> to Attack-Move To . (Center of AI_Bad_Target <gen>)
AI Purple Copy 3
Events
Map initialization
Conditions
(Player 7 (Green) controller) Equal to Computer
Actions
Wait 2.01 seconds
Unit - Order |c0000FF00Alien Brute|r 0017 <gen> to Attack-Move To . (Center of AI_Bad_Target <gen>)
AI Purple Copy 2
Events
Map initialization
Conditions
(Player 8 (Pink) controller) Equal to Computer
Actions
Wait 2.02 seconds
Unit - Order |c0000FF00Drone|r 0018 <gen> to Attack-Move To . (Center of AI_Bad_Target <gen>)
AI Purple Copy
Events
Map initialization
Conditions
(Player 9 (Gray) controller) Equal to Computer
Actions
Wait 2.03 seconds
Unit - Order |c0000FF00Alien Brute|r 0019 <gen> to Attack-Move To . (Center of AI_Bad_Target <gen>)
AI Purple Copy Copy
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to Computer
Actions
Wait 2.04 seconds
Unit - Create 1 . |c0000FFFFMarine Commander|r for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
AI Purple Copy Copy Copy
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to Computer
Actions
Wait 2.05 seconds
Unit - Create 1 . |c0000FFFFMarine Commander|r for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
AI Purple Copy Copy Copy 2
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to Computer
Actions
Wait 2.06 seconds
Unit - Create 1 . |c0000FFFFMarine Commander|r for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
AI Purple Copy Copy Copy 3
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to Computer
Actions
Wait 2.07 seconds
Unit - Create 1 . |c0000FFFFMarine Commander|r for Player 4 (Purple) at (Center of Region_005 <gen>) facing Default building facing degrees
Delete Red Copy 4
Events
Map initialization
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Remove |c0000FF00Drone|r 0016 <gen> from the game
Delete Red Copy 5
Events
Map initialization
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Remove |c0000FF00Alien Brute|r 0017 <gen> from the game
Delete Red Copy 6
Events
Map initialization
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Remove |c0000FF00Drone|r 0018 <gen> from the game
Delete Red Copy 7
Events
Map initialization
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Remove |c0000FF00Alien Brute|r 0019 <gen> from the game
GoodWin
Events
Unit - |c0000FF00Alien Queen|r 0015 <gen> Dies
Conditions
Actions
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 10 (Light Blue) with the message: Your base has been defeated.
Game - Defeat Player 6 (Orange) with the message: Your base has been defeated.
Game - Defeat Player 7 (Green) with the message: Your base has been defeated.
Game - Defeat Player 8 (Pink) with the message: Your base has been defeated.
Game - Defeat Player 9 (Gray) with the message: Your base has been defeated.
BadWin
Events
Unit - |c0000FFFFHuman Base|r 0001 <gen> Dies
Conditions
Actions
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Defeat Player 5 (Yellow) with the message: Your base has been defeated.
Game - Defeat Player 1 (Red) with the message: Your base has been defeated.
Game - Defeat Player 2 (Blue) with the message: Your base has been defeated.
Game - Defeat Player 3 (Teal) with the message: Your base has been defeated.
Game - Defeat Player 4 (Purple) with the message: Your base has been defeated.
AutoPause
Events
Unit - A unit enters Region_005 <gen>
Conditions
Or - Any (Conditions) are true
Conditions
(Count non-structure units controlled by Player 1 (Red) (Include incomplete units)) Equal to 2
(Count non-structure units controlled by Player 2 (Blue) (Include incomplete units)) Equal to 2
(Count non-structure units controlled by Player 3 (Teal) (Include incomplete units)) Equal to 2
(Count non-structure units controlled by Player 4 (Purple) (Include incomplete units)) Equal to 2
Actions
Game - Display to (All players) the text: A player is cheating! He/she will now be kicked!
Game - Defeat (Owner of (Triggering unit)) with the message: You have cheated!
ChooseYourCharacter
Events
Map initialization
Conditions
Actions
Game - Display to (All allies of Player 5 (Yellow).) for 30 seconds the text: Choosing your CharacterTo choose the Commander, type in "-commander" and press enter.To choose the Heavy Weapons Trooper, type in "-hwt" and press enter.To choose the Sniper, type in "-sniper" and press enter.To choose the Tech Specialist, type in "-tech" and press enter.Note that if you choose more than one hero, you will be AUTO-BOOTED! There are unlimited units of each class, so you can choose whichever unit you want, but I (Brattman412) suggest that your team has one of each class.
Commander
Events
Player - Player 1 (Red) types a chat message containing -commander (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -commander (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -commander (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -commander (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 4 (Purple)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine Commander|r for Player 4 (Purple) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 3 (Teal)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine Commander|r for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 2 (Blue)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine Commander|r for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 1 (Red)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine Commander|r for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Sniper
Events
Player - Player 1 (Red) types a chat message containing -sniper (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -sniper (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -sniper (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -sniper (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 3 (Teal)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine Sniper|r for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 4 (Purple)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine Sniper|r for Player 4 (Purple) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 2 (Blue)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine Sniper|r for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 1 (Red)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine Sniper|r for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
HWT
Events
Player - Player 1 (Red) types a chat message containing -hwt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -hwt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -hwt (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -hwt (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 3 (Teal)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine HW Trooper|r for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 4 (Purple)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine HW Trooper|r for Player 4 (Purple) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 2 (Blue)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine HW Trooper|r for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 1 (Red)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine HW Trooper|r for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Tech
Events
Player - Player 1 (Red) types a chat message containing -tech (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -tech (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -tech (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -tech (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 3 (Teal)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine Tech Specialist|r for Player 3 (Teal) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 4 (Purple)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine Tech Specialist|r for Player 4 (Purple) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 2 (Blue)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine Tech Specialist|r for Player 2 (Blue) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Triggering player) Equal to Player 1 (Red)
Then - Actions
Unit - Create 1 . |c0000FFFFMarine Tech Specialist|r for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Else - Actions
Do nothing
Spawn
Events
Map initialization
Conditions
Actions
Unit - Create 10 . |c0000FF00Alien|r for Player 10 (Light Blue) at (Center of BadSpawn <gen>) facing Default building facing degrees
Unit - Create 10 . |c0000FFFFMarine Recruit|r for Player 5 (Yellow) at (Center of GoodSpawn <gen>) facing Default building facing degrees
EvilMove
Events
Unit - A unit enters BadSpawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c0000FF00Alien|r
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of AI_Bad_Target <gen>)
GoodMove
Events
Unit - A unit enters GoodSpawn <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to |c0000FFFFMarine Recruit|r
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of AI_Good_Target <gen>)
SpawnRevive
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to |c0000FF00Alien|r
Then - Actions
Wait 20.00 seconds
Unit - Create 1 . |c0000FF00Alien|r for Player 10 (Light Blue) at (Center of BadSpawn <gen>) facing Default building facing degrees
Else - Actions
Do nothing
SpawnRevive Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Dying unit)) Equal to |c0000FFFFMarine Recruit|r
Then - Actions
Wait 20.00 seconds
Unit - Create 1 . |c0000FFFFMarine Recruit|r for Player 5 (Yellow) at (Center of GoodSpawn <gen>) facing Default building facing degrees
Else - Actions
Do nothing
SpawnRevive Copy 3
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to |c0000FFFFMarine Commander|r
(Unit-type of (Dying unit)) Equal to |c0000FFFFMarine HW Trooper|r
(Unit-type of (Dying unit)) Equal to |c0000FFFFMarine Sniper|r
(Unit-type of (Dying unit)) Equal to |c0000FFFFMarine Tech Specialist|r
Then - Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_005 <gen>) , Hide revival graphics
Unit - Order (Triggering unit) to Attack-Move To . (Center of AI_Good_Target <gen>)
Else - Actions
Do nothing
SpawnRevive Copy 3 Copy
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to |c0000FF00Drone|r
(Unit-type of (Dying unit)) Equal to |c0000FF00Alien Brute|r
Then - Actions
Wait 30.00 seconds
Hero - Instantly revive (Dying unit) at (Center of Region_004 <gen>) , Hide revival graphics
Unit - Order (Triggering unit) to Attack-Move To . (Center of AI_Bad_Target <gen>)
Else - Actions
Do nothing
GoldMarines
Events
Unit - A unit Dies
Conditions
Actions
If ((Unit-type of (Dying unit)) Equal to |c0000FF00Alien|r) then do (Add 50 to (Owner of (Killing unit)).Current gold) else do (If ((Unit-type of (Dying unit)) Equal to |c0000FF00Drone|r) then do (Add 75 to (Owner of (Killing unit)).Current gold) else do (If ((Unit-type of (Dying unit)) Equal to |c0000FF00Praetorian|r) then do (Add 100 to (Owner of (Killing unit)).Current gold) else do (If ((Unit-type of (Dying unit)) Equal to |c0000FF00Alien Hatchling|r) then do (Add 50 to (Owner of (Killing unit)).Current gold) else do (If ((Unit-type of (Dying unit)) Equal to |c0000FF00Alien Adult|r) then do (Add 60 to (Owner of (Killing unit)).Current gold) else do (If ((Unit-type of (Dying unit)) Equal to |c0000FF00Alien Monstrosity|r) then do (Add 100 to (Owner of (Killing unit)).Current gold) else do (Do nothing))))))
GoldAliens
Events
Unit - A unit Dies
Conditions
Actions
If ((Unit-type of (Dying unit)) Equal to |c0000FFFFMarine Recruit|r) then do (Add 50 to (Owner of (Killing unit)).Current gold) else do (If ((Unit-type of (Dying unit)) Equal to |c0000FFFFMarine Commander|r) then do (Add 75 to (Owner of (Killing unit)).Current gold) else do (If ((Unit-type of (Dying unit)) Equal to |c0000FFFFElite Marine Guard|r) then do (Add 100 to (Owner of (Killing unit)).Current gold) else do (Do nothing)))
Facehugger
Events
Unit - A unit Finishes casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Facehugger
(Ability being cast) Equal to Infest
Actions
Unit - Create 1 . Chestburster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Kill (Casting unit)
Facehugger Copy
Events
Unit - A unit Finishes casting an ability
Conditions
(Unit-type of (Casting unit)) Equal to Praetorian Facehugger
(Ability being cast) Equal to Infest
Actions
Unit - Create 1 . Praetorian ChestBurster for (Owner of (Casting unit)) at (Position of (Casting unit)) facing Default building facing degrees
Unit - Kill (Casting unit)
Alien
Events
Unit - A unit Finishes casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Chestburster
Actions
Unit - Replace (Casting unit) with a |c0000FF00Alien|r using The old unit's relative life and mana
Alien Copy
Events
Unit - A unit Finishes casting an ability
Conditions
(Unit-type of (Triggering unit)) Equal to Praetorian ChestBurster
Actions
Unit - Replace (Casting unit) with a |c0000FF00Praetorian|r using The old unit's relative life and mana
EvolveHelp
Events
Map initialization
Conditions
Actions
Game - Display to (All allies of Player 10 (Light Blue).) for 30 seconds the text: Evolving Aliens:When you have enough honor(gold) from kills, you will be able to "hatch" one of the eggs in your base. There are several eggs at the start. When you hatch one, a few minutes later, it will be replaced by another one. Facehuggers hatch from the eggs, and can infest enemy units.
Egg
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to Alien Egg
Actions
Unit - Explode (Selling unit) .
Wait 20.00 seconds
Unit - Create 1 . Alien Egg for Player 10 (Light Blue) at (Random point in AlienEggSpawn <gen>) facing Default building facing degrees
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